======= 777.wad ======= This is the 'sequel' to 666.wad. It is actually smaller in extent than 666 but more complex. You cannot get stuck anywhere, contrary to what it may first seem. (Though if you fall in the pits in the 1st room, you're dead -- but this is the only place where that's the case). If it seems to end rather abruptly that is because I ran up against DEU's limit for memory (not to mention that it started to get slow). On that same note -- it was developed on a 486DX-33 with 8MB and the 1st room or two are pretty slow on UV -- but it does speed up. You may want low detail, maybe not. I have tried it on a 60MHz Pentium with 20MB RAM and man was that nice. Kinda makes me want to spend some $... Ah well. There are deathmatch and cooperative starting spots. I haven't tried out either significantly (tried deathmatch for a few minutes). If anyone finds any problems, let me know. There are features in the level designed for deathmatch. Oh, on UV it is pretty hard. Some say too hard, but I assure you it is possible. I added some extra ammo to help out, but it is still tough. You may want to try it 1st on Hurt Me, though experienced players may find that too easy. Ammo is (was) very precious on UV. If you think it is too easy then remove some of the ammo and try it like I had originally intended -- bust out that chainsaw and kill what you can to save ammo (you might have to anyway -- hehe). Well, that's more than enough rambing. Have fun. Please mail any comments, criticism, etc to stimson@leland.stanford.edu. --Steve ================================================================ Title : 777.WAD Author : Steve Timson Email Address : stimson@leland.stanford.edu Description : More hell. Additional Credits to : Ted Manning, Jamey Nielsen, Lloyd Pique for playtesting ================================================================ * Play Information * Episode and Level # : E1M1 Single Player : Yes Cooperative 2-4 Player : Yes but untested Deathmatch 2-4 Player : Yes but untested Difficulty Settings : Yes New Sounds : No New Graphics : No Demos Replaced : None * Construction * Base : New level from scratch Build Time : I don't even want to think about it. Editor(s) used : DEU5.0 and bsp11x Known Bugs : It is possible to get the 'too many two sided line def' "feature" of Doom going, causing HOM in the doors at the end of the 1st room, and in the big central room. Sorry, but I didn't really see what I could change to fix the problem. * Copyright / Permissions * Authors MAY use this level as a base to build additional levels, as long as the changes are significant. No, there's no real definition to that. Just DO something with it. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. * Where to get this WAD * FTP sites: ocf.unt.edu, wuarchive.wustl.edu