Introducing: HUNT 2 A DOOM PWAD created specifically for DeathMatch play! ----------------------------------------------------- OK, here it is! Another level modified specifically for DeathMatch DOOM games. I got tired of DeathMatch games being more of a continual "arms race" instead of a matching of wits and skill. This level (and others in the HUNT series) is designed to make DeathMatch more even and enjoyable. Here are some of the features: - NO big weapons, power-ups, medkits, stimpacks, armour, or ammo, - The ONE weapon to be used for ALL players is selected at the beginning of the game, - NO acid pools and only a few barrels (no suicides here boys - you fight to the death!), - It takes two players in cooperation to exit the level, - Loads up as Episode 1, Level 2 so it's easy to load, - Great terrain with no "gauntlets"! Yes, that's right, there are no "big" objects in this map, only "furniture" and the one percent health and armour bonuses. Also, there are no other weapons in this map so don't bother racing for that place where you always went to grab the plasma riffle - it's gone. This removal of powerful objects keeps it fair for everyone. You've got to use your wits and skill (not objects) to stay alive to frag your buddies! A great feature of this map is that it lets YOU choose what weapon will be used in the game! It was rather easy to do. I'm sure you've noticed that at different skill levels you see different objects (usually more or less monsters). I used this feature of DOOM to cause the different difficulty (skill) levels to show a different weapon! These "tagged" weapons are right in front of each regeneration spot so as soon as you regenerate, just moving forward will give you the weapon. So just remember when you're setting up your DeathMatch game to choose the right skill level for the weapon you all want. Here's how it goes: SKILL LEVEL WEAPON AVAILABLE ----------- ---------------- 1 & 2 Chaingun 3 Shotgun 4 & 5 Pistol Of course with any of the decent DOOM editors out you can go in and change this selection of weapons to those of your own choosing! All savvy DeathMatchers know that the smart thing to do once you're way down on health is to go find a quite acid pool and die as a coward. Not anymore! All acid pools have been nuetralized (with TUMS!) so no more easy way out while you deny someone a frag. Also, the barrels have been kept to a minimum so you can't use them to commit suicide either. I left a few in because barrels CAN be a strategic way to frag - if used properly. Many DeathMatchers have commented that they use certain rules to decide when someone can exit the level (like you must have 10 or more frags). I took this a bit farther by making it necessary for two players to cooperate in order to exit the level. I thought this might just help assure that there has been at least some concensus as to when to quit the level. For this map, one player must press the button at the end of the small hallway whos entrance is in the "ring finger" area of the map. This momentarily lowers the floor at the end of the "finger" so that a second player may jump into the exit teleporter there. This map loads as Episode 1, Level 2 even though you will immediately recognize it as being based on the map from Episode 3, Level 2 (Slough of Despair). I did this so the map will be easier to load. This map also compliments my first HUNT map (HUNTE1M1) so that you can load both HUNT 1 and HUNT 2 and play them one right after another. I also plan to modify or create more DeathMatch levels that can be loaded as other, higher levels (i.e. Episode 1, Level 2). But don't worry, this map will only work with the registered version because it uses bitmaps and other resources that are only found in the WAD file of the registered version. Attempting to load this map into the shareware version will cause an error that will terminate DOOM. As noted above, this map is based on Episode 3, Level 2 (Slough of Despair). This has been one of our favorite DeathMatch levels! There are LOTS of hiding places in the center of the map (the "palm" area) and the corridors branching off of the center area (the "fingers") provide a more open but dimly lit terrain. One final note: I would load this map with the -NOMONSTERS switch since with the weapons available and the small amount of health around, the monsters may beat you up quite a bit until you can kill them all. Just a suggestion, your mileage may vary. Look for other maps in the HUNT series (like HUNTE1M1) to add to your DeathMatch gaming! If you havecomments about this map, please send them to me at: nosackk@bones.et.byu.edu ENJOY! :-)