================================================================ Title : HELL ON IO, missions 1-4 Filename : IO14.WAD Author : Daniel Hornbaker Email Address : hornbak1@student.msu.edu Background : You pull back on the throttle and begin your decent. Below, the Io military special projects base appears peaceful. You know otherwise. High Command lost contact with the secret outpost several weeks ago and dispatched the spacecruiser STALWART to investigate. Failing to establish direct-contact communications, it has become your duty to journey down to Io and assess the situation. During your mission briefing, High Command revealed some disturbing information to you concerning problems with the now defunct UAC bases on Mars. H.C. gave no details, mentioning a highly classified project that "didn't quite work out as expected". All they would say is that you should exercise extreme caution when approaching Io, as similiar research was in progress there. As you thumb the retro-thrusters on, you notice a lot of commotion near the landing pad. You breathe a sigh of relief, glad that at least everyone appears to be all right. Their transmitter is probably down. You reach for the com link to radio STALWART to send down a tech team . . . Your shuttlecraft lurches violently. You drop the com link and grab the controls, trying in vain to bring the craft back in line. No use - you've lost engine control. Your ship is all ablaze. You focus all of your strength and concentration, willing your ship to crash/land near the landing pad, where help will be quickly available. With a ear-splitting cacophany of tearing metal, your shuttle comes to a rest. You fight to maintain consciousness, moving through the flames and smoke toward the hatch. It opens up, letting in the feeble light of a sun hundreds of millions of miles away. You stumble through. Coughing violently, you look up and see . . . "WHAT IN THE HELL . . .?!" You fall unconscious. You awake, only to find yourself alone in a gloomy prison cell. From the looks of the decaying bodies around you, the chances of rescue look slim. However, you didn't get into special forces by depending on others to solve your problems. A few minutes later when a guard walks by your cell, you reach out and grab the poor fool, instantly breaking his neck. You take his pistol, and begin your fight to freedom . . . Mission Seques Mission 2 : You've managed to escape imprisonment, only to discover that the Io base has been completely overrun by the enemy. And where are the thousands of personnel who were stationed here? Mission 3 : You've routed the enemy, and they've retreated into the underground waste disposal system. However, you can find no trace, dead or otherwise, of the men and women who were stationed on Io. Alone, and without transport or communications, you're only chance to make it off this rock anytime soon is to give chase to the demons, in hopes of locating the missing Io personnel. Mission 4 : You've battled it out with the forces of evil down in the treacherous waste disposal system beneath the Io base, and kicked their collective asses. But you've only won a small victory - and the bad guys are looking to even the score. As you walk through the pressure door and emerge from the sewers, you find yourself in a large underground cavern. Exhausted and wounded, you gather your courage and determination and prepare to face your toughest challenge yet. If you are to have any hope of surviving this ordeal, you must take the greatest leap of your life - and plunge into THE ABYSS. Additional Credits to : Chris Peters, without whom I would have no computer to waste my time building missions for DOOM!, and whose advice was of great help. Also, for helping find the bugs (see below). Scott A. Smith, who (I discovered a few weeks after writing the first mission) originally came up with the idea of "imprisonment" and reaching through bars to kill guards in his highly commendable e1m1sas.wad, available at infant2. Kudos to Scott. id Software, of course, and the makers of DEU, BSP, DMGRAPH, and REJECT. ================================================================ * Play Information * Episode and Level # : E1M1 - E1M4 Single Player : Yes Cooperative 2-4 Player : Yes Deathmatch 2-4 Player : No (But feel free to set it up if you feel the need) Difficulty Settings : Yes New Sounds : No New Graphics : No (well, one) New Music : No Demos Replaced : None * Construction * Base : New level from scratch Editor(s) used : DEU 5.21, DEU 5.21gcc, BSP 1.1x, REJECT, DMGRAPH Known Bugs : Centipedes, spiders, mosquitoes, chiggers, and ticks. But seriously: One HOM in mission 1 Many, many bad wall textures in mission 4, due to oversized sectors. However, most of these are concealed by the fact that you can't reach the walls. They are surrounded by a river of lava, and to keep people from killing themselves in long, treacherous falls into the lava, I have inserted several impassable lines (conveniently, these lines also conceal 99% of the bad walls). There are still bad walls (I believe the effect has been dubbed the "veil" effect), and only one or two HOM's. Overall, I do not think it affects play much. But, if you are one of those types who can't stand HOM's or bad walls, then I advise not playing this wad. * Copyright / Permissions * Authors MAY use this level as a base to build additional levels. You may do whatever you want with this file, just don't blame me when your computer melts down. * Where to get this WAD * FTP sites: infant2.sphs.indians.edu