DOOM Version 1.2 .LMP Recorded Film Submission : Title : TEST.LMP - Multiplayer Hanger Category : Multi-Player .LMP Recordings Recording : R.A.L - FOUR Marine Team Date : c date-stamp Episode : 1 - Knee Deep Level : 1 Skill : UltraViolent .LMP Recording Length - 2 Mins & 35 Secs (or 87,352 Bytes) Recorded via an IPX Network using : > ipxsetup -devparm -nodes 4 -skill 4 -record test To Playback Recorded Playdemo use : > ipxsetup -nodes 4 -playdemo test (only if actually networked) > ipxsetup -nodes 1 -playdemo test (if networking is "faked" !) Mission Summary : > First "successfully" recorded multi/four-player test file. > Mission NOT actually completed by any Marine. Marine Orders : > Be careful and don't get killed. Take it one area at a time. Kill as many of them as possible but be quick as we can... Red Comments : [He's the BOSS don't you know!] > Hey, that looked really good. So are you going to record many more of these levels? It doesn't look like it's going to be too difficult with all that additional fire-power - I hardly fired a shot. Can I join in when you do some more? ps. I didn't realise that there was a rocket launcher on the first level. I must remember about that secret passage for next time I play. Roll on level two. Brown Comments : > What! You want to join in - after that pathetic performance! We know that there wasn't an awful lot of them that needed killing off but you could have helped out a bit! I vote "Sod Off!". So, I've said it now - what do you guys think? Oh, and while I am at it, lay off those damn rockets Marine Green! I know it looks oh, so "cool" when one of us dies, but that was too tight a space to be launching rockets off all over the bleeding place! Indigo Comments : > Well that seemed simple enough - apart from the imps that is. Why did they just aim for me? A "teensy bit" unfair methinks. Errmmm, [he said cautiously] I think I'll have to second the above - that Marine Red was behind me almost all of the time - look at him. Thanks for leaving me the mega-armour, though I wasn't able to make much use of it - we [read "I"] could have gone for the items in the bonus [new to DOOM Version 1.2] secret room. Green Comments : > Good run and it was nice to see Marines Black, oops sorry Indigo, and Brown in close support but as for Marine Red... I think I'm going to have "third" the above - hanging back like that, Really. You're not even in the same office as us - we can't be expected to to carry any old passengers can we now :-) , so why don't you just bugger off back to next door and go manage something... > I'm really sorry Marine Brown, you see, well, erm, the rocket was like, already "committed", as it were and well, erm, I had no way of calling it back - I'll be more careful in the future - honest. I'd forgotten that you're our Lead Marine, as it were, nice shot round the back of the "U" - two down with one blast, nice. > Well, I'm pleased to see that the recordings are working so well, so far :-) [so he says, so long after most most of them have been completed 8=) :-) again] This being able to record our adventures could get quite interesting if I may say so :-) > So, perhaps you guys (Marines Brown & Ingigo) would like to add some comments to the accompanying ".TXT" files using the above, totally made up, example to add a bit of, erm, "flavour" to our "adventures"... DOOM ON... DOOM Version 1.2 .LMP Recorded Film Submission : Title : E1L1.LMP - Multiplayer Hanger Category : Multi-Player .LMP Recordings Recording : R.A.L - Three Marine Team Date : c date-stamp Episode : 1 - Knee Deep Level : 1 Skill : UltraViolent .LMP Recording Length - 2 Mins & 45 Secs (or 69,332 Bytes) Recorded via an IPX Network using : > ipxsetup -devparm -nodes 3 -skill 4 -warp 1 1 -record e1l1 To Playback Recorded Playdemo use : > ipxsetup -nodes 3 -playdemo e1l1 (only if actually networked) > ipxsetup -nodes 1 -playdemo e1l1 (if networking is "faked" !) Mission Summary : > Level 1 - with 100% Kills and 100% Secrets and No Casualties. > First mission completed by Marine no. 3 - Brown. Marine Orders : > Be careful, don't get killed. Take it one area at a time. Kill them all then go back for the last secret and be as quick as we can... Oh, lay off the rockets this time, Okay. Brown Comments : [ None - RanDOOM (early version) screwed up his .WAD file (a bit). So next time remember to use a more recent version of it - one that doesn't alter the WAD - RanDOOM 1.6 or greater (I think)! ] Indigo Comments : > A bit easy, wasn't it sarge? If they're all like this we'll be home by lunchtime. Green Comments : > No problems there.. thanx for the armour.. and I only shot Mr. I once. Going back for that last secret was a waste of time though. DOOM Version 1.2 .LMP Recorded Film Submission : Title : E1L2.LMP - Multiplayer Nuclear Plant Category : Multi-Player .LMP Recordings Recording : R.A.L - Three Marine Team Date : c date-stamp Episode : 1 - Knee Deep Level : 2 Skill : UltraViolent .LMP Recording Length - 5 Mins & 15 Secs (or 131,840 Bytes) Recorded via an IPX Network using : > ipxsetup -devparm -nodes 3 -skill 4 -warp 1 2 -record e1l2 To Playback Recorded Playdemo use : > ipxsetup -nodes 3 -playdemo e1l2 (only if actually networked) > ipxsetup -nodes 1 -playdemo e1l2 (if networking is "faked" !) Mission Summary : > Level 2 - with 100% Kills and 100% Secrets and No Casualties. > Second mission completed by Marine no. 3 - Brown. Marine Orders : > Be careful, don't get killed. If you DO get killed, DON'T try to "respawn" (ie. leave the keyboard alone, DON'T hit the spacebar!), just lie there and leave it to the rest, because you're DEAD, OK. > I - go left, B - go right, G - get the armour & kill the imp for the sticky shotgun. Somebody hit the button - everybody outside - kill, kill, kill. Everyone get a chaingun and someone get the key. Red door time... Someone go for the switch, the other two clear the stairs. Back to the maze : I and B - go left and head for the chainsaw. G - go anti-clockwise and head for the launcher but be careful with those damn rockets. Next back up the stairs - let's go for THAT room together. Hit the switch and go down to the exit room - kill, kill, kill, but watch out for that brown git down in the pit (chainsaw candidate if ever). Let's go for all the secrets in this one but remember, we've got less than six minutes... Brown Comments : > Do try and keep up guys. > I was getting a bit lonely on my own out there. > Don't like those barrels much - they keep giving me the strangest looks, as though they know something I don't. So I shoot them and (then) hope there's nobody nearby. > I wish those imps would stay still and be chainsawed! Indigo Comments : > No problem. A complete walkover. I wonder what's on the menu? Green Comments : > Got the shotgun for us okay, but that imp guy was maybe a little bit miffed about it - his mates don't seem to like me much either. When am I going to be allowed to use them rockets, I like rockets. I had to wait around towards the the end for Mr's I and then B to show up :-) and watch Mr B get chewed some at the exit... DOOM Version 1.2 .LMP Recorded Film Submission : Title : E1L3.LMP - Multiplayer Toxin Refinery Category : Multi-Player .LMP Recordings Recording : R.A.L - Three Marine Team Date : c date-stamp Episode : 1 - Knee Deep Level : 3 Skill : UltraViolent .LMP Recording Length - 4 Mins & 40 Secs (or 115,688 Bytes) Recorded via an IPX Network using : > ipxsetup -devparm -nodes 3 -skill 4 -warp 1 3 -record e1l3 To Playback Recorded Playdemo use : > ipxsetup -nodes 3 -playdemo e1l3 (only if actually networked) > ipxsetup -nodes 1 -playdemo e1l3 (if networking is "faked" !) Mission Summary : > Level 3 - with many Kills and 0(?) Secrets but No Casualties. > Third mission completed by Marine no. 2 - Indigo. Marine Orders : > As always, be careful, don't get killed and try not to kill each other - look out for cross-fire and try NOT to run infront of a fellow marine blazing at the enemy. > Right, we've tried (and failed) this mission before (and we'll try again). This time we'll go for a WIN - so don't bother with any of switches or the other "unnecessary" items. > At the beginning take left, right and centre (open the door) then shoot, shoot, shoot untill they're all down. Pick-up shotguns and health then go for the left door. B & I - take care of those guys down below (but DON'T hit the switch - maybe next time). G - lead the attack towards the blue key. Everyone go for that key then all go right back for the blue door - blow those barrels first. Then it's shotgun charge all the way to the standard exit. If you take significant damage, hang back and let the others lead. Remember, this one is a rather narrow run, blast them and not us... Brown Comments : > Pleeeeease leave me some ammo now and again. I know I've been a little over enthusiastic in the past, but it's under control now. > I just wish I could keep those nightmares about respawning undead out of my head (as well as that song by Captain Beaky and His Band). Indigo Comments : > Errm, sarge? Where did those pink buggers come from. Nobody mentioned them in the briefing. I wonder what they taste like fried? Green Comments : > Made it out of the first big room with no damage, pretty unusual that. Hey, Mr. B - move over a bit, BLAM! Oops? Erm... sorry ?;) Anyway, there was no problem with "ammo" levels in the final big room with oh, so many shotguns to pick up and blast away with :) But could we make it to the Secret Exit... Only one way to Die. DOOM Version 1.2 .LMP Recorded Film Submission : Title : E1L4.LMP - Multiplayer Command Control Category : Multi-Player .LMP Recordings Recording : R.A.L - Three Marine Team Date : c date-stamp Episode : 1 - Knee Deep Level : 4 Skill : UltraViolent .LMP Recording Length - 4 Mins & 05 Secs (or 102,452 Bytes) Recorded via an IPX Network using : > ipxsetup -devparm -nodes 3 -skill 4 -warp 1 4 -record e1l4 To Playback Recorded Playdemo use : > ipxsetup -nodes 3 -playdemo e1l4 (only if actually networked) > ipxsetup -nodes 1 -playdemo e1l4 (if networking is "faked" !) Mission Summary : > Level 4 - with most(?) Kills and 1or2 Secrets but 1 Casualty! > Fourth mission completed by Marine no. 2 - Indigo. Marine Orders : > Usual rap - treat them as standing orders, you know these well - be careful, don't get killed, look out for any cross-fire, etc... > This one's gonna be tough - there ain't too much ammo or health to go around here, so try to "share" it evenly & don't waste anything ... except for the enemy o'course :-) > There's plenty out there, so get at 'em... B & I - take care of those guys in the overhead rooms. G - you're first into the right hand room. Set them onto each other if you can. When they're all down, EVERYone get onto the lift - we could do with that armour. Next go up the stairs to the "central" room - get some bullets & health if you want - but don't open up that blue key room yet :) Go towards the blue door (that's the exit with the lighter sides and turn left) and "trade" your bullets for shells. Then go back to that central room, take two sides, and waste 'em... Blue Key & the chaingun! Onto the blue door. G - hang back in support, I - you drew left, B - your in there right. Go on towards your Exit! Brown Comments : > I dunno :-( I waded through all that lot for them, by myself, and what do I get for it? A huge gaping hole in my side, that's what, without a "by your leave" or anything else! Indigo Comments : > Hmm, how am I going to explain this one? He ran straight into my line of fire, so I shot him? They wouldn't like that... He was an imp in disguise (thus the brown colour) and I'd just found him out? A good excuse, but I don't think I could prove it easily. Spontaneous combustion? Nahh... Old age? How would that explain the large hole in his side? I know, suicide. I wonder if there's still time to plant a note on the body? > "Sarge, have you got a biro I can borrow?" Green Comments : > Hey Mr. Brown, lay off the barrels OK - someone could get hurt out there. Like erm... you, for instance. With NO ammo, little health, and a well tooled up marine beside you... and see there - an open door... to the enemy... and BLAM! Nope it ain't still standing... Maybe that will encourage him to do better in the next level... > I think I played my role as the "pink-muncher fodder" rather well here... "Ouch ! Just you wait until I get a bigger (chain-)gun !" And I played my support role okay until... panic, panic, I've run out of bullets... where are some more... oh... OK... [ Sure, I've got a blue and a red - which colour Biro do you want? ] DOOM Version 1.2 .LMP Recorded Film Submission : Title : E1L5.LMP - Multiplayer Phobos Lab Category : Multi-Player .LMP Recordings Recording : R.A.L - Three Marine Team Date : c date-stamp Episode : 1 - Knee Deep Level : 5 Skill : UltraViolent .LMP Recording Length - 5 Mins & 10 Secs (or 130,784 Bytes) Recorded via an IPX Network using : > ipxsetup -devparm -nodes 3 -skill 4 -warp 1 5 -record e1l5 To Playback Recorded Playdemo use : > ipxsetup -nodes 3 -playdemo e1l5 (only if actually networked) > ipxsetup -nodes 1 -playdemo e1l5 (if networking is "faked" !) Mission Summary : > Level 5 - with most Kills, some Secrets but another Casualty! > Fifth mission completed by Marine no. 2 - Indigo. Marine Orders : > If you thought the last level was hard - well, maybe it was - this one is harder still, but you'd better get used to it because it's going to continue in that way. At least there's more ammo in this level and it can be done in fairly set stages... > At the start B - take left, I - take right and G stay back to draw their fire. When they're all down, swing right and repeat. There will be a couple of invisibles there. B - go for your shells and the side-walk will rise. I & G - get up the steps and go for the 1st. secret (be carefull when blowing those barrels) then take the side-walk. I - go for the key, so you'll be our "door-man". G - go for the launcher and stuff. Meanwhile B should've made a good stab at the sergeants out in the big slime room. G - use those rockets on the upper left window. Time for our door-man. Clear the first wave, then B & I - take the right, G - take the left and trigger those doors, back off with rockets! Watch your ammo levels. Get round the back and finish 'em. First one ready to go out gets the suit - you go back & hit the switch. Other cover the columns. Now everbody out, there's loads of health out there. Back to the key door - door-man, remember you're the last out. Run over the slime and blast 'em all. Go for the secret room and get the chaingun !! First with the chaingun leads the way down "imp alley", second with the chaingun follows closely. Blue key room - nearly there, but watch out for another couple of invisibles. Somebody hit the switch to give us room enough for three. Blue door - it's dark in there so watch out, but at this point we may well be short of time left available, so just go for the exit and finish it... Brown Comments : > Kill, maim, slaughter - it's a marine's life for me. Let the others go for the keys and things - I just want to kill! It's not that I like it, but they were asking for it, what with their grunting, and singing "Merlin the Happy Pig" - I just couldn't take it any more. > Must be a bit more careful with strange weapons I pick up though... ... :-(( Indigo Comments : > Well, I've checked in all of the records and those pink things definitely shouldn't be here. Honestly, didn't they have any quarantine controls here? > They could use an electrician in that last room, too. Someone could kill themselves in there. Green Comments : > Survived the initial onslaught with 100% health again! But I was the "lag" man. Anyway, rocket time! I get to fire a few rockets! At last! useful things rockets. [ Eh, Mr Brown :-(( ] You should have *HEARD* us at the yellow door - actually calling "doorman"! I didn't need much health or ammo so left it for Mr I, now then, where's that chaingun ;-) kill 'em all, visible or in... ouch! DOOM Version 1.2 .LMP Recorded Film Submission : Title : E1L6.LMP - Multiplayer Central Processing Category : Multi-Player .LMP Recordings Recording : R.A.L - Three Marine Team Date : c date-stamp Episode : 1 - Knee Deep Level : 6 Skill : UltraViolent .LMP Recording Length - 4 Mins & 50 Secs (or 121,220 Bytes) Recorded via an IPX Network using : > ipxsetup -devparm -nodes 3 -skill 4 -warp 1 6 -record e1l6 To Playback Recorded Playdemo use : > ipxsetup -nodes 3 -playdemo e1l6 (only if actually networked) > ipxsetup -nodes 1 -playdemo e1l6 (if networking is "faked" !) Mission Summary : > Level 6 - with most Kills and some Secrets and No Casualties. > Sixth mission completed by Marine no. 2 - Indigo. Mission Brief : > This level is, well, rather linear - to get to the final stages we need the Yellow key - to get the yellow key we need the Blue key - and to get the blue key we need the Red key. And, to top all that, there are monster aliens all over the shop. So, we'll consider this level split into two - getting to the final stages and then doing the business. OK, we need a volunteer to be our "Key" man - someone that knows where they all are would be a bit useful - Thank you Marine Green. Right then, now we've got that sorted, B & G - you pile into 'em on the right and I - do what you can to clear the way left. G - when you've got the key, go for the next one and then the next on, don't hang around and call if you need any help along the way. B & I - try to follow G's lead until you're through the yellow doors and then take it from there... Hmm, that last room is gonna be a real bugger to complete, anyone got any ideas... no... anyway good luck... Brown Comments : > Bad News! Hissing Sid has swallowed Toad...... err.., sorry.., wrong storyline. > Usual job for me, undead "neutralization". Not that I mind, I like pointing "Mavis" (that's my shotgun) at their smiling faces and pulling the trigger. The way they all keel over gracefully, blood spurting all over the shop (?) makes me glad I'm not a vegetarian. I know Indigo likes a bit of Imp steak, anyone for a Barby...? Indigo Comments : > Here, one of those pink buggers bit me! Right, for that I'm going to chaingun his relatives. Green Comments : > That plan went rather well - at least so begin with. Successfully got us through the yellow doors and into the end parts... but I missed out on the final "party" :-( A "very well done" here goes to Marines Brown and Indigo - excellant team work, and thanks for Not blasting away at "Mr. Invisible" - hey, that's ME & I've got the keys remember (not to mention one or two rockets :-) ... DOOM Version 1.2 .LMP Recorded Film Submission : Title : E1L7.LMP - Multiplayer Computer Station Category : Multi-Player .LMP Recordings Recording : R.A.L - Three Marine Team Date : c date-stamp Episode : 1 - Knee Deep Level : 7 Skill : UltraViolent .LMP Recording Length - 4 Mins & 25 Secs (or 109,232 Bytes) Recorded via an IPX Network using : > ipxsetup -devparm -nodes 3 -skill 4 -warp 1 7 -record e1l7 To Playback Recorded Playdemo use : > ipxsetup -nodes 3 -playdemo e1l7 (only if actually networked) > ipxsetup -nodes 1 -playdemo e1l7 (if networking is "faked" !) Mission Summary : > Level 7 - with most Kills and some Secrets and No Casualties. > Seventh mission completed by Marine no. 1 - Green. Mission Brief : > We've got the same key problem on this level as on the previous level, level 6 (for those not paying attention) We've got to go for the yellow key, to get the red key, to get the blue key, to get to the exit. So we need another hero - OK, Marine Brown, if you think you're up to it. Everyone, try not to get shot up too much since we know there's a problem with the amount of health, ammo and armour available to us here. What's that, Marine Green. You think you've got a solution to that? OK, let's see it... Brown Comments : > I know, for a change, I'll just kill lots of undead and clear a way and get all the keys as well shall I? Then I'll let Mr Green take all the glory by finishing off the level. > Just you watch out Mr Green, from a distance, I can't tell the difference (if you get my meaning :-). Indigo Comments : > Sarge, I don't think they like us. Green Comments : > Once again I survived the initial onslaught with 100% health :-) but got a little bit lost after that - anyway, I took care of a few of them on the "outside" as it were. Got all the "goodies" with just a little bother from one imp guy - then a final charge to the exit. Finished with 199% health, 200 plus armour and the chaingun... okay, Marine Brown, I reckon I could've taken you on alright here... DOOM Version 1.2 .LMP Recorded Film Submission : Title : E1L8.LMP - Multiplayer Phobos Anomaly Category : Multi-Player .LMP Recordings Recording : R.A.L - Three Marine Team Date : c date-stamp Episode : 1 - Knee Deep Level : 8 Skill : UltraViolent .LMP Recording Length - 2 Mins & 35 Secs (or 66,356 Bytes) Recorded via an IPX Network using : > ipxsetup -devparm -nodes 3 -skill 4 -warp 1 8 -record e1l8 To Playback Recorded Playdemo use : > ipxsetup -nodes 3 -playdemo e1l8 (only if actually networked) > ipxsetup -nodes 1 -playdemo e1l8 (if networking is "faked" !) Mission Summary : > Level 8 - with 100% Kills and 100% Secrets and No Casualties. > Eighth mission completed by Marine no. 2 - Brown (sort of). Mission Brief : > Right then let's see what you can do here. The pink munchers at the beginning shouldn't cause you any problems at all, but the invisibles and the two Barons might :-) G - so you reckon you can take care of one of the Barons if you're left two boxes of chaingun bullets? (Yeah... we've seen his solutions before, so he must have some, piss easy, cheat way, method of doing it, so let's humour the guy.) B & I - you've got the invisibles outside to deal with then go for the Barrons but leave G with a couple of boxes of bullets, he's got another one of his ideas... Brown Comments : > Bit slow at the start there. Thought I'd let the others do some work for a bit while I was talking to my travel agent about my holiday with Bobby Moo. [ No kidding - this is absolutely True, didn't miss him anyway ;-) Indigo Comments : > Well that's over. Can we go home now sarge? [ Nope, we've still got the Secret Military Base to complete! ] > Oh! Green Comments : > Yeah, pulled that Baron down - No problem - thanks for the ammo. DOOM Version 1.2 .LMP Recorded Film Submission : Title : E1L9.LMP - Multiplayer Secret Military Base Category : Multi-Player .LMP Recordings Recording : R.A.L - Three Marine Team Date : c date-stamp Episode : 1 - Knee Deep Level : 9 Skill : UltraViolent .LMP Recording Length - 5 Mins & 05 Secs (or 127,400 Bytes) Recorded via an IPX Network using : > ipxsetup -devparm -nodes 3 -skill 4 -warp 1 9 -record e1l9 To Playback Recorded Playdemo use : > ipxsetup -nodes 3 -playdemo e1l9 (only if actually networked) > ipxsetup -nodes 1 -playdemo e1l9 (if networking is "faked" !) Mission Summary : > Level 9 - with many Kills, 1or2 Secrets but another Casualty! > Nineth mission completed by Marine no. 1 - Green. Mission Brief : > After you've dealt with the guys in the middle cage (I dunno how long they've been in there but they look pretty angry about it!) swing back round left to go for the yellow key, cross back over the middle room to go for the red key, then go for the blue key. You should each be able to get your own keys so we don't need any heros out there. Apart from the order in which to get the keys, the only real things to watch out for are; the "spring-trap" on getting the red key; and the vast numbers of nasties lurking behind the blue door - all out fire-power is probably required there. Forget about crossing over the pentagram and the imps on the columns - they're not worth the trouble. Oh, see if someone can get a jump on the exit. It can be done and it would make it that little bit easier than wading through all that slime... Brown Comments : > Bit of a "let the dog see the rabbit" situation here. Guess who was Bugs? Indigo Comments : > Right, so after this we can go home and eat, yes? OK, charge... > Ouch! [ Great suicide run! You must've known that you weren't gonna make it! Anyway thanx for upping the bridge - that helped big time :-) Green Comments : > Hmmm... I had a bit of a "trigger-timing" problem here... Those guys with the shotguns blasted me just before I blasted them! :( My health got as low as 10% so I held back a bit until I could get some more. (Had a play with a barrel instead - Yes, I know I shouldn't've but nobody got hurt) Got the chaingun as well - I knew it would come in handy... until I ran out of ammo but some- how managed to sneek by to hit the exit switch. Credits, in order of appearance... A.C. :-) Marine Brown - Don Boblioni C.S. :-) Marine Indigo - Gothmog Esq S.W. :-) Marine Green - PsiRex - ME!