I just posted a new deathmatch level to infant. It is based on the idea that a good deathmatch level should not let anyone have a big advantage while playing, and that you shouldn't be able to frag yourself. This room is a small square with a few moving pillars and a transporter in the center of the room. I got the idea from paintball, where the two opposing teams play in a small arena with little cover and no advantages. The name of the game is Speed Ball, or in this case Speed DOOM. ================================================================ Title : SPEEDOOM.WAD Author : Thomas Blackman (Faceman) Email Address : gblackm@uxa.ecn.bgu.edu Description : This is a small (3K) deathmatch wad that allows no-one to have a distinct advantage when playing. Additional Credits to : Jay and Hanover for testing it with me. ================================================================ * Play Information * Episode and Level # : E1M1 Single Player : No Cooperative 2-4 Player : No Deathmatch 2-4 Player : YES! Difficulty Settings : No New Sounds : No New Graphics : No Demos Replaced : None * Construction * Base : New level from scratch Build Time : 1.5 hours (Its small!) Editor(s) used : Doomed 2.6 beta (Checks in the mail Geoff!) Known Bugs : Texture on the transporter is off. No exit to the next level. * Copyright / Permissions * Do with it what you want, its not like I can stop you. If you do make changes, just gimme some credit. Lemme know if you like it, I am considering more levels similar to it with different tricks and obstacles. TB -----------------------------Thomas Blackman-------------------------------- * "Impressive, The Phantom - "1 shot, 1 'kill'" * * Most Impressive....." The AutoCocker - "Ugly but Awesome" * * -Darth Vader The "Faceman" * **Team ForestFire********glbackma@uxa.ecn.bgu.edu********TIP #238***********