New PWAD for DOOM: THEEND.WAD I designed this level specifically for me and my friends, who like the final level in multiplayer games to be a blast-fest with lots of monsters (you know, "the final" battle). For others who like levels where your primary opponent is monsters, this is for you. As in all my levels, this is "professionally" designed (wall textures align properly, careful choice and variety of room settings, exits labelled, ammo/supplies placed prudently etc.). For those who like more intricate levels with several obstacles/traps, keep an eye open for TOWN.WAD, which is in final test phases and should be released in about 1 week. You can find THEEND.ZIP at infant2.sphs.indiana.edu ================================================================ Title : THEEND.WAD Author : Kevin Haley Email Address : khaley@nova.gmi.edu Description : A blast-fest ending level for Episode 3. Designed esp. for multi-player games with lots of monster action. Additional Credits to : Makers of DEU and BSP ================================================================ * Play Information * Episode and Level # : E3M8 Single Player : Yes Cooperative 2-4 Player : Yes (designed for multi-player) Deathmatch 2-4 Player : No Difficulty Settings : None (Equivalent to "beyond Ultraviolence") New Sounds : No New Graphics : No Demos Replaced : None * Construction * Base : New level from scratch Build Time : 20 hours Editor(s) used : DEU 5.0/BSP 1.1 Known Bugs : None * Copyright / Permissions * You may distribute this WAD, provided you include this file, with no modifications. You may distribute this file in any electronic format (FTP site, BBS, Diskette, etc) as long as you include this file intact. Please distribute everywhere! ----------- DOOM levels from Kevin Haley E3WADSKH.ZIP :Series of 4 "modified" DOOM levels. ELEVATOR.ZIP :Stock DOOM level for Episode 1. THEEND.ZIP :Blast-fest level for Episode 3. TOWN.ZIP :Liberate a small town/research station. Coming soon. All WAD files are max. 100K in size; which means there's little or no slowdown and they even work very well on upper-end 386's.