TOWN.WAD THE WHOLE CITY'S GONE TO HELL! Introduction... After returning from your latest mission, you and your buddies looked forward to some R&R. Lately, it seems as though you've been plastering so many demons, you count them in your sleep! There's little time for rest, though. Soon, you and your buddies are called into the briefing room. Something has happened at Cydonia-130: a small settlement and research station on Phobos. The peaceful settlement has been turned upside down by a hideous invasion. You listen to the last reports from Cydonia-130: "Our security force is trying to hold back the invasion... things are looking grim... they're breaking through everywhere! My God! Oh, what carnage! Oh, the humanity! We need help fast! We need... oh no! Argh!... ... " Your commander follows with your orders: "Well, the city's gone to hell. We need to get it back. Your group is ordered to drop down to Cydonia-130 and destroy those fraggin' evil monsters. The settlement is divided into 3 sections, all united by a central access hub. Eradicate all enemy forces, so we can return to the settlement. Chances are those evil beasts have massacred all the inhabitants... or maybe they've been mutated. Whatever the case, kill EVERYTHING that looks mean and nasty." "Expect heavy resistance. You will have to liberate the settlement building-by-building. The settlement had an armory which might still have a stash of weapons that will be of great benefit. Don't forget to find and destroy the enemy in the granite pits, which should be accessible from inside the settlement." "Also, try to find out what happened to the commander of Cydonia. His headquarters is in a small palace in the northern section. Hopefully, those evil monsters haven't gotten to him yet... good luck." You are transported from headquarters to Phobos. You land, and are supplied with "adequate" ammunition to accomplish the task. You move through a cavern, and to an opening. Cydonia-130 lies in the distance. As you approach, you notice something in the fortifications guarding the entrance. It's definitely not human. Suddenly, you realize that this ammo isn't going to be enough. This ain't gonna be a pretty sight. You can find TOWN.WAD via anonymous FTP at infant2.sphs.indiana.edu ================================================================ Title : TOWN.WAD Authors : Kevin Haley Bill Courneya Email Address : khaley@nova.gmi.edu Description : Destroy the minions of Hell who have overrun a town. Intense house-to-house fighting, with a few puzzles and obstacles. "Professionally designed" Additional Credits to : Makers of DEU and BSP ================================================================ * Play Information * Episode and Level # : E3M6 Single Player : Yes Cooperative 2-4 Player : Yes (designed for multi-player) Deathmatch 2-4 Player : Yes! Lots of hiding/sniping positions! Difficulty Settings : Slight differences between multi/single player New Sounds : No New Graphics : No Demos Replaced : None * Construction * Base : New level from scratch Build Time : 40+ hours (approx. 2 months of development) Editor(s) used : DEU 5.0/BSP 1.1 Known Bugs : None found * Copyright / Permissions * You may distribute this WAD, provided you include this file, with no modifications. You may distribute this file in any electronic format (FTP site, BBS, Diskette, etc) as long as you include this file intact. Please distribute everywhere!