================================================================ Title : Corsky (Deathmatch using altdeath) Filename : corsky.wad Author : Paul Shrubsole Email Address : psh@bob.ntu.ac.uk Description : Corsky is a pure deathmatch level that incorporates a few original puzzles and ideas. The level consists of a central Outdoor arena surrounded by 4 main rooms , all of which are interconnected by wide Corridors (hence the name Cor-Sky). The rooms are quick and easy to access and you'll find that each one serves a particular purpose, be it weapon, ammo or vantage point. You will also notice that getting the main weapons and health will leave you temporarily open to attack (so watch out all you weapon horders!). ================================================================ * Play Information * Episode and Level # : E1M1 Single Player : 'fraid not, no monsters. Cooperative 2-4 Player : n/a Deathmatch 2-4 Player : Yes, preferably using -altdeath Difficulty Settings : n/a New Sounds : No New Graphics : No New Music : No Demos Replaced : None * Construction * Base : New level from scratch Editor(s) used : doomed3 & BSP 1.1 Bugs : None found (let me know if you find any) * Copyright / Permissions * Authors may use this level as a base to build additional levels, provided they include my name if they distribute them. You may distribute the CORSKY wad in any form, provided you include THIS file, with no modifications. ================================================================ Level hints : Hardly any of the lifts are marked but most are dead (for the "hard of easy to spot anyway (the lift to jump to the rocket thinking" only ) launcher is disquised as crates however). The barrier surrounding the plasma gun will ONLY go down when a trip-line is crossed. The "raising room" to the health sphere gives off the only door sound on the level, so you'll know where they are. Also listen out for the amount of time a lift takes to go down and whether a switch has been pressed. This will also give a clue as to their whereabouts. The "haunted house" bit is NOT a good sniping point when using rockets! You'll find out soon enough. ================================================================