========================================================================== Title : Commando Training Camp Filename : JOI-CTC.WAD Author : JOI Email Address : Misc. Author Info : Description : Note!!! This level is for deathmatch only. Commando training camp is very tight and compact wad map. There are many one sided walls (for neat ambush places), high walls to walk on and narrow underground passages to crawl. But remember, just when you think you found the perfect ambush place, someone else shoots you from the back. There are many ways to get in one place in case someone blocks the other way. All the weapons are available, yes the plasmagun and BFG9000 are possible to get. If you think you get stuck in the balcony, try pushing the railing. Try pushing everywhere to find out extra goodies. There are few secret teleports for quick transport. Although this is rather small map, as deathmatch levels should be, it requires fast machine to run smoothly. This map includes special autotimer feature which automaticly sets limit for playing time. Timer is one deathmatch starting point, where are stairs to exit button. All stairs are teleports to back to game, but they work only once, so after all stairs have been used the only way out is exit button. Additional Credits to : The authors of DOOM and DEU Playtesters: METAL GURU, -=UPI=-, HANGMAN, DARKFIRE ========================================================================== * Play Information * Episode and Level # : E2M1 Single Player : Yes (But no exit point) Cooperative 2-4 Player : Yes (But no exit point) Deathmatch 2-4 Player : Oh yes (With special autotimer feature.) you might want to try it first with -nomonster parameter Difficulty Settings : Yes (Effects only on monster types) New Sounds : No New Graphics : No New Music : No Demos Replaced : None * Construction * Base : New level from scratch Build Time : About 4 days and nights plus 2 nights testing with deathmatch Editor(s) used : DEU 5.2 Known Bugs : None * Copyright / Permissions * Authors may NOT use this level as a base to build additional levels. I am sick and tired to play the same maps with only different names and one big monster added to original map. However, you are welcome to use autotimer feature if needed but leave some credits for me in your wad text. You MAY distribute this WAD, provided you include this file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. * Where to get this WAD * FTP sites: infant2.sphs.indiana.edu ftp.uwp.edu BBS numbers: