================================================================ Title : WHITROOM.WAD (White Room) Author : Doug Ryerson Email Address : dryerson@botany.utoronto.ca Misc. Author Info : This is my 2nd PWAD, hope you enjoy it. I have learned more about texture size and placement since the last one. Description : E1M1 replacement PWAD. Named for the colour of the exit room. Additional Credits to : Authors of DEU and BSP, MIDI2MUS, and WDMSTR05. ================================================================ * Play Information * Episode and Level # : E1M1 Single Player : Yes Cooperative 2-4 Player : Yes Deathmatch 2-4 Player : Yes Difficulty Settings : Yes New Sounds : Yes (new Music) New Graphics : Yes * Construction * Base : From Scratch Build Time : Did not count, too many Editor(s) used : DEU 5.1, BSP 1.1x, WDMSTR05, MIDI2MUS Known Bugs : One room rendered the HOM effect for no reason and so had to be deleted. Still gives some residual problems (such as lowering the ceiling in another sector). I could not seem to get rid of the problem, however, if your avoid opening the door involved (this door doesn't lead anywhere anyway) then the level runs fine. NOTE: This NOTE not by author. I fixxed the major HOM. Five sidefs didn't have lower texture defined. If I shouldn't have added this note...mail me at cjr8559@tamsun.tamu.edu * Copyright / Permissions * Authors MAY use this level as a base to build additional levels. --------------------------- STORY... =========================== Another facility needs clearing of badguys. Don't you get tired when they keep asking you to do it. P.S. I liked the pictures.