================================================================ Title : American Gludiators Assault - DeathMatch Filename : AGMax.wad Author : Max Smolens Email Address : ----------- Misc. Author Info : ----------- Description : Like AG Assault, one guy on platform, other guy hides behind barriers, lotsa weapons and stuff. Nice cool music to set the tone. Sometimes both guys end up on the same level. This is really fun - chasing the other guy around the 'arena', like a wild goose hunt. TIP: click on that pillar on the top level... neato! You really have to see what's in that neato pillar! -=- Play AGMax.wad NOW! -=- Additional Credits to : Id software, NWT guy (NWT was helpful), DoomCAD guy... ================================================================ * Play Information * Map # : MAP32, that means it's for Doom ][. /^\ | Hope you read that! It's MAP32. Single Player : No Cooperative 2-4 Player : No Deathmatch 2-4 Player : Yes, made for 2 players, I guess you could play with more... that would be cool! Tested 2-player by null-modem cable. Difficulty Settings : Not implemented New Sounds : No New Graphics : Oh yeah! Click on that pillar! New Music : No, but the music sounds cool. Demos Replaced : None * Construction * Base : New level from scratch Editor(s) used : DoomCAD 5.0, NewWadTool 1.1, PC Paintbrush(r). Known Bugs : None * How this WAD was made * This level started off as a big room with a platform at one end. I added The thingy's in the middle when I thought to make it look like the American Gludiators Assault field. I continued making improvements and changes to the level, including making it drastically smaller at one time. Once the things were in place, I tested out my new Doom ][ editor by putting in all sorts of monsters. Unfortunately, I saved over the wad without monsters - and I'm too lazy to remove the monsters (that's why you use the -nomonsters switch for this level!). I asked someone whether to make the wad for Doom I or Doom ][. They said to make it for Doom ][. So I redid all the textures with some thought in mind this time. I added some super shotguns and put in the really cool stuff around the BFG (you know... in the column). I then had to make the map MAP32, because I liked the music in that level. I would have been simple and plain and made the level MAP01, but I lack an editor to extract/import music for Doom ][. P.S. If you think this level is any good, go to the #hockey on the irc and tell them to tell me that you think it's good. :-] By the way: my nick is MaCkS. * Copyright / Permissions * Authors MAY use this level as a base to build additional levels. You MAY distribute this WAD, provided you include this file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. * Where to get this WAD * FTP sites: ftp.cdrom.com BBS numbers: --------- Other: -------- * Miscellaneous Stuff * Remember to use "-devparm -nomonsters -warp 32 -deathmatch (actually, the level is better using -altdeath [DeathMatch 2.0])" and the switches like -com# for serial play or the -net switch for net play. /- Playing without the -nomonsters ---<-> switch will give you a \- BiG surprise... :-] * DISTRIBUTE LIKE HELL *