============================================================================= Title : Danzig for DOOM ][ Deathmatch Filename : danzg11a.wad; map fixes since danzig11.wad Author : B. Vannatta Email Address : vannatta@bobcat.ent.ohiou.edu Misc. Author Info : Author of most levels in igor9.wad and danzig12.wad. Description : Danzg11a.wad is a very small level for INTENSE DOOM ][ Deathmatch. Supports various modes of play (see below) and monsters (use respawn). Additional Credits to : id Software... ============================================================================= * Play Information * Map # : Map11 Single Player : No Cooperative 2-4 Player : No Deathmatch 2-4 Player : YES Difficulty Settings : Implemented for various modes of play (SEE BELOW) New Sounds : No New Graphics : No New Music : No Demos Replaced : None * Construction * Base : New level from scratch Editor(s) used : --- Known Bugs : please report any to vannatta@bobcat.ent.ohiou.edu * Copyright / Permissions * Authors MAY use this level as a base to build additional levels. You MAY distribute this PWAD, provided you include this file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. You may do whatever you want with this file, as long as you distribute your modified file under a name OTHER than "danzig". * Where to get this PWAD * FTP sites: wcarchive.cdrom.com * Important Notes * Danzg11a is a VERY small level designed to provide for extremely intense Deathmatches. I've included support for various modes of play as follows: 1. Original Deathmatch rules ("I'm Too Young To Die" and "Hey, Not Too Rough" support this) 2. Deathmatch 2.0 rules ("Hurt Me Plenty" supports this) 3. What I call "Expert" mode ("Ultraviolent" and "Nightmare" support this) Original Deathmatch and Deathmatch 2.0 are basically the same setup with minor variations in ammo/health placement. Expert mode has very little health and ammo, but DOES include every weapon in the level (including the BFG). Use Expert mode if you want access to the more powerful weapons. I've also included monster support - monsters are placed strategically to add spice to the game. Usually players don't need this in a three- or four-player game, but sometimes a two-person game can get a little slow. Either way you like it, BE SURE TO INCLUDE THE RESPAWN OPTION WHEN USING MONSTERS in your Deathmatches. Also note that this level does NOT involve a cooperative exit. Pushing the exit button will open a wall BEHIND one of the rocket launcher lifts; the exit is in a small room there. Make SURE you're ready to leave when you hit the exit button. Please take a walk through this level before you actually use it in Deathmatch. While danzg11a is extremely straightforward, it's always nice to get a feel for a new level before you begin. I'm open to any comments/ suggestions you may have, so please send me email! Finally, if anyone uses this pwad who plays over a LAN (with three or four people), please make an LMP file and send it to me! I've rarely had the chance to see more than two people in this level, and would like to see the action. Thanks for using Danzig!