------------------------------------------------------------------ Title : The Maze -- Revision X Filename : MAZEX.WAD Author : Jeremy A. Statz, Waffle Iron Extraordinaire Email Address : None, really. Send a letter! Address below... Misc. Author Info : I edit a fanzine! Info below... Description : This is a revision of my earlier Doom 2 level. It originally was a fairly good deathmatch level, consisting of a central courtyard area connected to a bunch of large hallways. Well, I ironed out a few irritating kinks (Like the fact that a player could defend the area with the rocket launcher much too easily, as there was only a single way to get there.) and added some new areas, an additional teleporter and another door (before there were only two), so that the door sound doesn't give you away as much. Also, I realised that with no monsters, I could use the difficulty levels to create variations in the level. See the notes below. Additional Credits to : Jesse Gilles and Jason Statz, for testing. Additional Notes : DIFFICULTY 1 & 2: All the weapons are chainguns and below, allowing for some really nasty fighting without those quick-kill weapons. There are no light-goggles at this setting either, making the room with the flashing lights really intense to fight in. DIFFICULTY 3: The goggles are out in the open, and every weapon in the game is here. A bunch of barrels are in the courtyard, and both of the teleport (to) locations are different. DIFFICULTY 4 & 5: The weapons are my favorite mix, rockets and below. The light-goggles are somewhat hidden (not terribly well). The most like the original setup I had in the original Maze level. MONSTER (ON/OFF): If you leave the monsters switch on, there will be a cyberdemon in the courtyard. This makes the players keep on the move more, and, I think, makes the level more hectic & fun. I highly suggest setting the monsters on, and activate respawn, so there'll always be one. Any other setup is under minor protest by me. ------------------------------------------------------------------ --=Lemme see some stats!=-- Episode and Level # : Map 1 Single Player : Yes Cooperative 2-4 Player : Yes. Deathmatch 2-4 Player : Yes. What else is there? Difficulty Settings : No. There's no enemies! New Sounds : No New Graphics : No New Music : No Demos Replaced : None --=How'd THAT happen?=-- Base level : The one in me mind! Build time : Designed in ten minutes during Math class, and assembled in a few hours at home. Lots of tweaking since then. Editor(s) used : Waded 1.83 Beta Known Bugs : None whatsoever. (Not many, huh?) --=Fun Copyright/Permission Stuff!=-- I don't terribly want people to revise this level, but I can't really stop anyone who wants to, so go ahead, I guess. Do you get off on distributing levels? Good! I humbly request that you include this puny text file, though. Such are the prices of distribution! --=Golly, Jeremy, Where can I get one?=-- Wherever it's located, I'd bet. Seems kind of pointless to list the places, since you've probably been there if you got this text file. FTP.CDROM.COM, probably --=What's this fanzine thing I've heard so much about?=-- A fanzine is kind of like a newsletter, except extremely informal. Generally pretty chaotic and entertaining, too. Mine is Matrix, and it focuses mostly and video & computer games. There's also some stuff on MRPGs, movies, and such. To get a copy cheap ($1.00, which only covers printing and shipping costs), write to: Jeremy Statz N6148 170 St. Elmwood, WI 54740 "It's like a cute little kitten, except made out of paper and ink, and you don't have to feed it."