================ FOR DOOM II =========================================== Title : PPalace.wad Authors : Daniel Bondurant (levels 1, 2 and 3), Nye Liu (level 4) Email Address : bondu@netcom.com Description : level 1 is based on UCSD's Price Center. 3 keys, One Cyberdemon. : level 2 is an obnoxious maze. Hit the buttons to raise the floor to exit. 2 keys, 2 Cyberdemons, 2 Spidermasterminds, 1 Massive Crushing Ceiling with cool Disco Lights. : level 3 is very loosely based on the Warren Apt. complex at UCSD. 3 keys, no big monsters. 4 part jump, invisible floor. Exit by killing John Romero : level 4 is Nye's old house. Very Japanese. It's an architectural wonder. Only one monster. Additional Credits to : Todd L. Rope, and Renard Dubois. id. ============================================================= * Play Information * Level # : 1,2,3 and 4 Single Player : Yes Cooperative 2-4 Player : Yes Deathmatch 2-4 Player : Yes Levels 2 ,3 and 4. 1 may be a bit big. Skill level one has just enough monsters is be in the way, but not obnoxious. Difficulty Settings : Yes. I actually took the time to figure out how many monsters for each skill level. New Sounds : No. New Music : No New Graphics : No Demos Replaced : No * Construction * Base : 3 new levels from scratch, 1 from blueprints. Build Time : A lazy Sunday afternoon or 20. Editor(s) used : Edmap 1.12, Deu 5.21, bsp 1.2x, chtext 1.01, rmb Known Glitches : A coulple Hall of Mirrors in the corners of giant courtyards. * NOTES * Level 1: Once you get the plasma gun it should be trivial. Exit Door is the Exit. There is a button that you need to hit to exit that is hard to find - use the map - it is behind the red doors. Kill the Cyberdemon (skill 4, Mutliplay only), before letting him out, with the invincibility. Level 2: You need to hit 6 buttons in the maze to exit. Two more buttons take you to secrets. Go there AFTER the maze is up. One more button goes to red key. In the big room hit the button in the middle of the room and RUN. Take the lift to blue key a few seconds after the ceiling goes up. Watch for the trick ending. Exit Door is exit. Deathmatch in a maze! Level 3: Lots and Lots of difficult jumps, and nooks and crannies. Try to do the entire level without hitting the ground floor. The plasma gun run should slow you down; You can't see out, but everyone can see - and fire - in. Check out my apartment complete with cutting board. Lava does not hurt. My favorite for deathmatch. Level 4: Deathmatch only. It's still in the works. Add your own monsters if you like. Check out the detail and the door that just appears at the top of the fence. Some places look like lower textures are missing, but it is just bizzare rendering. Exit door is the exit. You cannot get the BFG 9000. * Copyright / Permissions * Authors may use this level as a base to build additional levels if and only if they give appropriate credit and send me a copy. You MAY distribute this WAD, provided you include this file, with no modifications. You may distribute this file in any electronic format (as long as you include this file intact). * Where to get it * FTP sites: ftp.cdrom.com Usenet: alt.binaries.doom e-mail: Daniel Bondurant - bondu@netcom.com All suggestions/comments welcome.