================================================================================ Title : STOKER DOOM ][ Filename : STOKER.WAD Author : Mike Panico Email Address : mpanico@bga.com Misc. Author Info : Creating this WAD was as much fun as playing it. After downloading many WADS for deathmatches I felt that I should make a WAD that my friends and I would like to play, and also to contribute to the Doom community at large. Please, if you like this WAD (or not), send me feedback so that in the future I can make even better levels. Major Credits to : Id Software (Doom is bound for the Hall of Fame) Ben Morris for writing DCK v2.0 (A great editor). Additional Credits to : My Testing Team and victims: Virgil Itliong, Keith Johnston, and Brian Nelson. Our many hours of 2, 3 and 4 player deathmatches in this level and their great comments and suggestions have improved this level dramatically over its early incarnations. ** Check out Virgil's NEPTUNE.WAD on ftp.cdrom.com ================================================================================ * Play Information * Episode and Level # : MAP 1 (doom2 -file stoker.wad -deathmatch -altdeath) Single Player : no (There is a player start so that you can check the level out. There are no monsters.) Cooperative 2-4 Player : no Deathmatch 2-4 Player : YES (What the level was written for.) Difficulty Settings : no (It's a deathmatch!) New Sounds : no New Graphics : no New Music : no Demos Replaced : none ________________________________________________________________________________ Description: - Designed for Doom II deathmatch. ( -altdeath highly recommended ) - This level's venue is a European mansion several hundred years old. There is a noticeable lack of technology other than the weapons, they are all included. There are no teleporters and only one lift, which is in the center of the courtyard. I tried to give this level the look and feel of a real place. The size of the WAD is due to the great amount of detail I put in each room. (ie. fireplaces, furniture etc.) and not because its big in area. In fact it's only slightly bigger in area than Ledges1. - This level was inspired by the Ledges series in that there is a central courtyard surrounded by a series of rooms and walkways. - I tried to satisfy the two different types of deathmatch playing styles. There are several snipe points for those who like to wait in ambush (some of which are accessible only through secret doors), and open areas (ie. the courtyard and east side of the map outside the dining hall) for those who like wide open frag-o-ramas. - There are 8 deathmatch starts. All starts are in rooms which have one exit which is only opened from the inside. Each start position has a single pump action shotgun, a box of shells and a backpack. This was done by a suggestion one of my testers made to make all the starts fair, and to also eliminate materializing in front of another player after being killed, which usually gave somebody an easy frag. After all who wants hollow victories! - All rooms (other than the start rooms) have multiple exits. This way it's hard to be trapped in a room without an avenue of escape if needed. - This level has been throughly tested in 2, 3 and 4 player deathmatches. In 4 player deathmatches we have averaged 1 kill every 20 seconds. In one testing (testing? hee hee) run we had, we played a 4 player deathmatch for 1.5 hours and totaled over 350 kills. Since we play 4 player deathmatches I designed this level for that. However, 2 player deathmatches will be OK if you seek and destroy instead of waiting in ambush. - There should be more than enough ammo if using -altdeath (especially since you most likely won't live long enough to use it all) ________________________________________________________________________________ Construction: Base : New level from scratch. Build time : About 80 hours over a 5 week period due to all the revisions I made as a result of the play testing and suggestions of my testers. Editor(s) used : DCK v21E2, idbsp v1.1 Known Bugs : None known, but if you find one please let me know. _______________________________________________________________________________ Copyright / Permissions: Authors may use this level as a base to build additional levels as long as you credit my name for the long hours I spent on it. Please e-mail me if you do decide to do so. You MAY distribute this WAD, provided you include this file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. ________________________________________________________________________________ Where to get this WAD: FTP sites: ftp.cdrom.com