================================================================ Title : SQUARES Filename : 1SQUARES.WAD Author : Costa Lappas Email Address : rothman@cs.concordia.ca (don't have one so I'm using a friend's) Misc. Author Info : This is my first doom wad, took 25 hours to complete Description : This is extremly hard if not impossible to complete on the hard level. the only bug I know of is that you can't save it on the hardest level. Additional Credits to : Jamie Rothman for playtesting. ================================================================ * Play Information * Episode and Level # : 1 Single Player : Yes Cooperative 2-4 Player : Yes Deathmatch 2-4 Player : Yes Difficulty Settings : Yes New Sounds : No New Graphics : No New Music : No Demos Replaced : None * Construction * Base : New level from scratch Editor(s) used : DEU v.521gc, edmap 1.21b Known Bugs : If there are too many arch-viles near monsters, some of the monsters might be in clipping mode. To kill them you must fire rocket at wall near monster. * Copyright / Permissions * Authors may use this level as a base to build additional levels. You MAY distribute this WAD, provided you include this file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. * Where to get this WAD * FTP sites: infant2.sphs.indiana.edu ========================================================================== Title : 4 Towers Filename : 4TOWERS.WAD Author : Jeff Larson Email Address(es) : None at this time Misc. Author Info : I am known as "Carmack" on the Cyberspace BBS. Description : Strictly a Deathmatch level for Doom 2, Replaces Level 1. Credits : Beta Testers from the Cyberspace BBS are as listed below: Myself (Carmack) Capone Isaac the J Spark-man Sventech T Rex The Mighty Q Tornado Thanks very much to these Beta Testers that helped me test and improve my first ever DOOM Level! A GREAT BIG THANKS TO MY SISTER FOR HELPING ME WITH MANY IDEAS AND THE COLORATION OF THIS LEVEL. I COULDN'T HAVE DONE IT WITHOUT HER! Thanks goes to Kevin Roels for supplying me with Deu2c, BSP12X, and other miscellaneous utilities which made this level possible. Also, thanks to Shadow Hawk for helping me with sector closing in Deu2c. Thanks for supplying me with NWT! What a great utility! ========================================================================== * Play Information * Level : Map 01 Single Player : No Cooperative 2-4 Player : No Deathmatch 2-4 Player : Yes (Preferrably 3 or 4 players) Difficulty Settings : Use "NIGHTMARE" difficulty. Turbo 130 is suggested. Use a higher Turbo setting if the WAD seems slow in a 4 player game. New Sounds : Yes (Chaingun and Plasma Gun Sounds) New Graphics : No New Music : Yes Demos Replaced : None * Construction * Base : New level from scratch! Editor(s) used : Deu2c v6.66á and the BSP12X node building utility made by Colin Reed. Known Bugs : Deu2c has a bug when switching through the modes with the TAB key. The program will sometimes exit to DOS when TAB key is used. Memory available greatly decreases after node building. Using BSP12X should alleviate this problem. Answer no when Deu2c asks you to build the nodes, exit to DOS, and use BSP to build them. Known Functionality : Deu2c is a great utility and has many more textures and things than Deu2! It has been a great utility to make/edit Doom 2 levels! * Copyright / Permissions * Authors MAY NOT use this level as a base to build additional levels without prior permission. You MAY distribute this WAD, provided you include all of the files herein this archive, 4TOWERS.WAD, 4TOWERS.TXT and FILE_ID.DIZ with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include these files intact. * Where to get this WAD * FTP sites : Wherever it may have been uploaded BBS numbers : Cyberspace BBS (714) 838-8100, (714) 559-8100 (Previously known as the K2 BBS). Other : Wherever it may have been uploaded Look for upcoming levels soon to be made! ================================================================ Title : 57th Street East Filename : 57East.WAD Author : Robert La Rosa Jr. Email Address : larosa0071@aol.com Description : A level for Doom 2. The 1st pwad I have made for Doom2. ================================================================ * Play Information * Episode and Level # : Map 01 Single Player : Yes Cooperative 2-4 Player : Yes Deathmatch 2-4 Player : Yes Difficulty Settings : Yes New Sounds : No New Graphics : No New Music : No Demos Replaced : None * Construction * Base : New level from scratch Editor(s) used : "The Real Thing" -DoomEd v260b2 BSP1.1 Waded 1.42 Known Bugs : No Known Bugs * Copyright / Permissions * Please Include this text file with the WAD. If you alter please include my name in the credits. * Where to get this WAD * CompuServe America Online FTP: infant2.sphs.indiana.edu *** El Documento Original est  en Espa¤ol (al final). *** ********* EL TEXTO EN CASTELLANO ESTA AL FINAL DEL DOCUMENTO ************ *** The Original Document was written in Spanish (at the end). *** ******************************* ********** ENGLISH : ********** ******************************* -------------------------------------------------------------------------- NOTE: Excuse me for the bad translation of the texts into English, I used the program Spanish-Assistant to do it and I didn't check the text very much. If you have problems whith it try to read the original Spanish text. I thought the English text could be useful to get a basic idea of the WADs for people who cannot read Spanish. I'm SURE that there are many silly expressions, I'm sorry, I hope you can forgive me. ------------------------------------------------------------------------- FILE: 7CYBDEM.WAD FOR: DOOM2 BY: HECTOR GUTIERREZ COLINO TITLE: " Seven Cyber-Daemons" A PLAYER: You must think a good strategy before discharging or you will always die. COOPERATIVE: If you leaves with care one you could get. DEATHMATCH: A collective suicide. - It is very easy get it! , although it doen't seem it. I have gotten it many time in Nightmare level. It is not question of luck, one must follow an intelligent strategy. - You are not tried to kill the Cyber-Demons, of course (they are 7!), and it in Nightmare is not possible, they revive. Test to move away them of the exit before attempting to bring near you. - Take everything advantage of the one which I give: megaspheres and ammunition of excess, and you utilize the map (it is vital). You must utilize the hideouts, the Cyber-Demons doesn't fit. - Don't discharge to the barrels or else it is necessary or all the daemons will fall on you to the same time. - If you have already realized that a Cyber-Daemon always stays "watching over" try to discover the motive and take out it also. - There is a rifle BFG9000 hidden. Yout should leave with a 200% of life and of shield. It's prepared for several field. - Pardon for the slight extra difficulty that they suppose those marvelous barrels blocking the exit. Care upon exploiting them, the Cyber-Daemons will come running. Enjoy it !!!!!. ** SOLUTION: The first time any of my friends lasted more than 20 seconds. I have decided to detail plus the process that one must follow, but Don't READ THIS unless you are DESPERATE. 1. don't discharge ANYTHING until the suitable moment. 2. Pick up everything the one which there is upon beginning (weapons, map). 3. Put for the narrow aisle (for the only that one can), revolve the first to the right (the walls have dead men). 4. Advance until almost the final, where they could see us the Cyber-Daemons, and wait for to that the most distant Cyber sees us and discharges us. There is no danger, was captured by some barrels that it have just broken, no longer it will stay waiting for to that we enter then. 5. Return back for the aisle (now there is danger). Not leaving to the central zone, give a round for the hideouts (unclockwise). 6. Upon making this journey kill to the small enemies (not Cybers), avoiding that the Cybers see us, and without breaking the barrels that cover the two first hideouts. If we remained caught by the two flanks we are hopelessly lost. 7. Past the two first holes try to attract all the Cyber to the central zone (take out them of the room of marble). When it lean out one for the hole their left arm will remain covered by the rock, with caution discharge it a while. 8. When you think that they are already the seven in that zone, follow your journey toward the room of marble. Once you are in the room discharge to the barrels that blocks the exit and go out. **************** *** ESPA¥OL: *** **************** FICHERO: 7CYBDEM.WAD PARA: DOOM2 POR: HECTOR GUTIERREZ COLINO TITULO : " Siete Cyber-Demons " UN JUGADOR : Piensa una buena estrategia antes de disparar o morir s siempre. COOPERATIVO: Si se va con cuidado se puede conseguir... DEATHMATCH : Un suicidio colectivo. - ­Es muy f cil conseguirlo! , aunque no lo parezca. Yo lo he conseguido muchas veces en nivel Nightmare. No es cuesti¢n de suerte, hay que seguir una estrategia inteligente. - No se trata de matar a los Cyber-Demons, por supuesto (­son 7!),y en Nightmare no es posible, reviven. Prueba a alejarles de la salida antes de intentar acercarte. - Aprovecha todo lo que doy: megaesferas y munici¢n de sobra, y utiliza el mapa (es vital). Utiliza los recobecos, los Cyber-Demons no caben. - No dispares a los barriles si no es necesario o todos los demonios caer n sobre ti al mismo tiempo. - Si ya te has dado cuenta de que un Cyber-Demon siempre se queda "vigilando" trata de descubrir el motivo y s cale tambi‚n. - Hay un rifle BFG9000 escondido. Se debe salir con un 200% de vida y de escudo. Est  preparado para varios jugadores. - Perd¢n por la leve dificultad extra que suponen esos maravillosos barriles bloqueando la salida. Cuidado al explotarlos, los Cyber-Demons vendr n pitando... ­­­­­ Que lo disfruteis !!!!!... ** SOLUCION: La primera vez ninguno de mis amigos dur¢ m s de 20 segundos... He decidido detallar m s el proceso que hay que seguir, pero NO LEAS ESTO A MENOS QUE ESTES DESESPERADO. 1. No disparar NADA hasta el momento indicado. 2. Recoger todo lo que hay al comenzar (armas, mapa, etc..). 3. Meterse por el pasillo estrecho (por el £nico que se puede), girar la primera a la derecha (las paredes tienen hombres masacrados). 4. Avanzar hasta casi el final, donde nos puedan ver los Cyber-Demons, y esperar a que el Cyber m s lejano nos vea y nos dispare. No hay peligro, estaba apresado por unos barriles que acaba de romper, ya no se quedar  esperando a que entremos luego. 5. Volver hacia atr s por el pasillo (ahora si hay peligro). No salir a la zona central, dar un rodeo por los recobecos (en sentido contrario a las agujas del reloj). 6. Al hacer ‚ste recorrido matar a los enemigos peque¤os (no Cybers), evitando que nos vean los Cyber, y sin romper los barriles que tapan los dos primeros recobecos. Si quedamos atrapados por los dos flancos estamos irremediablemente perdidos. 7. Pasados los dos primeros huecos tratad de atraer a todos los Cyber a la zona central (sacarles de la sala de m rmol). Cuando se asome uno por el hueco su brazo izquierdo quedar  tapado por la roca, con precauci¢n disp rale un rato. 8. Cuando creas que ya est n los siete en esa zona, sigue tu recorrido hacia la sala de m rmol. Una vez en la sala dispara a los barriles que taponan la salida y sal. .================================================================ Title : CROSSING ACHERON 2 Author : John W. Anderson (aka Dr. Sleep) E-mail Address : drsleep@hooked.net;75211.1113@compuserve.com Additional Credits : Rapha‰l Quinet and Brendon J. Wyber for DEU 5.21; : Colin Reed for BSP v1.1w (can't DEU without it); : Peter Monks for TED/Doom Endoom Data Editor 1.2 : War Machine for endless Deathmatch tests (am I getting any better?); : Terry C. Ramey and Sebastian Kirke for BETA critiques and other witty and useful suggestions; : Patrix for being such a swell guy; : My pal Howard "Desdinova" Rider for his patience; : Morgana and all the folks in Gamers; : Nicholas Bell, who started it all with DOOM PITS; : And, of course, those id guys Description : CROSSING ACHERON is the second level in the INFERNO series. Having passed through DANTE'S GATE and survived, you now find yourself in a keep on the shores of the river Acheron. This is the second leg of the journey in your search for Beatrice. Your guide, Virgil, is nowhere to be found. "He's buggered off!" you think to yourself; but you have no time now to even think: you are immediately challenged by several Demons, and in the distance you hear the eerie purring of the Arch-Vile. (Just be sure not to stare at him for too long before you start running.) As usual, you dispatch what fiends you may and begin the task at hand. Your goal? To get the hell out of this place as quickly as possible and find your beloved Beatrice. You only hope that she has already passed through this hell-hole to a safer haven beyond. If only you could hold her in your arms again, you know what you would say: "Give me some sugar, Babe." CROSSING ACHERON (pronounced 'ak eron) is the second level in a series that began with DANTE'S GATE. The third is VIRGIL'S LEAD. For any of the two or three of you out there who have read Dante Alighieri's THE DIVINE COMEDY -- or even only "Inferno" -- I'm sure you've been able to appreciate the many allusions to this work in DOOM. I have tried to take a tack of my own along the same lines. (I do this not only because I think the idea is neat, but so that people will think that I'm very clever.) I'm not so na‹ve as to expect everyone to rush out and get a copy of "Inferno" (I mean, it IS pretty tedious stuff, at times), but it's well worth the read -- and a little patience is a virtue that is often well-rewarded. (By the way: Acheron is a river in Hell (basically). But don't look for any rivers in here: I tried it several different ways and just wasn't convinced.) Thanks. Hope you like it. Instructions : Put ACHERON2.WAD in your DOOM directory, type "doom2 -file acheron2.wad -warp 3 -skill <#>" (Or, to play moderately at first, also put the file ACHE2.BAT in your DOOM directory and type ACHE2.) To play the DEMO, just type DOOM2 -file acheron2.wad, sit back, and enjoy the show. Disclaimer : I assume no responsibility for anything of any sort in any way, shape, or form--now, then, henceforeward in this life (or the next several) for any screw-ups or even minor inconveniences this PWAD causes you, your family, your relatives, friends, ancestors, associates, employers, pets, neighbors, lovers, congressional representatives, nor any other person-- living, dead, or undead -- that you have or will ever have any contact with in even the slightest form. This PWAD has been tested and tested ad infinitum, so it shouldn't mess with your computer or anything else remotely associated with it. But if it DOES, then that's the way the cookie crumbles. Don't come cryin' to me. It must be something YOU did. If you don't like it, lump it. (I ran out of clich‚s.) ================================================================ * Play Information * Episode and Level # : E3 Single Player : Yes Cooperative 2-4 Player : Yes Deathmatch 2-4 Player : Yes Difficulty Settings : All New Sounds : No New Graphics : No Demos Replaced : DEMO1 * Construction * Base : Remake of CROSSING ACHERON for DOOM 1.xxx Build Time : A really, really, really long time Editor(s) used : DEU 5.1, 5.21, and 5.21GCC by Rapha‰l Quinet & Brendon J. Wyber, DEU-ii by ADLER Known Bugs : Rush Limbaugh (none that I know of) Unknown Bugs : How would I know if they're unknown? Please tell me. * Copyright / Permissions * Authors MAY NOT use this level as a base to build additional levels. Please. You MAY distribute this WAD, provided you include this file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. * Where to get this WAD * CompuServe, Gamers+ Forum, Library 8 (Action Game Aids). The Four Winds Bar BBS (412) 437-4521 -- Desdinova, Sysop; Dr Sleep, co-sysop. (This information form was provided as AUTH_WAD.TXT v1.2 with DEU 5.1.) ================================================================ Title : American Gludiators Assault - DeathMatch Filename : AGMax.wad Author : Max Smolens Email Address : ----------- Misc. Author Info : ----------- Description : Like AG Assault, one guy on platform, other guy hides behind barriers, lotsa weapons and stuff. Nice cool music to set the tone. Sometimes both guys end up on the same level. This is really fun - chasing the other guy around the 'arena', like a wild goose hunt. TIP: click on that pillar on the top level... neato! You really have to see what's in that neato pillar! -=- Play AGMax.wad NOW! -=- Additional Credits to : Id software, NWT guy (NWT was helpful), DoomCAD guy... ================================================================ * Play Information * Map # : MAP32, that means it's for Doom ][. /^\ | Hope you read that! It's MAP32. Single Player : No Cooperative 2-4 Player : No Deathmatch 2-4 Player : Yes, made for 2 players, I guess you could play with more... that would be cool! Tested 2-player by null-modem cable. Difficulty Settings : Not implemented New Sounds : No New Graphics : Oh yeah! Click on that pillar! New Music : No, but the music sounds cool. Demos Replaced : None * Construction * Base : New level from scratch Editor(s) used : DoomCAD 5.0, NewWadTool 1.1, PC Paintbrush(r). Known Bugs : None * How this WAD was made * This level started off as a big room with a platform at one end. I added The thingy's in the middle when I thought to make it look like the American Gludiators Assault field. I continued making improvements and changes to the level, including making it drastically smaller at one time. Once the things were in place, I tested out my new Doom ][ editor by putting in all sorts of monsters. Unfortunately, I saved over the wad without monsters - and I'm too lazy to remove the monsters (that's why you use the -nomonsters switch for this level!). I asked someone whether to make the wad for Doom I or Doom ][. They said to make it for Doom ][. So I redid all the textures with some thought in mind this time. I added some super shotguns and put in the really cool stuff around the BFG (you know... in the column). I then had to make the map MAP32, because I liked the music in that level. I would have been simple and plain and made the level MAP01, but I lack an editor to extract/import music for Doom ][. P.S. If you think this level is any good, go to the #hockey on the irc and tell them to tell me that you think it's good. :-] By the way: my nick is MaCkS. * Copyright / Permissions * Authors MAY use this level as a base to build additional levels. You MAY distribute this WAD, provided you include this file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. * Where to get this WAD * FTP sites: ftp.cdrom.com BBS numbers: --------- Other: -------- * Miscellaneous Stuff * Remember to use "-devparm -nomonsters -warp 32 -deathmatch (actually, the level is better using -altdeath [DeathMatch 2.0])" and the switches like -com# for serial play or the -net switch for net play. /- Playing without the -nomonsters ---<-> switch will give you a \- BiG surprise... :-] * DISTRIBUTE LIKE HELL * ================================================================ Title :The Zoo Filename : akmap1mf.WAD Author : Paul Noble Email Address : editor@elbon.demon.co.uk Misc. Author Info : I play via keyboard so mousers should have any problems with this level. Description : Its a wild mash of monsters with a 3 different strategies to complete the level. Doom 2 only. Additional Credits to : Alexander Noble for play testing Ben Morris for writing DCK ================================================================ * Play Information * Episode and Level # : Map 01 Single Player : Yes Cooperative 2-4 Player : Yes Deathmatch 2-4 Player : No Difficulty Settings : Yes New Sounds : No New Graphics : No New Music : No Demos Replaced : None * Construction * Base : New level from scratch Editor(s) used : DCK 1.0 1.1a 2.0 Known Bugs : none * Copyright / Permissions * You MAY distribute this WAD, provided you include this file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. * Where to get this WAD * Email me and I'll send it out. An old version is available off ftp.cdrom.com under doom2 somewhere. Named akmwad1.zip ================================================================ Title :Leap of faith Filename :akmap2mf.WAD Author :Paul Noble Email Address :editor"elbon.demon.co.uk Misc. Author Info :This level is the second in the series following on from the akmap1mf.wad they should be played in sequence. Description : The level is large with many falls, Skill and bravery is paramount to make it through to the finish. Additional Credits to : Nobody at all! ================================================================ Episode and Level # : Map02 Single Player : Yes Cooperative 2-4 Player : Yes Deathmatch 2-4 Player : No Difficulty Settings : Yes New Sounds : Yes New Graphics : Yes New Music : Yes Demos Replaced : None * Construction * Base : New level from scratch Editor(s) used : DCK 1.0, 1.1 2.0 deu2 Known Bugs : none * Copyright / Permissions * You MAY distribute this WAD, provided you include this file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. FTP sites: An old version is available from ftp.cdrom.com named akmwad1.zip other than that just my email address.================================================================ Title : AKKKMWAD Filename : akmwad1.WAD Author : Paul Noble Email Address : editor@elbon.demon.co.uk Misc. Author Info : Description : 5 levels varing types from mass destruction to run'n'jump to teleporter sections. Additional Credits to : My brother Alexander Noble Authors of DCK and Deu2 ================================================================ * Play Information * Episode and Level # : Maps 01-05 Single Player : Yes Cooperative 2-4 Player : Yes Deathmatch 2-4 Player : No Difficulty Settings : Not implemented New Sounds : No New Graphics : No New Music : No Demos Replaced : None * Construction * Base : New level from scratch Editor(s) used :DCK 1.0, 1.1, DCK 2.0 Deu2 Known Bugs :Level 4 has a odd side def on the top of the main room Level 5 has a dodgy half linedef in the winding staircase Also the Switch to secret level just returns player to start again. * Copyright / Permissions * Authors MAY use this level as a base to build additional levels. You MAY distribute this WAD, provided you include this file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. * Where to get this WAD * FTP sites: ftp.cdrom.com BBS numbers: Other: Will be upgraded in time, there are plenty of unaligned textures which need correcting and such like. Any comments please mail me. WAD Title : The DeathMatch Of The Century! WAD Filename : AMADEUS.WAD WAD Author : Paul Johnson Email Address : N/A (Yet!) Misc. Author Info : Nothing Miscellanious About Me This is my FIRST WAD File Ever. I have tried many Times to make a good WAD, but I never knew about DEU until a little while back.. So now my WAD Making life is now a lot, Let me emphasize LOT Easier. Description : Simply Put, A Deathmatch Level With BYTE. Nothing fancy, Just 6 Different playing fields loaded with ammo, weapons, and bonuses. The health is not as heavy, nor are the monsters. Thats why it's an excellent Deathmatch wad. NO DOORS, Or Lifts. I like the even playing field, with the exception of SNIPER POINTS . Lot's of Warps, so you can hear your apponent, but wont know which warp to take.. Oh Yea!, The Name of the WAD File Reflects the Name Of The Music I incorporated into this WAD.. Pretty Cool!! Another Strong point to this WAD File is the NARROW Hallways, and pass- through's. If your aim isnt exact, it could very well kill you in the end... He He! NO HIDDEN ROOMS IN THIS WAD... Why? It's Deathmatch Additional Credits to : Mom & Dad! ================================================================ * Play Information * Episode and Level # : E1M1 Single Player : Yes Cooperative 2-4 Player : Yes Deathmatch 2-4 Player : Yes Difficulty Settings : Yes New Sounds : Yes New Graphics : No (Next AMADEUS.WAD) New Music : Yes Demos Replaced : None (Just Do It!) * Construction * Base : New level from scratch Build Time : 18 Hours Give or take an hour Editor(s) used : DEU 5.21 GO32 Version, BSP 1.2x, REJECT 1.0 Known Bugs : Let's See... Red Ant, Fruit Fly, Praying Mantis Caterpiller, Oh Wait! You mean in the program. None, Nada, Zilch, Nyet, No Known Bugs! * Copyright / Permissions * Authors MAY NOT use this level as a base to build additional levels. I'm going to call everyone who downloads this file. Like I'm Really Gonna Know!! You MAY distribute this WAD, provided you include this file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. * Where to get this WAD * FTP sites: None!! BBS numbers: The Landing Pad BBS 1-(317)-668-4834 Other: America Online =============================================================== Title : AMBUSHDM.WAD (Ambush Deathmatch) Author : Moto Email Address : FLAGG@DEEPTHT.ARMORY.COM Description : This level was designed to be used in deathmatch mode mainly, but I did throw a few monsters in to allow a user to lump up someone other then a human opponent. This WAD has some real nice defense features that I have not seen in any other WAD to date. Misc Game Info : DOOM II WAD. This WAD is error free. It's been play tested for over 20 hours. It should run fine on a 386 or a 486. It's been played on both. Additional Credits to : Special thanks goes to GUNSLINGER for all the play testing and help with new ideas to make the WAD what it is. Thanks to CHAPMAN & SLUGO for playtest- ing development. ================================================================ * Play Information * Mape Level # : Map 01 Single Player : Yes Cooperative 2-4 Player : Yes Deathmatch 2-4 Player : Yes <-- Most Definitely Difficulty Settings : No New Sounds : No New Graphics : No * Construction * Base : Scratch Build Time : Phat Amount of time. Editor(s) used : EDMAP 1.23 Best editor I have used to date. Known Bugs : Completely Bug Free * Copyright / Permissions * Authors may NOT use this level as a base to build additional levels. You may distribute this level only as it is, no modifications can be made to the WAD or the TXT file you are reading. ============================================================================ Title : DOOMED to Run Amok v1.0 Filename : AMOK10t.WAD (t=Total Build, with Sound, Music, etc.) Author : David L. Davis Email Address : (None) Misc. Author Info : In late 30's, SR. PC Programmer / Analyst, and bitten with "DOOM" madness! Description : Waste the "BAD GUYS", what else?. Additional Credits to : id Software Team (DOOM "The Game" / "The Graphic Engine") Brendon Wyber (DEU v5.21 / Map & Thing Editor) Raphael Quinet (DEU v5.21 / " " " " ) Colin Reed (BSP v1.2x / DOOM Node Builder) Bill Neisius (DMMUSIC v1.0a / Music Util) Bill Neisius (DMGRAPH v1.0 / Graph Util) Bill Neisius (DMAUD v1.1 / Audio Util) Matt Fell (The "OFFICIAL" DOOM FAQ v5.6 / Info) Matt Fell (The "UNOFFICIAL" DOOM SPEC v1.3 / Docs) MDC Development (TEXTREF v1.0 / Docs) Brain Marshall (DOOM 3D Engine Techniques / Info) ============================================================================ * Play Information * Episode and Level # : E2M1 Single Player : Yes Cooperative 2-4 Player : Yes *Not Tested* Deathmatch 2-4 Player : No Difficulty Settings : Yes Exit Level : Yes (That's if you can get by the Cyber-Demon!) New Sounds : Yes, Replacement Sounds for Plamsa Gun, Rocket Launcher, and a few others. New Graphics : Yes (Status Bar now has a Marble Face), a new TekDoom Door, and TekCude (Wall Textures) Special Graphics : a Preview of a few Villains from DOOM II within a hidden secret room. (Wall Textures) ("DOOM II ...its going to be HELL on EARTH!!") New Music : Yes, (New Age - Title Unknown) Demos Replaced : None * Construction * Base : Brand-Spanking New level from scratch Build Time : 180+ hours (Every free moment for a month, course rebuilds can take a little while on a 386DX/25 Mhz machine with a Big WAD like this one!!.) Plus the time to learn how to use DEU, BSP, DOOM Utils, and reading all the DOOM information out-there! Editor(s) used : DEU v5.21, BSP v1.2me (a Recompiled version of BSP v1.2x with Math Emulation Support) DMMUSIC v1.0a, DMGRAPH v1.0, & DMAUD v1.1 Known Bugs : Some Texture Alignment Problems. * Copyright / Permissions * Authors may NOT use this level as a base to build additional levels, but portions of this level may be "cut and pasted" into your own base levels if original authorship is placed within the "Additional Credits" section. You MAY distribute this WAD, provided you include this file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. * Where to get this WAD * FTP sites: (None) BBS numbers: Software Creations BBS (508) 368-7036 Other: (None) DESPAIR.TXT ================================================================ Title : Gates of Anguish Filename : ANGUISH.WAD Author : David L. Farrington Email Address : CIS: 74242,1270 Misc. Author Info : Cromwell, CT Description : After a weekend of R&R, you return to your base to find your unit has not returned from routine maneuvers on Mars. Upon checking in with your CO, you find him a changed person. He only moans, "Despair, Despair, Why did it have to be Despair." Your comrades had been sent to pay a routine visit to UAC's genetics and physics lab knicknamed "Despair" because of its remote location. Grabbing your sidearm, you head for the hanger some call the "Gates of Anguish" to begin your search for the fate of your comrades. Your journey begins with a quick flight to the remote landing pad cut into the red rock. Your shuttle deserts you as the first shots are fired, leaving you no easy way back. From here on, its just you against the denizens of the hellish place. Please E-Mail me with your comments on CIS. Your comments go a long toward improving my 'work'. Additional Credits : Raphael Quinet and Brendon J Wyber for the DEU editor Colin Reed for the BSP utility Phil TH [Filthy} for the Doomman front end Blackfist for WADRUN Gary M. Thomas and John A. Warren for playtesting and of course, those great people at id, without which we would not have the pleasure to play DOOM. I would like to thank those great people on CIS for their help and inspirations. Instructions : Put ANGUISH.WAD and ANGUISH.BAT in your DOOM directory, then run the batch file. This takes you right into it, skiping the intro stuff, chooses "Hey, Not Too Rough" skill, and jump right into the level. Modify the batch file with -skill # as you please. Otherwise, choose New Game, Shores of Hell, and the skill level you prefer and play thru as normal. Disclaimer : I assume no responsibility for anything of any sort in any way, shape, or form, now, then, henceforeward for any problems or even minor inconveniences this PWAD causes you or anyone else. This PWAD has been tested ad infinitum, so it should not mess with your computer or anything else remotely associated with it. If you have problems with this PWAD, please don't use it. ================================================================ * Play Information * Episode and Level # : E2 M1 Single Player : Yes Cooperative 2-4 Player : Yes Deathmatch 2-4 Player : Yes Difficulty Settings : Yes New Sounds : No New Graphics : No New Music : No Demos Replaced : None * Construction * Base : New level from scratch Build Time : Seems like forever - I didn't know when to stop Editor(s) used : DEU 5.21, DEU52GCCport, BSP1.2x,Reject 1.0 Known Bugs : None Unknown Bugs : Please alert me at my CIS E-Mail address. * Copyright / Permissions * Authors MAY NOT use this level as a base to build additional levels. Primarily because of the size of this level, it is at the limits of the Doom engine in an 8 Meg machine. I have spent a lot of time play balancing this level, so please enjoy it as is. You MAY distribute this WAD, provided you include this file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. In fact, I encourage you to exchange this file with your friends and upload it to your favorite BBS. * Where to get this WAD * FTP sites:none as yet - Please upload if you have access. Other: Compuserve, Gamers Forum, Library 8 (Action Game Aids) America On Line, Doom Library ================================================================ = DOOM2 APOCALYPSE !!!!! ======================================= ================================================================ Title : APOCALYPSE Filename : APOCLPS2.WAD Author : Tim J. Ash (TIMinator) Email Address : tim.ash@cyberstore.ca Misc. Author Info : Other PWADs by author: LOSTLEVL - Single Player DOOM LOSTLEV2 - Single Player DOOM2 APOCLPSE - Single Player DOOM GLADIATR - Single Player DOOM CITADEL2 - Deathmatch DOOM2 TIMJAY - Deathmatch DOOM2 BOOTHILL - Deathmatch DOOM2 Description : This is a DOOM2 remake of my DOOM single player level, APOCLPSE. New creatures were added, old DOOM textures replaced, a few new secrets, and the SSG. Note: this WAD is much harder than the DOOM version was. Good Luck. Additional Credits to : Dave King, for playtesting for me. The authors of DEU, and BSP, and of course, ID software. ================================================================ * Play Information * Episode and Level # : MAP01 Single Player : Yes (Recommended) Cooperative 2-4 Player : Yes (Tested for 2 player) Deathmatch 2-4 Player : Yes (Much to big though) Difficulty Settings : Yes (Ultra Violence is very hard) New Sounds : No New Graphics : No New Music : No Demos Replaced : None * Construction * Base : New level from scratch, approx 30 hours. Editor(s) used : DEU 5.22 and BSP 1.2 Known Bugs : One strange one I can't get rid of... In the elevator room before the blue doors, the player's perspective seems to sink as though stepping off of a stair. However, the entire room has the same floor height. You appear to 'sink' into the floor! Anybody know what causes this? Other than that, no known bugs. * Copyright / Permissions * Authors may NOT use this level as a base to build additional levels. (One of the following) You MAY distribute this WAD, provided you include this file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. * Where to get this WAD * ftp.cdrom.com/pub/doom2/levels ftp.usis.com/pub/users/TIMinator * Hints for this wad: To run this new level, copy the WAD file to your DOOM2 directory and type: DOOM2 -FILE APOCLPS2.WAD -SKILL x -WARP 1 Where x is the skill level you wish to play (1-5). Any comments or feedback would be greatly appreciated. They inspire me to start new WADs. One major hint here: You have to find the Catacomb section of this PWAD for all the good weapons. Up until then, you will be using the small stuff only. For a real challenge, try finishing the level without entering the Catacombs (there are no keys in the Catacombs). In my DOOM version of this PWAD, I had included a demo. In this version I chose not to include one because a) they take up too much room, and b) they give away all the tricks to the wad. If you really need help finishing this wad (without cheating), email me. Check out my dir at ftp.usis.com/pub/users/TIMinator for other neat DOOM stuff... l8tr... TIMinator ================================================================ Title : My Apartment! Filename : APT.WAD Author : C. S. Campbell Email Address : ccampbel@suntan.eng.usf.edu Description : My apartment, just like the title says! (DOOM ][) This is my first attempt at making a PWAD, so be kind. BTW, my apartment is in Tampa, FL, near the Univ. of South Florida, where I am a Mech. Engineering Grad. Student. I started with the intent of making a DM only level, but put some monstas and an exit in for the hell of it. Additional Credits to : Jason Hinders and Layne Brunk for helping test this thing. ================================================================ * Play Information * Map : 01 Single Player : Yes Cooperative 2-4 Player : Why? Deathmatch 2-4 Player : I hope! Difficulty Settings : Yes New Sounds : No New Graphics : No New Music : No Demos Replaced : No * Construction * Base : Brand Spankin' new Time taken : Way too long! Editor(s) used : DEU 5.21 & Waded 1.42 Known Bugs : No known bugs, dude. * Copyright / Permissions * Feel free to do whatever you want with this thing. If you modify it, please e-mail me a copy with a short list of changes made so I can see what was done to make it better. * Where to get this WAD * FTP sites: infant2.sphs.indiana.edu and mirrors. ================================================================= Title : Arena ][, the first DeathMatch WAD for DOOM ][ Filename : ARENA-II.WAD Author : Geoff Coovert Chris Howse Email Address : Chris - mrhowse@aol.com, jmhows1@ukcc.uky.edu Geoff - clcoov0@ukcc.uky.edu Description : After kicking some demonic butt and saving Earth from a fate worse than hell, it's time for some R&R. NOT !!! It's time to kick some Marine ass and see how good you *really* are. Additional Credits to : The author of LEDGES.WAD, which is the base of this level. Geoff Allen, author of DoomEd, soon to be the best WAD editor on the 'net. And, naturally, id Software for..uhh... I forgot.. ================================================================ * Play Information * Level # : MAP01 Single Player : Yes, for those who can only handle the computer Cooperative 2-4 Player : Yes, for those who can't beat anything alone Deathmatch 2-4 Player : Of course! Difficulty Settings : Definitely (sucky - super) New Sounds : No New Graphics : No New Music : No Demos Replaced : None * Construction * Base : LEDGES.WAD, *the* kickass WAD for DeathMatch Editor(s) used : DoomEd 2.60 Beta 4, with a little hacking Known Bugs : None that we know of, but we haven't done too much testing * Copyright / Permissions * Like what I say will make a diffrence to you, so why bother? * Where to get this WAD * FTP sites: infant2.sphs.indiana.edu and mirrors BBS numbers: Other: alt.binaries.doom, America Online ============================================================================ Title : Arena123: DeathMatch Wad Filename : ARENA123.WAD Author : Joey Cato Email Address : cato@orion.etsu.edu Description : small arena with walls that can be dropped via a lift switch. Weapons: all, BFG hardest to get. Additional Credits to: DEU 2 creators id software programmers beta testing: Michael Ricketts, David Cato ================================================================ * Play Information * Level # : MAP01 Single Player : Yes but no monsters/exit Cooperative 2-4 Player : No Deathmatch 2-4 Player : Yes Difficulty Settings : easy - nightmare New Sounds : No New Graphics : No New Music : No * Construction * Base : None Editor(s) used : Deu 2 Known Bugs : None * Where to get this WAD * FTP sites: haven't posted it yet, was going to put infant2 site, but the sysadm quit his job, and it's no longer the official one. BBS numbers: Mach II BBS (903)-785-5553 FarPoint BBS (903)-785-8820 Wayne's World BBS (903)-784-7838 ================================================================ Title : DOOM II "Argus" Episode Filename : ARGUS.WAD (ARGUS.ZIP) Authors : Ty Halderman and Robert Taylor Email Address Halderman : CIS [70155,1125] Internet: thldrmn@sam.neosoft.com Email Address Taylor : Internet: rtaylor@sam.neosoft.com Misc. Author Info : 2 guys with patience and obsession. Many testing hours in modem and single user play. Yeah, it was *testing* ... that's what it was! Description : This is the first of a series of levels, some of which are completely revamped levels first released as Sacrifice levels 1-6 for DOOM I. These levels offer sophistication and puzzle solving rather than just turning up the volume. Children (you know who you are) may be bored. Definite consideration was given to consistency, theme and fairness. However, you should remember that these are levels for DOOM II, and that presupposes that you are an experienced player. Additional Credits to : DEU (5.0, 5.1, 5.2GCC, 5.21), BSP (1.1, 1.2x), DEU-ii (5.21 hacked -- sorry but the official one isn't here yet!) and their many contributors; the masses of Compuserve Gamers who have unwittingly helped by allowing their problems and ideas to further our productivity; the WADmakers of the world for sharing their ideas and examples with us; the folks at id for making such a creative endeavor possible; all those who have made other tools and nifties that make things a lot easier. ================================================================ * Play Information * Episode and Level # : MAP01 Single Player : Yes Cooperative 2-4 Player : Yes Deathmatch 2-4 Player : Yes Difficulty Settings : Yes - every difficulty level different New Sounds : No New Graphics : Not yet New Music : No - Use IDMUSxx to use music from episode xx Demos Replaced : No * Description * Map 1 Description : "Argus" Argus refers to the Greek mythological creature used by Hera to watch over Io. You'll "see" what we mean. Several separate puzzles; be careful not to get overanxious. Brains are better than brawn. Visual clues are important. * Construction * Base : Originally a new DOOM I level from scratch, vastly redone and added to with new DOOM II textures, monsters and features. Was part of the "Sacrifice" WAD series. Editor(s) used : DEU 5.0 through 5.21+, plus BSP 1.2x Known Bugs & Limitations: None that we caused (we hope). * Philosophy * Appearance/Design : A lot of effort was put into making things look good. After your killing spree is over, take the time to look around. Several levels have some vantage points with grand vistas (or at least as grand as the DOOM engine would allow). If you want to see how fast you can get done, fine. Then go back with the -nomonsters switch and just look. Not everything has a purpose. Some things are just there for artistic or architectural interest. We think that is one of the things that made the original DOOM levels so good. Traps : All levels were intentionally made so you should not get trapped irreversibly (though you may die learning how to get out). Please let us know if you end up stuck in a place you wouldn't think you'd fit. We tried to be _real_ careful about this. Secret Areas : You should not have to get into all secret areas to complete a level. Keys or switches to open main path doors or areas should not be located in secret areas. All secret doors should be slightly different or highlighted in a way that a casual stroll through the area (as opposed to a 70MPH screaming streak) should allow you to find them. You should _not_ have to resort to pushing everything in sight. However, if you miss Wolfenstein, go on and push. Secret doors will not show up on the map. Sorry, but if we allowed that, we wouldn't need to make them subtly different, and that wouldn't be as much fun. For either of us. Sometimes you'll get a computer map, and that will usually show the areas. But we'll hide that map in a secret area, so you'll still have to use the little gray cells. Monsters : We prefer a few sneaky ones to a roomful that makes you prefer a date with Godzilla. This also means that once you learn our levels, they become easier to play. Don't like that? Go Nightmare. That'll teach you. Levels were all built for Ultraviolence (skill 4). Then some of those bad & good things were changed for the lower levels (2 & 3--level 1 is the same as 2 except the goop doesn't hurt as bad). Some areas are differently populated (different critters) and others are less densely populated with the same critters. Whatever seemed appropriate. Sometimes "easier" levels just get more health and ammo, or guns are more readily available. Since the original design was for UV, you'll probably get the best total feel for what we built if you play at that level. Of course, you have to live that long... * Copyright / Permissions * Authors may NOT use this level as a base to build additional levels. Let us do that. Ideas are fair game, in the spirit of synergy. I'll steal yours if you'll steal mine... You MAY distribute this WAD, provided you include this file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact (how about two free copies of the CD's. Huh? Huh?). * Where to get this WAD * Compuserve GAMERS library 12 or 8 [subject to change] Internet: ftp.orst.edu:/pub/doom/doom2 initially, final location depends on where infant2 relocation ends up. ================================================================ Title : ASNEW8 Filename : ASNEW8.WAD Author : Richard Cox & Alex Scott Email Address : ascott@limestone.kosone.com Description : Fast, tight deathmatch level, originally made for Doom 1 (Asnew7.wad), now altered for Doom 2. Additional Credits to : Base level from MINE1.WAD by Geoff Allan ================================================================ * Play Information * Map# : Map 01 - DOOM ][ Single Player : Yes Cooperative 2-4 Player : Yes but why? Deathmatch 2-4 Player : Yes Difficulty Settings : Not implemented New Sounds : No New Graphics : No New Music : No Demos Replaced : None * Construction * Base : MINE1.WAD Editor(s) used : DoomEd Ver 2.62 Beta & EDmap Ver. 1.23 Known Bugs : None * Copyright / Permissions * Authors MAY use this level as a base to build additional levels. You MAY distribute this WAD, provided you include this file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. * Where to get this WAD * FTP sites: ftp.idsoftware.com ftp.cdrom.com * Misc Notes * This level, in its eighth incarnation, is the product of many, many lunchtime deathmatches. The subtle refinement in every stage of development, is obvious to the few who have seen each version. There are several methods we have used to play this level. For 2 person deathmatches, we suggest the following: -skill 5 -altdeath -nomonsters :recommended -skill 4 -altdeath -respawn :go ahead, try and hide ! For solo play, we suggest -skill 5 -altdeath , and try to get each weapon once before leaving level For 4 way play, we suggest -skill 5 -altdeath -nomonsters We are of the opinion, as are many who have seen this level, that this is the best deathmatch level yet made in Kingston, Ont. (thats in Canada, for all you Geographically-Challanged Yankees.)======================================================================== Title : bad3.WAD Date Finished : sometime before Doom ][ was released. Author : Jack Linn, Eric Kloss Email Address : machinshin@aol.com, redfive@ix.netcom.com Description : our favorite deathmatch wad yet (out of all that we've come accross). It was originally made from Doom's E1M1 and then converted to work with Doom ][. This level has many surprises and it's really easy to ambush and backtrack on your opponent! :) ======================================================================== * Type of DOOM or DOOM II file* Edited level WAD * Play Information * Map # : Map 1 (For DOOM II only) Single Player : Yes Cooperative 2-4 Player : Yes Deathmatch 2-4 Player : Yes Difficulty Settings : Yes New Sounds : No New Music : No New Graphics : No * Construction * Base : Modified E1M1 Editor(s) used : most that were out before Doom ][ was released Known Bugs : One mirrored wall in tunnel (just don't look at...will slow down game temporarilly) * Copyright / Permissions * You may do whatever you want with this file. ================================================================ Title : BADARENA.WAD (for DOOM II) Author : Joe Liccel Email Address : joe.liccel@idsonline.com Misc. Author Info : Bum, deathmatch psycho, sometimes a little too happy about doom Description : The Deathmatch Arena! Purely designed for the ultimate deathmatch battle! There are winding hallways, secret alcoves, traps, and of course, the Arena itself. Every weapon is avail- able on the level so if you can't find one keep looking. The level is really designed to be played Deathmatch with RESPAWN turned on so you never run out of ammo. Things move and change as you move through the level so keep your eyes peeled! And, yes, there is an exit. It's kinda hard to get at but definately possible. Have fun! And score a frag for me, will ya. Additional Credits to : JDH and SPK. Thanx for the input! ================================================================ * Play Information * Episode and Level # : MAP01 Single Player : Yes (Not real fun by yourself) Cooperative 2-4 Player : Yes (What?! How can you see another player and not blast away?) Deathmatch 2-4 Player : Oh Yes! Difficulty Settings : All New Sounds : None New Graphics : Well.. Just some of the old DOOM I textures. Demos Replaced : None * Construction * Base : New level from scratch. Build Time : 2 weeks? 3 weeks? I dunno. It's all just a blur.. Editor(s) used : Deu 5.21 (Hacked Version) + IDBSP 1.0 Known Bugs : None that I know of.. :) * Copyright / Permissions * Authors MAY use this level as a base to build additional levels as long as I get a bit o' the credit. You MAY distribute this WAD, provided you include this file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. * Where to get this WAD * FTP sites: ftp.cdrom.com, ftp.orst.edu, etc... BBS numbers: Infinite Data Source (1-703-642-1194, 1-703-642-8801) Other: Me? "Who let the damn pink things out?!" ================================================================ Title : BAD DREAM Filename : BADDREAM.WAD Author : Rick Lowder aka Rooster Email Address : Future Concepts BBS (719) 527-9587 (they don't have their SLIP yet but will soon...). They do have tons of DOOM add on files, the latest wads and utilities, give them a call. Description : Blood, Blood, and watch your back. You wake up, or at least think you're awake after a falling asleep at your desk. You were playing DOOM death matches till the wee hours last night. Fight your way to the exit, what ever you do, don't die in your sleep, you know what happens if you do... Additional Credits to : JumPiN' JoE, T-Wood, Chris at Future Concepts. ================================================================ Episode and Level # : E1M1 Single Player : Yes Cooperative 2-4 Player : Yes Deathmatch 2-4 Player : Yes Difficulty Settings : You will see... Base : New level from scratch Editor(s) used : DEU 5.21 Known Bugs : none, finally... Copyright / Permissions Even if I told you guys not to edit this level, you would... I would. You MAY distribute this WAD, provided you include this file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file BADDREAM.txt, intact with the BADDREAM.wad. * Where to get this WAD and more * BBS numbers: Future Concepts, as listed above. If you have any questions or comments leave mail to Rooster, or ask Chris, he is usually online after 7:00pm. Other: If you have trouble finding the exit, keep your head up! ============================================================================ Title : BarBell: DeathMatch Wad Filename : BARBELL.WAD Author : Joey Cato Email Address : cato@orion.etsu.edu Description : Features: Barbell-shaped arena that forces players to charge at each other across a narrow ledge, also includes a pit of archviles ( fun to watch the other player get blasted into the air by them ) Weapons: Plasma gun & rocket launcher. Additional Credits to: DEU 2 creators id software programmers beta testing: Michael Ricketts ================================================================ * Play Information * Level # : MAP01 Single Player : Yes, but no monsters/exit Cooperative 2-4 Player : Yes, but why? Deathmatch 2-4 Player : Yes Difficulty Settings : any New Sounds : No New Graphics : No New Music : No * Construction * Base : None Editor(s) used : Deu 2 Known Bugs : None * Where to get this WAD * FTP sites: haven't posted it yet, was going to put infant2 site, but the sysadm quit his job, and it's no longer the official one. BBS numbers: Mach II BBS (903)-785-5553 FarPoint BBS (903)-785-8820 Wayne's World BBS (903)-784-7838 ended HERE! ================================================================ Title : Entrance to the Base Filename : BASE01.WAD Author : Jonathan Masseo Email Address : No permanent address Misc. Author Info : My first decent .WAD Description : You've just entered the base. It's going to be long and hard to complete your mission. Finish the brains of the organization. You don't know how long it will take, but you'll sure wreak havoc on your way through. Additional Credits to : Myself, for not going crazy. : My brother, for being there for me to relieve : my frustrations on. : Id, for making the BEST game ever! (Until QUAKE!) ================================================================ * Play Information * Level # : MAP 01 Single Player : Yes, that's what I designed it for Cooperative 2-4 Player : Yeah sure, why not? Deathmatch 2-4 Player : No! I didn't put in Deathmatch starts. Difficulty Settings : Not implemented 'cause I didn't feel like it. New Sounds : Nope. New Graphics : No Way! New Music : Get Real! Demos Replaced : One of 'em. * Construction * Base : New level from scratch. Time : 20+ Hours Editor(s) used : DEU II v1.00 Known Bugs : None as far as I know. If you find one tell me. * Copyright / Permissions * Authors may use this level as a base to build additional levels as long as my name is mentioned. Please E-Mail me. You MAY distribute this WAD, provided you include this file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. * Where to get this WAD * Why the hell do you want to know? You've already got it! ================================================================ Title : The Hangars Filename : BASE02.WAD Author : Jonathan Masseo Email Address : No permanent address Misc. Author Info : My second decent .WAD Description : You've just entered the bases hangars. It's going to be long and hard to complete your mission. Finish the brains of the organization. You don't know how long it will take, but you'll sure wreak havoc on your way through. Additional Credits to : Myself, for not going crazy. : My brother, for being there for me to relieve : my frustrations on. : Id, for making the BEST game ever! (Until QUAKE!) ================================================================ * Play Information * Level # : MAP 01 Single Player : Yes, that's what I designed it for Cooperative 2-4 Player : Yeah sure, why not? Deathmatch 2-4 Player : Nope. Difficulty Settings : Not implemented 'cause I didn't feel like it. New Sounds : Nope. New Graphics : No Way! New Music : Get Real! Demos Replaced : None of 'em. * Construction * Base : New level from scratch. Time : 2+ Hours Editor(s) used : DEU II v1.00 Known Bugs : None as far as I know. If you find one tell me. * Copyright / Permissions * Authors may use this level as a base to build additional levels as long as my name is mentioned. Please E-Mail me. You MAY distribute this WAD, provided you include this file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. * Where to get this WAD * Why the hell do you want to know? You've already got it! ================================================================ Title : Living Quarters Filename : BASE03.WAD Author : Jonathan Masseo Email Address : No permanent address Misc. Author Info : One of my decent .WADs Description : You've entered a group of structures. You know that you're gonna have to blast your way through. You'll have to get to the telepad. You've spotted it, you just need the keys! Additional Credits to : Myself, for not going crazy. : My brother, for being there for me to relieve : my frustrations on. : Id, for making the BEST game ever! (Until QUAKE!) ================================================================ * Play Information * Level # : MAP 01 Single Player : Yes, that's what I designed it for Cooperative 2-4 Player : Yeah sure, why not? Deathmatch 2-4 Player : Nope. Difficulty Settings : Not implemented 'cause I didn't feel like it. New Sounds : Nope. New Graphics : No Way! New Music : Get Real! Demos Replaced : None of 'em. * Construction * Base : New level from scratch. Time : 5+ Hours Editor(s) used : DEU II v1.00 Known Bugs : None as far as I know. If you find one tell me. * Copyright / Permissions * Authors may use this level as a base to build additional levels as long as my name is mentioned. Please E-Mail me. You MAY distribute this WAD, provided you include this file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. * Where to get this WAD * Why the hell do you want to know? You've already got it! ================================================================ Title : Breeding chambers Filename : BASE04.WAD Author : Jonathan Masseo Email Address : No permanent address Misc. Author Info : One of my decent .WADs Description : You've entered a small structure. : Looking around you see some ammo, a shotgun, and : a switch. May as well find out what it does. : You think to yourself as the floor starts lowering, : "Must be an elevator to an underground base." Additional Credits to : Myself, for not going crazy. : My brother, for being there for me to relieve : my frustrations on. : Id, for making the BEST game ever! (Until QUAKE!) ================================================================ * Play Information * Level # : MAP 04 Single Player : Yes, that's what I designed it for Cooperative 2-4 Player : Yeah sure, why not? Deathmatch 2-4 Player : Nope. Difficulty Settings : Not implemented 'cause I didn't feel like it. New Sounds : Nope. New Graphics : No Way! New Music : Get Real! Demos Replaced : None of 'em. * Construction * Base : New level from scratch. Time : 5+ Hours Editor(s) used : DEU II v1.00 Known Bugs : None as far as I know. If you find one tell me. * Copyright / Permissions * Authors may use this level as a base to build additional levels as long as my name is mentioned. Please E-Mail me. You MAY distribute this WAD, provided you include this file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. * Where to get this WAD * Why the hell do you want to know? You've already got it! ================================================================ Title : BFG SPAZ (DOOM II Deathmatch PWAD) Filename : BFGSPAZ.WAD Author : Tim J. Ash (TIMinator) Email Address : tim.ash@cyberstore.ca Other PWADS by Author : LOSTLEVL.WAD (DOOM) LOSTLEV2.WAD (DOOM2) APOCLPSE.WAD (DOOM) APOCLPS2.WAD (DOOM2) GLADIATR.WAD (DOOM) CITADEL2.WAD (DOOM2 Deathmatch) TIMJAY.WAD (DOOM2 Deathmatch collection) BOOTHILL.WAD (oh boy.. you just wait...:) Description: I hate the BFG. No skill involved with it. Some players like the mass destruction it causes, so I created this level with those players in mind, and it's actually quite fun. This level was designed to be small, fast and furious. Non-stop fraggin action, even with 2 players. Additional Credits to : Steve Silvester and his friend James for playtesting. Thanks for the easy frags, guys. ID Software for the game we all love to play. ================================================================ * Play Information * Episode and Level # : Map 07 Single Player : Yes (Not much point though...) Cooperative 2-4 Player : Yes (Oh sure, this will be REAL fun...) Deathmatch 2-4 Player : Yes!!!!! Difficulty Settings : Yes - Skills 1 & 2 is for Shotguns only. - Skill 3 is for Plasma and Rockets only. - Skill 4 & 5 is for TOTAL BFG CARNAGE!!!!! New Sounds : No New Graphics : No New Music : No Demos Replaced : None, but there is a demo separate in BFGSPAZ.LMP, included in this with the wad. A 3 player demo, from my perspective. * Construction * Base : New level from scratch. Editor(s) used : DEU2 v5.21, BSP v1.2 Known Bugs : None - extensively playtested. Creation time : About 5 hours. * Copyright / Permissions * Authors may use this level as a base to build additional levels. Just give credit where credit is DEU.. You MAY distribute this WAD, provided you include this file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. * Running this WAD * All participating players must have a registered copy of DOOM II and a copy of BFGSPAZ.WAD. Use the -FILE parameter with -WARP 01 at the command line. To play the demo, type: DOOM2 -file bfgspaz.wad -playdemo bfglmp The demo is version 1.9. FEEDBACK!!!!! Please let me know what you and your Deathmatch buddies think of this WAD. Send me a message or even some LMP recordings! * Where to get this WAD * FTP sites: ftp.cdrom.com:/.5/idgames/levels/doom2/deathmatch ftp.usis.com:/pub/users/TIMinator (check it out) ================================================================ Title : BF_THUD! v2.1 (ChrisK for DOOM ][) Filename : BF_THUD!.WAD Author : Christen David Klie Email Address : 74767.3615@compuserve.com cklie@aol.com Additional Credits to : Gerri, Michael & Megan Klie Mal Blackwell John W. Anderson (a.k.a. Dr. Sleep) Robert Kiana Carter ================================================================ Maps Replaced : Maps 01 thru 29 Single Player : Yes Cooperative 2-4 Player : Yes Deathmatch 2-4 Player : Yes Difficulty Settings : Yes New Sounds : No New Graphics : Imported DOOM graphics New Music : No Demos Replaced : None Base : New levels from scratch, except maps 17, 18, 20, 21, 23, 28 and 29, which were imported from CHRISK.WAD. id Software's "Phobos Anomaly" was used as a base for map 29. Editor(s) used : DEU2 by R. Quinet, B. Wyber & Adler BSP by C. Reed RMB by J. Hykkelbjerg MAPCONV by XERXES Software DOOM1-2 by Paolo Authors may NOT use this WAD as a base to build additional levels. You MAY distribute this WAD, provided you include this file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. Special thanks to PCC ScottA for his help and generosity. ÚÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ¿ ÀÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÙ Title : The Big Bad One. Filename : Bigbad1.WAD Author : Michael C. Davis Email Address : Misc. Author Info : This thing has countless hours of work in it... optimizing the enemies, weapons etc. for each skill level, getting the textures "just right" and just generally testing it in every situation. Description : The name pretty much says it all.. This is a large wad, lots of area to cover, but its still very playable on a 386-40 w/ 8mb ram. There are 5 basic "environments" that you will have to secure to make it out, each with its own set of traps and/or goodies. Good luck, private. Additional Credits to : Mark Klem, for producing a hacked version of DEU so quickly. ÚÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ¿ ÀÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÙ * Play Information * Level # : MAP01 Single Player : Yes Cooperative 2-4 Player : Yes Deathmatch 2-4 Player : Yes! Difficulty Settings : Yes New Sounds : No New Graphics : No New Music : No Demos Replaced : None * Construction * Base : New level from scratch Editor(s) used : MKD2, BSP12x Known Bugs : None. ÚÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ¿ ÀÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÙ * Copyright / Permissions * Authors MAY use this level as a base to build additional levels. You MAY distribute this WAD, provided you include this file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. Where to get this wad... Software Creations BBS: (508) 368-7036================================================================ Title : Bigtrap.wad Author : Shof B Email Address : shof@crl.com We had information from a 'highly regarded' source deep inside enemy forces that their main system could finally be penetrated by using a secret maintenance password. You and Dora were selected for this mission. You were to penetrate the computer and transfer of all of their data into the Suckulator 2000 hybrid bio-silicon storage box. You made it deep into the city and found a personal study terminal. Dora hooked up the S2000 to her head and the dark one's personal PC and began transferring data. Almost instantaneously, she began to screaming, then dying in two minutes. Before her eyes blew out of her sockets, she screamed, "HELP ME!!! RUN!!! HENRY, THEY ARE EVERYWHERE!!" "Run!!! Remember, the barrels and computers are your fiends........HELP ME!!" Quick, back down the secret tunnel!............................ LOOK OUT!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! For registered 1.666 only. ================================================================ * Play Information * Episode and Level # : E2M1 Single Player : Yes Cooperative 2-4 Player : Yes, but not advised Deathmatch 2-4 Player : No Difficulty Settings : easy and ultra ( use ultra or be a wimp ) New Sounds : No New Graphics : No Demos Replaced : None * Construction * Base : New level from scratch Build Time : god only knows Editor(s) used : DEU, BSP Known Bugs : ???? Let me know if you find any. * Copyright / Permissions * Authors MAY use this level as a base to build additional levels. You MAY distribute this WAD, provided you include this file. Email me if you love or hate or are somewhere inbetween. Any comments welcome! Look for the Raw Range Animals Web Page coming soon to a screen near you! A Raw Range Animals Production 1994 ================================================================ Title : SIU-Doom Filename : BLDGIII.WAD Author : Phil E Bute Email Address : pbute@siuemus.bitnet Misc. Author Info : Description : Building III -- Southern Illinois University at Edwardsville, three hundred years into the future. Primarily a plasma rifle level. Best if played using the cheat code "idclevXX" to ward directly to level in single player mode. Cooperative and Deathmatch are also pretty cool. Additional Credits to : Chris Belobrajdic, Mehdi Mehranfar and Dale Russell. ================================================================ * Play Information * Episode and Level # : E1M2 Single Player : Yes Cooperative 2-4 Player : Yes (3 and 4 not tested) Deathmatch 2-4 Player : Yes (3 and 4 not tested) Difficulty Settings : Not implemented New Sounds : No New Graphics : No New Music : No Demos Replaced : None * Construction * Base : New level from scratch Editor(s) used : DEU 5.21 Known Bugs : There is quite a bit of slowdown in certain areas if using a less powerful machine. * Copyright / Permissions * Authors may NOT use this level as a base to build additional levels. (One of the following) You MAY distribute this WAD, provided you include this file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. * Where to get this WAD * FTP sites: BBS numbers: Other: Title : Blood letting. Filename : bldletng.WAD Author : Matt Simmon Email Address : 82431230@infoex.com Misc. Author Info : My third Wad level, I'm getting quicker! Description : Yet another Deathmatch level, Only for Deathmatch. Additional Credits to : All the makers of these cool utilities for Doom2, and Rob, for helping me test my stuff. ================================================================ Level # : 3 Single Player : Yes, but don't do it!!!!! Cooperative 2-4 Player : Yes, and when your partner isn't looking, shoot him with a rocket, it's a blast and he wont even know what hit him! Deathmatch 2-4 Player : DEFINITELY Difficulty Settings : Not implemented New Sounds : No New Graphics : No New Music : No Demos Replaced : None * Construction * Base : New level from scratch in about 12 hours. Editor(s) used : DEU2, BSP Known Bugs : None * Copyright / Permissions * Authors may NOT use this level as a base to build additional levels. You MAY distribute this WAD, provided you include this file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. * Where to get this WAD * FTP sites: BBS numbers: Other: Wherever you just got it from, Man! (or Woman) *The Story So Far: You've managed to lure that deranged lunatic, psycho killer to this special killing ground, now do what you do best.....KILL, KILL, KILL! ================================================================ EPISODE 1 MISSION 3: ================================================================ Title : Bloodkey Author : Mark Marusak Email Address : 74372,3361 Misc. Author Info : Yes, there is a way to kill 3 Barons of Hell Description : New design, great space, full of ammo and many monsters. Yes it's difficult but not impossible. Feedback would be appreciated. Additional Credits to : My son Matt,AKA Laser who was my beta tester ================================================================ The Story So Far: : Getting the key was easy, but I couldn't wash off my blood stained hands. Sure the bazooka helped but could not stop the nightmare I was living. The walls got me dizzy and I had this crushing feeling. Just when I thought I was in the clear, my feet started to heatup. I hope I live long enough to see Earth again. * Play Information * Episode and Level # : E1M3 Single Player : Yes Cooperative 2-4 Player : No Deathmatch 2-4 Player : No Difficulty Settings : Yes New Sounds : No New Graphics : No * Construction * Base : New level from scratch Build Time : Couple of Saturdays Editor(s) used : The Real Thing Known Bugs : None * Copyright / Permissions * You MAY use this level as a base to build additional levels. But do not claim you created this level. If you create a new level based on this one, please credit the original author. You may do whatever you want with this file. The author will not accept any responsibility for problems caused with it. TITLE : BLINDSIDE! (BLSIDE.WAD from DM2BSD.ZIP) AUTHOR : Scott Harper (aka. MadMax) Email Addresses : Compuserve : 75041,1460 Internet : scottharper@delphi.com AUTHOR INFO : I own my own LAN consulting company; Novell CNE, Doom Junkie... DESCRIPTION : Think the original Doom2 levels were hard ?? .... You are in another WORLD now...The instant you move, BLINDSIDE! Does it ever end ?? You probably won't forget the name, but in case you do, do a 180 just before hitting that exit switch... INSTRUCTIONS : DOOM2 -file blside.wad THAT'S IT !! As stated in the Gamers+ Forum description, a 486 OR BETTER is STRONGLY RECOMMENDED ! This level WILL play SLOW on lesser machines - Sorry, but that's the 'nature of the beast'... ADDITIONAL CREDITS TO : Where to start... -First of all, Jim F. Flynn for many hours of brainstorming with me, his excellent conversion utilities, and many good ideas. -id software for Doom & Doom2 (can we get those 1.7 patches right, guys ???) -Playtesters : Jim F. Flynn Dan "Stormin'" Norman John Keary Curtis Labansky --Thanks Guys ! ================================================================ * Play Information * Level # : Doom2, MAP01 Single Player : YesYesYesYesYesYesYesYes Cooperative 2-4 Player : Slow (at first) Deathmatch 2-4 Player : Slow (ditto...but a great DMATCH once going !) Difficulty Settings : Yup! New Sounds : No New Graphics : No (only Doom2 graphix - flats & walls...) Editors/Utilities Used : DEU GCC (v. 5.2, by Raphael Quinet & Brendon Wyber) DEUii (by Adler -Modified- DEU v.5.1) IDBSP (ported by Ron Rossbach & Antony Suter) MAPCONV (by Xerxes Software) FSUBST (by Jim F. Flynn-available as DMFSUB.ZIP) LNDFS.TXT (by Jim F. Flynn-available as DMLDEF.ZIP) DMGRAPH.EXE (by Bill Neisius) * Copyright / Permissions * Authors MAY NOT use this level as a base to build additional levels. You MAY distribute this WAD, provided you include this file, with no modifications, and NOT for MONEY ! Other WADS by MadMax : DMBRND.ZIP Brundle's Revenge (Doom1) DMCAS.ZIP Castle from Hell (Doom1) DMQUAD.ZIP QUAD (Doom1) Look for DEADLOCK in the future ! DOOM Version : II Title : BludSport Filename : bludsprt.wad Author : Glenn Storm Email Address : glenn@itchy.calarts.edu Misc. Author Info : Yes, it's my first level. I would welcome BRIEF e-mail comments on this level, however the above address will not be valid after May 1995. Description : Primarily a Deathmatch level, but single player and cooperative games are supported. Imagine each player (in Deathmatch) is dropped into a WORLD of pain before turning on each other. If you and your buddies want to run around an underground, multi-leveled assylum, plug it in and face your fears! Additional Credits to : Pete Benson, Doug Gallery and Arrow. Id Software for making the game. ================================================================ * Play Information * Episode and Level # : map 01 Single Player : Yeah, yeah. Cooperative 2-4 Player : Sure, sure. Deathmatch 2-4 Player : Oh my, YES! Difficulty Settings : Implemented (and demented) New Sounds : No New Graphics : No New Music : No Demos Replaced : None * Construction * Date: : 2/8/95 Completion Time : One week. Base : New level from scratch. Editor(s) used : DoomCAD 5.0 (Shareware version) Known Bugs : A few HOMs linger. * Copyright / Permissions * Authors may NOT use this level as a base to build additional levels. You MAY distribute this WAD, provided you include this file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. * Final Word * "Shoot first; ponder the mysteries of the unknown later." -Joel, MST3K ================================================================ Title : BOXING.WAD Author : Mal Blackwell Email Address : HarpPlayer@aol.com Misc. Author Info : Description : This wad really isn' a big deal. I pretty much just made it for fun. Dont expect alot of replay value from this one. (sorry) But I do hope you enjoy it all the same! OK heres the description, This is a Deathmatch boxing game (please no guns allowed) You can either duke it out or have a chainsaw match! And please don't disturbe the spectators, as they have only come to see the match and you could instigate a riot! Additional Credits to : Mat Diamond, playtesting. ================================================================ * Play Information * Map # : Map1 Single Player : No Cooperative 2-4 Player : No Deathmatch 2-4 Player : Yes Difficulty Settings : Not implemented New Sounds : No New Graphics : No Demos Replaced : None * Construction * Base : New level from scratch Build Time : 2 hours Editor(s) used : DEU2 and BSP1.2x Known Bugs : none * Copyright / Permissions * Authors (MAY) use this level as a base to build additional levels. (One of the following) You MAY distribute this WAD, provided you include this file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. You may do whatever you want with this file. * Where to get this WAD * where ever it may be. ================================================================ Title : BRIANS.WAD Author : Brian Strough E-mail Address : No legal ones at this time....... Additional Credits : id Software, for making the greatest game in the world! : Jeff Rabenhorst for EdMap 1.22. Are there any other editors? : Greg Krzycki for dozens of hours of Deathmatch 'Debugging' (you're getting better!) : My wife, Tina, who puts up with all this shit and still loves me! : My 4-year old son, Derek, for helping me "open", and "shoot". Description : DOOM ][ DEATHMATCH WAD After playing many, many, good Deathmatch PWADS, I decided to build a killer DeathMatch wad. It has a couple of nice, open 'arenas' to battle in, some strategically placed darkness, and NO shortage of weapons or ammo. There is also a couple of ways to double back on your buddy. I hope you like it as much as we do. Instructions : Put BRIANS.WAD in your DOOM2 directory, change to that directory and type "doom2 -file brians.wad -warp 1 -skill <#>" Like it takes a brain surgeon to figure that out. Disclaimer : I assume no responsibility for anything of any sort, in any way, shape, or form--now, then, henceforeward in this life (or the next several) for any screw-ups or even minor inconveniences this PWAD causes you, your family, your relatives, friends, ancestors, associates, employers, pets, neighbors, lovers, congressional representatives, nor any other person-- living, dead, or undead -- that you have or will ever have any contact with in even the slightest form. This PWAD has been tested and tested and tested, so it shouldn't mess with your computer or anything else remotely associated with it. But if it DOES, then that's just TUFF SHIT! Don't even come lookin' for me. It must be something YOU did. ================================================================ * Play Information * Episode and Level # : MAP01 Single Player : Yes, but why even bother. You'll clear it in a minute or two, then what? Cooperative 2-4 Player : I suppose so, but it's never been tested. The wad does have 4 start positions. Deathmatch 2-4 Player : Duh! Isn't this why id made this game? Difficulty Settings : All New Sounds : No New Graphics : No Demos Replaced : None * Construction * Base : New level from scratch Build Time : 8-10 hours. Plus about 20 more mastering EdMap 1.22 Editor(s) used : EdMap 1.22 by Jeff Rabenhorst Known Bugs : Slight texture glitch in the room with the BFG 9000, but you won't care. Unknown Bugs : What the fuck kind of a question is that? * Copyright / Permissions * Oh, yea. You'll read this and be scared to modify it. Authors MAY use this level as a base to build additional levels. Shoot me a copy if possible..... You MAY distribute this WAD, provided you include this file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. * Where to get this WAD * ftp.orst.edu and infant2.sphs.indiana.edu mirror sites The SweetBriar BBS (402) 423-3630 -- Keith Steinkamp, Sysop. ============================================================================== Title : The Brick Yard Filename : BRIKYARD.WAD Author : Alan R. Johns Email Address : Alan.Johns@cts.comsat.com Misc. Author Info : 1st serious Deathmatch wad. I've taken a little of what I liked in many deathmatch wads and implemented them in this wad. Description : This is a DOOM II-only deathmatch wad. If you like the arena type deathmatch wad, then you'll like this one. I've spent alot of time making sure the textures line up, that doors aren't chopped in half, and you don't see the tootie-fruity effect all over the place. There nothing more irritating than these people who publish wads with basically good structural ideas, but with crappy looking texture alignments. There are plenty of secret areas and sniper points. However, watch your back! There is almost no place you can go where someone can't sneak up behind you. Have fun. I hope you enjoy it and much as I did making it. Additional Credits to : Jeff Rabenhorst. This is the ONLY Doom editor IMHO. Rick Slezak and Gary Peifer for helping debug this wad and being rather ruthless playtesters. ============================================================================== * Play Information * Episode and Level # : 01 Single Player : Yes, but why? Cooperative 2-4 Player : Yes, who knows why? Deathmatch 2-4 Player : Yes, yes, yes, this is why!! Difficulty Settings : Depends on your opponents! New Sounds : No. New Graphics : No. New Music : No. Demos Replaced : None. * Construction * Base : Totally Original Wad Editor(s) used : Edmap 1.23 The best!!! Known Bugs : None so far. Please Email if you find any. * Copyyright / Permissions * You MAY distribute this WAD, provided you include this file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. * Where to get this WAD * FTP sites: ftp.cdrom.com UseNet: alt.binaries.doom Other: Compuserve Title : Brundle's Revenge Author : Scott Harper Email Address : COMPUSERVE : 74063,2507 Description : After the brilliant scientist was blown away by his gorgeous squeeze he went to HELL and set up shop in an area with a fitting floor plan...Enter his realm if you dare... Brundle's Revenge is at hand ! No, but seriously, this is a challenging level for all... If you can make it through on UV you are a real DOOMER. The map MAY reveal some clues... =========================================================================== Episode and Level # : E2M1 (for now - see below) Single Player : Yes Cooperative 2-4 Player : Yes Deathmatch 2-4 Player : Yes (6 starting points) Difficulty Settings : Yes New Sounds : No New Graphics : No * Construction * Base : Totally from Scratch Build Time : >200 hours Editor(s) used : Doomcad by Matt Tagliaferri Nodebuilding : BSP 1.2x by Colin Reed Known Bugs : With early versions of this level, immediate saves in UV difficulty resulted in a system halt - memory overflow error. This problem has been corrected and as best I can tell, there are no other bugs. Besides, would I waste your time and money with a level full of "bugs" ?!?!? Additional Notes : There are 2 spots which produce visual anomalies. This minor problem is due to the 128 line limit, and produces something like the HOM effect. I have re-worked these areas as best as I can, and although you must be standing in exactly the right spot, I do not think these anomolous areas detract from the overall quality of the level... In fact, you may not even notice them unless you are in the precise spots where they occur. This was (and in fact, still is) intended to be E2M5 in my complete episode, if I ever finish the last 2 levels. REJECT data was NOT included in this level because many of the monsters would not 'activate', even if they were looking right at you ! This is because they have to look through too many transparent lines in places (so I was told); they would have to get shot to be activated. This, I felt, lessened the quality of the level. If you want to try adding REJECT yourself, please do, but I don't think you'll be overly pleased with the results... Also, if you decide to do a little editing of your own, BE WARNED, adding even a few more "things" will quite possibly cause this level to be UNSAVEABLE in UV difficulty (unsaveable until you have killed at least as many monsters as things you added). This is because the level is right around the limit of the savegame buffer size when you start in UV. REQUEST : I don't mind if you edit this level for YOURSELF, and I encourage you to distribute it under two conditions : 1) You do not modify it for distribution, and , 2) THIS README file accompanies it. PLEASE don't upload a MODIFIED version of this level or this file ANYWHERE. If it is to be offered on BBSs, I want it in it's original form. Thank you for observing this request. My Compuserve address is at the top of this document. If you have any comments or suggestions, I would like to hear them. Enjoy !! -Scott Harper Other uploaded levels : (Just one, for now) 1) "Castle from Hell" (DMCAS.ZIP), available in the Gamers+ forum on Compuserve (I'm not sure which library anymore). ================================================================ Title : Bud1 Filename : bud1.wad Author : Galen "Bud" Light Email Address : GALight@aol.com Completion Date : 3-14-95 Misc. Author Info : I'm a perpetually poor student and this is the first doom level I have ever designed. Infact, the first time I played doom was 12-31-94, thats right New Years Eve just a few months ago. *********PLEASE******** Send me e-mail and let me know how you like it. Additional Credits to : id software, and the deu editor. ================================================================ * Play Information * Map # : MAP01 Single Player : Ya, but it's tough! Cooperative 2-4 Player : You might need to if you can't solo. Deathmatch 2-4 Player : That's what it's designed for!!! Difficulty Settings : Not implemented New Sounds : No New Graphics : No New Music : No Demos Replaced : None * Construction * Base : New level from scratch Editor(s) used : DEU Known Bugs : Occasionally it will lock-up on slower machines when you jump off near the soul sphere and look at the complex steps. * Copyright / Permissions * Authors MAY use this level as a base to build additional levels. You MAY distribute this WAD, provided you include this file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. * Where to get this WAD * FTP sites: ftp.cdrom.com Soon to come...AOL. ================================================================ Title : The Cage 1.0 Filename : CAGE1.WAD Author : Liam Feldman & Brandon Fish Email Address : st911227@pip.cc.brandeis.edu (LF) gr8white@camelot.bradley.edu (BF) Misc. Author Info : LF: TMBG addict and thespian/improver extra- ordinaire BF: Doom2 junkie (aren't we all?), and loves northwestern missouri cookies Description : A nasty little Deathmatch WAD. For Deathmatch only. Simple, yet elegant. Sleek, yet intricate. Simple, yet deadly. Sweet, yet sour.. (oh wait) You'll see. *NOTE* Use it with the -timer option, as there is no exit. Additional Credits to : iD Software Matthew Ayres for Waded Ren & Stimpy Beavis & Butthead Biscuits n' gravy Yakko, Wakko & Dot ================================================================ * Play Information * Episode and Level # : Level 01 Single Player : No. No exit, but if you want to look around... Cooperative 2-4 Player : NO WAY! (In fact it was made to crash this way) Deathmatch 2-4 Player : Yes (What are you new?) Difficulty Settings : No (But if you want 'em put in there.. Just do it!) New Sounds : No New Graphics : No New Music : No Demos Replaced : None * Construction * Base : New level from scratch Editor(s) used : Waded 1.42, Edmap 1.23 Build time : 5 hours Known Bugs : None. (Except that we haven't made 2.0 yet) * Copyright / Permissions * Authors MAY use this level as a base to build additional levels. (Just give us a little credit ok?) You MAY distribute this WAD, provided you include this file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. * Where to get this WAD * FTP sites: ftp.cdrom.com (Or at least it will be soon) ================================================================ Title : The Cage 2.0 Filename : CAGE2.WAD Author : Liam Feldman & Brandon Fish Email Address : st911227@pip.cc.brandeis.edu (LF) gr8white@camelot.bradley.edu (BF) Misc. Author Info : LF: Caffeine addict, improver extra- ordinaire, desperately seeking Ms. Right (but would settle for Ms. Right Now) BF: Doom2 junkie, loves cookies, Drinks Pepsi (no ice) Description : It's new! It's improved! It's the next in the Cage series! For Deathmatch only. Less Simple, More elegant. Sleeker, more intricate. Less filling, tastes great! Deadly (try it with four). *NOTE* Use it with the -timer option, as there is no exit. Additional Credits to : iD Software Matthew Ayres for Waded To all those who responded to Cage 1.0 Ash from Army of Darkness (click-click, groovy!) The Coors Light Channel ================================================================ * Play Information * Episode and Level # : Level 01 Single Player : No. No exit, but if you want to look around... Cooperative 2-4 Player : NO WAY! (Somethings wrong with you, isn't there?) Deathmatch 2-4 Player : Hell Yeah! Difficulty Settings : Nope New Sounds : No New Graphics : No New Music : No Demos Replaced : None * Construction * Base : Built from Cage 1.0 Editor(s) used : Waded 1.42, Edmap 1.23 Build time : 8 hours (Not including playtesting) Known Bugs : None. (Except we have no idea of what to do for Cage 3.0) * Copyright / Permissions * Authors MAY use this level as a base to build additional levels. (Just give us a little credit ok?) You MAY distribute this WAD, provided you include this file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. * Where to get this WAD * FTP sites: ftp.cdrom.com (Located in the incoming directory for 3 months, and then probably in NEWSTUFFx) Usenet Newsgroups: alt.binaries.doom *** El Documento Original est  en Espa¤ol (al final). *** ********* EL TEXTO EN CASTELLANO ESTA AL FINAL DEL DOCUMENTO ************ *** The Original Document was written in Spanish (at the end). *** ******************************* ********** ENGLISH : ********** ******************************* -------------------------------------------------------------------------- NOTE: Excuse me for the bad translation of the texts into English, I used the program Spanish-Assistant to do it and I didn't check the text very much. If you have problems whith it try to read the original Spanish text. I thought the English text could be useful to get a basic idea of the WADs for people who cannot read Spanish. I'm SURE that there are many silly expressions, I'm sorry, I hope you can forgive me. ------------------------------------------------------------------------- FILE: CALMA.WAD FOR: DOOM2 BY: HECTOR GUTIERREZ COLINO TITLE: " Calm of the wild animal" A PLAYER: A relax after "Mortal Traps", but amusing. COOPERATIVE: Easy. DEATHMATCH: One must compete very hard, the are only a few ammunition. - An easy WAD!! , you requested it loudly, then here it is. But don't use the ticks! , that this time there is no argument. - Discharge to the walls, that many doors are opened so. - Easier, fewer enemies and less dangerous, but fewer weapons, fewer bullets, and less energy. What emotion does it have or else is it so? - Still so could not be lacking their appointment a Cyber-Daemon, but it is only one, almost at final. And leave that the spiders kill themselves. - Discharge to the walls that seem different of the others. IMPORTANT: The weapons 5, 6 7 doesn't open this type of doors. - A conceded desire: A massacre in some stairways. - It's prepared for several field. - Please, don't try it in Nightmare!! the one which before was easy it's converted in difficult, although I have gotten it. - And discharge to the walls (or hit them a punch or else there are bullets). A rest after "Mortal Traps" !!!. (but without being bored) SOLUTION: If it costs you then follow these advice: - Discharge to all the lamps that there is in the walls of brown brick. - You could throw you without fear for the hole that there is in the floor and has the walls spouting blood, you will find useful objects below. - There are several false walls that one could cross and they seem solid, use the map in order to see who they are. - In a room there is a central column (it is not the wooden) that occult a key. Discharge to the hole of the wall (it has a different texture). You can see the key within a cage, but one could pass for one of the sides (it's false). - In the metallic room don't approach many to the enemies (if you discharge them with the missile-launcher) or you will die also. - In the same aisle in the that is the metallic room there is a lamp in a wall, it is the door of the yellow key. Behind there are a soldier, energy and bullets. - Don't throw you to the external room, the spiders will kill you. You have to discharge to the wall of the bottom (it has a different texture). The floor will ascend. Once you up should run toward the barrels with fire. Avoid the shootings of the Cyber-Daemon with the lateral displacement. Catch the objects that there are between the barrels and you wil teleport to the exit. Kill the small spider from the back before it discharge you, and exit (there is a false wall to pass). **************** *** ESPA¥OL: *** **************** FICHERO: CALMA.WAD PARA: DOOM2 POR: HECTOR GUTIERREZ COLINO TITULO : " Calma de las fieras " UN JUGADOR : Un relax despu‚s de "Trampas Mortales", pero entretenido... COOPERATIVO: Chupao. DEATHMATCH : Hay que competir muy duro, la munici¢n escasea... - ­­ Un WAD f cil !! , lo est bais pidiendo a gritos, pues aqu¡ lo teneis. ­ Pero NO useis los trucos ! , que ‚sta vez no hay escusa... - Disparad a las paredes, que muchas puertas se abren as¡. - M s f cil, menos enemigos y menos peligrosos, pero menos armas, menos balas, y menos energ¡a... ¨ Qu‚ emoci¢n tiene si no es as¡ ? - A£n as¡ NO pod¡a faltar a su cita UN Cyber-Demon, pero eso s¡, s¢lo es uno, casi al final... Y dejad que las ara¤as se maten entre si. - Disparad a las paredes que parezcan distintas de las dem s... IMPORTANTE: Las armas 5 , 6 y 7 NO abren ‚ste tipo de puertas. - Un deseo concedido: Una masacre en unas escaleras. - Est  preparado para varios jugadores. - Por favor, ­­ NO lo intenteis en Nightmare !! lo que antes era f cil se convierte en dif¡cil, aunque yo lo he conseguido. - Y disparad a las paredes (o pegadlas un pu¤etazo si no hay balas). ­­­ Un descanso despu‚s de "Trampas mortales" !!!... (pero sin aburrirse) SOLUCION: Si os cuesta seguid estos consejos: - Disparad a todas las l mparas que hay en los muros de ladrillo marr¢n. - Puedes tirarte sin miedo por el agujero que hay en el suelo y tiene las paredes chorreando sangre, encontrar s objetos £tiles abajo. - Hay varias paredes falsas que se pueden atravesar y parecen s¢lidas, usa el mapa para ver cu les son. - En una sala hay una columna central (no es la de madera) que oculta una llave. Dispara al hueco de la pared (tiene una textura diferente). Se ve la llave dentro de una jaula, pero se puede pasar por uno de los lados (es falso). - En la habitaci¢n met lica no te acerques mucho a los enemigos (si les disparas con el bazooca) o morir s tu tambi‚n. - En el mismo pasillo en el que est  la habitaci¢n met lica hay una l mpara en un muro, es la puerta de la llave amarilla. Detr s hay un soldado, energ¡a y balas. - NO te tires a la sala exterior, las ara¤as te matar n. Tienes que disparar a la pared del fondo (tiene una textura distinta). El suelo subir . Una vez arriba debes correr hacia los barriles con fuego. Evita los disparos del Cyber-Demon con el desplazamiento lateral. Coge los ojetos que hay entre los barriles y te teletransportar s a la salida. Mata a la ara¤a peque¤a por la espalda antes de que te dispare, y sal (hay un muro falso por el que puedes pasar). .++============================================================== Title : CAVE COMPLEX Filename : CAVE.WAD Author : Dominic Anello Email Address : Misc. Author Info : Description : Under ground complex with a few interesting puzzles and great lighting effects Additional Credits to : DEU authors Andrew Anello ================================================================ * Play Information * Episode and Level # : e1m2 Single Player : Yes Cooperative 2-4 Player : Yes Deathmatch 2-4 Player : Yes Difficulty Settings : Yes New Sounds : No New Graphics : No New Music : No Demos Replaced : none * Construction * Base : New level from scratch Editor(s) used : DEU ver 5.21 Known Bugs : none * Copyright / Permissions * Authors MAY use this level as a base to build additional levels provided they credit the author of this WAD. You MAY distribute this WAD, provided you include this file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. * Where to get this WAD * FTP sites: BBS numbers: SWC> (508) 365-2359 Other: ================================================================ Title : Chase me Filename : CHASEME.WAD Author : Andrew J. Hulme Email Address : andrew@metnov1.bham.ac.uk Misc. Author Info : my name is Andrew, and I'm a Doomaholic Description : Yet another deathmatch WAD but only for DooM II. I tried to make this work as a small single player level aswell. Watch out when you go for the plasma gun, you might get trapped. I deceided to include the BFG this time to give your opponent maximum grief. Additional Credits to : They know who they are and they should know better by now. ================================================================ * Play Information * Level # : 1 Single Player : Yes Cooperative 2-4 Player : Yes Deathmatch 2-4 Player : Yes, what else Difficulty Settings : Not implemented New Sounds : No New Graphics : No New Music : No Demos Replaced : None * Construction * Base : New level from scratch Editor(s) used : edmap 1.21b Known Bugs : none known * Copyright / Permissions * Authors may use this level as a base to build additional levels. You MAY distribute this WAD, provided you include this file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. * Where to get this WAD * FTP sites: infant2.sphs.indiana.edu ================================================================ Title : CITADEL OF POWER (DOOM II Deathmatch PWAD) Filename : CITADEL2.WAD Author : Tim (The Timinator) Ash Email Address : Compuserve: 74724.374 Internet: tim.ash@cyberstore.ca Misc. Author Info : Tim is the reigning Deathmatch champ of Kelowna, BC, Canada (I know, big deal...) Other PWADS by Author : LOSTLEVL.WAD (DOOM) APYCLPSE.WAD (DOOM) GLADIATR.WAD (DOOM) Watch for my upcoming BRIMSTON.WAD! Description : Atop the mighty Mount Fragmore the best of the best gather to prove thier mettle in the Citadel of Power. Whoever reaches 100 Frags first will be crowned as the toughest marine on the mountain. Additional Credits to : Dave King, Scott West, and Jason Kirby for thier playtesting and input. ================================================================ * Play Information * Episode and Level # : Map 01 Single Player : Yes (Quite difficult on skill 4) Cooperative 2-4 Player : Yes (Interesting, but resist temptation to frag ;>) Deathmatch 2-4 Player : Yes (The more players the better!) Difficulty Settings : Yes (Varying amounts of weapons, health, and monsters, depending upon skill level) New Sounds : Yes (Provided mostly to make Deathmatch more fun) New Graphics : Yes (Nothing major here, just some credits) New Music : No Demos Replaced : None * Construction * Base : New level from scratch Editor(s) used : DEU2 v5.21, EDMAP v1.20, IDBSP v1.0, DMAUD v1.0, DMGRAPH v1.1. Known Bugs : None - extensively playtested. * Copyright / Permissions * Authors may NOT use this level as a base to build additional levels. You MAY distribute this WAD, provided you include this file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. * Running this WAD * All participating players must have a registered copy of DOOM II and a copy of CITADEL2.WAD. Use the -FILE parameter with -WARP 01 at the command line. * About CITADEL2.WAD * Citadel II - Citadel of Power is my fifth PWAD, the first one I have designed primarily for Deathmatch play. Considerable time has gone into making this level a very playable Deathmatch PWAD. Many additions and modifications were made to the level after extensive playtesting in 2, 3 and 4 player deathmatches. A fair amount of time has also been spent in making the level look good, so I'm hoping it will be a pleasure to play. As an afterthought, I also added in a few choice sounds to make Deathmatch more fun. There are several tricks to CITADEL2 that you will only notice and make use of in multi-player play. They are described below: Symmetry: Citadel II is symmetrical by design, to keep the layout simple and easy to learn. Whatever exists on one side of the map will exist on the other. This goes for textures, rooms, lighting, items, and monsters. Lighting effects: Notice that there are two cubbyholes to the left and right of the large central room. The lights in these rooms flash on and off rapidly if someone is running up the left or right staircases, respectively. Also, if the light flashes then remains dark, the marine has run down the stairs. If the light flashes and remains lit, the marine has run up the stairs. This assists you in locating you foe from inside this large room (I call it the AnteChamber). There is a cave-like area on the south side of the map, with the BFG on a platform. There is a left and right door on either end to allow access, leading from a room with a lit platform in either corner. If a marine jumps out the door to get the BFG, the lit platform in the room on the opposite side of the map will flash. This is to warn and alert marine of an enemy running for the most powerful weapon in the game. Sniper spot doors: From the AnteChamber you can see two small platforms obstructed by grates. These grates are initially covered by walls which lower when you enter the AnteChamber. The doors leading to these sniper spots are opened by moving towards the left and right lower rooms. Knowing this, you can tell which direction you foe is headed in the south portion of the map. Multiplayer exit: In the Marble Room is a section of wall that lowers when you step on the central platform, exposing this room to the AnteChamber. When this happens, two switches are exposed, either will lower a lift on the far side of the map. The lift is by the rocket launcher, between the two single player exit doors. Behind this lift is the end level switch. Note that in multiplayer mode, the two single player exits are obstructed. This prevents someone from ending the level without consent of all duelling parties. Extra weapons: There are more weapons in multiplayer mode, but the amount of ammo is the same in multi or single player. * Final Notes * There are a couple of secrets too, and if you can get to them before the other guys do, you will have a big advantage. Ill let you find these out for yourself. Last but not least, the skill level feature has been utilized to provide players with a different flavour of Deathmatch depending upon the difficulty level you are playing on. For those of you who play with finesse, try skill 1 or 2, where you will have to shoot straight and use your ammo wisely. If brute force is more your style, then go for skill level 4 or 5, where plasma, rockets and megasheres abound. I prefer skill 3 myself, a nice mix that keeps the game flowing. Citadel II was designed for the -ALTDEATH parameter, but regular Deathmatch rules work OK too. If your a sadist, try playing with the -RESPAWN parameter on skill 1 or 2 (or higher - ouch!). FEEDBACK!!!!! Please let me know what you and your Deathmatch buddies think of this WAD. Send me a message or even some LMP recordings! I can currently be reached at 74724.374@compuserve.com. Have some fraggin' fun! * Where to get this WAD * FTP sites: BBS numbers: Other: COMPUSERVE GAMERS FORUM, Lib 8 ============================================================================== Title : Catch'em and Kill'em I Filename : CK1.WAD Author : Geoff Symanczyk Email Address : gasymanc@nucleus.com (Comments and suggestions encouraged!) Misc. Author Info : Engineering dude who plays WAAAAAY to much DOOM ][! Description : This DOOM II pwad was designed with 2/4-player deathmatch in mind. It's got no monsters UNLESS you use -SKILL 4 or 5. This will present you with a "Final Enemy" like the dude on level #32 (I'm to lazy to put monsters in, so this way, it'll randomize it for me :) Lots of dark corners/rooms to hide in to surprise your buddy. All weapons except the Plasma Gun and the BFG9000 are there, you've just got to look for them (I dont like the P.G. or BFG in deathmatch... spend a long time getting ammo and one flukey shot from the BFG and your SCReWeD! and the P.G. is a stupid weapon! (:-) Also, if you're wondering what the "jail" is for, well, notice the door can only be OPENED like normal. It has to be closed from another spot and CANT be opened from the inside. You take it from there... >:-) Additional Credits to : Id Software - AWESOME GAME! Alan J. Post - for FRAGME.WAD which gave me a basic design idea for CK1.WAD (Good Job!) Greg Fudger - You and your Plasma Gun - Get a real man's weapon! ============================================================================== * Play Information * MAP # : MAP 01 Single Player : Yes (-SKILL 4/5 for monsters & practice) Cooperative 2-4 Player : Yes Deathmatch 2-4 Player : Yes!! (-SKILL 4/5 to INCLUDE monsters!?) Difficulty Settings : Yes New Sounds : No New Graphics : No New Music : No Demos Replaced : None * Construction * Base : FRAGME.WAD by Alan J. Post Editor used : DEU 2 Complete v6.66á Build Time : 15 +/- 100 hours. Known Bugs : None * Copyright / Permissions * Authors MAY use this level as a base to build additional levels. (please give me credit) You MAY distribute this WAD, provided you include this file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. (if you do, please notify me) * Where to get this WAD * FTP sites: FTP.CDROM.COM ================================================================ Title : Classic E1M1 For Doom][ Deathmatch! Filename : CLASSIC.WAD Editor : Frank S. Fejes III (Warp2 on iFrag) Email Address : ffejes@midway.uchicago.edu Description : E1M1 has always been one of my favorite deathmatch levels, and now here it is converted to Doom ][ with more weapons - especially near the start. Additional Credits to : John-paul, Matt, and Jimbo for testing the upper limits of the frag count id Software Jerry Springer No Credit to : Apogee ================================================================ * Play Information * Episode and Level # : MAP 01 Single Player : No Cooperative 2-4 Player : No Deathmatch 2-4 Player : Yes Difficulty Settings : Not implemented New Sounds : No New Graphics : No New Music : No Demos Replaced : None * Construction * Base : E1M1 of Doom Editor(s) used : DEU 5.21 BSP 1.2x DM2CONV Known Bugs : None * Copyright / Permissions * Authors may not modify, change or in any way alter this level without written permission from the author. You MAY distribute this WAD, provided you include this file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. * General Information * ============================================================================ Title : CLAWSON7 (CLAWSON7.WAD, CLAWSON7.ZIP) Author : Kenneth S. Forte Email Address : fusioncon@cup.portal.com Additional Credits to : This PWAD was named for a good friend of mine whose father just passed away after a struggle with Lou Gehrig's disease. Rest assured that your dad will not be forgotten, Scott. I would also like to dedicate this PWAD to my girlfriend who, altho she hates DOOM with a passion, still admits thats she's proud of the PWADS I've made. Thanks to Rich Condon for testing the level. More credits given later... Description : Plot? Who needs a plot? Ummm, you're dropped in the crater of a dead volcano and someone just happened to leave weapons and shit all over the place. Maybe you're in some futuristic combat training facility. Perhaps a religious cult was living in a secluded mountain and built all of this but then suddenly decided to mass suicide. Who cares? Points of Interest : Invisible Walkway: This took a while to figure out, altho I'm sure someone else has done something similar before this. Yeah that's why there are those two lines of seemingly useless light pillars, people were bitching about running into the invisible walls. Guard/Sniper Tower: Ok, I readily admit that I blatantly stole the proximity detectors from the guy who did Aliens-TC (I think it was him.. was it?). The alarms outside of the tower indicate that there is someone in the tower, and are reset if the player in the tower leaves by either jumping out the front or taking the teleport. The alarms inside the tower tell whoever may be inside that someone else is poking around outside, so stay on your toes. (You can reset the inner alarms by going into the cubicle marked "Proximity Retrigger", so if the person is stupid and comes inside and you kill them you can be ready for the next dumbass that wanders along). Cooperative Exit: Standard Deal. Inside the Green Rock Building is a switch one the wall. Hit that switch to lower Lift A, which takes you to another one that lowers Lift B, which takes to yet another switch which lowers the wall behind the first switch, thus exposing the pulsing exit switch. Confused? Good. Suffice to say you need two players to accomplish this. * Play Information * ============================================================================ Episode and Level # : DOOM ][ MAP07 (Sick of Dead Simple, eh?) Single Player : No Cooperative 2-4 Player : No Deathmatch 2-4 Player : Yes Difficulty Settings : Not implemented (For DM? Get Real) New Sounds : No New Graphics : Yes * Construction * ============================================================================ Base : New level from scratch Build Time : Roughly 36 hours give or take a week. Programs used : DEU 5.21GCC EDMAP v1.22 IDBSP v1.01 DMGRAPH v1.1 Deluxe Paint: (EA puts the PAIN in Painting) Known Bugs : If you go behind the tombstone farthest back in the graveyard, and then look out over both the mausoleum and the wall, you might get a HOM. * Copyright / Permissions * ============================================================================ Authors may use this level as a base to build additional levels. You may distribute this WAD, provided you include this file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file. July 12, 1994 First and foremost - all of our thanks to all of you. GrayDOOM is brought to you by: GrayMatter Software Solutions 46 West Avon Road, Suite #2 Unionville, Connecticut 06085 (203) 673-8508 E-mail: 74722.2520@compuserve.com New WADs: COFFIN.WAD: Episode #2, Mission #1 Special Notes: 1. Yes, you wimps can save (F2) this. We heroes, we true heroes, have trained ourselves to not rely on such backless behavior. 2. Big expanse here, so she's going to run a little on the "chunky" side, sorry! Not much extra time lately, this was sort of spit out quickly. But please give 'er a go... 3. This a Death Match level. Do not look for exits and such. 4. Level layout is simplistic on purpose. 5. We tried to incorporate a dozen or so "battle areas" within The Coffin. Try the Cross Teleports, use the high vantage points to your advantage, unleash the Cross's Demons on your 'friends', and... 6. Find the secret area and you can blast your opponents yourself, or you can unleash the furries from Hell to do the nasty work for you (really a sense of satisfaction listening to the big bastards pummel your former friends!). Good for at least a dozen of your opponents frags to find this place. 7. Please, Robert and DFG, do not tell us about texture misallignments and bitch to us about bad downloads! We have enough problems just living our lives over here and do not need the extra pressures! ...remember guys, always kidding, please byte us back! ================================================================ Title : COFFIN.WAD (DWARF2.ZIP) Author : Dwarf (Michael Giles) Email Address : Misc. Author Info : Doomer's Corner SySop Description : This level would have had more, but I had problems with the texture I used (Redwall1, beware), so I gave up and decided to make another level with the remaining ideas (and another texture). Well, basically, this level is another Deathmatch joy, w/ not too many secrets, but plenty of weapons and a few tricks to getting them. Some of the switches on the columns aren't aligned, but in the interest of time, and a new level in the works, I said "Screw It"! So, enjoy the level and like the name says, it will become a coffin w/ a lot of bodies in it before long, hehe. Oh, yeah, if you play it co-op you might have a chance at UV setting, heheh. Additional Credits to : Hans (John), as he is my playability tester (which this level got one straight play of 1 1/2 hrs, among the many times we played it). ================================================================ * Play Information * Episode and Level # : E2M3 Single Player : Yes Cooperative 2-4 Player : Yes Deathmatch 2-4 Player : Yes Difficulty Settings : Yes New Sounds : No New Graphics : No Demos Replaced : None * Construction * Base : New level from scratch using Waded editor. Build Time : Dunno, maybe uh...30 hrs... Editor used : Waded123 and Nodebld.exe from Doomcad Known Bugs : Well, one small see through wall, and a tiny HOM effect in one area. * Copyright / Permissions * Authors MAY use this level as a base to build additional levels. You MAY distribute this WAD, provided you include this file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. * Where to get this WAD * BBS numbers: Doomer's Corner BBS (904)-335-1190 (Author's BBS) DragonKeep (904)-378-7428 ================================================================ Title : Condo.WAD Author : Rick Kelly Email Address : ryngblud@svpal.org Misc. Author Info : Founder of DoomaHolics Anonymous Description : A compact, fast-action deathmatch wad. Good ambush and sniping spots, but don't stay in one spot too long. This is a frag- a-second style wad. With 4 players on a net you will always be fragged or fraggin'someone. Not much "dead" time..ha ha .. Additional Credits to : All those fabulous people at Id who made this possible. ================================================================ * Play Information * Episode and Level # : Doom II level 1 Single Player : Yes Cooperative 2-4 Player : Yes Deathmatch 2-4 Player : Yes Difficulty Settings : Yes New Sounds : No New Graphics : No * Construction * Base : New level from scratch Build Time : 12 hours. Editor(s) used : Deu2?, BSP 1.2 Known Bugs : None I know of. * Copyright / Permissions * You MAY use this level as a base to build additional levels. But do not claim you created this level. If you create a new level based on this one, please credit the original author. You may do whatever you want with this file. The author will not accept any responsibility for problems caused with it. * Where to get this WAD * Compuserve GO ACTION ftp ftp.cdrom.com =============================================================== Title :COOLWAD1 Authors :Delphin, Serpet Rider Email Address :mosems@weiss.che.utexas.edu Description :Five of the most brutal deathmatch levels in existence. You'll spend hours and hundreds of frags on each one. Here's a hint of what's to come. Map 01: "TINY" This first one is pretty much straightforward kill the other guy. Lots of dark corners, but beware the man with the light amps. He'll see you jacking off in the corner. Map 02: "BFG" Lots of running in this one. Cyber-demon (aka Gordo) makes things interesting. Again the light amps are useful. There's a monumental secret area but no one can get there. TS. Map 03: "GRIDIRON" This one will keep you going for hours trying to get one more kill before you quit. No secrets (except the exit). Don't stand on the green. Map 04: "BALROG" aka Bridge of Death. Use secret elevators to get better weapons and primo attack spots. maybe. Map 05: "MALL" Just a regular day at a Houston mall. Kill or be killed. Remember to stop by Sears to buy a BFG and other assorted hardware. Duke it out with your buddy in the food court. Misc Game Info :There are non-cooperative exits that are clearly marked on each level. First one to exit is a wuss. Additional Credits to :Simpsons, AOD, B&B, Monty Python, etc. Everyone who died playtesting against us. ================================================================ * Play Information * Map Level # : Map 01,02,03,04,05 Single Player : Yes (but definitely not recommended) Cooperative 2-4 Player : No (not set up for that so don't try it) Deathmatch 2-4 Player : Yes (really the only way to play) Difficulty Settings : No New Sounds : Yes (what wuss makes a wad without changing sounds) New Graphics : No New Music : Yes (try and guess the songs) * Construction * Base : New levels from scratch Build Time : 20,000 hours (or maybe a week) Editor(s) used : EDMAP 1.21 (for maps) NWT 1.02 (for sounds) Known Bugs : Completely Bug Free * Copyright / Permissions * Authors may NOT use this level as a base to build additional levels. You may distribute this level only as it is, no modifications can be made to the WAD or the TXT file you are reading. Actually you can do whatever the hell you want with these levels, what the hell am I gonna do about it. ================================================================= Title : Corridors -O- Death Filename : Corridor.wad Author : Glenn Hopkinson File Size : 16,336 bytes Creation Date : 23 Jan 95 Email Address : glenn@interaccess.com please e-mail me comments, suggestions for any changes Description : A 4 player Deathmatch for Doom II, works fairly well for 2 players also. Basically this WAD is a square with four corridors connecting it to a larger square corridor. There are four rooms containing the weapons. All weapons are present in this WAD. The BFG is semi-hidden, though once you find it it is no problem to get. The main square is a pool of life stealing blood, with a column in the center that has a megasphere on it. The sphere will be hard to get unscathed in a 4 player match, as the apron around the blood pool is dark, and can easily be covered from a distance or upclose. The line defs that trigger the column to come down are too close to allow a turbo-ing player to whiz by without a shot being fired at him. Recommendations : -altdeath , -nomonsters Additional Credits to : Jason my bud, for play testing. ================================================================ * Play Information * Level # : MAP01 Single Player : Yes, to check out the turf, a bunch of monsters for fun. Cooperative 2-4 Player : No Deathmatch 2-4 Player : Yes Yes Yes Difficulty Settings : Depends on your opponents ! New Sounds : No New Graphics : No New Music : No Demos Replaced : None * Construction * Base : An original work Build Time : One snowy Saturday afternoon Editor(s) used : Edmap v1.21 ( v1.23 has problems, v1.24 freaks out my mouse...) Known Bugs : None that I know of. Problems encountered : When connecting the corridors, and then play testing, the sectors then behave as one when selected, so that I cannot change the floor or ceiling textures without changing them all. I am not sure if it is the program or the way I make the WAD... Also I have not yet discovered how to make WADS for different Maps or combine different WADS for several Maps into one WAD. If anyone reads this can tell me, please e-mail me. * Copyright / Permissions * Go ahead and use it , just give me some credit please. * Where to get this WAD * FTP sites: ftp.cdrom.com, if I can get it there, and alt.binaries.doom =============================================================================== Title : The Courtyard "COURT.WAD" for DOOM ][ Author : David Collier Email Address : MartinLG@aol.com Misc. Author Info : This is my first Doom 2 Wad...Please e-mail me w/ any feedback (good and bad - I can take it :). If you all like it I'll work on some more, so send me some mail. Description : The Courtyard is designed for multiplayer Deathmatch! There is no monsters to interupt you from crushing your opponent(s). There are a lot of places to shoot from and some one-way walls to hide behind. All the weapons (minus the shotgun, but who needs it when you have the Super-shotgun!) but the BFG & Rocket Launcher aren't to easy to get, that is with-out leaving yourself open to the other players! Additional Credits to : Jeff Rabenhorst for EDMAP The BEST Doom ][ editor (Trust me I've tried them ALL this was the only one that didn't keep crashing or didn't require a degree in programing to work :) Ron Rossbach for IDBSP. My Brother, Steven, for his hours of play-testing My Girlfriend, Zovig, for not getting mad when I told her I was too busy aligning textures, etc. to talk :( YOU, for playing! And most important, the creators of Doom 2 =========================================================================== * Play Information * Level # : MAP01 Single Player : Yes, but no monsters! Cooperative 2-4 Player : Yes, Why?!?! Deathmatch 2-4 Player : Yes, this is why I made it! Difficulty Settings : Not implemented New Sounds : No New Graphics : No Demos Replaced : None * Construction * Base : New level from scratch Build Time : 20+ Hours Editor(s) used : EdMap 1.3 & IDBSP 1.1 Known Bugs : After 15 hours of play-testing not one found... * Copyright / Permissions * Authors MAY NOT use this level as a base to build additional levels. You MAY distribute this WAD, provided you include this file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. * Where to get this WAD * 1. America On-line's Doom Area 2. BBS around the world (upload me to as many BBS as possible ;)================================================================ Title : CSRD2-01.WAD Author : Clint Russell Description : A drop in for level one in DOOM ][ : You were relaxing after freeing the earth : from the clutches of hell, when an alert : sounded. You were instructed by Admiral : Dwight Smithy to proceed to a formerly : unknown demon infested area. You arrived : pumped up for some more action when the : teleport cycle engaged early and in a flash : you and your comrades were thrown of course : meaning all your supplies would not be there : someone or something must have changed your : transport destination. You stand now finding : only your sidearm and a double barrel shot-gun : at your feet. You lunge for the gun and.... : Found yourself in the Home of the lost Demons! Additional Credits to : Robert Thornton, Playtesting! ================================================================ * Play Information * Level # : One Single Player : Yes Cooperative 2-4 Player : Yes Deathmatch 2-4 Player : Yes Difficulty Settings : Yes New Sounds : No New Graphics : No New Music : No * Construction * Base : New level Build Time : 23 Hours (doesn't include playtesting) Editor(s) used : DEU 2 (for DOOM 2) Known Bugs : None Known! * Copyright / Permissions * Authors MAY use this level as a base to build additional levels. You MAY distribute this WAD, provided you include this file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. * Where to get this WAD * BBS numbers: JYER BBS (405) 286-5937 - Say DOOMATRON sent you for next day DOOM files ACCESS! >>> CYBRDTH2.WAD - A Doom2 Arena Style DeathMatch PWAD <<< This is rev "B" of CYBRDETH.WAD. Rev "A" added two Doom1 v1.666 compatible demos. This time around, it has been converted to the Doom2 PWAD format. All three demos have been replaced. The first one is a two player DeathMatch demo and is *very* fast paced... the last two are just to show that the level can be completed in single play on skill 3 and skill 4. To watch the demos, simply load CYBRDTH2.WAD into Doom2 and let the game sit for a few seconds and they will start to play automatically. --------------------------------------------------------------------- "Cyber Death [CYBRDTH2.WAD]" is an outdoor "arena" style DeathMatch PWAD; DeathMatch on this level is intended to be played with the-NOMONSTERS switch. The level has hidden teleporters & bonuses placed specifically for DeathMatch, tons of large pillars scattered randomly about, four weapon depots, and an open area in the middle (where most of the fighting will probably occur).For single play, it should be a true test of your Doom maneuverability skills because, depending upon the skill setting, there are *numerous* CyberDemons and limited ammo. There is *always* enough ammo to finish the Cybers, but you will probably be forced to shotgun the last few.Hehe... If you can't get 100% kills on skill 3, you're not worthy!! If you can get 100% kills on skill 4, you can rest assured that you are one of the few. It's a good way to practice for DeathMatches too, because it will force you to conserve ammo and to take better [faster] aim, while perfecting maneuvers like the COD. *PLUS* it should help some of you "CyberPhobic" people get over your problem by making you face your fears. Some of you are saying "More than one CyberDemon!? That's just stupid!". To that, I say: "You *wimps*... er... uh... I mean, try the level for DeathMatch then; you'll never even have to see a CyberDemon". The reason that I put so many Cybers in there for single play was to give myself a warm up for DeathMatches and also because I find it somewhat entertaining to go head-to-head with six CyberDemons (that's on skills 4 & 5, on skill 3 there are 3 Cybers, and on skills 1 & 2 there is only one Cyber, which even my dog Fido can beat!). Your opinion on the entertainment value of dancing with 6 CyberDemons may vary slightly from my own. For a hilarious & hair raising DeathMatch, try fighting your opponent with a few Cybers strolling around the level (is it me, or do they always seem to team up with the other guy!?). Some things that people have said while playing CYBRDETH.WAD: "OH @%&*!!" "Where in the %&*@ are all of the weapons!?" "Uh...why am I on the ground? The level just started!" "*WAY* to skimpy on the ammo!" "Did I just get Teleporter Fragged?" "Victorious in battle, only to be pummeled to death at the end..." "I thought that I was good, but..." "Christ!! They're everywhere!" ================================================================ Title : Cyber Death File Name : CYBRDTH2.WAD Author : Scott A. Smith Email Address(es) : scott@gate.net scott10911@aol.com Misc. Author Info : er... Size 9.5" boots. Additional Credits to : id Software and the authors of DEU and BSP. Joe Wilcox, for creating D!, *the* best Doom shell there is, which also did most of the conversion to the Doom2 PWAD format, saving me some time! I'd also like to thank all of the people on ALT.DOOM.GAMES who were arguing the best way to kill a single CyberDemon, which is what gave me the idea for this level. Try killing six, guys! And let's not forget Steve; he's the green guy in the first demo. Thanks for letting me teleporter frag you, buddy! ================================================================ * Play Information *Level # : Map 1 Single Player : Yes Cooperative 2-4 Player : Yes Deathmatch 2-4 Player : Yeah buddy!! Skill 3 is best for two players... Difficulty Settings : Yes New demos : YES! New Sounds : Nope New Graphics : well... a new level of graphic *violence*, perhaps. No new images. * Construction * Base : New level from scratch Build Time : Not long at all... Editor(s) used : DEU 5.21, BSP 1.2x., D! for conversion. Known Bugs : There's a hidden weapon that can sometimes be picked up without having to find the area that it is hidden in. It leaves you wondering "Now where the hell did this come from!?"... No other *known* bugs... * Copyright / Permissions * Authors may NOT use this level as a base to build additional levels without including this unmodified text file and a list of the changes made to the level...You MAY distribute this WAD to any BBS or online service, provided youinclude this file, with no modifications. You may mass distribute thisWAD in any *other* electronic format (Diskette, CD, etc) *only* with my approval (which will be quite easy to get, I imagine). * Where to get this WAD * America Online: PC Games Forum FTP sites: infant2.sphs.indiana.edu, in /pub/doom/NEWSTUFF or wherever it's moved to.================================================================ Title : CYCLOPS Filename : cyclops.WAD Author : Mark Ryan Email Address : MRRYAN@ix.netcom.com Misc. Author Info : Another doom addict turned wad maker Description : Arena type of Deathmatch WAD. Its not very complicated and there is plenty of ammo and weapons. Try difficulty settngs for some hidden monsters. 1 & 2 have no monsters. There are three almost hidden transporters to get to the BFG and megashpere. Additional Credits to : Authors fo Edmap 1.30 id of course ================================================================ * Play Information * Episode and Level # : Maps 01 Single Player : NOs Cooperative 2-4 Player : NO real point Deathmatch 2-4 Player : yes! Difficulty Settings : yes 1&2..no monsters 3...chaingunners 4&5..Archviles and more ammo New Sounds : No New Graphics : No New Music : No Demos Replaced : None * Construction * Base : New level from scratch Editor(s) used : Edmap 1.30 Known Bugs : A couple of minor graphic quirks * Copyright / Permissions * Authors MAY use this level as a base to build additional levels. You MAY distribute this WAD, provided you include this file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. * Where to get this WAD * FTP sites: ftp.cdrom.com BBS numbers: Other: Please let me know what you think. ==================================================================== Title : Arena Authors : Gus Hurwitz Email Address : bhurwitz@cpcug.org ==================================================================== Description : An arena with several pillars in the center with enemies on them as turrets and sevaral other structures for cover. There are also several teleporters leading to miscelaneous treasures. NO EXIT. DESIGNED WITH ALT-DEATHMATCH 2.0 IN MIND(+ENEMIES COMING BACK). This is a battle of either pure geurilla tactics of of brute force. Info : See ARENA.wad for Doom 1 version Additional Credits to : * Play Information * Doom 2 Version : 1.7a Episode and Level # : MAP01 Single Player : Yes (used for testing) Cooperative 2-4 Player : Yes (good for team practice?) Deathmatch 2-4 Player : Yes Difficulty Settings : No New Sounds : No New Graphics : No Demos Replaced : No Release Date : 8 December 1994 * Construction * Base : scratch Build Time : 12+ hours Editor(s) used : DoomCAD, DoomCAD 5.0, DEU Known Bugs : None * Copyright / Permissions * You MAY distribute this WAD, provided you include this file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. You MAY ALSO modify and distribute this file IF I get a copy AND you give me some credit. * Where to get this WAD * FTP sites: ftp.orst.edu ftp.cdrom.com =============================================================== Title : D2BATTLE.WAD Author : Marc Belanger Email Address : *none* (sob, sob...) leave a message at Viper's Pit 413-782-8502 Command Line To play : DOOM2 -FILE D2BATTLE.WAD To see demo : DOOM2 -FILE D2BATTLE.WAD -PLAYDEMO D2BATTLE (Demo shows 100% Kills and Secrets) Description : This wad was designed as a battleship mainly for Deathmatch 2.0. There are many "secret" switches, that lead to traps, bonuses, and all kinds of good stuff. There are quite a few monsters lumbering around for carnage purposes. Misc Game Info : You must check everywhere!! I tried to make some secrets sorta obvious... with textures, alignment, objects, and so on. but some secrets are carefully hidden. This is a very challenging single player level, some of the newest monsters can wreck you in a hurry, and there are about 70 of them in a relatively small level. Additional Credits to : Raj Rhanjan - many hours of play testing and developmental motivation (he brought the beer) Keith Pronowicz - traps, trickery, and all sorts of nasty stuff... (someone buy him a REAL modem, please) Viper - Playtester Extrordinaire. (scum beats me every time, too...) ================================================================ * Play Information * Mape Level # : Map 01 Single Player : Yes Cooperative 2-4 Player : Yes Deathmatch 2-4 Player : Yes Difficulty Settings : No New Sounds : No New Graphics : No * Construction * Base : Scratch Build Time : about 50 hours (had to learn DEU first...) Editor(s) used : Doom Editor Utilty 2 Known Bugs : none, bugs wouldn't dare show up here * Copyright / Permissions * Authors may NOT use this level as a base to build additional levels. ***IF YOU GOT IDEAS, LEAVE A MESSAGE FOR ME, AND I'LL CONSIDER IT*** You may distribute this level only as it is, no modifications can be made to the WAD or the TXT file you are reading. Title : My kinda town. Filename : d2city.WAD Author : Derek Waters Email Address : CIS 100137,2547 Misc. Author Info : Description : Number two in a short series of Doom ][ wads, converted from Doom wads by the same author. The locals are NOT friendly, there's nothing to see - time to get out of town . . . Additional Credits to : Iain for play-testing, id, the DEU crew, Mr Rabenhorst for EdMap ================================================================ * Play Information * Episode and Level # : 03 Single Player : Yes Cooperative 2-4 Player : Yes Deathmatch 2-4 Player : Yes Difficulty Settings : Yes New Sounds : No New Graphics : No New Music : No Demos Replaced : None * Construction * Base : Modified city.WAD Editor(s) used : DEU 5.21, EdMap 1.22 Known Bugs : Has anyone ever owned up here ? * Copyright / Permissions * Authors MAY use this level as a base to build additional levels. You MAY distribute this WAD, provided you include this file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. * Where to get this WAD * Other: Compuserve Gamers Title : Funk! Filename : d2funk.WAD Author : Derek Waters Email Address : 100137,2547 Misc. Author Info : Description : funk : fungk,(colloq) n: a state of fear; panic Additional Credits to : Iain and John for play-testing, id, Jeff Rabenhorst for EdMap, and Alison. ================================================================ * Play Information * Episode and Level # : 05 Single Player : Yes Cooperative 2-4 Player : Yes Deathmatch 2-4 Player : Yes Difficulty Settings : Yes New Sounds : No New Graphics : No New Music : No Demos Replaced : None * Construction * Base : From scratch. Editor(s) used : EdMap 1.22 Known Bugs : Not known to me . . . * Copyright / Permissions * Authors MAY use this level as a base to build additional levels. You MAY distribute this WAD, provided you include this file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. * Where to get this WAD * Other: Compuserve Gamers Title : Grim, son of Grunt. Filename : d2grim.WAD Author : Derek Waters Email Address : 100137,2547 Misc. Author Info : Description : Number three in a short series of Doom ][ wads, converted from Doom wads by the same author. A journey to the four corners of something that isn't the Earth . . . Additional Credits to : Iain and John for play-testing, id, the DEU crew, Jeff Rabenhorst, and Alison. ================================================================ * Play Information * Episode and Level # : 04 Single Player : Yes Cooperative 2-4 Player : Yes Deathmatch 2-4 Player : Yes Difficulty Settings : Yes New Sounds : No New Graphics : No New Music : No Demos Replaced : None * Construction * Base : Modified grim.WAD Editor(s) used : DEU 5.21, EdMap 1.21 Known Bugs : C'mon . . . * Copyright / Permissions * Authors MAY use this level as a base to build additional levels. You MAY distribute this WAD, provided you include this file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. * Where to get this WAD * Other: Compuserve Gamers Title : Bleak house. Filename : d2house.wad Author : Derek Waters Email Address : 100137,2547 Misc. Author Info : Description : This is NOT based on my house, because MY house is nowhere near this tidy. My first real Doom ][ wad, this is playable without cheats at all levels - in fact it's maybe way too easy. Some feedback would be appreciated. Take care and don't get burnt. ;) Additional Credits to : John and Iain for play-testing, id, Mr Rabenhorst for EdMap. ================================================================ * Play Information * Episode # : 1 Single Player : Yes Cooperative 2-4 Player : Yes Deathmatch 2-4 Player : Yes Difficulty Settings : Yes New Sounds : No New Graphics : No New Music : No Demos Replaced : None * Construction * Base : New level from scratch Editor(s) used : EdMap v1.21, DEU2 for thing data tweaks. Known Bugs : I thought a known bug was a feature, no? * Copyright / Permissions * Authors MAY use this level as a base to build additional levels. You MAY distribute this WAD, provided you include this file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. * Where to get this WAD * Other: Compuserve Gamers Forum ================================================================ Title : Plains of Death 1 Filename : D2POD1.WAD Author : Rob Graham Email Address : Misc. Author Info : Description : DOOM II Wad featuring fast paced action spanning a large plain with several terrain features. Tough, especially at difficulty settings 3-5. Additional Credits to : ID for creating DOOM II ================================================================ * Play Information * Episode and Level # : Map 01 Single Player : Yes Cooperative 2-4 Player : Yes Deathmatch 2-4 Player : Yes Difficulty Settings : Yes New Sounds : No New Graphics : No New Music : No Demos Replaced : None included * Construction * Base : New level from scratch Editor(s) used : Waded 1.42 Known Bugs : In one very small section of the canyon, a thin HOM line appears above the canyon rim. Does not affect play. * Copyright / Permissions * Authors may use this level as a base to build additional levels, as long as credit is given to me for creating the base level. You MAY distribute this WAD, provided you include this file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. ================================================================ Title : The Vault Filename : D2VAULT.WAD Author : Derek Waters Email Address : 100137,2547 Description : The petty, finger breaking stuff is over - any minute now they'll be here to take you down to the vault for some serious pain. The guard turns his back - a nasty trick with your Zippo and a barrel of gunge and your guard is meatpaste. Pausing only to pick the pistol out of the gooey ex-guard, it's time to go . . . My first level, reworked for Doom][. Additional Credits to : Those nice id chaps (of course), the DEU crew, Colin for BSP, Jeff Rabenhorst for EdMap, and last but not least, Iain Waddell, Ace Beta tester ================================================================ * Play Information * Episode and Level # : 02 Single Player : Yes Cooperative 2-4 Player : Yes Deathmatch 2-4 Player : Yes Difficulty Settings : Yes New Sounds : No New Graphics : No New Music : No Demos Replaced : None * Construction * Base : New level from scratch Editor(s) used : DEU,BSP,EdMap Known Bugs : Nope * Copyright / Permissions * Authors MAY use this level as a base to build additional levels. (. . . but WHY ? ) You MAY distribute this WAD, provided you include this file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. * Where to get this WAD * Other: Compuserve Gamers =============================================================================== Title : D9-2-2.WAD for DOOM II! Author : Mal Blackwell Email Address : HarpPlayer@aol.com : 75031,3117@compuserve.com Misc. Author Info : Looking for a job in the PC Game biz! Any interested partys please contact me! (please, please, please) Description : D9-2-2! Well its finally here, the last 3 levels of the D9 series for Doom2! If I do say so myself these 3 levels are the finest of the series, and complete the 10 level mini episode I have been working on! A must have for any D9 fan! I have included two handy batch files to load all 10 exciting levels when you play. I decided not to group them to save you download time and money. These replace levels 8 through 10, and I'm sure you'll enjoy them. Have fun!! Additional Credits to :Christen D. Klie, Playtester, Puzzle Meister technical support and true friend. Thanx buddy! all around swell guy. ;) :John Anderson, Supplier of all the great tools! net surfer and technical support. another swell guy. :> :Mat Diamond, Playtester and all around sphincter guy. :P :Scott Smith, Playtester, Distribution and D9 hypester. also a swell guy :) :Joe Cruz, For doing all my real work while I Putz around with this stuff, a swell guy too. :o :To my wife Erin, Who doesnt know what I've been doing for the past month and if she did I'd be dead meat! But she got me a PC for the house anyway.:D =============================================================================== * Play Information * ***These levels will only work with DOOM 2 the commercial version!*** Level #s : L# (Levels 8-10) Single Player : No (there are player one starting points) Cooperative 2-4 Player : No Deathmatch 2-4 Player : Yes Difficulty Settings : Not implemented New Sounds : No New Graphics : No Demos Replaced : None * Construction * Base : New levels from scratch Build Time : 60+hours Editor(s) used : DEU5.21gcc, DEU-II, EDMAP1, BSP1.1w & BSP1.2x Known Bugs : Aaahhhh, hu hu huhuhuhu hu......not. * Copyright / Permissions * Authors (may NOT) use this level as a base to build additional levels. You MAY distribute this WAD, provided you include this file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. * Where to get this WAD * FTP sites: ::::::Infant2.sphs.Indiana.Edu (\Incoming or \Newstuff or \Wads):::::: ::::::orst.edu " " " :::::: BBS numbers: ::::::DOOM MAINIA!! BBS at (317-662-8842):::::: Other: ::::::Compuserve, Gamers Forum. Library 12::::: ::::::::America On Line, PC Games Forum::::::::=============================================================================== Title : D9-2.WAD for DOOM II! Author : Mal Blackwell Email Address : HarpPlayer@aol.com : 75031,3117@compuserve.com Misc. Author Info : Looking for a job in the PC Game biz! Any interested partys please contact me! (please, please, please) Description : D9-2! This is a 7 level mini deathmatch episode for Doom2!! This mini jobbie contains the first three levels from the original D9 plus four more for your killing enjoyment! D9-2 will put the fun back in funeral! Additional Credits to :Christen D. Klie, Playtester, Puzzle Meister technical support and true friend. Thanx buddy! all around swell guy. ;) :John Anderson, Supplier of all the great tools! net surfer and technical support. another swell guy. :> :Mat Diamond, Playtester and all around sphincter guy. :P :Scott Smith, Playtester, Distribution and D9 hypester. also a swell guy :) :Joe Cruz, For doing all my real work while I Putz around with this stuff, a swell guy too. :o :To my wife Erin, Who doesnt know what I've been doing for the past month and if she did I'd be dead meat! But she got me a PC for the house anyway.:D =============================================================================== * Play Information * ***These levels will only work with DOOM 2 the commercial version!*** Level #s : L# (Levels 1-7) Single Player : No (there are player one starting points) Cooperative 2-4 Player : No Deathmatch 2-4 Player : Yes Difficulty Settings : Not implemented New Sounds : No New Graphics : No Demos Replaced : None * Construction * Base : New levels from scratch Build Time : 100+hours Editor(s) used : DEU5.21gcc, DEU-II, EDMAP1, BSP1.1w & BSP1.2x Known Bugs : Do we really need to keep line in here at this point? * Copyright / Permissions * Authors (may NOT) use this level as a base to build additional levels. You MAY distribute this WAD, provided you include this file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. * Where to get this WAD * FTP sites: ::::::Infant2.SPHS.Indiana.Edu (\Incoming or \Newstuff or \Wads):::::: BBS numbers: ::::::DOOM MAINIA!! BBS at (317-662-8842):::::: Other: ::::::Compuserve, Gamers Forum. Library 12::::: ::::::::America On Line, PC Games Forum::::::::================================================================ Title : DAMN2.WAD Author : Lance Frohman Email Address : N/A Misc. Author Info : Description : Three levels that have some things you haven't seen? elsewhere. The first level is simple, the second and third are harder. Additional Credits to : Lee Frohman for testing ================================================================ * Play Information * Episode and Level # : E2M1, E2M2, E2M3 Single Player : Yes Cooperative 2-4 Player : Yes (not tested) Deathmatch 2-4 Player : Yes (not tested) Difficulty Settings : Yes New Sounds : No New Graphics : No Demos Replaced : None * Construction * Base : New levels from scratch Build Time : 80+ hours Editor(s) used : DEU 5.2, BSP Known Bugs : its possible to get stuck in the second level, so save your game often * Copyright / Permissions * Authors MAY use this level as a base to build additional levels. You may do whatever you want with this file. * Where to get this WAD * BBS numbers: Software Creations BBS Title : Death and Destruction Filename : DandD.wad Author : Kevin Roels Email Address : JEMS51a (Prodigy) Description : This level is designed especially for deathmatch. It's great fun for two players games, and really boring with one player, becuase theres no monsters... but, it's a great 2-3 player deathmatch wad Note: This level was made from scratch, with the main idea from Deathme.wad for DOOM. So thanks, to who ever made that! Additional Credits to : Raphael Quinet, Brendon J. Wyber and Colin Reed, for making DEU5* and BSP. * Play Information * Level # : Level 1 Single Player : Yes (No monsters in the WAD though Cooperative 2-4 Player : NO... too boring Deathmatch 2-4 Player : Yes... it's the funnest!!! Difficulty Settings : Yes New Sounds : No New Graphics : No New Music : No Level-specific notes: Made just for Deathmatch and just for DOOMII!!! There is no exit... but please feel free to add one if you want to add this level to a collection of Deathmatches * Construction * Base : All new level... Deathmatch Editor(s) used : DEU2 5.2 Known Bugs : None that I know of, but let me know if you find any. * Copyright / Permissions * Authors MAY use this level as a base to build additional levels. You may distribute this file in any electronic format (BBS, Diskette, CD, MD, etc) as long as you include this file intact. You can alter this level in any way, as long as you mention my name: KEVIN ROELS... * Where to get this WAD * Chips + BBs, NOC, and Mike's BBs... write to me if you don't have the #'s Email me with your comments about this level. I'd like the here what you think of my first ever Deathmatch wad... and my first for DOOMII If you live in the 714 area code... and would like a Deathmatch game call me at 714-892-5609... thanks! Thank you for playing DandD.wad... it's pronuced DANDY.wad Hope you enjoy... Kevin Roels... write me with comments ================================================================ Title : DANTE'S GATE 2.1 for DOOM ][ Author : John W. Anderson (aka Dr. Sleep) Email Address : INTERNET:drsleep@hooked.net 75211.1113@compuserve.com Additional Credits : Rapha‰l Quinet and Brendon J. Wyber for DEU 5.21. Colin Reed for BSP v1.xx (can't DEU without it). Patrix and War Machine for Deathmatch tutoring and pointing out two nasty LineDefs that I missed. Desdinova for being a swell kind of guy. Myself, for being so clever. And, of course, those guys at id. Description : DANTE'S GATE is the first level in my INFERNO series and is fully compatible with DOOM ][. I've added monsters, weapons, and other goodies along the way. The level has an entirely different look and feel. For the most part, the only "theme" I had in mind was to make the level as aesthetically pleasing and consistent as possible. But there is a storyline: After all this wackiness at the UAC base, you have lost track of your lady-friend, BEATRICE. How the two of you ever got separated is no great mystery, what with all these demons and devils running about, but you're damned if you're going to go through Hell for nothing. The only other survivor besides yourself and Beatrice is VIRGIL, the beatnik space poet. He last saw Beatrice by one of the warp- gates. Chances are she made it through -- but what's on the other side? Only one way to find out. You'll have to go through DANTE'S GATE. : Please let me know what you think by E-Mail at any of the above addresses. Enjoy. Instructions : Put DANTE2.WAD and DANTE2.BAT in your DOOM directory, then type "DANTE2." Disclaimer : I assume no responsibility for anything of any sort in any way, shape, or form, now, then, henceforeward, in this life (or the next several) for any screw-ups or even minor inconveniences this PWAD causes you, your family, your relatives, friends, ancestors, associates, employers, pets, neighbors, lovers, deities (major AND minor), nor any other person -- living, dead, or undead -- that you have or will ever have any contact with in even the slightest form. This PWAD has been tested and tested ad infinitum, so it shouldn't mess with your computer or anything else remotely associated with it. But if it DOES, then too damn bad. Don't come cryin' to me. It must be something YOU did. Grammar Lecture : "a lot" is two words, not one; it's "you're," not "your" -- as in "you are" unless you're (see?) using the possessive in your (uh huh) text descriptions; "their" indicates possession, "there" indicates place or direction. ================================================================ * Play Information * Episode and Level # : E2 Single Player : Yes Cooperative 2-4 Player : Yes Deathmatch 2-4 Player : Oh Yes Difficulty Settings : All New Sounds : No New Graphics : No Demos Replaced : None * Construction * Base : New level from scratch, 3 revisions. Build Time : For-friggin-ever Editors/Utilities used : DEU 5.0, 5.1, and 5.21 by Rapha‰l Quinet & Brendon J. Wyber DEU-ii by ADLER EdMap v1.20 by Jeff Rabenhorst BSP v1.0 and v1.1w by Colin Reed Reject Map Builder v1.2 by Jens Hykkelbjerg Reject 1.0 by L.M. Witek DOOM Endoom Data Editor (TED) v1.2 by Peter Monks Known Bugs : Surely you jest, Pops. Unknown Bugs : You tell me. * Copyright / Permissions * Authors MAY NOT use this level as a base to build additional levels. You MAY distribute this WAD, provided you include this file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. * Where to get this WAD * Internet FTP: infant2.sphs.indiana.edu /pub/doom/incoming or /wads CompuServe, Gamers+ Forum, Library 8 (Action Game Aids). The Four Winds Bar BBS (412) 437-4521 Games Directory #5 Desdinova, Sysop; Dr Sleep, Co-Sysop. (This information form was provided as AUTH_WAD.TXT v1.2 with DEU 5.1.) ============================================================================= Title : Danzig for DOOM ][ Deathmatch Filename : danzg11a.wad; map fixes since danzig11.wad Author : B. Vannatta Email Address : vannatta@bobcat.ent.ohiou.edu Misc. Author Info : Author of most levels in igor9.wad and danzig12.wad. Description : Danzg11a.wad is a very small level for INTENSE DOOM ][ Deathmatch. Supports various modes of play (see below) and monsters (use respawn). Additional Credits to : id Software... ============================================================================= * Play Information * Map # : Map11 Single Player : No Cooperative 2-4 Player : No Deathmatch 2-4 Player : YES Difficulty Settings : Implemented for various modes of play (SEE BELOW) New Sounds : No New Graphics : No New Music : No Demos Replaced : None * Construction * Base : New level from scratch Editor(s) used : --- Known Bugs : please report any to vannatta@bobcat.ent.ohiou.edu * Copyright / Permissions * Authors MAY use this level as a base to build additional levels. You MAY distribute this PWAD, provided you include this file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. You may do whatever you want with this file, as long as you distribute your modified file under a name OTHER than "danzig". * Where to get this PWAD * FTP sites: wcarchive.cdrom.com * Important Notes * Danzg11a is a VERY small level designed to provide for extremely intense Deathmatches. I've included support for various modes of play as follows: 1. Original Deathmatch rules ("I'm Too Young To Die" and "Hey, Not Too Rough" support this) 2. Deathmatch 2.0 rules ("Hurt Me Plenty" supports this) 3. What I call "Expert" mode ("Ultraviolent" and "Nightmare" support this) Original Deathmatch and Deathmatch 2.0 are basically the same setup with minor variations in ammo/health placement. Expert mode has very little health and ammo, but DOES include every weapon in the level (including the BFG). Use Expert mode if you want access to the more powerful weapons. I've also included monster support - monsters are placed strategically to add spice to the game. Usually players don't need this in a three- or four-player game, but sometimes a two-person game can get a little slow. Either way you like it, BE SURE TO INCLUDE THE RESPAWN OPTION WHEN USING MONSTERS in your Deathmatches. Also note that this level does NOT involve a cooperative exit. Pushing the exit button will open a wall BEHIND one of the rocket launcher lifts; the exit is in a small room there. Make SURE you're ready to leave when you hit the exit button. Please take a walk through this level before you actually use it in Deathmatch. While danzg11a is extremely straightforward, it's always nice to get a feel for a new level before you begin. I'm open to any comments/ suggestions you may have, so please send me email! Finally, if anyone uses this pwad who plays over a LAN (with three or four people), please make an LMP file and send it to me! I've rarely had the chance to see more than two people in this level, and would like to see the action. Thanks for using Danzig! ============================================================================= Title : Danzig for DOOM ][ Deathmatch (possibly a series...) Filename : danzig11.wad Author : B. Vannatta Email Address : vannatta@bobcat.ent.ohiou.edu Misc. Author Info : Author of most levels in igor7a.wad and jekyl8.wad. Description : Danzig11.wad is a very small level for INTENSE DOOM ][ Deathmatch. Supports various modes of play (see below) and monsters (use respawn). Additional Credits to : id Software... ============================================================================= * Play Information * Map # : Map11 Single Player : No Cooperative 2-4 Player : No Deathmatch 2-4 Player : YES Difficulty Settings : Implemented for various modes of play (SEE BELOW) New Sounds : No New Graphics : No New Music : No Demos Replaced : None * Construction * Base : New level from scratch Editor(s) used : --- Known Bugs : please report any to vannatta@bobcat.ent.ohiou.edu * Copyright / Permissions * Authors MAY use this level as a base to build additional levels. You MAY distribute this PWAD, provided you include this file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. You may do whatever you want with this file, as long as you distribute your modified file under a name OTHER than "danzig". * Where to get this PWAD * FTP sites: wcarchive.cdrom.com * Important Notes * Danzig11 is a VERY small level designed to provide for extremely intense Deathmatches. I've included support for various modes of play as follows: 1. Original Deathmatch rules ("I'm Too Young To Die" and "Hey, Not Too Rough" support this) 2. Deathmatch 2.0 rules ("Hurt Me Plenty" supports this) 3. What I call "Expert" mode ("Ultraviolent" and "Nightmare" support this) Original Deathmatch and Deathmatch 2.0 are basically the same setup with minor variations in ammo/health placement. Expert mode has very little health and ammo, but DOES include every weapon in the level (including the BFG). Use Expert mode if you want access to the more powerful weapons. I've also included monster support - monsters are placed strategically to add spice to the game. Usually players don't need this in a three- or four-player game, but sometimes a two-person game can get a little slow. Either way you like it, BE SURE TO INCLUDE THE RESPAWN OPTION WHEN USING MONSTERS in your Deathmatches. Also note that this level does NOT involve a cooperative exit. Pushing the exit button will open a wall BEHIND one of the rocket launcher lifts; the exit is in a small room there. Make SURE you're ready to leave when you hit the exit button. Please take a walk through this level before you actually use it in Deathmatch. While danzig11 is extremely straightforward, it's always nice to get a feel for a new level before you begin. I'm open to any comments/ suggestions you may have, so please send me email! Finally, if anyone uses this pwad who plays over a LAN (with three or four people), please make an LMP file and send it to me! I've rarely had the chance to see more than two people in this level, and would like to see the action. Thanks for using Danzig! ============================================================================= Title : Danzig for DOOM ][ Deathmatch Filename : danzig12.wad Author : B. Vannatta Email Address : vannatta@bobcat.ent.ohiou.edu Misc. Author Info : Author of most levels in igor9.wad and danzig11.wad. Description : Danzig12.wad is a fairly small level for intense three- or four-player DOOM ][ Deathmatch. Supports various modes of play (see below) and monsters (use respawn). Additional Credits to : id Software... ============================================================================= * Play Information * Map # : Map12 Single Player : No Cooperative 2-4 Player : No Deathmatch 2-4 Player : YES Difficulty Settings : Implemented for various modes of play (SEE BELOW) New Sounds : No New Graphics : No New Music : No Demos Replaced : None * Construction * Base : New level from scratch Editor(s) used : --- Known Bugs : please report any to vannatta@bobcat.ent.ohiou.edu * Copyright / Permissions * Authors MAY use this level as a base to build additional levels. You MAY distribute this PWAD, provided you include this file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. You may do whatever you want with this file, as long as you distribute your modified file under a name OTHER than "danzig". * Where to get this PWAD * FTP sites: wcarchive.cdrom.com * Important Notes * Danzig12 is a fairly small level designed to provide for intense three- or four-player Deathmatches. I've included support for various modes of play as follows: 1. Original Deathmatch rules ("I'm Too Young To Die" and "Hey, Not Too Rough" support this) 2. Deathmatch 2.0 rules ("Hurt Me Plenty" supports this) 3. What I call "Expert" mode ("Ultraviolent" and "Nightmare" support this) Original Deathmatch and Deathmatch 2.0 are basically the same setup with minor variations in ammo/health placement. Expert mode has very little health and ammo, but DOES include every weapon in the level (including the BFG). Use Expert mode if you want access to the more powerful weapons. I've also included monster support - monsters are placed strategically to add spice to the game. Usually players don't need this in a three- or four-player game, but sometimes a two-person game can get a little slow. Either way you like it, BE SURE TO INCLUDE THE RESPAWN OPTION WHEN USING MONSTERS in your Deathmatches. Also note that this level does NOT involve a cooperative exit. Pushing the exit button will lower one of the platforms supporting the rocket launcher; the exit is in a small alcove behind there. Make sure you're ready to leave when you hit the exit button. Please take a walk through this level before you actually use it in Deathmatch. While danzig12 is extremely straightforward, it's always nice to get a feel for a new level before you begin. I'm open to any comments/ suggestions you may have, so please send me email! Finally, if anyone uses this pwad who plays over a LAN (with three or four people), please make an LMP file and send it to me! I've rarely had the chance to see more than two people in this level, and would like to see the action. Thanks for using Danzig! ================================================================ Title : DANZIG for DOOM II Deathmatch Filename : DANZIG13.WAD Author : Brandon Weldon Email Address : weldon@helios.phy.ohiou.edu Misc. Author Info : Author of 2 levels in IGOR9.WAD (2 and 5) Description : Fast-paced, two-player shoot-em up deathmatch Additional Credits to : Brian Vannatta, Jon Parry, id Software ================================================================ * Play Information * Map # : Map 13 Single Player : No Cooperative 2-4 Player : No Deathmatch 2-4 Player : Yes Difficulty Settings : Not implemented New Sounds : No New Graphics : No New Music : No Demos Replaced : None * Construction * Base : New level from scratch Editor(s) used : ----- Known Bugs : report any to email address above * Copyright / Permissions * Authors may NOT use this level as a base to build additional levels. You MAY distribute this WAD, provided you include this file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. * Where to get this WAD * FTP sites: ftp.cdrom.com HAVE FUN, DOOM II FOREVER ================================================================ Title : DAVID2.WAD Author : David Jennings Email Address : CIS: 72223,146 Description : E1M1 map made from scratch. Not yet complete....... To Run: DOOM -FILE DAVID2.WAD ================================================================ * Play Information * Episode and Level # : Episode 1, Mission 1 Single Player : Yes Cooperative 2-4 Player : Yes Deathmatch 2-4 Player : Yes Difficulty Settings : All New Sounds : No New Graphics : No Demos Replaced : None * Construction * Base : Total new floor plan Build Time : 4 Hours Editor(s) used : DoomEd For Windows Known Bugs : None that I know of * Copyright / Permissions * Authors MAY include this graphic in additional PWAD levels. You MAY distribute this WAD, provided you include this file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. * Where to get this WAD * :CompuServe - GAMERS: Action Game Aids Docs Inn - 918-234-2899 (Upon completion) * General Information * ============================================================================ Title : DCAT.WAD Author : Jimmy a. Davis Additional Credits to : The author of WADED V 1.17 Description : This is the first level I have made for doom. It has no secret doors and is pretty small,but still challenging. Lots of action!! To play type "Doom -file dcat.wad" * Play Information * ============================================================================ Episode and Level # : E1M1 Single Player : Yes Cooperative 2-4 Player : Yes Deathmatch 2-4 Player : No Difficulty Settings : No New Sounds : No New Graphics : No * Construction * ============================================================================ Base : New level from scratch Build Time : 10 hours Editor(s) used : WADED v1.17 Known Bugs : None known. * Copyright / Permissions * ============================================================================ Authors may use this level as a base to build additional levels. You may distribute this WAD, provided you include this file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file. ================================================================ Title : DEATHMATCH NET WAD Filename : DEATHNET.WAD Author : Rick Kelly, Brian Nelson Email Address : ryngblud@svpal.org Misc. Author Info : Description : A collection of 5 Doom II deathmatch wads. Level 1 - RERUN.WAD Modified E1M1 from Doom I. Added Doom II weapons and monsters, with a couple new "secret" doors and goodies. An old favorite updated. Have fun. Level 2 - CONDO.WAD compact deathmatch level. With 4 players on a net this is a "frag-a-second" wad. Lots of places to set up an ambush, but don't stay in one place too long. Don't fall in the gue. Level 3 - BIGFART.WAD Another fast, action packed compact deathmatch level. No gue or barrels to suicide yourself with. Level 4 - INSANE.WAD Level 5 - MAP_32A.WAD Modified Doom II level 32 (Wolfenstein). Fine tuned to authors taste for deathmatch. All levels excellent for strategic or all-out-fraggin' deathmatch play. Additional Credits to : My co-workers who helped play-test. ================================================================ * Play Information * Level # : 1 - 5 Single Player : Yes Cooperative 2-4 Player : Yes but who cares. Deathmatch 2-4 Player : Yes!!! Difficulty Settings : Yes New Sounds : No New Graphics : No New Music : No Demos Replaced : None * Construction * Base : See above descriptions. Editor(s) used : No comment at this time ;-). Known Bugs : None that we know of. * Copyright / Permissions * Authors MAY use this level as a base to build additional levels. You MAY distribute this WAD, provided you include this file, with no modifications except for additions to the list of places to get this file. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. * Where to get this WAD * FTP sites: BBS numbers: Other: ================================================================ Title : Deathpit Filename : DEATHPIT.WAD Author : Ryan Caine Email Address : caine@teleport.com Misc. Author Info : Just a major doom addict Description : This is a DOOM II pwad that was designed specifically with 2-player Deathmatch 2.0 in mind. Works pretty well with 4 players too. It is very difficult to get to the exit in a one player game. It took me a lot of times to finally pass it. If you like this wad, LET ME KNOW! Additional Credits to : id for making DOOM and DOOM II, Jeff Rabenhorst for Edmap, and some friends that helped test this wad ================================================================ * Play Information * Doom or Doom II? : Doom II MAP # : MAP 1 Single Player : Yes (hard to get to exit) Cooperative 2-4 Player : Yes (very boring) Deathmatch 2-4 Player : Yes!!!! Difficulty Settings : No New Sounds : No New Graphics : No New Music : No Demos Replaced : None Release Date : January 28, 1995 * Construction * Base : New level from scratch Editor used : EdMap 1.24 Build Time : About 3 hours Known Bugs : None * Copyright / Permissions * Authors may use this level as a base to build additional levels. (please give me credit). You MAY distribute this WAD, provided you include this file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. * Where to get this WAD * FTP sites: FTP.CDROM.COM==================================================================== Title : DEATH_F Authors : Chris Kleymeer Email Address : kleymeer@telalink.net ==================================================================== Description : Outdoor Deathmatch with plenty of sniper holes, birdseye views and space to hide for the coward. Chainguns only and plenty of ammo. Info : Doom2 registered Additional Credits to : David Lamb For play-testing * Play Information * Doom 2 Version : registered Episode and Level # : MAP01 Single Player : Yes (used for testing) Deathmatch 2-4 Player : YES Difficulty Settings : No New Sounds : No New Graphics : No Demos Replaced : No Release Date : 10 January 1994 * Construction * Base : scratch Build Time : 30 seconds (well maybe more) Editor(s) used : WADED VER 1.42,1.49 Known Bugs : Buggless * Copyright / Permissions * You MAY distribute this WAD, provided you include this file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. You MAY ALSO modify and distribute this file IF I get a copy AND you give me some credit. Please E-Mail me w/ any suggestions you may have excl: fuck off etc. * Where to get this WAD * FTP sites: ftp.orst.edu ftp.cdrom.com ================================================================ Title : Demension 7 Filename : Demon7.wad Author : D7 Email Address : rocky@empire.interstate.net Misc. Author Info : None Description : clean deathmatch level NO BFG Additional Credits to : Idsoftware of course and author of DoomEd ================================================================ * Play Information * Map# : Map 01 - DOOM ][ Single Player : No Cooperative 2-4 Player : No Deathmatch 2-4 Player : Yes Difficulty Settings : Not implemented New Sounds : No New Graphics : No New Music : No Demos Replaced : None * Construction * Base : New level from scratch Editor(s) used : DoomEd Ver 3.0 Known Bugs : Dunno * Copyright / Permissions * Authors MAY use this level as a base to build additional levels. You MAY distribute this WAD, provided you include this file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. * Where to get this WAD * FTP sites: ftp.cdrom.com * Misc Notes * If you don't like it then its probably because you got your ass kicked on it so shut up. This copy works. Replace it with the previous version. ================================================================ Title : Death's Door ][ Filename : dethdor2.WAD Author : Paul Hoskinson Email Address : phosk@raddi.uah.ualberta.ca Misc. Author Info : Lives in Edmonton, loves deathmatching Description : This great DEATHMATCH level is some small rooms seperated by some doors. There are nooks in the side for weapons and hiding spots. There is a cool room that is all red and there is an AWESOME surprise in there. Only 1 mon- ster, so you can set to respawn. All weps except BFG and doom1 shotgun. Additional Credits to : Simon Underwood for construction, Matt Roberts for testing, The author of uac_dead, and iD Games for these great games. ================================================================ * Play Information * Game : DOOM ][ Episode and Level # : MAP01 Single Player : Yes (Just to look around) Cooperative 2-4 Player : No Deathmatch 2-4 Player : YES (Designed for this, good with all # of players) Difficulty Settings : Yes (Just different monster, cac or baron) New Sounds : No New Graphics : No New Music : No Demos Replaced : None * Construction * Base : New level from scratch Editor(s) used : DEU 5.21 GCC, conversion with dm2conv Known Bugs : None * Copyright / Permissions * Authors MAY use this level as a base to build additional levels. You MAY distribute this WAD, provided you include this file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. * Where to get this WAD * FTP sites: ftp.cdrom.com and mirror sites BBS numbers: Other: ================================================================ Title : Death Duel Filename : dethduel.wad Author : Mike Dussault Email Address : mdussault@aol.com or dussault@halcyon.com Misc. Author Info : Game programmer to be! Description : Hopefully this'll be a rad deathmatch level. It's my first level made in EdMap, an awesome level editor! I haven't even played anyone on it yet, so let me know how it is. Additional Credits to : Id software, the guy(s) who made EdMap and DEU. ================================================================ * Play Information * Map # : MAP01 Single Player : Why? Cooperative 2-4 Player : Coop? What's that? Deathmatch 2-4 Player : YES! Difficulty Settings : Not implemented New Sounds : No New Graphics : No New Music : No Demos Replaced : None * Construction * Base : New level from scratch Editor(s) used : EdMap and DEU Known Bugs : The teleporters .. the textures seem unaligned in a wierd way. Also when looking towards the teleporters, the sky is messed up.. If anyone knows how to fix these, PLEASE!!! email me. * How this WAD was made * This WAD sort of evolved over 2 days .. first I just made the fountain area and got used to EdMap. I wanted there to be a big central area that everything revolved around (the sky-lit area). Then I just added on some side areas. Hopefully, it'll be really easy to get from any one point on the map to another. I hope those teleporters work out cool! I can't wait to be running away from someone and they'll think they'll squash me and end up far away! * Copyright / Permissions * Authors MAY use this level as a base to build additional levels. You MAY distribute this WAD, provided you include this file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. * Where to get this WAD * FTP sites: ftp.uml.edu BBS numbers: --------- Other: -------- * Miscellaneous Stuff * ================================================================ Title : Deathfest Filename : DETHFEST.WAD Author : Jason Kirby Email Address : jakirby@cyberstore.ca Misc. Author Info : Other Pwads by Author : TIMJAY.WAD - containing: * Megapit * Serpent's Ring * Go For It * Outpost * a version of this wad * Plus other goodies by the TIMinator!. Description : My attempt at finding the "flow" (That mystical force that makes a deathmatch wad so fraggin' good!). Try it you'll like it! Additional Credits to : Tim "TIMinator" Ash, Ryan Saari and many others for playtesting. Notes : I decided to release this one again by itself after I made a few small changes and added my own skill levels. Go ahead, get the rocket launcher (If you dare!). ================================================================ * Play Information * Episode and Level # : MAP01 Single Player : Yes (What a blast ;) ) Cooperative 2-4 Player : Yes (But why?) Deathmatch 2-4 Player : Yes, more the merrier! Difficulty Settings : Yes Level 1-2: For those who like more goodies. Good for novice -altdeath and will also work for reg. deathmatch if you prefer the BFG. Weapons : 2 Chainguns, 2 Shotguns, 1 Plasma rifle ,1 Super Shotgun, 1 BFG Goodies : 1 Soul Sphere, 1 Beserk, 2 Stimpacks, 2 Med Kits, 1 Energy Pack, 1 Box of Rockets, 1 Box of Shells, 1 Box of Ammo, 1 Blue Armour, 1 Backpack Level 3: designed for original Deathmatch. Weapons : 2 Chainguns, 2 Shotguns, 1 Plasma rifle, 2 Super Shotguns, 1 Chainsaw Goodies : 1 Soul Sphere, 1 Beserk, 2 Stimpacks, 2 Med Kits, 1 Box of Shells, 1 Box of Ammo, 1 Blue Armour, 1 Backpack Level 4-5: Made for -altdeath, and those who don't like too much health and excessive ammo. (My fav!) Weapons : 2 Chainguns, 2 Shotguns, 1 Plasma rifle, 1 Super Shotgun Goodies : 2 Stimpack, 1 Med Kit, 1 Box of Shells, 1 Box of Ammo, 1 Blue Armour New Sounds : No New Graphics : No New Music : No Demos Replaced : None * Construction * Base : New level from scratch (about 5 hrs) Editor(s) used : DEU2C, BSP12X, REJECT11. Known Bugs : None (Maybe those brazen victims heading for the rocket launcher ;) ). * Copyright / Permissions * Authors may NOT use this level as a base to build additional levels. You MAY distribute this WAD, provided you include this file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. * Where to get this WAD * FTP sites: ftp.cdrom.com ================================================================ Title : DETHZONE Filename : DETHZONE.WAD Author : David Davidson Email Address : None Misc. Author Info : Description : A great deathmatch for Doom 2. Perfect size, lots of sniping spots,(check the walls straight across from the lamps),set up for deathmatch 2.0 rules Additional Credits to : ID, Of course! ================================================================ * Play Information * Level # : Map01 Single Player : Yes Cooperative 2-4 Player : Yes Deathmatch 2-4 Player : YES! (Deathmatch only) Difficulty Settings : Not implemented New Sounds : New Graphics : New Music : Map06 Music Demos Replaced : None * Construction * Base : Uses modified first room from map06 Doom2 Editor(s) used : 1DEU-II, DEU 521GC, IDBSP 1.01 Known Bugs : NONE * Copyright / Permissions * Authors MAY use this level as a base to build additional levels. You MAY distribute this WAD, provided you include this file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. You may do whatever you want with this file. * Where to get this WAD * FTP sites: BBS numbers: Other: =============================================================================== Title : Devour - Death Match Filename : DEVOURDM.WAD (modified DMCY1.WAD) Author : Christopher Mical (Hygelic) Misc. Author Info : The author is a student at The University of Michigan (Go Blue!), with too much time on his hands. Description : A Doom II Death Match level, based on "Deathmatch Court Yard", but with additional weapons, teleports, hidden rooms, textures, and more importantly - monsters. Additional Credits to : David Davidson / Majortom : SWC - for play testing, and getting killed MUCH to many times. ============================================================================= * Play Information * Episode and Level # : MAP01 Single Player : Yes, but no fun. Cooperative 2-4 Player : No. Deathmatch 2-4 Player : Yes! Difficulty Settings : Not implemented. New Sounds : No. New Graphics : No. New Music : No. Demos Replaced : None. * Construction * Base : Deathmatch Court Yard, by David Davidson. (Great Job!) Editor(s) used : DEU II, EdMap 1.21b Known Bugs : None (knock on wood) * Copyright / Permissions * Authors MAY use this level as a base to build additional levels. But, please give credit where credit is due. You MAY distribute this WAD, provided you include this file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. * Where to get this WAD * FTP sites: infant2.sphs.indiana.edu ftp.uwp.edu Other: IRC (#Doom) ============================================================================= Title : DI1234.WAD Author : KENT the HACKER Email Address : none Misc. Author Info : This file was made by the creater of : DOOMLAB1.ZIP/KENTZLAB.WAD : Description : 4-levels for DOOMII. First 3 are modified versions : of the original maps. There are some extra secret : areas, and lots of bonus items, a few minor errors : left by ID was fixed too. Level 4 is a PWAD that I : found, fixed, and modified to my liking, (expl: the : end-level switch was actualy an exit door.) : Additional Credits to : The group here consists of ME, MYSELF and I!!!! : And let's not forget those folks at ID!! : Or the creater of DEU, and the guy who hacked it to : create DEU2. ============================================================================== * Play Information * Level # : 1, 2, 3 and 4 Single Player : YES!!! (levels are ideal for this!!) Cooperative 2-4 Player : Yes Deathmatch 2-4 Player : Yes Difficulty Settings : Yes New Sounds : Yes New Graphics : Yes Demos Replaced : None (The editor didn't work when I tried this.) * Construction * Base : New level from scratch/Modified ExMx/xxx.WAD Build Time : FOREVER and then some!!! Editor(s) used : DEU2 Known Bugs : None, (so far) * Copyright / Permissions * Authors CAN use this level as a base to build additional levels. (What could I do anyhow? Sue you??? hehehe) (One of the following) You MUST distribute this WAD, provided you include this file, with all kinds of modifications. You MUST distribute this file in any way, shape and/or format (BBS, Diskette, CD, etc) as long as you dont screw it up!!! You MUST distribute this WAD file to any/everybody you know, (that plays DOOM) You will do whatever you want with this file. * Where to get this WAD * FTP sites : RIGHT HERE, WERE YOU JUST GOT IT FROM. : You can always find my "DOOM-GOODIES" on-line at the....... BBS numbers: DIAMOND BAR BBS; (909) 861-1549 : Be sure to UL'd some good DOOM stuff if you have any!!! Other: I would appreciate ANY feedback you can provide me with about the map levels, are they......to hard/easy, small/large, stupid/cool, or whatever. (The bottom line is this....if no one gives a damn about it, why bother in the first place??? but if ANY one digs it, that's what I call "cause for motivation" and more stuff will surely follow. ÚÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ¿ ÀÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÙ Title : Delightful Level 1 Filename : DLTFUL1.WAD Author : J.C. Starbird Email Address : Misc. Author Info : Description : I've always thought the guys at id did a great job but the beginning levels are always way to easy. So, I have created a nice entry into the world of DOOM II. I hope you enjoy it. Additional Credits to : I would like to thank id for giving me nightmares of Cyber Demons and Arch Viles. I would like to thank the authors of DEU for giving me the chance to give everyone else nightmares! ÚÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ¿ ÀÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÙ * Play Information * Level # : MAP01 Single Player : Yes (made for this mode most of all) Cooperative 2-4 Player : Yes Deathmatch 2-4 Player : Yes (I have added a few little treats) Difficulty Settings : Not implemented (if you can't take the heat...) New Sounds : no New Graphics : no New Music : No Demos Replaced : none * Construction * Base : New level from scratch Editor(s) used : DEU2 Version 1.00 Known Bugs : none, I have tested this thourghly. ÚÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ¿ ÀÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÙ * Copyright / Permissions * Authors MAY use this level as a base to build additional levels. You may do whatever you want with this file as long as this authorization file is included with it. Play and enjoy. BBS numbers: Software Creations Other: ================================================================= Title : Deathmatch: MAP ONE Filename : DM-MAP1.WAD Author : Bryant Fong Email Address : bryant@netcom.com Description : I edited map 1 from Doom II to make it even better suited for deathmatch play (specifically, dm 2.0). All of the doors start off already open. That helps a lot alot already. The whole outside area with the regular shotgun (now a super shotgun) has been extended to provide the "three weapon" (now two) deathmatch start with a back exit. That huge outside area should be great for dogfighting. The medikits in the exit area are also now more spread out. Some weapons and ammo have been changed and added. There are other more minor changes. This is map 1.. I'm considering also redoing maps 5, 7, 9, 18, 31, and 32 if this one becomes popular. Additional Credits to : All the guys at ID Software for making this awesome game, and the authors of Edmap and DEU. Great job guys!! Greets go out to all the guys at the San Jose DWANGO server. ================================================================ * Play Information * Level # : MAP01 Single Player : Yes, to check out the level. Cooperative 2-4 Player : Yes, but pointless... Deathmatch 2-4 Player : Oh yeah!! Difficulty Settings : Yes New Sounds : No (but have considered it) New Graphics : No New Music : No Demos Replaced : None * Construction * Base : Map 1 from Doom II Editor(s) used : DEU 2.0 (hacked 5.2 for use with Doom 2) and Edmap 1.31 (caused me a lot of problems, but its easy to use). Build Time : 10 hours (hey, I'm not that great..I was also fiddling with different ideas for a long time) Known Bugs : None (unless non-matching textures count) * Copyright / Permissions * Authors MAY use this level as a base to build additional levels. * Where to get this WAD * FTP sites: ftp.cdrom.com and its many mirrors FSP sites: ftp.idsoftware.com 21 BBS numbers: Your neighborhood Doom BBS (that carries all of the best pwads like this one :) ). Other: alt.binaries.doom, or email me at bryant@netcom.com Title NEVER ENDING DEATH Filename dm_v1.wad Author Brian Macomber Email Address CompuServe: Scott C. Macomber 73474,272 Description It only is for deathmatch. This level never ends if you ever find the exit it goes right back to the start of the same level. Only Super Shotguns are in the level (but in one place there is a rocket launcher and in anther there is a plasma, and chainsaw. This is a great level for 2 of 4 player deathmatchs. No place to hide and no place to run. By the way all of the teleaports do not work (that was done so that there is no escape for death. Additional Credits to : author of DEU2 the people at ID for making the game and base level and to my friend John for giving me the idea -------------------------------------------------------------------------------------------------------------------------------- Play Information Level# MAP01 Single Player NO Cooperative 2-4 Player NO Deathmatch 2-4 Player YES Difficulty Settings All The Same All Else Same Construction Edited version of map 24 Editor DUE2 Known Bugs None Dont cared if you modify or upload any where else just put this file with it Please. ================================================================Title : DM2GM1.ZIP (dm2gm1.wad + .txt) Author : Eric C. Reuter Email Address : reuter@merck.com (All comments, suggestions and criticisms greatly appreciated; its way to quiet around here) Misc. Author Info : I'm Sysadmin for supercomputing with no time on my hands, but am totally controlled by demonic forces and have devoted myself to DOOM. Description : A DOOM II combo deathmatch / single player wad, designed (deathmatch) to allow for mad dashes into the open under threat of sniper fire, as well as dark ambush sites. Small enough to allow for all-out slugfests as well. Requires 2 switches be thrown to exit (not cooperatively) There are no nasty tricks or unsolvable traps. This wad designed for use with DOOM II and replaces map01 (level 1). Hope you like it, if not please tell me why, so I can improve my pwad designs. ================================================================ * Play Information * Episode and Level # : Episode 1 (map01) of DOOM II Single Player : Yes Cooperative 2-4 Player : Yes (Untested) Deathmatch 2-4 Player : Yes Difficulty Settings : Yes New Sounds : No New Graphics : No New Demos : No * Construction * Base : New level from scratch (Small area is coverted from one of my original DOOM pwads) Build Time : Rediculously long, but who cares. Editor(s) Used : Doom Editor - The Real Thing (for windows) by Geoff Allan V 2.60b2 and 3.0 alpha. Edmap 1.21 (I have had NO problems with this pgm) Doom Construction Kit 1.1 (DCK11) idbsp 1.02 Known Bugs : None Known or Discovered. Please e-mail if you have any trouble. * Copyright / Permissions * Authors may NOT use this level as a base to build additional levels. Authors/ Users MAY add or remove weapons, monsters and ammo to suit taste for playability. You MAY distribute this WAD provided you include this file with no modifications. You may distribute this file in any electronic format (BBS, Diskette CD, etc.) as long as you include this file intact. * Where to get this WAD * FTP sites : infant2.sphs.indiana.edu ftp.uwp.edu =============================================================================== Title : DM2GM2.ZIP (dm2gm2.wad + .txt) Author : Eric C. Reuter Email Address : reuter@merck.com (All comments, suggestions and criticisms greatly appreciated; its way to quiet around here. Misc. Author Info : I'm Sysadmin for supercomputing with no time on my hands, but am totally controlled by demonic forces and have devoted myself to DOOM. Description : A DOOM II combo hunt'em deathmatch / single player wad. Rather spread out, lots of open areas with little obstruction. Take a while and explore this wad, think you may find it interesting. Contains 6 teleporter dest's. Hmm...what else, oh yeah a Cyberdeamon and Spider Demon together, should not be too tough though, as the area has good vantage points/ sniper locations. There are no nasty tricks or unsolvable traps. This wad designed for use with DOOM II and replaces map01 (level 1). Hope you like it, if not please tell me why, so I can improve on design. ANY and ALL Feedback Welcome! =============================================================================== * Play Information * Episode and Level # : Episode 1 (map01) of DOOM II Single Player : Yes Cooperative 2-4 Player : Yes (2 player tested) Deathmatch 2-4 Player : Yes (2 player tested) Difficulty Settings : Yes New Sounds : No New Graphics : No New Demos : No * Construction * Base : New level from scratch Build Time: Rediculously long, but who cares. Editor(s) Used : Doom Editor - The Real Thing (for windows) by Geoff Allan V 2.60b2 and 3.0 alpha. Edmap 1.21 (I have had NO problems with this pgm) Edmap 1.22 (Had some video problems with this pgm). idbsp 1.02 Known Bugs : None Known or Discovered. Please e-mail if you have any trouble. * Copyright / Permissions * Authors may NOT use this level as a base to build additional levels. Authors/ Users MAY add or remove weapons, monsters and ammo to suit taste for playability. You MAY distribute this WAD provided you include this file with no modifications. You may distribute this file in any electronic format (BBS, Diskette CD, etc.) as long as you include this file intact. * Where to get this WAD * FTP sites : infant2.sphs.indiana.edu (ftp.orst.edu - temporarily) ftp.uwp.edu FIRST OF a SERIES OF MUD LEVELS FOR DOOM II! =========================================================================== Title : DM2MUD.WAD Date Finished : 12/11/94 Author : Dave Swift Email Address : swift1@powergrid.electriciti.com Other Files By Author : MUDROX, MUDLAB, MUDMAN, MUDBAS, MUDVAT, MUDRAT, MUDWADS Misc. Author Info : Sysop Stonehenge BBS SoCal.... Doom & Doom II Description : This a a very tough level, designed for the single player. : There is a version for Doom called MUDZAP.WAD! Additional Credits to : DoomEd The Real Thing - A very exciting bit of software! : David Bruni - author of DMRETU, the DoomEd Tutorial : IDBSP - Ron Rossbach : WAD1TO2 - Tracy F. Thonn : id : Beta Testers Everywhere! =========================================================================== * DOOM II file * New level WAD : Yes * Play Information * Episode and Level # : Map01 Single Player : Yes Cooperative 2-4 Player : Yes (not tested) Deathmatch 2-4 Player : Yes (not designed for this - not tested) Difficulty Settings : Yes New Sounds : No New Music : No New Graphics : No Demos Replaced : None * Construction * Base : New level from scratch Build Time : About 40-50 hours, er so... Editor(s) used : DoomEd The Real Thing : IDBSP.EXE node buider : WAD1TO2.EXE map conversion Known Bugs : None May Not Run With... : Best With 486/33 or better * Copyright / Permissions * Authors MAY NOT use this level as a base to build additional levels. You MAY distribute this WAD, provided you include this file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. * Where to get this WAD * GAME PALACE BBS : DOOM HQ! - Game Palace BBS (305) 587-4258 Go No Further! This BBS Has THE BEST & MOST WADS, HACKS, EDITORS, SOUNDS and LOTS LOTS more! Download DOOMLIST.ZIP for complete up to date listing. STONEHENGE BBS : STONEHENGE (619) 929-6596 DOOM & DOOM II METRO DOOM BBS : Over 2.4 Gigs and 8 CD Roms (404) 590-9375 MORE SOURCES : America Online : Compuserve FTP SITES : ftp.orst.edu : ftp.cdrom.com Title : Private Hell, Part III Revisited Filename : DM2PRI3.WAd Author : FLAGG (aka Matrix) Email Address : 74407,623 Misc. Author Info : I eat drink and sleep computers. Scary. 'Nuff said. Description : This is from Private Hell III from the original Doom. This is one of my personal favorites and have enjoyed a lot of DeathMatch games within my office. The floor plan is the same but the monsters are changed. (and more of 'em) >;) I was gonna change stuff around but I figured I'd save the effort for a new level. Although I lost interest with the Private Hell series I still have Part I-VIII on my system. Maybe someday I will resolve to complete this work. Additional Credits to : DoomED "The Real Thing" and the *NEW* Edmap v1.21 (a damn good Doom editor) ================================================================ * Play Information * Episode and Level # : 01 Single Player : Yes Cooperative 2-4 Player : Yes Deathmatch 2-4 Player : Yes By all means! Difficulty Settings : Maybe subconsciously I put some in :) New Sounds : Not New Graphics : Not New Music : Not Demos Replaced : None * Construction * Base : Level I created for Doom I converted! But it's all mine! Editor(s) used : DoomED and Edmap Known Bugs : Some HOM in the hallway by the skull shaped room. 50% chance you'll never see it. But hey no one is perfect. Actually just the other day I experienced HOM in ID's E1M4. So there! * Copyright / Permissions * Authors MAY use this level as a base to build additional levels. But don't use yer imagination instead, Bub. You may do whatever you want with this file. I don't care as long as you enjoy whatever it is you do with it. FTP sites: BBS numbers: Other: Compuserve Gamers Forum Title: The Downward Spiral Level: 01 Players: 1-4 Deathmatch: no Author: Patrick Mills-72067, 2055 Time to Build: About 2-3 hours... My second Doom II level, called "The Downward Spiral"(Well, sort of a spiral). It's a little more complex than my first level, but it's still not easy to get lost. Please send me any comments(likes, dislikes, suggestions, questions,etc) so I'll have an idea what to do different for my next .WAD. Licensing/Permission: Distribute it, alter it, do anything you like with it, just be sure you give me credit(and if you alter it, please send me a copy of what you've done.). ================================================================ Title : The Tiger Den Filename : DM2TIGER.WAD Author : Jim Young Email Addres : jyoung@tiger.lsu.edu Misc. Author Info : L.S.U Student Description : You are trapped in enemy land, a den of tigers. The only way to escape is to combat the enemies and steal their keys. Good Luck! Additional Credits to : Kelly for her patience with the long nights at the computer; Richard for the ideas and modem testing. Notes : This wad progresses in stages. You have to acquire the keys and hit the right switches to move on. The keys aren't hidden. The one thing I hate most about some pwads is that you have to solve a puzzle to complete it. I like to kill and thats what motivated me to build this pwad. The keys are well protected, the red especially. Look for secrets to better yourself and condition, not to exit the wad. Also don't get to comfortable in rooms you may have been in before and cleared of enemies. Trap doors and booby traFps abound. Also, this level is cheat code proof. You have to visit the every room to complete the level. Giving yourself the keys by typing will not work. You have to earn them. ================================================================ * Play Information * Episode and Level # : Map 01 Single Player : Yes Cooperative 2-4 Player : Yes (The Best Way To Play!!!) Deathmatch 2-4 Player : Yes Difficulty Settings : Yes New Sounds : No New Graphics : No New Music : No Demos Replaced : None * Construction * Base : New level from scratch Editor(s) used : DEU 5.21 Known Bugs : None. It is Perfect. * Copyright / Permissions * Authors may use this level as a base to build additional levels. You don't even have to credit me, I have no ego like some people who write these things. You MAY distribute this WAD, provided you include this file.You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. * Where to get this WAD * You've got it already, don't you. ================================================================ Title : DOOM ][ Level's Volume 1 :-) Filename : DM2VOL1.WAD Author : Eugen Woiwod Email Address : Eugen_Woiwod@Mindlink.bc.ca Description : DM2VOL1.WAD is a collection of 4 new DOOM ][ Level Replacement's :-) These 4 level's are some of the better/best ones I have seen on the internet. Additional Credits to : MAP01 (Level 1) John W. Anderson (aka Dr. Sleep) (Drsleep5@aol.com) for DANTE2.WAD MAP02 (Level 2) Matt Williams (idig@utxvms.cc.utexas.edu) for EPIC.WAD MAP03 (Level 3) Zen Psychosis (sychosis@usis.com) for WETWRKD2.WAD MAP04 (Level 4) Tim J. Ash (TIMinator) (tim.ash@cyberstore.ca) for APOCLPS2.WAD ================================================================ * Play Information * Map Number : MAP01 to MAP04 Single Player : Yes Cooperative 2-4 Player : Yes Deathmatch 2-4 Player : Yes Difficulty Settings : Yes New Sounds : No New Graphics : No New Music : No Demos Replaced : None * Construction * Base : DANTE21.WAD, EPIC.WAD, WETWRKD2.WAD, APOCLPS2.WAD Editor(s) used : ADE II 5.21 & DCK v2.2 Known Bugs : None that I know of :-) * Copyright / Permissions * Authors MAY use this level as a base to build additional levels. You MAY distribute this WAD, provided you include this file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. ================================================================ Title : DMARENA4.WAD Author : John "Doominator" Ehde Email Address : John.Ehde@TheRealm.com Misc. Author Info : Special thanks go to the guys at All-City Software and Computers for helping test this .wad. Description : This level is centered around a large arena with four runways to other rooms/weapons. There are four safe starting points and four less safe starting points. All the weapons are there but all have a certain degree of consequence. The idea was that you would need to visit every area of the level, but going from place to place you would all meet up in the arena. The level is best played with four players but is just as fun with two. Org Description : This level replaces Map 01. I didn't bother with setting skill levels because no one plays deathmatch with monsters, right?! But I did make it so that 4 player co-op is challenging. And of course everyone playes with -altdeath! Additional Credits to : Myself cause I made the level! ================================================================ * Play Information * Episode and Level # : 01 Cooperative 2-4 Player : Yes, plenty of fun! Deathmatch 2-4 Player : OH YES! (4 player optimized) Difficulty Settings : Naaa! New Sounds : Nope New Graphics : No * Construction * Base : New level from scratch Build Time : Whew, longer than I would have liked, but in time for Doom II! Editor(s) used : DmReal v2.6 beta4 to create the map, Renegade Graghics DoomED v2.0beta for the structural editor and to convert from Doom1 to Doom2, and BSP v1.2x to build the nodes. Known Bugs : WARNING: THERE ARE NO BUGS, it can get slow in the main arena with a lesser machine, however, but doesn't everyone own a DX2-66?! (and a 14.4k modem) * Copyright / Permissions * Authors MAY use this level as a base to build additional levels. Just so long as you send me a copy fo your version. Otherwise, NO! You MAY distribute this WAD, provided you include this file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. REPEAT, IT MUST CONTAIN THIS .TXT FILE! GOT IT?! Good. Other: Renegade Graghics BBS (615)-337-9198 Beyond the Realm BBS (805)-987-5506 Exec-PC BBS (414)-789-4210 P.S. <<<< DEU SUCKS! >>>> Down with all lowsy editors! ================================================================ Title : DMAT4 Filename : DMAT4_2.WAD Author : Larry Farr Email Address : Tripper@io.org (Toronto,Canada) Description : The classic Doom Deathmatch wad remade for Doom2. No monsters..just ultimate frag action ! ================================================================ * Play Information * Level # : 1 Single Player : No Cooperative 2-4 Player : No Deathmatch 2-4 Player : Yes Difficulty Settings : Not implemented New Sounds : No New Graphics : No New Music : No Demos Replaced : None * Construction * Base : New level from scratch. Time taken : Lots Editor(s) used : DoomEd, Waded Known Bugs : some texture misalignments, oh well... * Copyright / Permissions * Authors may NOT use this level as a base to build additional levels. You MAY distribute this WAD, provided you include this file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. ================================================================ Title : DMBLD.WAD Author : Kurt Schulenburg Email Address : 76360,3125 Description : A cool new Doom 2 DEATHMATCH FOR TWO Additional Credits to : The usual cast of characters--MegaDeath Marty for spending so much of his free time spattered on the walls of this wad...my wife, Carolyn, (The Published Wad Author--See her Meat.Wad on CompuServe or get the Dec 94 PC Gamer CD Rom to play it...) Plus, thanks to the people who put together all the editing software. ================================================================ * Play Information * Episode and Level # : Doom 2 Map 01 Single Player : Yes--if you're like totally bored... Cooperative 2-4 Player : No (Well, yes, but why hold hands to do the obvious...) Deathmatch 2-4 Player : Yes--this is the whole idea folks... Difficulty Settings : No New Sounds : No New Graphics : No Demos Replaced : None * Construction * Base : New level from scratch Build Time : Not all that long...This is only about my 50th level... Editor(s) used : DEU2 (AMiRAL and SONiC version), IDBSP, Known Bugs : Spelling, punctuations, general English skills. I agree with Dr. Sleep...if "your" going to upload text files, take the time to spell korektly pleese. You may do whatever you want with this file. But take lots of pictures and don't get caught... And a little credit is always nice. * Where to get this WAD * CompuServe! ================================================================ Title : Deathmatch Court Yard Filename : DMCY2.WAD (modified DMCY1.WAD) Author : David Davidson, modified for DOOM II by majortom Email Address : majortom@muc.de Misc. Author Info : Description : A small court yard deathmatch for Doom II. Additional Credits to : ================================================================ * Play Information * Episode and Level # : E01 Single Player : No Cooperative 2-4 Player : No Deathmatch 2-4 Player : Yes Difficulty Settings : Not implemented New Sounds : New Graphics : New Music : Demos Replaced : None * Construction * Base : Editor(s) used : DEU 521 BSP 1.2X, DEU II Known Bugs : NONE * Copyright / Permissions * Authors MAY use this level as a base to build additional levels. You MAY distribute this WAD, provided you include this file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. You may do whatever you want with this file. * Where to get this WAD * FTP sites: BBS numbers: Other: ============================================================================ Title : My second level : it's a short one but a good one. Filename : DMLAMOU2.WAD Author : Fran‡ois LAMOUREUX. Email Address : You can contact me by 2 ways : By my address : Fran‡ois LAMOUREUX 24-34, rue de l'Oasis 92800 PUTEAUX - FRANCE. By a friend on COMPUSERVE : Alban LIGER 100126.1227 ============================================================================ RECOMMANDATIONS : 1ø) - Play in complete screen mode if possible. You can provide this with the [+] key. The status bar deseapear but it is now avaible with the automap : use the [TAB] key to see it. 2ø) - Adjust your gamma correction to 'LEVEL 2' : this level has been specialy designed for it. You can provide this with the [F11] key. 3ø) - You don't have to cheat : all secret passages are indicated by something : be smart ! ============================================================================ Description : It's my second level. It's a small one very well designed and plenty of new ideas, as you'll se by yourself. I specialy made it for you : enjoy ! ============================================================================ Additional Credits to : Thanks to Rapha‰l Quinet for his fabulous DEU, to Colin Reed for his good and fast rebuilting BSP and to Per Allansson for his very speedy GO32. ============================================================================ * Play Information * Episode and Level # : E1M1 Single Player : Yes Cooperative 2-4 Player : Yes Deathmatch 2-4 Player : Yes Difficulty Settings : Not implemented : this level is difficult if you don't think. New Sounds : No New Graphics : No New Music : No Demos Replaced : None * Construction * Base : New level from scratch Time of work : 50 hours (my last one which is a big one took me more of 600 hours : look for it : 'DMLAMOU1.WAD'. Editor(s) used : DEU 5.2 with GO32 to increase speed and memory, BSP 1.1x, and nodes-ssectors rebuilt with DOOMCAD. Known Bugs : Yes there are some bugs but i don't know where they come from. * Copyright / Permissions * Authors may NOT use this level as a base to build additional levels but this level can be one of the levels of an new episode : contact me. ----------------------------------------------------- You MAY distribute this WAD, provided you include this file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. * Where to get this WAD * FTP sites: BBS numbers: Other: COMPUSERVE. ================================================================ Title : "Hide and Seek" DMSEEK.WAD Author : Bob Polmanter Email Address : CIS 73537,3127 Misc. Author Info : Previous DOOM2 levels: None : Previous DOOM levels: "Training Facility" DMTRAIN.WAD Description : This level was designed for deathmatch play. No monsters. Deathmatch 2.0 (-altdeath) rules are recommended. Features an open play area, rooms for hiding, and elevated perches for long distance spotting/shooting. See special notes below. Special Thanks to : BRENDON WYBER AND RAPHAEL QUINET for DEU/DEU2 COLIN REED for BSP ============================================================================== * Play Information * DOOM Engine : DOOM2 1.666 and above. Map number : MAP15 Start-up Instructions : Use SERSETUP specifying the appropriate parms to initiate DOOM2 deathmatch play. For example: sersetup -file dmseek.wad -skill 4 -warp 15 -deathmatch -altdeath -com2 -dial 555-xxxx Single Player : Yes, but no monsters. Cooperative 2-4 Player : Yes, but not much to do. Deathmatch 2-4 Player : Yes. Difficulty Settings : No. Basically all skill levels are the same. Level was designed at Ultraviolence (skill 4). New Sounds : No New Graphics : No Demos Replaced : None * Construction * Base : New level from scratch. Build Time : 85 hours. Editor(s) used : DEU 5.21 hacked for DOOM2, BSP 1.2 Known Bugs : None known. This level has been play tested in actual deathmatch play via modem using DOOM2 1.666, 1.7, and 1.7a. Network play has been tested, but only with two players. * Special Notes * 1). This level provides an exit room (denoted by the standard DOOM type exit door texture). This allows players to view their final FRAG statistics at the end of the level. 2). A special armory area is provided where one can stock up on all ammo and other supplies in quantity. The weapons on top of the pedestal in the center of the armory cannot be reached by any normal method during the course of game play. There is a deathmatch starting point in that location for specifically for that purpose and is designed to be a "special treat". 3). Due to the complexity of the "view" across the play area from certain windows/perches, the game can be a bit sluggish if you are limited to a 9600 bps connection. In this instance, adding the parameter -turbo 125 to the SERSETUP line is recommended. This is not necessary at speeds above 9600 bps or on a network. * Copyright / Permissions * Authors may NOT use this level as a base to build additional levels. You MAY distribute this WAD, provided you include this file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. =============================================================================== Title : LINKUP.WAD for DOOM ][ Author : Daniel Farley and Robert Thompson Email : derek@hailey.demon.co.uk Description : This is a small deathmatch level with a starwars theme. It wasn't designed from any starwars blueprints, just designed for a good blast! Additional Credits to : Thanx to Chris Parkin for help with playtesting! (or target practice :-) =============================================================================== * Play Information * ***This level will only work with DOOM 2 the commercial version!*** Level #s : Level 01 Single Player : No (only for a preview) Cooperative 2-4 Player : No Deathmatch 2-4 Player : Yes Difficulty Settings : Not implemented New Sounds : No New Graphics : No Demos Replaced : None * Construction * Base : New level from scratch Build Time : 20 hours (more or less) Editor(s) used : DEU2, BSP1.1w, DOOMED - The Real Thing Known Bugs : Not that I know of... * Copyright / Permissions * Authors may *not* use this level as a base to build additional levels. You MAY distribute this WAD, provided you include this file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. * Where to get this WAD * Games Net BBS - 01222 326321 (The BEST UK Doom server!) FTP - ftp.cdrom.cd --------------------------------------------------------------------------- --------------------------- *** DOOM RULES *** ---------------------------- ================================================================ Doom Version : Doom ][ Title : DOOM2DM1.WAD Author : Dan Cormack Email Address : dancor@worldgate.edmonton.ab.ca Misc. Author Info : WaD_MaN on IRC, Creator of WADODETH Description : This is a NEW DEATHMATCH Only Level for Doom ][ The first level for D][ was ok for 2 player DM but I found the rest were either too big or had too many powerful items in them.. This level has NO mega or supercharge spheres. ALL weapons are present. Additional Credits to : VT102 (on IRC) for 1DEU2 (the modified Doom ][ editor ID for Doom ][ and Doom. Nabob for the great blend of Coffee (Milano Espresso) 8-) Jens Hykkelbjerg for the Beta of RMB13 so I could build a Reject Map for Doom ][ PWADS. Additional Notes : As stated above, it was designed primarily for deathmatch. It really wouldn't be that fun in single user mode, and could probably be completed in under 10 secs.. The Exit is behind you! Please send me any comments or suggestions for improvement. ================================================================ * Play Information * Episode and Level # : Map 01 Single Player : If you want. Cooperative 2-4 Player : If you want. Deathmatch 2-4 Player : Yes!!! Difficulty Settings : Not implemented New Sounds : None New Graphics : No * Construction * Base : New from Scratch!! Build Time : 30 hrs? 40 hrs? Lots of time! Editor(s) used : 1DEU2.EXE (Modified DEU521), BSP 1.2x, RMB13 Known Bugs : None * Copyright / Permissions * Authors may use this level as a base to build additional levels. Ask me first through E-Mail. There will be more levels to come so keep an eye open! * Where to get this WAD * FTP sites: Infant2 EMAIL: If you don't have FTP access, email me a message and I'll send a message reply with the WAD included. Email address included above. ================================================================ Doom Version : Doom ][ Title : DOOM2DM2.WAD Author : Dan Cormack Email Address : dancor@worldgate.edmonton.ab.ca Misc. Author Info : WaD_MaN on IRC, Creator of WADODETH & DOOM2DM1 Description : This is a NEW DEATHMATCH Only Level for Doom ][ Having received high praise for DOOM2DM1.WAD (and also hving played it for hours and hours) I decided to get to work on the next in the series. This level is a bit bigger than DOOM2DM1 but it is so interconnected that the frag count will be high. All weapons are present as is the MEGASPHERE but to get it, you'll be easy meat for your enemies.. Additional Credits to : id for Doom, Doom][ , The DEU team (Where's DEU 5.3?) Jens Hykkelbjerg for RMB2 , Matthew Ayres for WADED (needed it for the new flats. the DEU hack I have doesn't have them) Additional Notes : What can I say? This is a DEATHMATCH **ONLY** level so shoot when you see your buddies and stop playing with yourself! (You'll go blind!) No HOM's, Medusa, or Tutti-Frutti effects.. Please send me any comments or suggestions for improvement. ================================================================ * Play Information * Episode and Level # : Map 01 Single Player : If you want. Cooperative 2-4 Player : If you want. Deathmatch 2-4 Player : Yes!!! Difficulty Settings : Not implemented New Sounds : None New Graphics : No * Construction * Base : New from Scratch!! Build Time : 30 hrs? 40 hrs? Lots of time! Editor(s) used : 1DEU2.EXE (Modified DEU521), BSP 1.2x, RMB20, WADED142 Known Bugs : None * Copyright / Permissions * Authors may use this level as a base to build additional levels. Ask me first through E-Mail. There will be more levels to come so keep an eye open! * Where to get this WAD * FTP sites: Infant2 EMAIL: If you don't have FTP access, email me a message and I'll send a message reply with the WAD included. Email address included above. ÚÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ¿ ³ GENERAL INFORMATION ³ ÀÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÙ Title : Deathmatch Prison II (DPRISON2.WAD) Author : Justin Powell Email Address : Additional Credits : Ken Forte, for many of the concepts and ideas that were put to use in this level. Additional Noncredit : Not an ounce of credit to non GO32 compiled DOOM II editors. Description : As I only have five living brain cells left, anything I type here as a description will make absolutly no sense. See, I told you. Points of Interest : LOCKOUT HALLWAY The very large hallway which starts at the west and east of the main room can be operated in such a way as to lock out other players while you are inside. There is a bank of switches located just inside each of the entery points which are used to close the bars to both entry points, locking yourself into the hallway. The two switches in the very south portion of the hallway are used to repoen one or both of the gates. LOCKOUT RESTARTS If you've already run DOOM with this level to check it out, you will have noticed that all the player and deathmatch starts are located on raised platforms. This is done for a reason. Any time someone dies and restarts on a platform, walking off the platform will reopen both gates of the lockout hallway. This is done to insure that the hallway cannot become locked out forever. CELL ALERTS In the control room (the room with the Baron of Hell behind the desk) there is a row of switches and a row of silver poles. Any time a cell door is opened, the pole representing that cell will lower to reveal a red bar. You can then hit the related switch and lock the other player into the cell. The cell alerts were originally set up so that when someone was actually in a cell they would activate, but I encountered resistance from DOOM to the way in which I tried to do this, so I changed it. GAS CHAMBER EXIT That's right, someone must be executed to end this level, and it takes two players to achieve. To end the level, have one player stand outside of the west door in the room just north of the cell block. The second player will then go through the eastern door, and hit the switch which will open the western door. When the first player steps into the gas chamber, he will suffer down to 10% health and the level will end. This was originally an electric chair, but I had problems making doom raise a floor and match it's type to the required type. ÚÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ¿ ³ PLAY INFORMATION ³ ÀÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÙ Map # : MAP 01 Single Player : No (one player start in level) Cooperative 2-4 Player : No Deathmatch 2-4 Player : Yes Difficulty Settings : No New Sounds : No New Music : No New Graphics : No ÚÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ¿ ³ CONSTRUCTION ³ ÀÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÙ Base : New level (from scratch) Build Time : 17 hours Programs Used : DEU II (SONiC+ADMiRAL version) Known Bugs : None ÚÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ¿ ³ Authors may use this level as a base to build additional levels. ³ ³ You may distribute this PWAD, provided you include this file, with no ³ ³ modifications. You may distribute this file in any electronic format ³ ³ (BBS, Diskette, CD, etc.) as long as you include this file. ³ ÀÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÙ================================================================ Title : The Doom II Dude File Name : DUDE-II.WAD Author : Felix T. Manlunas Email Address : fmanlu01@solix.fiu.edu Description : This is a deathmatch only WAD. I started it on DOOM 1 but when DOOM 2 came out I converted it. This is my first WAD so it's not that pretty. Additional Credits to : id Software, the authors of DEU and WADED, and the guy who made HITMEINF.WAD ================================================================ * Play Information * Level # : Map 1 Single Player : Yes, but why should you? Cooperative 2-4 Player : No Deathmatch 2-4 Player : Yes Difficulty Settings : No New demos : No New Sounds : No New Graphics : No * Construction * Base : New level from scratch Build Time : I don't know Editor(s) used : DEU 5.21GCC, IDBSP, WADED Known Bugs : None * Copyright / Permissions * Authors may NOT use this level as a base to build additional levels without including this unmodified text file and a list of the changes made to the level...You MAY distribute this WAD to any BBS or online service, provided youinclude this file, with no modifications. You may mass distribute thisWAD in any *other* electronic format (Diskette, CD, etc) *only* with my approval (which will be quite easy to get, I imagine). * Where to get this WAD * FTP sites: infant2.sphs.indiana.edu, in /pub/doom/NEWSTUFF TO START THE LEVEL, place all 3 files in your DOOM2 directory, and at the DOOM2 prompt type DUDE (enter) ================================================================ Title :Entryway-2 Filename :Dude0.WAD Author :Dude Krueger Email Address :Compuserve # 74721,1060 Misc. Author Info :Did you hear? KURT COBAIN IS STILL DEAD!!! Description :A souped-up level 1, that`s all!! I thought the original level was way to boring!! PLUS, with the weapons you find here, you can blow through the first 8-9 levels and get down to business!!!! Additional Credits to :id of course! And to the many people who make all the editors, and people who devote months to create some KILLER WADS! And last but not least SATAN, who let id use his symbols, numbers, and overall theme of death and wanton destruction! ========================= * Play Information * Episode and Level # : Map 1 Single Player : Yes Cooperative 2-4 Player : Yes, all 4 Deathmatch 2-4 Player : Yes, I think so?? I`ve never played deathmatch, but I put 10 Random Starts in here!! Difficulty Settings : Not implemented New Sounds : No New Graphics : No New Music : No Demos Replaced : None * Construction * Base : New level from scratch, about 9 hours to build! Editor(s) used : DoomED The Real Thing v2.60b4 Known Bugs : Ants, spiders, wasps, bees, grasshoppers, centipedes butterflies and earwigs! (Seriously, none that I know of!) Unknown Bugs : How do I know?? They have`nt been discovered yet! * Copyright / Permissions * Authors MAY use this level as a base to build additional levels. You MAY distribute this WAD, provided you include this file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. * Where to get this WAD * Compuserve GO-GAMERS HOT:DOOM II ================================================================= Title : Pro-Data DeathMatch Wad For DOOM ][ #1 Filename : D_PDATA1.Wad Author : Jim Merritt Email Address : jmerritt@probbs.cts.com Description : A Big, fast-action DOOM ][ Deathmatch Wad. Good ambush spots, but don't stay in one spot too long. This is a frag-a-second style wad. With 4 players, someone will always be getting fragged. Check out the MAP!!!!!! Additional Credits to : ID Software, Co-Sysop on Pro-Data Computers BBS for Beta Testing. ================================================================= Maps Replaced : Map 1 Single Player : Yes Cooperative 2-4 Player : Yes Deathmatch 2-4 Player : Yes!!!!!! The only way!!! Difficulty Settings : Yes New Sounds : No New Graphics : No New Music : No Demos Replaced : None Base : New level from scratch Editor(s) used : DEU by R. Quinet, B. Wyber & Adler Known Bugs : None I know of. Base : New level from scratch Build Time : 50 hours. Authors may NOT use this WAD as a base to build additional levels. You MAY distribute this WAD, provided you include this file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. * Where to get this WAD * Pro-Data Computers BBS 619-461-1756 4 Player Doom, Doom 2 & Heretic 22 CD Roms - 2 Gigs - 8 Lines FTP Sites: ftp.cdrom.com, ftp.idsoftware.com, and all mirrors ================================================================ Title : Elementary Forms Of Religious Life Filename : EFORL.WAD Authors : Mikko Jakonen & Pekka Tolonen Email Addresses : mijakola@sara.utu.fi & petolo@sara.utu.fi Description : Pure deathmatch level Additional Credits to : mile Durkheim (the author of...) ================================================================ * Play Information * Map# : Map 01 - DOOM ][ Single Player : Yes box pallinaama (that's finnish for: this is a DEATHMATCH .wad) Cooperative 2-4 Player : It's possible, yes, but boring, and co-op sucks Deathmatch 2-4 Player : Yes!, butt ? (USE DEATHMATCH 2.0 RULES: -altdeath) Difficulty Settings : Not implemented New Sounds : No New Graphics : No New Music : No Demos Replaced : None Secrets : No * Construction * Base : New level from scratch Editor used : DOOMCAD 5.0 & its utils Known Bugs : None; if you find any please report them by the killer, not the killed. * Rights * You can distribute this level as long as you keep this text file with it. * Misc info * This .wad tries to combine all those elements of Deathmatching that we find most pleasing; for example not too powerful weapons available, lots of lurking-places, relatively small area, weapons available at all DM starting positions etc. There are some monsters, but if you don't want them in your deathmatch, use the -nomonsters switch. There are no teleports, but so what ? They are confusing anyway (at least to us). This is designed for the Deathmatch 2.0 rules, so use them. Please let us know if you (dis)liked the level... we like getting mail! ============================================================================== Title : The Enigma Filename : Enigma.wad Author : Denis Valente (Balrog) Email Address : Denis.Valente@f617.n712.z3.fidonet.org Misc. Author Info : An 18 year old from Australia. Author of numerous highly regarded deathmatch levels, including Balrog.wad, fptemple.wad and Altern.wad Author of Deu2.tip - the document which has started many people off making WADS. Description : Enigma.wad is a deathmatch level and has been designed for use with deathmatch 2.0. This has been made for Enigma BBS and is another fantastic deathmatch level. There are no secret rooms or doors so just blast away! An exit, clearly marked and easily accessed is included. Additional Credits to : iD Software Playtesters...Andy, Ryan, The Aardvack and Boomer. Dr.Brainz for putting this in the Inet. :) ============================================================================== * Play Information * Game Type(Doom or Doom2): Doom 2 Episode and Level # : Level 01 Single Player : Yes but only for testing or sightseeing. Cooperative 2-4 Player : No only one player anyway. Deathmatch for 2 Player : Yes, Deathmatch 3-4 Player : Yes, level is big enough for this. Difficulty Settings : No (no monsters) New Sounds : No New Graphics : No New Music : No Demos Replaced : None * Construction * Base : New level from scratch Editor(s) used : Deu2 - you mean there are others? :) Build time : Around 11 hours Known Bugs : Yeah but was found after I (hastily) released it :( Check the arrow on the ground. Also there are a few unaligned textures which I forgot to do too. * Copyright / Permissions * Authors MAY use this level as a base to build additional levels. If you do so at least do me the courtesy of asking me first. And INCLUDE this file in exactly the same form it is now. You MAY distribute this WAD, provided you include this file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. I have given permission for GABBO to convert this and all my other WAD's to Heretic format. NO other person is permitted to do so unless they ask me first. The same goes converting it to other game formats or altering it in ANY way. * Where to get this WAD * The usual FTP sites. or a bbs near you! Sydney ppl call Enigma BBS on +61 2 909 8680 Flashpoint BBS +61 2 958 3766 To the Top BBS +61 2 Balrog \> Remember that name! ================================================================ Title : Evil Realm 1 for DOOM 2 Filename : EVILR1D2.WAD Author : Christopher Thomas Richardson Email Address : YFHB29B@PRODIGY.COM Misc. Author Info : A 17 year old in Houston,Texas E-Mail me, and tell me what you think of the WAD Description : A difficult WAD, but 100% possible Additional Credits to : none ================================================================ * Play Information * Level # : M01 Single Player : Yes Cooperative 2-4 Player : Yes Deathmatch 2-4 Player : Yes Difficulty Settings : Yes New Sounds : No New Graphics : No New Music : No Demos Replaced : none * Construction * Base : Evil Realm 1 version 1.10 for DOOM 1 Editor(s) used : DoomEd version 2.06 BETA 4 & DEU 2 version 1.0 Known Bugs : none * Copyright / Permissions * Authors may NOT use this level as a base to build additional levels. You MAY distribute this WAD, provided you include this file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. If you include this WAD on a CD please E-Mail me first. * Where to get this WAD * FTP sites: BBS numbers: Bits and Pieces (713)537-2219 (713)537-0702 Other: PRODIGY users!!! E-Mail me at YFHB29B; to be added to my WAD release list. I will send you all new versions & sequals to my Evil Realm levels, as I release them. =========================================================================== Title : Foxer.wad Date Finished : March 02,1995 Author : Robert Wong Email Address : Foxer@america.com Other Files By Author : None Misc. Author Info : Sysop of The Playing Fields BBS 305.819.9925 Description : This is my very first attempt to create a Deathmatch wad. I borrowed some ideas off of a few popular DM wads and also brainstormed myself. When the wad was in preliminary stage, I released a *beta* of my wad called Foxer16.wad on my BBS for my users to test play. I had no idea is was going to be this good!!! Finally, this release of Foxer.wad is the final version. IMHO it is 10x better than what it was in beta form!! PLAY IT LOUD on The Playing Fields BBS!! Additional Credits To : Bobby Goetz (Cyberpunk) for assistance on the cooler parts of the wad (hey, I said I was new to wad making 8^), Gioffa for play testing and enlightful comments!! Connor, aka. Rocket Man, Gamepal for running the coolest bbs (game palace bbs), Winter, my friend and also sysop of The Playing Fields!! And ALL my other users on my BBS,who I missed,for playing my beta wad (foxer16.wad) every single day ..gezz =========================================================================== New Level WAD * Play Information * Map # : Map 01 Single Player : YES, Can you kill ALL 4 CyberDemons on Nightmare?? Cooperative 2-4 Player : No, 4 CyberDemons isn't really coop. Deathmatch 2-4 Player : YES! Call Playing Fields BBS for Multiplayer carnage! New Sounds : Yes, All player death sounds including splatter, punching, and player pain sound. * Construction * Build Time : hmm, gezz I forgot, TOO LONG :) Editor(s) used : EdMap 1.21 (The Best), Nwt (The Best) Known Bugs : About 20-30 Missles flying around your face when playing DeathMatch on the Playing Fields BBS !! * Copyright / Permissions * Authors MAY use this level as a base to build additional levels. Just please give me credit in your text. You MAY distribute this WAD, provided you include this file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. * Where to get this WAD * FTP sites: Any major sites or mirrors. MultiPlayer BBS: PLAYING FIELDS BBS --> 305.819.9925 <-- South Florida's #1 Multiplayer DOOM, DOOM II, & Heretic BBS! Foxhole.wad is my first published attempt at a deathmatch wad. It's small enough for 2 player, but is excellent for 3 and 4 player deathmatches. ================================================================ Title : Foxholes 'R' Us Filename : FOXHOLE.WAD Author : Brian Monroe Email Address : monroeb@essex.hsc.colorado.edu Misc. Author Info : Love fast cars, big houses, and wants to be just like Jack Daughery. Description : 3 big rooms connected like a cloverleaf. Most of the items of value are located in various "foxholes" (that you can't just run past...you gotta slow down) or on top of or behind pillars that lower when players cross certain areas (kind of an interesting way to find out where people are...hint) There are a few side tunnels, and a pair of teleports. This is one level you may wish to play WITH monsters. The pillar in the middle (between the 2 bigger rooms) will have a single CYBERDEMON on it, who will act as a sniper whilst the players try to duck and dodge. He's the only monster, and he's not that hard to kill (if'n ya know how...) Additional Credits to : Everyone in my office who sacrificed lunch to play (right. sacrificed), everyone in my Networking class who played, and everyone on #IDOOM on IRC. BTW, Khan, this one's for you. No BFG on skills 1-3, so stop crying ;) ================================================================ * Play Information * Episode and Level # : MAP01 Single Player : Yes (But worthless) Cooperative 2-4 Player : Yes (But worthless) Deathmatch 2-4 Player : Yes! (That's what it's designed for!) Difficulty Settings : No BFG on skills 1-3. No other change New Sounds : No New Graphics : No New Music : No Demos Replaced : None * Construction * Base : New level from scratch Editor(s) used : Edmap, and whatever it comes with. Known Bugs : One small visual bug near curved staircase. Design Time : 4 hours (Didn't mess with textures much, and EdMap rocks design time. * Permissions * Authors: Go for it. I'll never find out. Use it and abuse it. You MAY distribute this WAD, however you see fit. However, since I like to see my name in lights, I'd PREFER you include this file with it. ================================================================ Title : The Temple of Bal Filename : Fptemple.wad Author : Denis Valente or Balrog. Email Address : Denis.Valente@f617.n712.z3.fidonet.org Please contact me with suggestions, ideas and comments. Misc. Author Info : An 18 year old Australian, creater of quite a few WADS which have since become VERY popular. Also created BalrogRV.wad and enigma.wad, and wrote the extremely popular Deu2.tip document. Description : Wad file is designed for multi-player deathmatch. Naturally it has no monsters, and plenty of ammo and health. The setting is a (fantastically decorated) temple, where evil priests conduct secret rituals, raising hideous monsters. The teleport at the entrance is the only means of gaining entry to it. There are'nt any tricks etc, but WAD designers may wish to have a look how things were done...:) The exit is found outside on the platform, which is reached by activating the switch in the altar room. This means co-operation is needed to finish the level Ideally for 4 players, but is great for less. This was made for the doomII server on Flashpoint BBS Additional Credits to : iD Software. Russell for letting me use the mine shafts design of his, and helping me de-bug this lvl. Thanx Russ! My brother Andy for a few suggestions. Playtesters: Paul, Enigma, Ryan and the rest! ================================================================ * Play Information * Game Type(Doom or Doom2): Doom 2 Episode and Level # : Level 01 Single Player : Yes, to admire the scenery..... Cooperative 2-4 Player : NO Deathmatch 2-3 Players : Yes Deathmatch 4 Players : Yes! Mind blowing! Difficulty Settings : No. No monsters anyway New Sounds : No. New Graphics : No. New Music : No. Demos Replaced : None. * Construction * Base : NONE Editor(s) used : Deu2....you mean there are others...? :) Build time : over 55 hours! Known Bugs : Some walls may be shot through with a rocket etc. I tried for ages but too late. By this stage just touching a VERTEX made bugs galore! :( * Copyright / Permissions * Authors MAY use this level as a base to build additional levels or include it in any other Pwads etc. However if you make any modifications you must acknowledge that this wad was used. Anybody adding it to other Pwads etc must contact me first. You MAY distribute this WAD, provided you include this file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. This and ALL my WAD's are currently being converted to the Heretic format by GABBO. No other person has my permission to do so unless you ask me! * Where to get this WAD * The usual FTP sites, or your local BBS. Other: Enigma BBS will have my WADS the instant of release so ring there for the best wads! +61 2 909 8680 (A sydney BBS) Balrog \> Remember that name! ================================================================ Title : Frag2.WAD Author : Indgo Email Address : Gorden.wood@bbc.amtsgi.bc.ca Misc. Author Info : a.k.a Gorden wood Description : Deathmatch play map 01 should use respawn as it could get one sided if one player is quite good there are only four monsters Additional Credits to : To the Guy's at Paradon Computer Software Victoria B.C. Bernie Lambert Gerry Emanrd betta testing my stuff on there demo machines linked for deathmatch play ================================================================ * Play Information * Map : 01 Single Player : Yes only if you want to learn the level play on skill 1 and kill hellnight as your opponent Cooperative 2-4 Player : no Deathmatch 2-4 Player : Yes Difficulty Settings : only skill 1 has one exta monsters New Sounds : No New Graphics : No Demos Replaced : None * Construction * Base : New level from scratch Build Time : approx. 6 hours Editor(s) used : DEU2 Known Bugs : Tom Younger who like's the earlier version * Copyright / Permissions * Authors MAY use this level as a base to build additional levels. You MAY distribute this WAD, provided you include this file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. * Where to get this WAD * BBS numbers:Victoria online 604-384-3911 :Big Blue@Consins 604-727-7374 ================================================================ Title : Frags For All! A Deathmatch WAD Series designed specifically for four player deathmatch play. (DOOM II) Filename : FRAG4ALL.WAD Author : Christian Antkow Email Address : cant@softchoice.com Misc. Author Info : Crazed and devoted DOOM nut who's in search of the perfect four player deathmatch WAD for network play. Spends more time on DOOM related activities than would like to admit :) Description :"Lock the target Bait the line Spread the net and FRAG the man!" (To paraphrase Front 242's "HeadHunter") MAP01 - Free For All : Converted from my original DOOM I deathmatch wad This was my first "real" deathmatch wad and still remains as one of my favourites. All weapons are present, but going for them puts you in a position to be fragged. Fast paced and crazy. MAP02 - Skulker : This one is Andrew Moore's favourite (fellow co-worker and DOOM nut). You skulk around in a dark maze searching for your opponent. Not a very high-frag level but it lends itself nicely for some long distance rocket fights or shotgun battles. The catwalks also make gameplay more interesting by being able to sneak up on an unsuspecting opponent. MAP03 - Hunter : A very simple rocket WAD. A very high "Negative Frag" level if you have four players and have an itchy trigger finger. MAP04 - Death To All : Made this level while totally smashed at an office party. Had an entire office full of drunk crazees who wanted to see how long it could take me to design a deathmatch WAD. Took me an hour to build this one and we played it well into the wee hours of the morning. This one is a VERY HIGH FRAG level and with four players, it's just INSANE!!! This is my best "Heart-Pounding-Sweat-Building" level to date. Big thanks go out to my Ingram Micro, Symantec, Microsoft and Delrina reps for cheering me on while I slaughtered the other people in the office... MAP05 - Carnage : Was fooling around with some different ideas in this one. There are diagonal coridoors connecting four outside rooms and this one makes for interesting play. There is a hidden warp in the centre courtyard where the rocket launcher is which leads to a lift to a megasphere. MAP06 - DeadZone : A bit of a departure for me. I was messing around with hidden areas and sniping positions. This one revolves around a centre room with a lift to a rocket launcher and around the rocket launcher are four floating megaspheres. You have to see this one. This one is probably my best deathmatch WAD and with four players, it kicks! Additional Credits to : Andrew Moore (amoo@softchoice.com) for the Floating MegaSphere idea on MAP06 ================================================================ * Play Information * Episode and Level # : MAP01-MAP06 Single Player : No Cooperative 2-4 Player : No Deathmatch 2-4 Player : YES, YES, Oh Y E S!!! Difficulty Settings : Not implemented New Sounds : No New Graphics : No New Music : No Demos Replaced : None Build Time : Well over 200+ hours in total Play Notes : All levels have co-op exits. We've found that it's also good to play with -TIMER 10 and see who get's the most frags after 10 minutes. * Construction * Base : New levels from scratch Editor(s) used : 1DEU-II, DEU2C, EdMap 1.? Known Bugs : On MAP06, as you're going up the rocket launcher lift, the floors from the invisible sector briefly "Bleed" but go away and soon as it's out of your line of sight. Couldn't find a way around this Thanx to the entire id crew for releasing such a great game. It was worth every penny I spent on it and has given me countless hours of enjoyment with network and modem play. I look forward to spending my money on Quake when it ships in 4th quarter '95 and hope it lives up to the hype. If you have any comments about these levels, please e-mail me. Tell me what you think and if I get good enough response, I'll probably design some more. * Copyright / Permissions * Authors MAY NOT use this level as a base to build additional levels. You MAY distribute this WAD, provided you include this file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. * Where to get this WAD * FTP sites: ftp.idsoftware.com ftp.cdrom.com ftp.orst.edu ================================================================ Title : Upgraded level one for hours of fraggin fun Filename : Level 1 deathmatch Author : Eric Varner Email Address : 75460,612 compuserve Misc. Author Info : Description : Enhanced Level one for hours and hours of deathmatch fun. Additional Credits to : My brother Mark and all the doomers at Georgia Power for play testing after hours. The awsome doomers at Id! ================================================================ * Play Information * Level # : 1 Single Player : No Cooperative 2-4 Player : Yes Deathmatch 2-4 Player : Yes Difficulty Settings : No New Sounds : no New Graphics : NO New Music : No Demos Replaced : No * Construction * Base : Modified Level 1 Editor(s) used : deu2, BSP Known Bugs : None * Copyright / Permissions * Authors MAY use this level as a base to build additional levels. (One of the following) You MAY distribute this WAD, provided you include this file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. You may do whatever you want with this file. Yeh, that too! * Where to get this WAD * FTP sites: BBS numbers: Other:Try Compuserve or The main ID # Any comments will be greatly appreciated. ================================================================ Title : FRAGEM.WAD, a DeathMatch wad for DOOM II Author : Russ Ringer Email Address : Compuserve 75410,1116 FIDONET 1:343/64 internet: fnork@u.washington.edu Description : This is a wad designed for deathmatch 2 (-Altdeath) Carefully tuned with feedback from deathmatch fanatics through hours of play testing. Eight towers in a large arena provide a variety of weapons and great sniping. Slots and windows in the towers allow for shooting into all other towers, but watch out! "Random" transporters and sneak doors make for surprise entrances. One imp and chaingunner in level. Use -respawn for a little extra fun. Cooperative exit. Additional Credits to : The Avtech Doomheads: Paul, Charlie, Jim, Chuck and Ken for play testing. ================================================================ * Play Information * Episode and Level # : MAP01, DOOM II Single Player : No Cooperative 2-4 Player : Yes, but why bother Deathmatch 2-4 Player : Yes! Difficulty Settings : Yes, Shotguns and chainguns replace plasma gun and BFG at 4-5 New Sounds : No New Graphics : No Demos Replaced : None * Construction * Base : MAP01 New level from scratch Build Time : 6+ hours to build, 40 hrs tuning and re-tuning to player suggestions. Editor(s) used : DEU 5.21gcc, Waded for textures only and DEU 2 (sorry, but it's still better than anything else) Known Bugs : None * Copyright / Permissions * Authors MAY modify this level or use this level as a base to build additional levels, as long as I get proper credit. You MAY distribute this WAD, provided you include this file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. * Where to get this WAD * FTP sites: ftp.uwp.edu BBS numbers: BETTER WORLD (206) 634-0671 Other: Compuserve GAMER forum ================================================================ Title : FRAGMAN 2 Filename : fragman2.WAD (modified DMCY1.WAD) Author : Robert T. Marentette Email Address : 73632,3627@compuserve.com Misc. Author Info : Description : GREAT DEATHMATCH WAD converted and re-edited for DOOM II. Additional Credits to : ================================================================ * Play Information * Episode and Level # : Map 01 Single Player : No Cooperative 2-4 Player : No Deathmatch 2-4 Player : Yes Difficulty Settings : Not implemented New Sounds : New Graphics : New Music : Demos Replaced : None * Construction * Base : Editor(s) used : DEU 521 BSP 1.2X, DEU II Known Bugs : NONE * Copyright / Permissions * Authors MAY use this level as a base to build additional levels. You MAY distribute this WAD, provided you include this file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. You may do whatever you want with this file. * Where to get this WAD * FTP sites: BBS numbers: Other: ================================================================ Title : Frag Me Filename : FRAGME.WAD Author : Alan J. Post Email Address : alan@chem.purdue.edu Misc. Author Info : Just another chemistry graduate student that loves to play doom. Description : This DOOM II pwad was designed specifically with 2-player Deathmatch 2.0 in mind. It features MANY different sector heights, good sniper spots, and some dark corners to hide in. All weapons are present except the BFG (I don't like it in deathmatch). There are just enough monsters to keep things interesting. If you don't like the number of weapons available (or the number/type of monsters) try a different difficulty setting. Plays great with -respawn!! This level has a cooperative exit. Additional Credits to : Chris Kuhl (sp?) He gave his life many times while beta testing. :) ================================================================ * Play Information * MAP # : MAP 1 Single Player : Yes (should take about 5 minutes) Cooperative 2-4 Player : Yes (2 minutes) Deathmatch 2-4 Player : Yes!! (suggest -altdeath -respawn) Difficulty Settings : Yes New Sounds : No New Graphics : No New Music : No Demos Replaced : None * Construction * Base : New level from scratch Editor used : EdMap 1.20 and 1.22 Build Time : Approximately 20 hours. Known Bugs : Absolutely none! * Copyright / Permissions * Authors may use this level as a base to build additional levels. (please give me credit). You MAY distribute this WAD, provided you include this file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. * Where to get this WAD * FTP sites: FTP.ORST.EDU WUARCHIVE.WUSTL.EDU ============================================================================ Title : Fragpit: DeathMatch Wad Filename : FRAGPIT.WAD Author : Kevin Heebsh Email Address : kevin.heebsh@daytonoh.ncr.com Description : A Doom II Death Match level, with a pit in the middle that could muss you up, if you are not careful. Additional thanks to: DEU 2 creators Brion Burcham - for letting me frag you silly !!! ================================================================ * Play Information * Level # : MAP01 Single Player : Yes, but no monsters or exit Cooperative 2-4 Player : Yes, but why? Deathmatch 2-4 Player : Yes Difficulty Settings : any New Sounds : No New Graphics : No New Music : No * Construction * Base : None Editor(s) used : Deu 2 Known Bugs : None * Where to get this WAD * FTP sites: ftp.cdrom.com FrgfstII.wad collected by Ralph Evans (revans@kaiwan.com) Remaped to DOOM II to by Megzamaniac This is a collection of frag intensive deathmatch wads with exits so that you can play all 8 in a row. Play using "doom2 -file Fragfest.wad -warp (THE LEVEL) then enter This is the source for this new wad pak: DOOM II MAPS Are 19 - 26 19 Arena 20 Tourney 21 Zzone 22 Par-002c 23 Dthtown 24 Trimatch 25 Ledges3 26 Fragman My highest regard to all WAD authors, you did a fantastic job guys! ================================================================ Title : Frag Me Again Filename : FRGMEAGN.WAD Author : Alan J. Post Email Address : alan@chem.purdue.edu Misc. Author Info : Just another chemistry graduate student that loves to play doom. Description : This DOOM II pwad was designed specifically with 2-player Deathmatch 2.0 in mind and is the sequel to FRAGME.WAD. It should play pretty well in single player mode also (ultraviolence). Skill levels are fully implemented for those with different deathmatch tastes. This level has a cooperative exit, so you must cheat in single player mode to finish. Additional Credits to : My wonderful team of beta testers! Chris Kuhl Dan Burley (dburley@@ocf.berkeley.edu) Warren Lockburner (lockburn@uclink.berkeley.edu) Tim Campos (tcampos@sybase.com) ================================================================ * Play Information * Doom or Doom II? : Doom II MAP # : MAP 2 Single Player : Yes (only ultraviolence is a challenge) Cooperative 2-4 Player : Yes Deathmatch 2-4 Player : Yes!! (suggest -altdeath -respawn) Difficulty Settings : Yes New Sounds : No New Graphics : No New Music : No Demos Replaced : None Release Date : December 5, 1994 * Construction * Base : New level from scratch Editor used : EdMap 1.22 and 1.23 Build Time : Approximately 15 hours. Known Bugs : Absolutely none! * Copyright / Permissions * Authors may use this level as a base to build additional levels. (please give me credit). You MAY distribute this WAD, provided you include this file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. * Where to get this WAD * FTP sites: FTP.ORST.EDU ***Notes on Difficulty Settings*** Skills 1 and 2: Contains all of the weapons except the BFG and no soul spheres or megaspheres. Just enough monsters to keep things interesting. Great with -altdeath and -respawn. Much too easy for single player mode. Skill 3: Same as skills 1 and 2, except with a few more monsters and maybe some health and ammo changes. This dificulty setting has a megasphere and a BFG for those of you that like these items in deathmatch. Should also be good with -altdeath and -respawn. Probably too easy for single player. skill 4: This difficulty separates the men from the boys. Weapons are the same as Skills 1 and 2, but the amount and difficulty of monsters has been greatly increased. There is also less health and ammo (single player), and no BFG or soul spheres (etc.). Should play well in single player mode and -respawn in deathmatch would be a bloodbath. :) ================================================================ Title : Frag Me One More Time Filename : FRGMEOMT.WAD Author : Alan J. Post Email Address : alan@chem.purdue.edu Misc. Author Info : Just another chemistry graduate student that loves to play doom. Description : This DOOM II pwad was designed specifically with 2-player Deathmatch 2.0 in mind and is the sequel to FRAGME.WAD and FRGMEAGN.WAD Skill levels are fully implemented for those with different deathmatch tastes. This level has a cooperative exit. If you like this wad, LET ME KNOW! Additional Credits to : beta testers Chris Kuhl and flounder@ix.netcom.com ================================================================ * Play Information * Doom or Doom II? : Doom II MAP # : MAP 3 Single Player : Yes (not much fun) Cooperative 2-4 Player : Yes (ditto) Deathmatch 2-4 Player : Yes!! (suggest -altdeath -respawn) Difficulty Settings : Yes New Sounds : No New Graphics : No New Music : No Demos Replaced : None Release Date : January 13, 1995 (Friday the 13th) :) * Construction * Base : New level from scratch Editor used : EdMap 1.23 and 1.24 Build Time : Approximately 20 hours. Known Bugs : Absolutely none! * Copyright / Permissions * Authors may use this level as a base to build additional levels. (please give me credit). You MAY distribute this WAD, provided you include this file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. * Where to get this WAD * FTP sites: FTP.CDROM.COM ***Notes on Difficulty Settings*** Skills 1 and 2: Contains all of the weapons except the BFG and no soul spheres or megaspheres. Just enough monsters to keep things interesting. Great with -altdeath and -respawn. Skill 3: Same as skills 1 and 2, except this difficulty setting also has a megasphere and a BFG for those of you that like these items in deathmatch. Should also be good with -altdeath and -respawn. skill 4: Weapons are the same as Skills 1 and 2, but the amount and difficulty of monsters has been greatly increased. There is no BFG or soul spheres (etc.). ================================================================ Title : Foothills of Hell V.2 for Doom2 LEVEL 2 Filename : FTHILL2.WAD Author : David Ramos Email Address : 73324,2036@COMPUSERVE.COM Description : If you lived passed Level 1 you may not want to put your butt on the line once again. This Foot Hill of hell maybe your last. Beware of the REVNANT! He smells you when you enter. Most important don't stop moving! YOU WILL HATE ME! LEVEL 3 is forming even deeper in the THE FOOT HILLS OF HELL. Additional Credits to : Greg Smith for play test it! ================================================================ * Play Information * Level # : MAP02 Single Player : Yes Cooperative 2-4 Player : Yes Deathmatch 2-4 Player : Yes Difficulty Settings : Yes New Sounds : No New Graphics : No New Music : No Demos Replaced : None * Construction * Base : New level from scratch / A fertile imagination. Editor(s) used : BSP and DEUII Known Bugs : NONE * Copyright / Permissions * Authors may NOT use this level as a base to build additional levels. You MAY distribute this WAD, provided you include this file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. * Where to get this WAD * FTP sites: BBS numbers: Other: DROP ME SOME E-MAIL at Compuserve and tell me what you think! If you live in the NYC area and want to play head to head VIA modem I'm always looking for some fresh meat and play testers. LONG LIVE ID! ================================================================ Title : FURIOUS (DOOM II Deathmatch PWAD) Filename : FURIOUS.WAD Author : Tim (The TIMinator) Ash Email Address : tim.ash@cyberstore.ca 74724.374@compuserve.com Other PWADS by Author : LOSTLEVL.WAD (DOOM) APYCLPSE.WAD (DOOM) GLADIATR.WAD (DOOM) CITADEL2.WAD (DOOM2) Description : This PWAD is a mod of the original E1M1 mission in DOOM that has been revamped for OPTIMUM DOOM2 deathmatch play. Yea, I know, you're thinking "Oh great, another E1M1 mod...", but trust me, this one is GREAT for DM. Over 30 hours of playtesting on a 4 player network has contributed to making this level a superior Deathmatch PWAD. Additional Credits to : Bob Baum, Dave King and Scott West for thier playtesting and input. John Romero, for original design of the level and ID Software for the game we all love to play. Kenneth S. Forte for the great sound FX. Check out his sound PWAD, YADSPWAD, it's great. ================================================================ * Play Information * Episode and Level # : Map 01 Single Player : Yes (Not much point though...) Cooperative 2-4 Player : Yes (Oh sure, this will be REAL fun...) Deathmatch 2-4 Player : Yes!!!!! Difficulty Settings : Yes - Skills 1 & 2 is designed for DEATHMATCH play. - Skills 3 - 5 are for ALTDEATH play. New Sounds : Yes (Provided mostly to make Deathmatch more fun) New Graphics : No New Music : No Demos Replaced : None * Construction * Base : E1M1 of DOOM - by John Romero. Editor(s) used : DEU2 v5.21, EDMAP v1.20, BSP v1.2, DMAUD v1.0, Known Bugs : None - extensively playtested. * Copyright / Permissions * Authors may use this level as a base to build additional levels. Just give credit where credit is DEU.. You MAY distribute this WAD, provided you include this file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. * Running this WAD * All participating players must have a registered copy of DOOM II and a copy of FURIOUS.WAD. Use the -FILE parameter with -WARP 01 at the command line. FEEDBACK!!!!! Please let me know what you and your Deathmatch buddies think of this WAD. Send me a message or even some LMP recordings! * Where to get this WAD * FTP sites: ftp.cdrom.com:/pub/doom2/levels/deathmatch (eventually) ================================================================ Title :Gang Up or Shut Up (It's all I could think of) Filename :GANGUP.WAD Author :Mike Regan Email Address :miker@crl.com or Plucky666@aol.com Description :A Deathmatch only wad for Doom2. Not very big, and It's easy to find the other people. It has four cubie holes for each player to start in. Each person gets a shotgun and a chaingun. If your lucky or unlucky you could start in a sealed off room, that teleports you to the fort in the middle. (You can get in from the outside, theres a hint there.) In the fort you can get lots of ammo, butt only two health Bottles. So the poeple outside can gang up on the person inside, or you can just fight it out all the time. Up to you. There is no Exit. Sorry. Couldn't find a fair place to put one. Additional Credits to :To Id, Makers of DEU, My little brother Matt who's in the Demo, and dies really cool in the air!! ================================================================ * Play Information * Episode and Level # : Map01 Single Player : Yes (So you know where everything is. No exit) Cooperative 2-4 Player : Yes (Sure but there still is no exit) Deathmatch 2-4 Player : Yes (Duhh) Difficulty Settings : Nope Demos Recorded : Yes Recored with Doom2 1.9, Include in Air Fargs, and while your dead frags. You'll know 'em when you see 'em * Construction * Base : New level from scratch Build Time : A couple hours to put down the map. Couple to pick Textures. Then Hours and Hours of killing my My brothers and firends on it. Is that normal? Editor(s) used : Deu2 Known Bugs : Yes. Somethimes you can see a deadbody through the Floor. Not big, but it happens when you die next to the hall of the lower floor. * Copyright / Permissions * Authors may use this level as a base to build additional levels. You MAY distribute this WAD, provided you include this file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. ================================================================ Title : The Final Gathering Filename : GATHER2.WAD Author : Daniel "Stormin" Norman Email Address : 70437.3146@compuserve.com dan.norman@nmd.pgh.wec.com Misc. Author Info : Everything I really needed to know I learned on the Shores of Hell. Description This is the DOOM 2 version of "The Gathering." The moon base water treatment and recycling center started reporting strange happenings deep in there sewer system a few weeks ago. Just days later a garbled transmission during the sounds of battle made it through to the UAC outpost on Deimos 4. "Nuke us.......it's the only.....have to... ....cant make this......sewers...cavern... from hell" was all that could be understood from the message. Not much to go on, but that's what you're used to. They don't give you any easy ones, and you don't get to ask to many questions. The UAC needs you to investigate and "rectify" any potential hazards on the water treatment facility. Good luck. Dang! what the heck was that? Just two tunnels and an underpass from the UAC water treatment plant. The driver never saw the creature waiting in the tunnel. In a flash it was over. Nothing could have survived that crash... you could be wrong ... you did. I guess your on foot now. Be careful, the truck that was escorting you was carrying emercency supplies for the plant personnel and some toxic waste. Watch it, that stuff is flammable. Rumor has it that the hellspawn are constructing a stronghold near the water plant. If you make it to level four, you'll have your work cut out for you. Additional Credits to : My wife. She is absolutely the greatest gal in the whole world. A true DOOM widow at times but always delightful. : Mike "All I want is a plasma gun" Hough; the greatest space marine in UAC history. Mike spent hours playtesting this level. Thanks for the encouragement. : Paul "Don't Shoot! It's me!" Melko; He helped me debug some of the problems when playing in coop mode. We played the levels a lot and they were great in coop mode. : ID Software - WOW! Thank you so much. This has become a way of life. : Collin Reed for the BSP Utility : Raphael Quinet and Brendon Wyber for the awesome DEU 5.21 editor. You guys are brainiacs. : My mother, the acadamy and all my grade school friends..... ;) ================================================================ * Play Information * Copy the unzipped files to your DOOM directory and run GATHER2. That's G A T H E R 2 then press Enter for you PC infants. It would look like this from DOS: CD\DOOM2 GATHER2 ============================== Episode and Level # : MAP01, MAP02, MAP03, MAP04 Single Player : Yes Cooperative 2-4 Player : Yes Deathmatch 2-4 Player : Yes Difficulty Settings : Yes New Sounds : No New Graphics : No New Music : No Demos Replaced : None * Construction * Base : New level from scratch Editor(s) used : DEU (GCC), BSP, DEUii Build Time : All my LIFE!!!! Known Bugs : Bugs? You think I spend hundreds of hours on this for bugs?.....Jeeez. * Copyright / Permissions * Authors may NOT use this level as a base to build additional levels. You MAY distribute this WAD, provided you include this file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. Blah blah blah..... Why's that always sound like a lawyer wrote it? * Where to get this WAD * Compuserve gamers forum Please Communicate! I'm like Doritos I'll make more! DOOM is a trademark of ID software. Doritos is protected with some legal clause also I'm sure. Great chips you know... Have fun ================================================================ Filename : gkdm1.zip Author : Genesis Krzyzaniak Email Address : Genesisk@Eden.Com Date : 2/19/95 Description : 2 player DOOM ][ DeathMatch only wad designed with DM 1.0 in mind. Additional Credits to : Too many to list... ================================================================ * Play Information * Game : DOOM ][ Level # : MAP01 Single Player : No (don't play single player much...) Cooperative 2-4 Player : No (co-op sux (unless of course it's 2 on 2 DM...) DeathMatch 2-4 Player : YES Difficulty Settings : Not implemented New Sounds : No New Graphics : No New Music : No Demos Replaced : None * Construction * Base : New level from scratch Editor(s) used : PfMe Alpha 4, BSP 12x OS used : LiNuX! Known Bugs : No textures are aligned... * Copyright / Permissions * Authors MAY use this level as a base to build additional levels. You MAY distribute this WAD, provided you include this file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. * Where to get this WAD * FTP sites: ftp.cdrom.com/pub/idgames/ newstuff | levels/doom2/deathmatch ================================================================ Filename : gkdm2.zip Author : Genesis Krzyzaniak Email Address : Genesisk@Eden.Com Date : 2/19/95 Description : 2 player DOOM ][ DeathMatch only wad designed with DM 1.0 in mind. Additional Credits to : Too many to list... ================================================================ * Play Information * Game : DOOM ][ Level # : MAP01 Single Player : No (don't play single player much...) Cooperative 2-4 Player : No (co-op sux (unless of course it's 2 on 2 DM...) DeathMatch 2-4 Player : YES Difficulty Settings : Not implemented New Sounds : No New Graphics : No New Music : No Demos Replaced : None * Construction * Base : New level from scratch Editor(s) used : PfMe Alpha 4, BSP 12x OS used : LiNuX! Known Bugs : No textures are aligned... * Copyright / Permissions * Authors MAY use this level as a base to build additional levels. You MAY distribute this WAD, provided you include this file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. * Where to get this WAD * FTP sites: ftp.cdrom.com/pub/idgames/ newstuff | levels/doom2/deathmatch ================================================================ Filename : gkdm3.zip Author : Genesis Krzyzaniak Email Address : Genesisk@Eden.Com Date : 2/19/95 Description : 2 player DOOM ][ DeathMatch only wad designed with DM 1.0 in mind. Additional Credits to : Too many to list... ================================================================ * Play Information * Game : DOOM ][ Level # : MAP01 Single Player : No (don't play single player much...) Cooperative 2-4 Player : No (co-op sux (unless of course it's 2 on 2 DM...) DeathMatch 2-4 Player : YES Difficulty Settings : Not implemented New Sounds : No New Graphics : No New Music : No Demos Replaced : None * Construction * Base : New level from scratch Editor(s) used : PfMe Alpha 4, BSP 12x OS used : LiNuX! Known Bugs : No textures are aligned... * Copyright / Permissions * Authors MAY use this level as a base to build additional levels. You MAY distribute this WAD, provided you include this file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. * Where to get this WAD * FTP sites: ftp.cdrom.com/pub/idgames/ newstuff | levels/doom2/deathmatch =============================================================== Filename : gkdm4.zip Author : Genesis Krzyzaniak Email Address : Genesisk@Eden.Com Date : 2/19/95 Description : 2 player DOOM ][ DeathMatch only wad designed with DM 1.0 in mind. Additional Credits to : Too many to list... ================================================================ * Play Information * Game : DOOM ][ Level # : MAP01 Single Player : No (don't play single player much...) Cooperative 2-4 Player : No (co-op sux (unless of course it's 2 on 2 DM...) DeathMatch 2-4 Player : YES Difficulty Settings : Not implemented New Sounds : No New Graphics : No New Music : No Demos Replaced : None * Construction * Base : New level from scratch Editor(s) used : PfMe Alpha 4, BSP 12x OS used : LiNuX! Known Bugs : No textures are aligned... * Copyright / Permissions * Authors MAY use this level as a base to build additional levels. You MAY distribute this WAD, provided you include this file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. * Where to get this WAD * FTP sites: ftp.cdrom.com/pub/idgames/ newstuff | levels/doom2/deathmatch ================================================================ Filename : gkdm5.zip Author : Genesis Krzyzaniak Email Address : Genesisk@Eden.Com Date : 2/19/95 Description : 2 player DOOM ][ DeathMatch only wad designed with DM 1.0 in mind. Additional Credits to : Too many to list... ================================================================ * Play Information * Game : DOOM ][ Level # : MAP01 Single Player : No (don't play single player much...) Cooperative 2-4 Player : No (co-op sux (unless of course it's 2 on 2 DM...) DeathMatch 2-4 Player : YES Difficulty Settings : Not implemented New Sounds : No New Graphics : No New Music : No Demos Replaced : None * Construction * Base : New level from scratch Editor(s) used : PfMe Alpha 4, BSP 12x OS used : LiNuX! Known Bugs : No textures are aligned... * Copyright / Permissions * Authors MAY use this level as a base to build additional levels. You MAY distribute this WAD, provided you include this file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. * Where to get this WAD * FTP sites: ftp.cdrom.com/pub/idgames/ newstuff | levels/doom2/deathmatch ================================================================ Filename : gkdm6.zip Author : Genesis Krzyzaniak Email Address : Genesisk@Eden.Com Date : 2/25/95 Description : 2 player DOOM ][ DeathMatch only wad designed with DM 1.0 in mind. All weapons are in interesting places, there's no cheap shit (MegaSpheres, SuperCharges, etc...), all DeathMatch starts are by weapons (to avoid looking for a weapon frags), and some thought actually went into the design, it was NOT just thrown together. Additional Credits to : Too many to list... ================================================================ * Play Information * Game : DOOM ][ Level # : MAP01 Single Player : No (don't play single player much...) Cooperative 2-4 Player : No (co-op sux (unless of course it's 2 on 2 DM...) DeathMatch 2-4 Player : YES! Difficulty Settings : Not implemented New Sounds : No New Graphics : No New Music : No Demos Replaced : None * Construction * Base : New level from scratch Editor(s) used : PfMe Alpha 9, BSP 12x OS used : LiNuX! Known Bugs : No textures are aligned... * Copyright / Permissions * Authors MAY use this level as a base to build additional levels. You MAY distribute this WAD, provided you include this file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. * Where to get this WAD * FTP sites: ftp.cdrom.com/pub/idgames/ newstuff | levels/doom2/deathmatch ===================================================================== Title : GO Filename : GO.WAD Author : Ozan Gokmenoglu Email Addresses : oygokmen@mailbox.syr.edu Misc. Author Info : Full time student in Syracuse University Description : A wad for Deathmatch. I would recommend altdeath. Nothing awazing, but my friends like it more than 60% of other wads they played. I guess that is because they don't like too much searching in a game. Additional Credits to : NOONE for testing. No body wanted to help me ===================================================================== * Play Information * Map : 1 Single Player : Yes Cooperative 2-4 Player : Yes Deathmatch 2 Player : Yes Deathmatch 3-4 Player : Yes Difficulty Settings : Not implemented New Sounds : No New Graphics : Yes, only one. New Music : No Demos Replaced : None * Construction * Base : New level from scratch. Editor(s) used : EDMAP131, WADED Known Bugs : None * Copyright / Permissions * You may do whatever you want with this file. * Where to get this WAD * FTP site(s): ftp.cdrom.com ============================================================================== Title : Gore Galore (for DOOM 2) Filename(s) : GOREG3.WAD Release Date : 12/18/94 Author : Ian Springer Email Address : ips@eden.rutgers.edu Misc. Author Info : computer science major and Net-DOOM addict at Rutgers U.; this is my first WAD so bug reports, criticisms, & suggestions for improvement would be greatly appreciated; plz send me feedback via email; this is the third (and hopefully final) release of the level; I believe that I have eliminated all of the bugs that existed in the previous releases (correct me if I'm wrong :); I have also added a few small things to spice up the level and improved textures in several rooms; I would suggest deleting GOREG.WAD and GOREG2.WAD since you will have no further use for these buggy versions of the level. I have not included my Music/SFX WAD which was included with the first two releases of Gore Galore (GOREGSND.WAD). If you don't have this great sound WAD, I have uploaded it to all the DOOM FTP sites separately as SUPERSFX.ZIP. (look in NEWSTUFF2 or sounds) Description : This level is designed especially for DeathMatch 2.0, but it is also an excellent single-player experience (although it will take a DOOM guru to beat it on Ultra-Violence). At first, the level will seem rather large for a DM level, but I can assure you that once all the players become familiar with the map's layout, this level provides the ultimate DeathMatch environment. There are many intricacies present which are not essential for a simple rowdy DM game, but they will truly enhance the game for those who take the time to figure them out. Have fun! Additional Credits to : # all the studs at iD for DOOM, DOOM 2, and IDBSP # Brendon Wyber and Raphael Quinet (Authors of DEU) # the dudes from UN who hacked DEU to make DEU2 # Jeff Rabenhorst (Author of EdMap) # Ben Colten, Anthony Gaeta, Matt Gamble, Kyle Sung, and Rich William (for playtesting & finding all the nasty bugs :) Thanx for the help guys! Much appreciated. ============================================================================== * Play Information * Game Type (Doom / Doom2): Doom 2 Episode and Level # : Level 01 Single Player : Yes Cooperative 2-4 Player : Yes, for all you pathetic pussies out there Deathmatch 2-4 Player : ABSOLUTELY! (best w/ -altdeath & -nomonsters) Difficulty Settings : Yes New Sounds : No (must get GOREGSND.WAD or SUPERSFX.WAD) New Graphics : No New Music : No (must get GOREGSND.WAD or SUPERSFX.WAD) Demos Replaced : Nope * Construction * Base : New level from scratch Editor(s) used : Deu2 and EdMap 1.23 Build time : 40-50 hours Known Bugs : None! (I just hope I'm right this time...) * Copyright / Permissions * Authors MAY use this level as a base to build additional levels, as long as they let me know via email and give me the due credit. You may distribute this WAD in any electronic format (FTP, UseNET, BBS, Disk, CD, etc.) as long as you include this text file, with no modifications. * Where to get this WAD * (like you need to know..) FTP sites: --------- ftp.cdrom.com:/pub/doom/doom2/NEWSTUFF /pub/doom/doom2/wads (if not in NEWSTUFF) ftp.orst.edu:/pub/doom/doom2/NEWSTUFF /pub/doom/doom2/wads (if not in NEWSTUFF) Newsgroups: ---------- alt.binaries.doom ================================================================ Title : Gotcha 2-8-95 Filename : Gotcha2.WAD Author : Jack Grodzienski Email Address : Ironpaw@CastleBBS.com Misc. Author Info : DOOM Addict Description : Very fluid multi-level Deathmatch Wad. Additional Credits to : Tweakman, Doomer, and Prowler for their playtesting and input, to make this a GREAT Deathmatch Wad! ================================================================ * Play Information * Episode and Level # : DOOM2 E1M1 Single Player : Yes Cooperative 2-4 Player : Yes Deathmatch 2-4 Player : Yes...was designed for this Difficulty Settings : Not implemented New Sounds : No New Graphics : No New Music : No Demos Replaced : None * Construction * Base : New level from scratch Editor(s) used : Deu 5.21, BSP, DM2CONV Known Bugs : None * Copyright / Permissions * Authors may NOT use this level as a base to build additional levels. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. * Where to get this WAD * FTP sites: FTP.Idsoftware.com Other: AOL, Genie, CastleBBS DOOM Version : II Title : Gotohell (10/02/95) Filename : gotohell.wad Author : Wayne Radford Email Address : wayner6@iceonline.com Misc. Author Info : Description : A tidy little level, specifically designed for deathmatch. Happy frags, and traps for everyone. This wad is designed for people who like to ambush from all points, and who really enjoy a mad, freeforall dash for the toughest weapons on the level. Killing as they go. Warning! The most powerful weapons place you in direct peril. Get them at your own risk. All of the traps can be maneuvered safely... but I won't tell you how, here. Note: This level can also be played in single mode, but it is more fun in deathmatch. Either way, there are enough monsters to keep you busy. ** Try NIGHTMARE level if you are psychotic. All weapons are available. Additional Credits to : Lee Patterson, Hank Leukhart, Raphael Quinet, the author of DCK 2.0, and those gods at ID. ================================================================ * Play Information * Episode and Level # : map 01 Single Player : Yes Cooperative 2-4 Player : Yes Deathmatch 2-4 Player : Yes Difficulty Settings : Yes New Sounds : No New Graphics : No New Music : No Demos Replaced : None * Construction * Base : New level from scratch Editor(s) used : DEU 5.2c for Doom II, and DCK 2.0 Known Bugs : None! (I'm shit-happy proud about this.) Especially the aligned textures and traps. * Copyright / Permissions * Authors may NOT use this level as a base to build additional levels. You MAY distribute this WAD, provided you include this file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. ================================================================= Title : Garden-O-Death Filename : grdnodth.wad Author : Glenn Hopkinson Email Address : glenn@interaccess.com please e-mail me comments, suggestions for any changes Description : A DeathMatch for DOOM II, also single player, but not really made with that in mind. There are 4 main areas, the meat locker, the armoury, the balconies, and the garden proper. There are passages from the meat locker and the armoury to the balconies. A wide set of stairs go up the end of the garden to the balconies, where an exit is located. All the weapons are in the armoury, the BFG is hidden, and requires a key(in single player) to gain access to the switch that triggers the door to the BFG. There are weapons scattered about also. Many ambush sites, plenty of ammo, make for fast action in 3 or 4 player DM. There are light switches that turn the light on and off in the garden. Turn off the lights when you get the goggles. The pool in the garden holds life, but death could be lurking right around the corner in the dark :) Additional Credits to : Jason'The Nemisis', Steve'The Skulker', Earl'The Punching Bag' for play testing. ================================================================ * Play Information * Level # : MAP01 Single Player : Yes, but made for DeathMatch Cooperative 2-4 Player : No Deathmatch 2-4 Player : Yes Difficulty Settings : not sure New Sounds : No New Graphics : No New Music : No Demos Replaced : None * Construction * Base : New from scratch Build Time : Many Moons Editor(s) used : Edmap v1.21 Known Bugs : Slight HOM in the Garden, but does not effect play. You may not even see it. Notes : You cannot get stuck in the pool, one of the line defs will make good your escape. * Copyright / Permissions * Go ahead and use it , just give me some credit please. * Where to get this WAD * FTP sites: ftp.cdrom.com, if I can get it there, and alt.binaries.doom ================================================================ Title : The Grid for Doom II Filename : GRIDD2.WAD Author : Colin Dickens Email Address : colin.dickens@aeat.co.uk Misc. Author Info : Description : This is a deathmatch level set in a grid of criss-crossing upper and lower corridors with moving floors at each intersection. The upper corridors run north to south and are connected by windows. The lower corridors run east to west, and are dark. Shotgun, chaingun and chainsaw are available, with a rocket launcher in the middle. Additional Credits to : ================================================================ * Play Information * Game : DOOM II Episode and Level # : MAP 01 Single Player : No Cooperative 2-4 Player : No Deathmatch 2-4 Player : Yes Difficulty Settings : Not implemented New Sounds : No New Graphics : No New Music : No Demos Replaced : None * Construction * Base : Extracted from DEADZONE.WAD Editor(s) used : DEU 5.21, BSP 1.2 Known Bugs : * Copyright / Permissions * Authors MAY use this level as a base to build additional levels. You may do whatever you want with this file. * Where to get this WAD * FTP sites: BBS numbers: Other: ================================================================ Title : GRUDGE01.WAD Author : Gary Peifer (11/94) Email Address : Gary.Peifer@cts.comsat.com Description : This Wad is for DOOM ][ only. Eventually, this will be part of a 10 level DM only Wad. Deathmatch level for Doom 1.666. This level is fast and furious fun for 2 people. With more than 2 people, up goes the frag counts! Feedback is always welcome. Additional Credits to : Alan Johns : Playtester, Deathmatch punching bag Rick Slezak : Playtester, Deathmatch punching bag Id Software : You guys are COOL! The creator of EDMAP! ================================================================ * Play Information * Episode and Level # : 01 Single Player : No - Start positions are there, but made for DM Cooperative 2-4 Player : No - See above Deathmatch 2-4 Player : Yes!! The only way to play! Difficulty Settings : No New Sounds : No New Graphics : No * Construction * Base : Scratch Build Time : About 5 hours. Editor(s) used : EDMAP 1.21b and EDMAP 1.22 Known Bugs : None, let me know if you find any. Comments : Feedback strongly encouraged! If you use this level, let me know what you and your buddies think! Suggestions appreciated. If you have ideas that you would like incorporated in a DM, but don't have the time or patient to build a wad yourself, let me know. I will try to put them in....if I do, I will give you credit for the ideas. * Copyright / Permissions * Authors MAY use this level as a base to build additional levels, provided you mention my name and give credit where credit is due. You may post this file freely, *provided* this text file is included. * Where to get this WAD * FTP sites: ftp.orst.edu UseNet Groups: alt.binaries.doom ================================================================ PART 02 * OFFICIAL CO-OP CHALLENGE * Go For Time - Or Perfection! ================================================================ * Brought to you by STONEHENGE BBS & BATTLESTATION 1 * ================================================================ DOOM II - MAP02 - H2HMUD02.WAD - Benchmark Wad... Where Are You? UNZIP H2HMUD02.ZIP INTO DOOM2 DIR TYPE H2HMUD02 to Play Single Mode TYPE DEMO02 to See Single Player Demo! ================================================================ ** CHALLENGE ** CHALLENGE ** CHALLENGE ** CHALLENGE ** CHALLENGE ** This wad presents a great opportunity to prove just how bad you are, take your best team or try it alone, there probably aren't many who are really ready to jump on this one! Categories: (these are suggested.. try anything!) Single Player 1) Diff 1 Fastest Freestyle 2) Diff 3 Fastest Freestyle Two Player 2) Diff 3 Fastest Freestyle 3) Diff 3 Fastest No Frags Three Player 4) Diff 3 Fastest Freestyle 5) Diff 3 Fastest No Frags Four Player 6) Diff 4 Fastest Freestyle 7) Diff 4 Fastest No Frags Definitions of terms: Fastest = Least time from start of play to the end level switch. Freestyle = Go For It! Frags are not counted against you. No Frags = Come through this without a casualty and you're CYBER-DUDES! Foward all competition lmps *WITH COMPLETED LMP_FORM.TXT* to: 1) H2H BBS - BattleStation 1 at (619) 426-0073 288V.34bis 2) STONEHENGE BBS (619) 929-6596 144V.32bis 3) ftp.cdrom.com into /pub/doom2/incoming/ Survivors will be honored publicly amidst their fellow marines. This is one of many MUD WADS and you may expect more phenomenal challenges soon! Brought to you by STONEHENGE BBS & Battlestation 1 - H2H ON-LINE *********************************************************************** Episode Title : H2HMUD02 Created 1/16/95 Files : H2HMUD02.WAD - Single level : H2HMUD02.TXT - This Text File : H2HMUD02.BAT - Batch file to run wad : LMP_FORM.TXT - Lmp Submission Form : DEMO02.LMP - Demo Of Level : DEMO02.BAT - Batch File Run Demo (demo not merged for future convenience) Author : Dave Swift Email Address : Mud One@Aol.Com 74401,1041@CIS.COM swift1@powergrid.electriciti.com Stonehenge BBS (619) 929-6596 Misc. Author Info : Author Of The MUD Levels Available Everywhere Description : This Co-Op WAD is the official Co-Op Challenge presented to the Dooming community at large. Single, 2, 3, or 4 player lmps are accepted as entry. See below for more info Many Thanks To : Geoff Allen Author of DoomEd, "The Real Thing" : David Bruni Author of DMRETU DoomEd Tutorial : Olivier Montanuy Author of DeuTex : Matt Fell Author Doom Specs : Joe Pantuso Author of RG Doom Edit : Raphael Quinet Author of DEU : ZUHL for the Kuhl graphic work! : All Youse who subject yourself to these levels and have given me most excellent feedback! ================================================================ * Play Information * Game : Doom II Registered Ver. 1.7a Episode and Level # : Map02 Single Player : Yes Cooperative 2-4 Player : Yes! You'll Need Help! Deathmatch 2-4 Player : No Difficulty Settings : Yes, 1 - 3 - 4 New Sounds : No New Graphics : Yes, lots of them! Demos Replaced : Yes! * Construction * Base : New level All from scratch Build Time : About 20 Hours (mostly Zuhl's gfx time) Editor(s) used : DoomEd "The Real Thing" : Renegade Graphics Doom Edit : DEU : DeuTex Known Bugs : Please Let me know if you find any. * Copyright / Permissions * Authors may NOT use any of these levels as a base to build additional levels. You MAY distribute this WAD, provided you include this file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. ***************** Where to get H2HMUD WADS ****************************** H2H DOOM BBS (619) 426-0073 Home of BATTLESTATION 1 - Multiplayer Gaming ** The Best Place On Earth To Die ** ARE YOU WORTHY? ** 8 lines 28.8 USR ** Co-Op - Deathmatch - Files ** STONEHENGE BBS (619) 929-6596 - Home Of The MUD Levels! DOOM - DOOM II - HERETIC - ROTT DESCENT - QUAKE - DARK FORCES 24 Hours - 14400 Game Palace BBS (305) 587-4258 BEST ALL DOOM BBS : DOOM HQ! Go No Further! This BBS Has THE BEST & MOST WADS, HACKS, EDITORS, SOUNDS and LOTS LOTS more! Download DOOMLIST.ZIP for complete up to date listing. DOOMania bbs (317)662-8842, (317)662-1447, 48, 49 Home to the DOOMnet conference group. 4 Nodes 24 hours a day! MetroDOOM bbs (404)590-9375 Another large DOOM & DOOM II BBS MORE SOURCES : America Online : Compuserve : Various Internet FTP Sites ********************************************************************* iddqd - god idclip - no clip idkfa - ammo idbehold plus letter - s-v-i-r-a-l iddt - map enhance idclev01 - warp to map01 Thanks & Regards, Dave Swift swift1@powergrid.electriciti.com Stonehenge BBS (619) 929-6596 ================================================================ DEATHMATCH! * OFFICIAL COMPETITION WAD! Doom II DM Wad! ================================================================ * Brought to you by STONEHENGE BBS & BATTLESTATION 1 * ================================================================ UNZIP H2HMUDD1.ZIP INTO DOOM2 DIR This wad is not set up for single play - only co-op & deathmatch ================================================================ Episode Title : H2HMUDD1 Created 1/24/95 Files : H2HMUDD1.WAD - Single level : H2HMUDD1.TXT - This Text File Author : Dave Swift Email Address : Mud One@Aol.Com 74401,1041@CIS.COM swift1@powergrid.electriciti.com Stonehenge BBS (619) 929-6596 Misc. Author Info : Author Of The MUD Levels Available Everywhere Description : Deathmatch & Co-Op Only Many Thanks To : Geoff Allen Author of DoomEd, "The Real Thing" : David Bruni Author of DMRETU DoomEd Tutorial : Olivier Montanuy Author of DeuTex : Matt Fell Author Doom Specs : Joe Pantuso Author of RG Doom Edit : Raphael Quinet Author of DEU : ZUHL for the Kuhl graphic work! : All Youse who subject yourself to these levels and have given me most excellent feedback! ================================================================ * Play Information * Game : Doom II Registered Ver. 1.8 Episode and Level # : Map01 Single Player : No Cooperative 2-4 Player : Yes! Deathmatch 2-4 Player : Yes! Difficulty Settings : Yes, some New Sounds : No New Graphics : Yes, lots of them! Demos Replaced : No * Construction * Base : New level All from scratch (mudlet base) Build Time : About 20 Hours (mostly Zuhl's gfx time) Editor(s) used : DoomEd "The Real Thing" : Renegade Graphics Doom Edit : DEU : DeuTex Known Bugs : Please Let me know if you find any. * Copyright / Permissions * Authors may NOT use any of these levels as a base to build additional levels. You MAY distribute this WAD, provided you include this file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. ***************** Where to get H2HMUD WADS ****************************** H2H DOOM BBS (619) 426-0073 Home of BATTLESTATION 1 - Multiplayer Gaming ** The Best Place On Earth To Die ** ARE YOU WORTHY? ** 8 lines 28.8 USR ** Co-Op - Deathmatch - Files ** STONEHENGE BBS (619) 929-6596 - Home Of The MUD Levels! DOOM - DOOM II - HERETIC - ROTT DESCENT - QUAKE - DARK FORCES 24 Hours - 14400 Game Palace BBS (305) 587-4258 BEST ALL DOOM BBS : DOOM HQ! Go No Further! This BBS Has THE BEST & MOST WADS, HACKS, EDITORS, SOUNDS and LOTS LOTS more! Download DOOMLIST.ZIP for complete up to date listing. DOOMania bbs (317)662-8842, (317)662-1447, 48, 49 Home to the DOOMnet conference group. 4 Nodes 24 hours a day! MetroDOOM bbs (404)590-9375 Another large DOOM & DOOM II BBS MORE SOURCES : America Online : Compuserve : Various Internet FTP Sites ********************************************************************* iddqd - god idclip - no clip idkfa - ammo idbehold plus letter - s-v-i-r-a-l iddt - map enhance idclev01 - warp to map01 Thanks & Regards, Dave Swift swift1@powergrid.electriciti.com Stonehenge BBS (619) 929-6596 ================================================================ Title : Have A Nice Day! Filename : HAPPYDTH.WAD Author : Jeff Mitchell Email Address : Mitchjp@wkuvx1.wku.edu Misc. Author Info : I am a Computer Science major at Western Kentucky University, and a long-time DOOM player. This is my first venture into actually distributing the PWADs I make, as most of my other ones weren't good enough to be distributed. If you have any comments (good or bad), suggestions, etc., please drop me a line at the address above. Description : This level was designed as a deathmatch level. It can, however, be very challenging if you play it one-player. I was using a DeHacked version of Doom2 while I made this, and it's set up for use with it. Without it, you'll probably want to use the IDKFA code for ammo, since you're gonna run out long before you kill the monsters. This level lends itself to mostly arena-style combat, which is my favorite. Additional Credits to : Chris "Red" Schneider and Jason "Potsy" Poncerolli, along with the rest of the guys for their input, play testing, and encouragement, and Id software for making one of the best games on Earth (and in Hell.) ================================================================ * Play Information * Episode and Level # : Level 1 (Doom2) Single Player : Yes, but it's a lot more fun with other people to blow up. Cooperative 2-4 Player : No Deathmatch 2-4 Player : Of course, wasn't this Id's purpose? Difficulty Settings : Not implemented New Sounds : No New Graphics : No <-- I am, however, looking for a good editor. New Music : No Demos Replaced : None * Construction * Base : New level from scratch (Actually, I built from S1.wad, one of the PWADs included with DEU.) Editor(s) used : ADE (an edited version of DEU) Known Bugs : There are some minor texture glitches in the smiley rooms, and by the northeast teleporter in the square arena. They shouldn't bother gameplay, but if anyone knows how to fix them, please send me some e-mail. * Copyright / Permissions * You MAY distribute this WAD. You can keep it to yourself. You can burn it, and curse the day I was born, if you want to. Authors MAY change, copy from, or add to, this wad in any way, provided they include my name in the documentation. If possible, I would like to get a copy of it also. * Where to get this WAD * FTP sites: doomgate.cs.buffalo.edu BBS numbers: This will begin to be distributed in the Grand Rapids area in mid-March. Please add the number of any BBS you upload it to. Other: If you really want it, and can't FTP it for some reason, e-mail me, and I will attempt to get it to you. Of course, if you're reading this, I can't figure out why you wouldn't have the file. =========================================================================== Title : HELLYEAH! Author : Will Pendleton Other Files By Author : None really...first *REAL* wad.. Misc. Author Info : Be ready for my next wad! Description : Level 1: This is an edited level 1..This still has the feeling of level 1 too.. Level 2: This level is probably my favorite...Its not too big, not too small..It even looks good.. Level 3: This is a small, quick frag level..There are a few secrets to it...try and find em.. Level 4: This is a wad a friend made...I did the textures though..Be careful that if you hit the light switch, that you can find your way back.. Level 5: This is my first level ever made.. (ROOSTER.WAD) i went and added a few more stuff. basically cleaned it up.. Level 6: This level is made for 4 player..it can be played with 2 players, but its a little too wide open... Level 7:Ryan made this level..its his first attempt at a wad...he did pretty good....I helped out with some of the textures though.. Additional Credits to : Ryan Fysse, for making level 7 =========================================================================== * Type of DOOM or DOOM II file* (Choose One) New level WAD : Yes Sound PWAD Only : No Music PWAD Only : No Graphic Addon Only : No Other : No * Play Information * Map # : Map 1 through 7 Single Player : Yes (to check it out) Cooperative 2-4 Player : Not really.. Deathmatch 2-4 Player : Hell yeah! Difficulty Settings : Not implemented New Sounds : No New Music : No New Graphics : No Demos Replaced : None * Construction * Base : Modified level 1, new levels Build Time : Forgot.. Editor(s) used : Deu2, BSP v1.0 Known Bugs : None.. * Copyright / Permissions * Authors may NOT use this level as a base to build additional levels. You MAY distribute this WAD, provided you include this file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact * Where to get this WAD * Knight Court (KCE BBS): (214) 613-0992 Code Red BBS: (214) 424-4702 ftp.cdrom.com and its mirrors.==================================================================== Title : hideseek.wad Authors : David Lamb Email Address : david.lamb@nashville.com ==================================================================== Description : 2-4 player deathmatch wad with shotguns and chainguns. Lots of hallways and hideyholes.Really, it's a must see. Info : Please e-mail with constructive criticism Additional Credits to : Myself for being so damn good lookin' :) Chris Kleymeer for play-testing and opinion. * Play Information * Doom 2 Version : registered Episode and Level # : MAP01 Single Player : Yes (used for testing) Cooperative 2-4 Player : No Deathmatch 2-4 Player : Yes (This is the motherload) Difficulty Settings : No New Sounds : No New Graphics : No Demos Replaced : No Release Date : 10 January, 1995 * Construction * Base : scratch Build Time : 2 hours Editor(s) used :Waded 1.49 -The Ultimate Editor!!!!! Known Bugs : None * Copyright / Permissions * You MAY distribute this WAD, provided you include this file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. You MAY ALSO modify and distribute this file IF I get a copy AND you give me some credit. * Where to get this WAD * FTP sites: ftp.orst.edu ftp.cdrom.com ================================================================ Title : Foothills of Hell V.2 for Doom2 Filename : Hill1.WAD Author : David Ramos Email Address : 73324,2036 (COMPUSERVE) Description : If you played Foothills of Hell for Doom1.666 this would have been level 4 in that series but DOOM2 came into my life and I had to play with the Super shootgun! Lots of monsters an just enough bullets. YES! you will have to find and through ALL the switches to finish the game! Additional Credits to : Greg Smith for play test it! ================================================================ * Play Information * Level # : MAP01 Single Player : Yes Cooperative 2-4 Player : Yes Deathmatch 2-4 Player : Yes Difficulty Settings : Yes New Sounds : No New Graphics : No New Music : No Demos Replaced : None * Construction * Base : New level from scratch Editor(s) used : BSP and DEUII Known Bugs : NONE * Copyright / Permissions * Authors may NOT use this level as a base to build additional levels. You MAY distribute this WAD, provided you include this file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. * Where to get this WAD * FTP sites: BBS numbers: Other: ================================================================ Title : HIPPIE1B.WAD Author : Jim Davis Email Address : slh3622@tntech.edu Misc. Author Info : Part time student / full time lazy Description: .------------------------------------------------. (| Same as HIPPIE1.WAD, but converted for Doom ][ |) `------------------------------------------------' A few big rooms, a few small rooms, and some tunnels. Lots of wide open spaces, and some good ambush-points. I'd like to see it for team play. Basically, this wad was created while showing a friend how to use DEU. I think it makes a dandy Deathmatch wad, although it's only been tested with two players. At the hardest level, it's got two cyberdemons. The middle levels have a cacodemon or two and a spiderdemon. The easisiest level is best for using `-respawn', as it only has one imp, some troopers, and some sergents. Weapon-wise, it's got one of each weapon, except the chainsaw. The BFG is stuck on a small ledge behind a cyberdemon, so it's not all that accessable... I've heard that big monsters and BFGs only ruin a level, but I feel that this one works. ================================================================ * Play Information * Episode and Level # : MAP 1 Single Player : Yes Cooperative 2-4 Player : Yes Deathmatch 2-4 Player : Yes Difficulty Settings : Yes * Construction * Base : New level from scratch Build Time : 10 Hours? Editor(s) used : DEU 5.21, RMB2.0, DM2CNV16 Known Bugs : none * Copyright / Permissions * Level design copyright 1994 by Sean R. Malloy. This level may be distributed freely as long as no fee is charged for distribution beyond that required to recover the cost of the distribution media. Authors may use this level as a base to build additional levels so long as the above restriction on distribution is placed on any derivative levels. ================================================================ Title : Hank's Lair Filename : HNKSLAIR.WAD Author : Hank Leukart Email Address : ap641@cleveland.freenet.edu Misc. Author Info : I'm the FAQ guy. :) Long ago I started to make a WAD entitled "Ritual," but I lost it in a hard drive crash. Recently, I felt an urge to create a DeathMatch WAD, so here it is. If you enjoy it, send me some E-mail! Description : Small DeathMatch WAD good for 2-4 players. Contains a few tricks and other stuff. Additional Credits to : id Software, Joe Wilcox ================================================================ * Play Information * Game : DOOM II Episode and Level # : MAP01 Single Player : No Cooperative 2-4 Player : No Deathmatch 2-4 Player : Yes Difficulty Settings : Not implemented New Sounds : No New Graphics : No New Music : Yes Demos Replaced : None * Construction * Base : New level from scratch Editor(s) used : HFDE/2 v1.00.07 and BSP v1.2x Known Bugs : None * Copyright / Permissions * Authors MAY use this level as a base to build additional levels. You MAY distribute this WAD, provided you include this file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. * Where to get this WAD * FTP sites: ftp://ftp.cdrom.com/pub/idgames/newstuff/hnkslair.zip Title : HOPE Filename : HOPE.WAD Author : Jorge Llubia Email Address : 72627.2762@compuserve.com Description : This is first I have created for DOOM II, hope you have fun. Additional Credits to : Geckus, help me test the deathmatch mode. ================================================================ * Play Information * Episode and Level # : MAP01 Single Player : Yes Cooperative 2-4 Player : Yes Deathmatch 2-4 Player : Yes Difficulty Settings : Implemented New Sounds : No New Graphics : No New Music : No Demos Replaced : DEMO1 * Construction * Base : New level from scratch Editor(s) used : DEU2 5.21 Known Bugs : None * Copyright / Permissions * Authors may NOT use this level as a base to build additional levels. You MAY distribute this WAD, provided you include this file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. * Where to get this WAD * BBS numbers: -Sly Target BBS: 34-3-263-44-66 DOOM Version : II Title : Hotdeath! Revision 2 (12/30/94) Filename : hotdeath.wad Author : Robert Chapman Email Address : robc@igs.net Misc. Author Info : What's New? : Added a new level (map 04), moved previous map 04 to map 05. Added a teleporter to level 2 in the secret room as to allow more than one way out. Description : A compilation of my five g&r wads (2,3,4,5,6). 2 player, deathmatch ONLY, no monsters! Designed for maximum carnage. These wads are not designed for those players who like to sit and wait for their opponent, they are for the hunter who enjoys the chase. Note: You will not find a BFG ANYWHERE in these levels. All other weapons available. Additional Credits to : Carl W. Moore, author of Wadman. ================================================================ * Play Information * Episode and Level # : map 01, 02, 03, 04, 05 Single Player : No Cooperative 2-4 Player : No Deathmatch 2-4 Player : Yes Difficulty Settings : Not implemented New Sounds : No New Graphics : No New Music : No Demos Replaced : None * Construction * Base : New level from scratch Editor(s) used : Renegade Graphics Doom Editor v2.23 Known Bugs : * Copyright / Permissions * Authors may NOT use this level as a base to build additional levels. You MAY distribute this WAD, provided you include this file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. ================================================================ Title : Houses Filename : HOUSES.WAD Author : Michael Lundy Email Address : Description : 11 deathmatch levels. The first 7 are house related Additional Credits to : Authors of: MYHOUSE.WAD TNPLHOME.WAD BLOTWALZ.WAD (by Tom Walz) PPALACE.WAD PUEBLO.WAD TOWNHOUS.WAD Mansion (KR-3.WAD) AYRTON_2.WAD RAVEN1.WAD THEFRAY.WAD DETH2.WAD (I think I found this one in BLOTWALZ.) Chook v2.2 TRKDOOM.WAD ================================================================ * Play Information * Episode and Level # : MAP01 through MAP11 Single Player : Yes. If you want to tour the levels. Cooperative 2-4 Player : Yes, Because I wanted DEU 5.21 to shut up Deathmatch 2-4 Player : Yes. What good is a deathmatch level without starting points? Difficulty Settings : Some of these levels may have them. New Sounds : Yes. From Cringe, BESTIAL.WAD, Trek DOOM, MEGADETH.WAD, and Blood on the Walz. New Graphics : One new picture. The entry STFGOD0 was replaced with the chicken god mode from Chook v2.2 New Music : Yes. From Cringe and Blood on the Walz Demos Replaced : All. I didn't do very well on any of them. * Construction * Base : Modified Levels. I took levels with poor alignment and bad texture choices and gave them a cooler look. Build Time : 3 hours per every messed up level. Not all of them were messed up. Editor(s) used : DEU 5.21, DEU-II 5.21, DEUTEX 2.8, WADED 1.71 beta Known Bugs : Beavis & Butt-Head have had problems running this, but that's it * Copyright / Permissions * Authors MAY use this level as a base to build additional levels as long as you credit me in your work. Distrubute this freely; it's freeware. * Where to get this WAD * FTP sites: BBS numbers: Other: ================================================================ Title : Houses 1.1 Filename : HOUSES11.WAD Author : Michael Lundy Email Address : Misc. Author Info : First person ever who knew how to align textures in Deathmatch levels. Description : 14 deathmatch levels. The first 9 are house related. This WAD changed a lot since the last release (You will take you longer to find funky music.) Additional Credits to : Authors of: MYHOUSE.WAD TNPLHOME.WAD BLOTWALZ.WAD (by Tom Walz) PPALACE.WAD PUEBLO.WAD TOWNHOUS.WAD Mansion (KR-3.WAD) MUD3.WAD HOUSE.WAD (If you think this sucks, you should check out the original.) AYRTON_2.WAD RAVEN1.WAD THEFRAY.WAD DETH2.WAD (I think I found this one in BLOTWALZ.) G-50 New York Subway Chook v2.2 Cringe (I hope it's okay to include your music in my WAD.) VAMUS1.WAD Butt-head for DOOM (Push a wall and find out.) Ozzy Osbourne (Da da da - da da dana!) Nine Inch Nails TRINITY2 ...And anything else I left out. ================================================================ * Play Information * Episode and Level # : MAP01 through MAP14 Single Player : Yes. Some levels are self-playable. Cooperative 2-4 Player : Yes, just get DEU and ADE2 to stop questioning me on that. Deathmatch 2-4 Player : I'm not even going to answer this one. Difficulty Settings : Some of these levels may have them. New Sounds : Yes. From Cringe, BESTIAL.WAD, MEGADETH.WAD, Blood on the Walz, and Halls of Death. New Graphics : Some. They were collected from Chook v2.2, Cringe, and Halls od Death. New Music : Yes. Check out level 3, Beavis and Butt-head watchers; It comes from one of Beavis & Butt-head's favorite music artists. Demos Replaced : All. I'm amazed I made it past level 8 on demo #3 and level 3 on demo #1. * Disclaimer on demos: These demos were made with DOOM 2 1.666, not 1.7 * Construction * Base : Modified Levels. I took levels with poor alignment and bad texture choices and gave them really cool textures. Build Time : 3 hours per every messed up level. Not all of them were messed up. Editor(s) used : DEU 5.21, DEU-II 5.21, DEUTEX 3.1, WADED 1.71 beta, ADE2 Known Bugs : One HOM effect on level 2 when you are walking around the pool. I can't fix this. * Copyright / Permissions * Authors MAY use this level as a base to build additional levels as long as you credit me in your work. I think I did a lot of the work for future authors, though. Distrubute this freely; it's freeware. * Where to get this WAD * FTP sites: ftp://ftp.cdrom.com/pub/doom/newstuff/houses11.zip * * * WARNING: This file might get moved. That's what happened to my 1.0 version of Houses. If this was moved, I think you should search for: ftp://ftp.cdrom.com/pub/doom/levels/doom2/deathmatch/houses11.zip BBS numbers: none. Other: It would suck to upload to the Delphi. ================================================================ Title : IDEAL WAD for DOOM II Filename : IDEAL.WAD Author : Jordan Feinman Email Address : jordanf@globalone.net Misc. Author Info : Do you really care? :) Description : I have taken the time to make this [what I feel] to be the most deathmatch- suitable wad. It has open space for great battles, and a lot of thought has gone into the relationship between rooms, platforms, etc. Please email me if you do or do not like this wad! NOTE: This level does not contain the BFG9000. If you want it, you can add it yourself. This is my first wad -- I plan on making more in the future, depending on the success of this one. Additional Credits to : Dan Ginsburg -- Hours of frag rallies and testing; Ken Forte, for showing me the basics of wad editing and being patient with my neophyte questions; Steve Benner for his time in writing up those wad newby docs on his web page! :) ================================================================ * Play Information * Episode and Level # : MAP01 Single Player : Yes - to check it out Cooperative 2-4 Player : No Deathmatch 2-4 Player : Yes - of course [-altdeath recommended] Difficulty Settings : Not implemented New Sounds : No New Graphics : No New Music : No Demos Replaced : None * Construction * Base : New level from scratch Editor(s) used : DEU II and BSP Known Bugs : None that I know of. Please email me if you find any GROUND-BREAKING bugs. * Copyright / Permissions * Authors MAY use this level as a base to build additional levels, provided that you email me that you have done so, and that send me your wad. :) You MAY distribute this WAD, provided you include this file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. * Where to get this WAD * FTP sites: ftp.orst.edu/ftp.cdrom.com server.globalone.net BBS numbers: Global One 518-452-1234 Florida Keys 518-587-0317 ================================================================ Title : id Map01! - Tournament Edition Filename : idmap01!.wad Author : American McGee Editor : Frank Fejes Email Address : american@idsoftware.com DeathMatchGod@uchicago.edu Misc. Author Info : My (American's, of course) other maps can be found in DOOM ][ Description : clean deathmatch level *changes from idmap01.wad* item placement changed from idmap01.wad more deathmatch starts removal of the hideous BFG Additional Credits to : Gandolf for dying so many times during the testing of idmap01f.wad and wanting to ban me for taunting him All those who sent the great comments about idmap01f.wad ================================================================ * Play Information * Map# : Map 01 - DOOM ][ Single Player : No Cooperative 2-4 Player : No Deathmatch 2-4 Player : Yes Difficulty Settings : Not implemented New Sounds : No New Graphics : No New Music : No Demos Replaced : None * Construction * Base : idMap01.wad Editor(s) used : DoomEd Ver .92 Known Bugs : Of course not... if there are some they'll be fixed in two weeks. * Copyright / Permissions * Authors MAY use this level as a base to build additional levels. You MAY distribute this WAD, provided you include this file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. ================================================================ Title : The IGOR Series for DOOM ][ Filename : igor4.wad; now supports Deathmatch, Deathmatch 2.0, and "Expert" modes through difficulty settings Author : B. Vannatta/B. Weldon Email Address : vannatta@bobcat.ent.ohiou.edu Misc. Author Info : Created jointly by B. Vannatta (levels 1,3,4,6,7,8) and B. Weldon (levels 2,5). Description : A fast-paced, eight-level deathmatch pwad for DOOM2; supports monsters w/ respawn (two-player) or nomonsters (three- or four-player). Additional Credits to : Jon Parry (playtesting), id Software... ================================================================ * Play Information * Map # : Map01 through Map08 Single Player : No Cooperative 2-4 Player : No Deathmatch 2-4 Player : YES Difficulty Settings : Implemented for various modes of play (SEE BELOW) New Sounds : No New Graphics : No New Music : No Demos Replaced : None * Construction * Base : New levels from scratch. Editor(s) used : --- Known Bugs : Please report any to vannatta@bobcat.ent.ohiou.edu. * Copyright / Permissions * Authors MAY use this level as a base to build additional levels. You MAY distribute this WAD, provided you include this file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. You may do whatever you want with this file, as long as you distribute your modified file under a name OTHER than "igor". * Where to get this WAD * FTP sites: (started at) wcarchive.cdrom.com * Important Notes Igor is an attempt to provide for as many different Deathmatch tastes as possible, as each level contains a different environment in which to play. You can play all of the levels sequentially or, if you only like a certain level, you can play that one alone. I've included support for various modes of play as follows: 1. Original Deathmatch rules ("I'm Too Young To Die" and "Hey, Not Too Rough" support this) 2. Deathmatch 2.0 rules ("Hurt Me Plenty" supports this) 3. What I call "Expert" mode ("Ultraviolent" supports this) Original Deathmatch and Deathmatch 2.0 are basically the same setup with a few variations in ammo/health placement. Expert mode has very little health and ammo, but DOES include almost every weapon per level (including the BFG). Use Expert mode if you play such an intensive Deathmatch game that you don't stay alive very long (i.e. three- or four-player Deathmatch games over a LAN or MPGS). I've also included monster support - monsters are placed strategically to add spice to the game. Usually players don't need this in a three- or four-player game, but sometimes a two-person game can get a little slow. Either way you like it, make sure to include the respawn option when using monsters in your Deathmatches. Also note that most of the levels involve a cooperative exit. If an exit door doesn't open when you hit the switch, you may have to ask your friend(s) for help. Make SURE you're ready to leave when you hit an exit button. Please take a walk through these levels before you actually use them in Deathmatch. While each is extremely straighforward, it's always nice to get a feel for a new level before you begin. I'm open to any comments/ suggestions you may have, so please send me email! Finally, if anyone uses this pwad who plays over a LAN (with three or four people), please make an LMP file and send it to me! I've never had the chance to see more than two people in these levels, and would like to see the action. Thanks for using Igor! ============================================================================= Title : The IGOR Series for DOOM ][ Filename : igor7a.wad; supports Deathmatch, Deathmatch 2.0, and "Expert" modes through difficulty settings; map changes since igor666.wad PLUS a new level Author : B. Vannatta/B. Weldon Email Address : vannatta@bobcat.ent.ohiou.edu Misc. Author Info : Created jointly by B. Vannatta (levels 1,3,4,6,7, 8,9,10) and B. Weldon (levels 2,5). Description : A fast-paced, ten-level deathmatch pwad for DOOM2; supports monsters w/ respawn (two-player) or nomonsters (three- or four-player). Additional Credits to : Jon Parry & Coder (playtesting), id Software... ============================================================================= * Play Information * Map # : Map01 through Map10 Single Player : No Cooperative 2-4 Player : No Deathmatch 2-4 Player : YES Difficulty Settings : Implemented for various modes of play (SEE BELOW) New Sounds : No New Graphics : No New Music : No Demos Replaced : None * Construction * Base : New levels from scratch. Editor(s) used : various Known Bugs : Please report any to vannatta@bobcat.ent.ohiou.edu. * Copyright / Permissions * Authors MAY use these levels as a base to build additional levels. You MAY distribute this PWAD, provided you include this file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. You may do whatever you want with this file, as long as you distribute your modified file under a name OTHER than "igor". * Where to get this PWAD * FTP sites: wcarchive.cdrom.com, ftp.idsoftware.com * Important Notes * Igor is an attempt to provide for as many different Deathmatch tastes as possible, as each level contains a different environment in which to play. You can play all of the levels sequentially or, if you only like a certain level, you can play that one alone. I've included support for various modes of play as follows: 1. Original Deathmatch rules ("I'm Too Young To Die" and "Hey, Not Too Rough" support this) 2. Deathmatch 2.0 rules ("Hurt Me Plenty" supports this) 3. What I call "Expert" mode ("Ultraviolent" supports this) Original Deathmatch and Deathmatch 2.0 are basically the same setup with minor variations in ammo/health placement. Expert mode has very little health and ammo, but DOES include almost every weapon per level (including the BFG). Use Expert mode if you play such an intense Deathmatch game that you don't stay alive very long (i.e. three- or four-player Deathmatch games over a LAN or MPGS). I've also included monster support - monsters are placed strategically to add spice to the game. Usually players don't need this in a three- or four-player game, but sometimes a two-person game can get a little slow. Either way you like it, BE SURE TO INCLUDE THE RESPAWN OPTION WHEN USING MONSTERS in your Deathmatches. Also note that most of the levels involve a cooperative exit. If an exit door doesn't open when you hit the switch, you may have to ask your friend(s) for help. Make SURE you're ready to leave when you hit an exit button. Please take a walk through these levels before you actually use them in Deathmatch. While each is extremely straightforward, it's always nice to get a feel for a new level before you begin. I'm open to any comments/ suggestions you may have, so please send me email! Finally, if anyone uses this pwad who plays over a LAN (with three or four people), please make an LMP file and send it to me! I've rarely had the chance to see more than two people in these levels, and would like to see the action. Thanks for using Igor! ============================================================================= Title : The IGOR Series for DOOM ][ Filename : igor9.wad; supports Deathmatch, Deathmatch 2.0, and "Expert" modes through difficulty settings; map changes since igor7a.wad - FINAL VERSION!! Author : B. Vannatta/B. Weldon Email Address : vannatta@bobcat.ent.ohiou.edu Misc. Author Info : Created jointly by B. Vannatta (levels 1,3,4,6,7, 8,9,10) and B. Weldon (levels 2,5). Description : A fast-paced, ten-level deathmatch pwad for DOOM2; supports monsters w/ respawn (two-player) or nomonsters (three- or four-player). Additional Credits to : Jon Parry & Coder (playtesting), id Software... ============================================================================= * Play Information * Map # : Map01 through Map10 Single Player : No Cooperative 2-4 Player : No Deathmatch 2-4 Player : YES Difficulty Settings : Implemented for various modes of play (SEE BELOW) New Sounds : No New Graphics : No New Music : No Demos Replaced : None * Construction * Base : New levels from scratch. Editor(s) used : various Known Bugs : Please report any to vannatta@bobcat.ent.ohiou.edu. * Copyright / Permissions * Authors MAY use these levels as a base to build additional levels. You MAY distribute this PWAD, provided you include this file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. You may do whatever you want with this file, as long as you distribute your modified file under a name OTHER than "igor". * Where to get this PWAD * FTP sites: wcarchive.cdrom.com, ftp.idsoftware.com * Important Notes * Igor is an attempt to provide for as many different Deathmatch tastes as possible, as each level contains a different environment in which to play. You can play all of the levels sequentially or, if you only like a certain level, you can play that one alone. I've included support for various modes of play as follows: 1. Original Deathmatch rules ("I'm Too Young To Die" and "Hey, Not Too Rough" support this) 2. Deathmatch 2.0 rules ("Hurt Me Plenty" supports this) 3. What I call "Expert" mode ("Ultraviolent" supports this) Original Deathmatch and Deathmatch 2.0 are basically the same setup with minor variations in ammo/health placement. Expert mode has very little health and ammo, but DOES include almost every weapon per level (including the BFG). Use Expert mode if you play such an intense Deathmatch game that you don't stay alive very long (i.e. three- or four-player Deathmatch games over a LAN or MPGS). I've also included monster support - monsters are placed strategically to add spice to the game. Usually players don't need this in a three- or four-player game, but sometimes a two-person game can get a little slow. Either way you like it, BE SURE TO INCLUDE THE RESPAWN OPTION WHEN USING MONSTERS in your Deathmatches. Also note that most of the levels involve a cooperative exit. If an exit door doesn't open when you hit the switch, you may have to ask your friend(s) for help. Make SURE you're ready to leave when you hit an exit button. Please take a walk through these levels before you actually use them in Deathmatch. While each is extremely straightforward, it's always nice to get a feel for a new level before you begin. I'm open to any comments/ suggestions you may have, so please send me email! Finally, if anyone uses this pwad who plays over a LAN (with three or four people), please make an LMP file and send it to me! I've rarely had the chance to see more than two people in these levels, and would like to see the action. Thanks for using Igor! Impsrus2.txt Imps r us 2: Masters of Carnage Dodd A. Snow cis: 70004,1775 (this is not mine, but i will get your message) e1m1 Here it is, the sequel! This is actually my fourth level created for the excellent game DOOM. It is also the best level by FAR, that i have made. Before i create a level i sit down and try to think up some cool stuff to put into each area, but this level just kind of grew while it was being made. I have read you can run into problems doing things like that, but, to each thier own. This level takes me over 30 minutes to complete. That includes getting all of the secrets and killing all of the baddies. There are over 320 bad guys to waste (only in america). This level has deathmatch starting points,but it was made for the single player and co-op players in mind. There are some awesome traps in this level, things i have not seen in other levels. This level took me about 60 hours (i know, i need a life.... oh by the way im 29.. ...i really need a life!) of building and playtesting to make sure YOU will not have any problems. There is a .bat file included with this, so you won't have to type out the whole command (1.bat).(with these files in doom directory) O.K. go play the game let me know what you think, but before you go, i want you to thank, ID Software- for the cool game (my way of life). the DEU guys- Brendon J. Wyber and Raphael Quinet and last but certainly not least (i have never actually thanked this guy personally, but i hope he will accept my gratitude in mentioning him)... envelope please.......drum roll.... The man that gave us "The Beginners Guide to DEU parts 1,2,3,4 -Rich "Blackfist" Dersheimer to everyone that made "Imps r us" a success, this level is for you.================================================================ Title : IMPZONE 2 Author : John A Warren - Derby, England E-mail Address : CIS:100270,1053 or in the UK, leave a message on: GREY CASTLE BBS 0332-756414 PLEASE send me your comments. All E-Mail will be answered. Additional Credits : All at ID of course. : Mathew Walker (Savannah, Georgia) Chief Play Tester (US) : Paul Rowan (Nottingham, England) Chief Play Tester (UK) Description : `Acorn Hardas' rides again - Following on from my experiences with `The Imp Zone' and the comments I received, here's the sequel. It seems the favourite part of Imp Zone was the Turkey Shoot off the pseudo bridge. That was developed further in IZ2. Just look out when you get to looking down on the Green Nuke Pit where you started from, it gets VERY hot in Ultra Violent Mode, don't be in too much of a rush to be confrontational, you must use your wits and take them by the `back door' Paul wanted some difficult secrets, I accomodated him with one `corker', if you can't get 3 x 100% watch the DEMO, it shows you most of the secrets. Most of all, I just hope it gives a few people as much pleasure playing it as it gave me to construct. JUST HAVE FUN but be careful out there! --------------------------- The file is IMPZONE2.WAD and is level E1M1, i.e. episode 1 mission 1. It supports all levels of violence. Instructions : DOOM -FILE IMPZONE2.WAD Disclaimer : Sorry! ================================================================ * Play Information * Episode and Level # : E1M1 Single Player : Yes Cooperative 2-4 Player : Yes Deathmatch 2-4 Player : Yes (Keys readily available in this mode) Difficulty Settings : All New Sounds : No New Graphics : No Demos Replaced : Yes, DEMO1 * Construction * Base : New level from scratch Build Time : A fraction of the time of The Impzone Editors used : DEU 5.2 by Rapha‰l Quinet & Brendon J. Wyber Known Bugs : I experienced some slowing of my 486/33 when entering the `Warehouse Office', I couldn't find a reason and so changed the Office Wall Texture, I think (hope) that cured it. * Copyright / Permissions * Authors MAY NOT use this level as a base to build additional levels. You MAY distribute this WAD, provided you include this file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. * Where to get this WAD * CompuServe, Gamers+ Forum, Library 8 (Action Game Aids). Please upload to every and all BBS's to aid my endeavors to spread a little please. ============================================================================ This Level Was Made By : Keith Winter Level Name : Animal Instinct Other Levels Made So Far: 2Diefor, Escape ============================================================================ * Play Information * Episode and Level # : 01 Cooperative 2-4 Player : AHUH! You Got The Right One Baby! Deathmatch 2-4 Player : Like YES And Stuff! Difficulty Settings : Like You Couldn't Have Guessed, YES! New Sounds : No New Music : YES New Graphics : No * Construction * Base : New level completly from scratch. Build Time : About 4 weeks Editor used : Deu 2 Known Bugs : None * The Story Behind the Level * After your recent escape (in Escape.wad) you returned to Earth and told the president about the Alien World and their plans to invade Earth. He just laughed at you, you grabbed your gun and tried to shoot him but you were stopped by his body guards, you then screamed at him "you dirty bastard, you're not human you're one of them!" Very good! This is just the body of the president, he died long ago! When we over take your pathetic little planet, we will kill all the humans except a small amount, the few that survive we become our slaves! He said. Never! We will fight them, they won't even be able to get near Earth, we will blow them apart the second they enter our solar system! You screamed. Ahhh, but that's just one of the benefits of this body, not one missle is launched till I give the command! Not Even one missle will be fired to stop them, I won't let them! Now take him away! He commanded. They hit you over the head and it went dark.... When you awoke you had just landed on the prison world, Maximum 5, the toughest prison the the solar system! You were then escored down a long passage way to the cell area, while the guard escorting you was talking the the jail keeper, you swiftly grabed piece of wood and beat thier skulls in! You grab one of thier shotguns and think to yourself, "It's time for some Animal Instincts!" ============================== Your Mission ================================ It's up to you again, destroy everything in your path to the Cyber Demon Boss, where you will decide the future of mankind..... ============================================================================ * Copyright / Permissions * This level may be modified ONLY if I get some credit for it. In all other cases NO modification is allowed! You MAY distribute this WAD, provided you include this file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. This file MUST be UNMODIFIED, and INCLUDED with this level or, you may NOT distribute it! Me & My Wads Can Be Found At: Road Runner BBS (405) 233-3117 ================================================================ Title : The Interdiction Zone Filename : INTZONE.WAD from DM2ITZ.ZIP Author : Jim Flynn Email Address : CompuServe@72713,3334 Misc. Author Info : Programmer/Doomer Description : You've been dropped in the maintenance area of enemy headquarters. You've got to find your way out, cross the interdiction zone, and destroy enemy HQ by locating and pressing the well guarded security destruct switch. Good Luck - as usual, you'll need it. Play notes: You will require Doom ][ and a 486+ to play this wad. Additional Credits to : Play testers: Scott Harper(MadMax), John Keary, Matt Jonelis. : Authors of DEU and Adler for Deu-ii : also used Colin Reed's BSP1.2 : The folks at ID. ================================================================ * Play Information * Level # : MAP07 Single Player : Yes Cooperative 2-4 Player : Yes (slow tho!) Deathmatch 2-4 Player : No Difficulty Settings : Yes - but UV recommended New Sounds : No New Graphics : No New Music : No Demos Replaced : None * Construction * Base : New level from scratch Editor(s) used : DEU-ii and DEU 5.2 (GCC), Colin Reed's BSP 1.2 Known Bugs : * Copyright / Permissions * Do what you want but don't blame me... You MAY distribute this WAD, provided you include this file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. * Where to get this WAD * Compuserve Gamers Forum, Action Aids, filename: DM2ITZ.ZIP * Other (Doom 1) wads by this author * DMTWR.ZIP, DMWHEE.ZIP, DMCITI.ZIP, DMWACK.ZIP, DMUPDN.ZIP, DMGLCH.ZIP, DMPEAN.ZIP, DMRING.ZIP, DMMTDM.ZIP, DMSRND.ZIP ================================================================= Title : In Hell Filename : in_hell.wad Author : Glenn Hopkinson File Size : 93,655 bytes Creation Date : 05 Feb 95 Email Address : glenn@interaccess.com please e-mail me comments, suggestions for any changes Description : A 4 player Deathmatch for Doom II, works very well for 2 players also. The dark bowels of Hell is the setting for this breathtaking DeathMatch for Doom II. Twin elevators provide access to Hell, where you will find most of the weaponry in the game. All weapons are available in_hell. There are many sniper positions overlooking popular areas, but beware, there are not many safe spots in_hell. Also watch out for univited riders that drop in on the elevators. Disembark quickly from the elevator or your opponent may drag you back down, and bury you in_hell. The Lava Room will have the bulk of the available ammo, look to the surface for any serious healing(except in -skill 4 or 5). However if you brave the Lava Troughs you can scrounge up enough health to possibly outlast the creatures in_hell. The skill levels are implemented, if you are playing DeathMatch and you would like more weapons and ammo, try adding -skill 4 or 5 to your command line. In single player simply go to Hell (hehehe), retrieve the red skullkey, and come back to the surface alive. In single and cooperative, you may not even see the BFG until you have killed everything. If you are skilled you can get the skullkey and the BFG to make good your escape from Hell. Remember the skill levels are implemented. Cooperative has extra monsters that are only in multi-play(-skill 4 or 5). You and your buddies should make short work of the creatures in_hell. I consider the Lava Room a work of art. Hope you enjoy this WAD ! DeathMatch Recommendations : -altdeath , -nomonsters, -skill 4 or 5 (if more ammo/weapons are : and of course we always play -turbo 200 :) desired) Additional Credits to : Jason 'The Hunter' my bud, for play testing. : The creator of edmap v1.30 THE best DOOM editor ================================================================ * Play Information * Level # : MAP01 Single Player : Yes Cooperative 2-4 Player : Yes, but not tested. Deathmatch 2-4 Player : Yes Yes Yes Difficulty Settings : Yes New Sounds : No New Graphics : No New Music : No Demos Replaced : None * Construction * Base : An original work of art ! Build Time : 2.2 weeks Editor(s) used : Edmap v1.21, v1.24, v1.30 Known Bugs : None that I know of. * Copyright / Permissions * Go ahead and use it , just give me some credit please. * Where to get this WAD * FTP sites: ftp.cdrom.com, and alt.binaries.doom ============================================================================= Title :ITP1_v2c.WAD, Into The Pit 1 WAD for DOOM ][ Author :Mikael Wiberg Email Address :mi9343@haddock.cd.chalmers.se Description :This version is for DOOM ][. Another version for DOOM (1) can be found in the DOOM directory and is basically the same except for a couple of the new monsters from DOOM ][. This WAD started out as a test for what a WAD-editor can do since I recently found out you really can make your own WADs. Tip: there are a lot of illusionary walls around this place that's for sure. I should have replaced DEMO2 with an LMP but after 15 minutes the demo fucks up. So instead in the ZIP-file I included the LMP of me completing the WAD getting as many percent as I could, of course on ultra violence. The LMP seems to work fine but not if I (with DoomEd 3,0 alpha 8) convert it to a demo. Included in the WAD, at MAP02, is also an demo of my next WAD, or the next after that. DEMO1 is also replaced with a quite astonishing LMP of me getting no damage at all on ultra violence and getting to the end of the WAD (it is not ready yet which you certainly will see). Hey maybe I will make a whole new episode, who knows (your hateful or whatever Email will decide that (good thing it is'nt possible to send bombs via this type of mail (viruses are not welcome))). ============================================================================= * Play Information * Version :DOOM ][ Episode, Level or map # :MAP01 (MAP02:sneak preview of my next WAD) Single Player :Yes. Cooperative 2-4 Player :?, never tested, probably not. Deathmatch 2-4 Player :?, never tested, probably not. Difficulty Settings :Yes: 1/2:Easy, for checking the level out... WIMP!!! 3 :Normal play for me (devastatingly violent). 4/5:Let the gorewars commence. New Sounds :Yes, your own! But do think of your neighbours. New Graphics :No. Demos Replaced :DEMO2 should have been replaced but the fucking shit doesn't work. So included in the ZIP-file is an LMP with over 90 minutes of gorewar! (This seems to work just fine.) DEMO1, 900 minute... just kidding. 4 minute demo- sneak-preview of my next or whatever WAD. * Construction * Base :New level. Build Time :Time? Time flies. Developed for :Doom v1,666, and later converted for DOOM ][. Software used :DoomEd 3,0 alpha, DoomEd 2,60 beta 4, IdBSPwat 1,0, IdBSP 1,0 and DOOM2WAD from EdMap. DOS sucks! Started out with DoomEd 2,60 beta 4,and after crashing my WAD a dozen times or so I found out that there is a limit of 180 sectors! Grunt! Went on to using DoomEd 3,0 alpha 8, and wondered why I had'nt started out with this from the beginning. After a short while I found out this version also has its limits, whether it is 216 sectors or 1300something nodes or lines or whatever (might also be IdBSPwat and IdBSP that has these limits). So I had to severely reduce my number of sectors (that's why you probably will wonder why some places seem to stop right after they have begun: elevator-room, nukeage- room, soldiers' quarters and the end(!)). Please-please-please Geoff Allan try and make your DoomEd next-version "limitless", and available yesterday or last week or something and of course DOOM ][ compatible (check out DOOMEDEX.ZIP where I have made additions to the file THINGS.DEF for DoomEd). Hardware used :Pentium 100MHz PCI (aaahh, a real computer at last), WinFast graphics card with a 3DBENCHmark of 52,6 frames/second (getting an new 64-bit card soon this one is too slow), 870MB HDD, SoundBlaster PRO, and a puny 15" monitor. Known Bugs :Only a couple of spiders (quite small ones really). Level is slow even on a 486DX2-66 VLB (at least the one I tested it on), but what could be expected from a shitty old computer like that. Buy a real computer! ============================================================================= * Copyrights/Permissions * What? No fucking way, just don't sell it without including my name. Information wants to be free! * Hints * In the lava-pit you should try to get on top of one of the pillars and then jump to the other, and then jump onto the ledge in the north wall long BEFORE this pillar reaches the ceiling. Watch DEMO1. The monsters in the "monster-conference"-room need not be attacked square on, there are other ways. This goes for the whole level. ================================================================ JAIL.WAD Created by Dario Casali Email: D.Casali@Rea0808.wins.icl.co.uk ================================================================ * Play Information * Game : Doom II Registered Ver. 1.7a Episode and Level # : Map01 Single Player : No Cooperative 2-4 Player : No Deathmatch 2-4 Player : Yes Difficulty Settings : No New Sounds : No New Graphics : No Demos Replaced : None General : Lots of time went into making this level not only a joy to look at but a joy to deathmatch in. It is a fairly simple design, and has been used in both 2 and 4 player matches. There are monsters because I like them in deathmatches some times. It is called Jail.wad because I originally started it with the aim to make a prison yard or something, but it changed as I went on. * Construction * Base : New level All from scratch Build Time : About 10 Hours Editor(s) used : DEU 2 Known Bugs : None * Copyright / Permissions * Authors may NOT use any of these levels as a base to build additional levels. You MAY distribute this WAD, provided you include this file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. THIS IS IT! ONE OF THE BEST DOOM2 WADS YOU WILL EVER FIND! DESIGNED FOR DEATHMATCH, BUT STILL GREAT FOR COOPERATIVE OR SINGLE PLAYER MODE! ================================================================ Title :JAILBREAK! Filename :JAILBRK.WAD Author :DAVE YERGEAU Email Address :THE SHOCK! BBS 802-868-5274 Description :YOU'VE JUST DECIDED TO MAKE A BREAK FOR IT, AND THE WARDEN IS DETERMINED TO STOP YOU! OUTSTANDING DOOM2 MAP 10 WAD! Additional Credits to :BOB BRUNO (DR. DOOM) @ THE SHOCK! BBS :MY 12 YEAR OLD SON, JOSH...DOOMER SUPREME! ================================================================ * ONLY FOR USE WITH DOOM2 V 1.666 AND ABOVE * Episode and Level # : E2M2 Single Player : Yes Cooperative 2-4 Player : Yes Deathmatch 2-4 Player : Yes Difficulty Settings : Yes New Sounds : No New Graphics : No New Music : No Demos Replaced : NO * Construction * Base : New level from scratch! Editor(s) used : DEU2 V 5.21 Known Bugs : THERE ARE NO BUGS! You MAY distribute this WAD, provided you include this file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. * Where to get this WAD * BBS numbers: THE SHOCK! BBS 802-868-5274 =============================================================== Title : JED1.WAD Author : John E. Davis Email Address : N/A Description : This is a neat little Deathmatch WAD. It's really a different level every time you play it. Misc Game Info : DOOM II WAD. This WAD is error free. It's been play tested for over 20 hours. It should run fine on a 386 or a 486. It's been played on both. Additional Credits to : Chris Rock for his input and play testing. ================================================================ * Play Information * Mape Level # : Map 01 Single Player : Yes - but very difficult. Cooperative 2-4 Player : Yes Deathmatch 2-4 Player : Yes <- specifically designed for this. Difficulty Settings : Partially implemented New Sounds : No New Graphics : No * Construction * Base : Scratch Build Time : Unknown, been a while though. Editor(s) used : DEU 5.21, BSP 1.0 Known Bugs : None * Copyright / Permissions * Authors may NOT use this level as a base to build additional levels.=============================================================== Title : JED2.WAD Author : Original Author is unknown, but I have changed things around considerably. Email Address : N/A Description : It's mainly a Deathmatch arena. Misc Game Info : DOOM II WAD. This WAD is error free. It's been play tested for over 20 hours. It should run fine on a 386 or a 486. It's been played on both. Additional Credits to : Chris Rock for his input and play testing. ================================================================ * Play Information * Mape Level # : Map 02 Single Player : Yes - but no monsters. Cooperative 2-4 Player : Yes - but no monsters. Deathmatch 2-4 Player : Yes <- specifically designed for this. Difficulty Settings : Not used. New Sounds : No New Graphics : No * Construction * Base : Scratch Build Time : Unknown, been a while though. Editor(s) used : DEU 5.21, BSP 1.0 Known Bugs : None * Copyright / Permissions * Authors may NOT use this level as a base to build additional levels.=============================================================== Title : JED3.WAD Author : Original Author is unknown, but I have changed things around considerably. Email Address : N/A Description : It's mainly a Deathmatch arena. Built for high game speed. Misc Game Info : DOOM II WAD. This WAD is error free. It's been play tested for over 20 hours. It should run fine on a 386 or a 486. It's been played on both. Additional Credits to : Chris Rock for his input and play testing. ================================================================ * Play Information * Mape Level # : Map 03 Single Player : Yes - but no monsters. Cooperative 2-4 Player : Yes - but no monsters. Deathmatch 2-4 Player : Yes <- specifically designed for this. Difficulty Settings : Not used. New Sounds : No New Graphics : No * Construction * Base : Scratch Build Time : Unknown, been a while though. Editor(s) used : DEU 5.21, BSP 1.0 Known Bugs : None * Copyright / Permissions * Authors may NOT use this level as a base to build additional levels.HI THERE! I am here to lead you on a wonderful journey... I recommend saving your game many times throughout your adventure since it is very likely you will die many times. However, I do not recommend playing on nightmare level since it should be quite impossible... Level 4 with degreeless mode on could be very interesting though. This is a Doom2 level. Map01! Have fun!!!! Love me Kender ------------ <<< Jeff Dusko >>> ------------ ================================================================ Title : The Jekyl Series for DOOM ][ Filename : jekyl8.wad Author : B. Vannatta Email Address : vannatta@bobcat.ent.ohiou.edu Misc. Author Info : The Jekyl series will continue where Igor left off, encompassing the next seven levels of DOOM ][ (levels 8-14). Description : This is the first pwad in the Jekyl Series for DOOM ][ Deathmatch. Jekyl8.wad supports both monsters (use respawn) and nomonsters effectively. Additional Credits to : Coder (ideas and playtesting), id Software... ================================================================ * Play Information * Map # : Map08 Single Player : No Cooperative 2-4 Player : No Deathmatch 2-4 Player : YES Difficulty Settings : Not implemented New Sounds : No New Graphics : No New Music : No Demos Replaced : None * Construction * Base : New level from scratch Editor(s) used : --- Known Bugs : Perhaps a little choppy on SLOWER 486 machines. * Copyright / Permissions * Authors MAY use this level as a base to build additional levels. You MAY distribute this WAD, provided you include this file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. You may do whatever you want with this file, as long as you distribute your modified file under a name OTHER than "jekyl". * Where to get this WAD * FTP sites: ftp.orst.edu, ftp.netcom.com BBS numbers: APCi BBS/MPGS (618-632-7664) * Misc. * If you liked jekyl8.wad, please feel free to get igor2.zip!! Igor is an intense seven-level deathmatch pwad for DOOM ][. ================================================================ Title : Joe's Deathmatch (Joe's.WAD) Author : Joe (Duh) - Joe's Garage BBS (206) 639-4370 (shameless plug) This DOOM II level is kind of a rip-off of a Doom I level that I realy enjoyed playing. I say "kind of" because I haven't played the original for a few months and created this wad from scratch, based on my memory of it. Anyway, it was designed as a deathmatch but has monsters and will play as a single player level as well, all wepons are there and it requires two players to exit (no fair jumping to the next level while your opponent has his BFG down). there are only slight changes through the difficulty levels, but they're there. Good luck finding the pumping station and watch out for trip wires! ================================================================ >> Play Information. This DOOM level will ONLY work with the DOOM II Episode : 1 Skill levels : 1,2,3,4 Single Player : Yes 2-4 Multiplayer : Yes - really designed for this. New Demos : No New Sounds : No New Graphics : No >> Construction Base : New level from memory/scratch Build Time : About 3 nights (yawn) Editor used : DEU2 (DEU 5.21 modified to work with doom 2) >> Joe's.WAD level details Things : 116 Linedef : 445 Sidedef : 648 Vertexes : 388 Sectors : 71 Weapons :ALL! >> Copyright / Permissions Authors MAY do what they like with this level, ONLY if they mention the original level by NAME in the main text file of credits. You MAY distribute this WAD, provided you include this file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. ============================================================================ Title : JoJoBeat: DeathMatch Wad Filename : JOJOBEAT.WAD Author : Joey Cato Email Address : cato@orion.etsu.edu Description : Features: Hell's abyss, Snipe spots, central battle room, trap control room, and more! * SPECIAL FEATURE * This wad has a crushing ceiling and enclosing walls that can be activated via a control room. Use the skull switch to bring the red walls down. Then walk into the green triangle to start the crushing ceiling. After your opponent suffers an agonizing death, you can then shut the crushing off by walking into the red triangle. This will also raise the red walls. Using the red walls to enclose can only work once, so make it count. My friends and thought it was hilarious to watch each other bounce like popcorn in the Archvile pit! Additional Credits to: DEU 2 creators id software programmers beta testing: Michael Ricketts, David Cato ================================================================ * Play Information * Level # : MAP01 Single Player : Yes but no exit Cooperative 2-4 Player : No Deathmatch 2-4 Player : Yes Difficulty Settings : easy - nightmare New Sounds : No New Graphics : No New Music : No * Construction * Base : None Editor(s) used : Deu 2 Known Bugs : None * Where to get this WAD * FTP sites: haven't posted it yet, was going to put infant2 site, but the sysadm quit his job, and it's no longer the official one. BBS numbers: Mach II BBS (903)-785-5553 FarPoint BBS (903)-785-8820 Wayne's World BBS (903)-784-7838 ================================================================ Title : JSJ1.WAD Author : Jamie Adams E-mail Address : mpui3@central.susx.ac.uk Additional Credits : id Software, obviously, for making such a cool game. : Joe Molleson and Steve Runyeard - both of you for : ideas and playtesting, and Joe for the use of your : Pentium. Description : DOOM ][ DEATHMATCH WAD : This is my first Deathmatch wad, but I hope there : will be more from this stable. After playing several : I hope I have been able to bring together the best : elements of those into this one. Hope you like it. : Feel free to mail me your opinions. Instructions : Put JSJ1.WAD in your DOOM2 directory, and start : a deathmatch network, or serial game, and add the : -file option, e.g. '-file jsj1.wad', and kill, KILL. : (As if you need to be told :) Disclaimer : I assume no responsibility for anything of any sort, : in any way, shape, or form--now, then, henceforeward : for any screw-ups or even minor inconveniences this : PWAD causes you, or any other person. It has been : extensively tested so it should be OK. ================================================================ * Play Information * Episode and Level # : MAP01 Single Player : You could do, but it's pointless - there isn't an exit switch either. Cooperative 2-4 Player : Again it's pretty pointless - why play with your friends if you can't frag 'em anyway? Deathmatch 2-4 Player : Now we're talking!! - The only reason this wad was designed. Difficulty Settings : Unsupported. New Sounds : No. New Graphics : No. Demos Replaced : None. * Construction * Base : New level from scratch Build Time : 9 - 10 hours. Editor(s) used : Waded 1.83 by Matthew Ayres. Known Bugs : None. Unknown Bugs : How do I answer this...? * Copyright / Permissions * Authors MAY use this level as a base to build additional levels. Wouldn't mind a copy of them either. You MAY distribute this WAD, provided you include this file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. * Where to get this WAD * ftp.idsoftware.com or ftp.cdrom.com Jadz. ================================================================= Title : Keep Moving I (for DOOM II) Filename : KEEPMOV1.WAD Author : Joe Liccel Email Address : joe.liccel@idsonline.com Description : Purely deathmatch! Designed to keep you and your opponents on your toes. In deathmatch mode everyone starts with one of four weapons and you keep that weapon... until you die. Ammo at one end, health at the other, and plenty of frags in between. Watch your back, aim well, and KEEP MOVING! After testing several different setup options, we came to the conclusion that the best play was with Deathmatch 2.0 and respawning monsters. Try it like that! It really keeps the action going... The map contains every weapon, most of of bonuses, and yes, there is an exit. Additional Credits to : John Hendrickson, for pointing things out and help with playtesting. Also one mean deathmatch opponent! ================================================================ * Play Information * Level # : MAP01 Single Player : Yes Cooperative 2-4 Player : Yes Deathmatch 2-4 Player : Yes Difficulty Settings : 3,4 (1 and 2 are the same as 3) 4 is pretty tough! New Sounds : No New Graphics : No New Music : Yes. If you don't like it, replace it! That's the beauty of it! Demos Replaced : None * Construction * Base : Build from scratch with a few 'stolen' ideas. Editor(s) used : 1DEU-II, EdMap 1.22, IDBSP 1.0 Known Bugs : None that I can find. * Copyright / Permissions * Do what you wish with it. At least give me a tiny bit of the credit if you use is as a base for another level. * Where to get this WAD * FTP sites: infant2.sphs.indiana.edu BBS numbers: Infinite Data Source (703-642-8801) USA Other: Mirrors of infant2.sphs.indiana.edu ================================================================ Title : KEWL2 Filename : KEWL2.WAD Author : Hubert Seiwert Email Addresses : hubert.seiwert@draconis.infox.com(UseNet), 2:2453/61.6(FidoNet), 37:101/200.6(TrekNet 37.TNG) Misc. Author Info : Likes to DooM, and is still quite young :-) Description : Hot DooM II DM! Yo guyz thiz iz a DeathMatch *ONLY* Wad. And, for 2p- DeathMatching, it's really good. I tried a lot of known excellent deathmatch WADs(the MARKRM series, LEDGES...) and I like this one, too :-) BTW, if you don't know, "kewl" is a way of writing "cool" :-) I got WadEd 1.42 with DooM II support today. So I changed a few textures&stuff, put in the SSGUN, so now my nice DooM DeathMatch WAD is playable in a much better DooM II version! Have phun... Additional Credits to : All my MoDooM partners! ================================================================ * Play Information * Map : 1 Single Player : Yes, but only for having a look, not for playing... Cooperative 2-4 Player : No way Deathmatch 2 Player : Yes!! Deathmatch 3-4 Player : No(Haven't tried that, but I bet it'll be to small) Difficulty Settings : Not implemented New Sounds : No New Graphics : No New Music : No Demos Replaced : None * Construction * Base : New level from scratch!! Editor(s) used : (In order of most usage) DCK, DoomCad, WadEd&BSP 1.2... NO Deu, I really don't like that one... Why are YOU all using it :-) ?? DCK(DooM Construction Kit) Rulez :-) Known Bugs : None, no HOM or such... Time used : If I would have constructed it all in one session, maybe a day or so... * Copyright / Permissions * Authors MAY use this level as a base to build additional levels. (But credit me then, willya :-) You MAY distribute this WAD, provided you include this file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. * Where to get this WAD * FTP sites: all the official DooM sites(ftp.cdrom.com, ftp.orst.edu, ftp.uni-erlangen.de...) BBS numbers: Should be available in every mailbox which has the GamesNet-DooM- Area... sssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssss Merry Christmas and a happy new year to all kewl DooMerz!! CU at Party '94, Herning, DK...> ================================================================ Title : The Key Filename : key01.wad Author : Hamish O'Dea Email Address : morgoth@yoyo.cc.monash.edu.au Misc. Author Info : Second year Science/Engineering student at Monash Uni and DOOM freak. Description : Attempted single player, deathmatch and cooperative level all in one. Additional Credits to : ================================================================ * Play Information * Map# : Map 01 - DOOM ][ Single Player : Yes Cooperative 2-4 Player : Yes Deathmatch 2-4 Player : Yes (recommend WITH MOSTERS) Difficulty Settings : Yes New Sounds : No New Graphics : No New Music : No Demos Replaced : 1 (v1.9 demo, start with -warp 1 to skip) * Construction * Base : New level from scratch Editor(s) used : Edmap 2.22 - 2.30, DCK 2.2, RMB 2.0 Known Bugs : None * Copyright / Permissions * Authors MAY use this level as a base to build additional levels. You MAY distribute this WAD, provided you include this file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. * Where to get this WAD * FTP sites: ftp.cdrom.com ftp.idsoftware.com * Misc Notes * This level is an attempt to make a good single player level that would also work well as a deathmatch map. I've also tried to make it challenging for coop. play as well. First and foremost its a single player level, and therefore it's pretty big. (It takes me about 15 minutes to complete on UV.) You need to flick three switches spread around the map in the right order to pick up the blue key, which will enable you to get the red key which is right at the beginning (and end) of the level. If your having trouble finding the switches or working out the order, the automap will help. (Really!) There's a secret you have to find to get to the blue key, but it's pretty obvious. To make the level more enjoyable in deathmatch, most of it is unreachable in multiplayer games. It's just too big for a good dm otherwise. All the weapons are available, but if you don't like the BFG too much, play with monsters ON. This will also make it harder for somebody to end the level too early when no one else wants too. If there's too many mosters, just play on an easier difficulty setting but I definitely recommend monsters. You may find the level plays too slowly with monsters in multiplayer. It might be a good idea to play without monsters or on the easiest difficulty level if you have a 386 or 486-33 with < 8M. Finally (if you actually bothered to read this far), as the map is small in deathmatch, so it is in cooperative. But don't worry, there's an extra challenge at the exit which may require some teaming up to overcome. This is to compensate for the fact that the blue key is so easy to get. You have been warned. ================================================================ Title : KIK16.ZIP Author : Baz Description : Deathmatch Wad for Doom II This wad is the latest version of Kikass. v1.6 This introduces a couple of imps, a couple of extra rooms, and a vantage point. v1.1 It fixes those bugs, No more teleport in front of the stairs!, and has been improved for deathmatch play. ================================================================ * Play Information * Episode and Level # : E1M1 Single Player : No Cooperative 2-4 Player : No Deathmatch 2-4 Player : Yes Difficulty Settings : Not implemented New Sounds : No New Graphics : No * Construction * Base : New level from scratch Build Time : 1 Hour Editor(s) used : Edmap 1.31 Known Bugs : One teleport texture is wrong. * Copyright / Permissions * Authors MAY use this level as a base to build additional levels. You MAY distribute this WAD, provided you include this file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. * Where to get this WAD * BBS numbers: Phobos (649) 626-3500 ɻɻɻɻɻɻɻɻɻɻɻɻɻɻɻɻɻɻɻɻɻɻɻɻɻɻɻɻɻɻ ÉÍͺºÍͺºÍͺºÍͺºÍͺºÍͺºÍͺºÍͺºÍͺºÍͺºÍͺºÍͺºÍͺºÍͺºÍͺº» ȼȼȼȼȼȼȼȼȼȼȼȼȼȼȼȼȼȼȼȼȼȼȼȼȼȼȼȼȼȼȼ Title : King of the Fort "KING.WAD" Author : Robert Carlson aka "JET" creator of JET.WAD Email Address : 74633,1276@compuserve.com Additional Credits : Colin Reed for BSP. Ben Morris for Doom Construction Kit (the old one for Doom 1), the entire plan was made with DCK, DEU2 was only used to convert from Doom 1.666 to Doom 2 ?Adler? for DEU2 (A Very Unwieldy Pgm in my opinion) Steven McRoberts, for a FEW ideas. My Wife, Jan, for her PATIENCE. YOU, for your interest. And, of course, the creators of DOOM Description : King of the Fort is designed for multiplayer DEATHMATCH. There are no monsters. The purpose is obvious, be the one to occupy the Castle and try to keep everyone else out! ================================================================ * Play Information * Episode and Level # : E1 Single Player : Cooperative 2-4 Player : Deathmatch 2-4 Player : Yes Difficulty Settings : New Sounds : New Graphics : Demos Replaced : * Construction * Base : New level from scratch. Build Time : 3 Days (day and night, 24 hours) Editors/Utilities used : DCK, BSP, deu Known Bugs : HOM on 1 side of castle. Probably due to long wall lengths. Who knows? who cares? I do Unknown Bugs : That's what you get when you use free software. E-mail me, I will be coming out with a final version at a later date. * Copyright / Permissions * Authors MAY NOT use this level as a base to build additional levels. You MAY distribute this WAD, provided you include this file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. * Where to get this WAD * 1. Compuserve: Modem Games Forum. 2. Free BBS's around the world. ================================================================ Title : KNOB's Carnage! (for Doom ][ Only!) Filename : knob.wad Author : Jeff Email Address : knob@netcom.com Misc. Author Info : It's my first level, give me a break! Comments? : Please email me if you like this...let me know what you think. Other levels with more blood and carnage are on their way! Description : This level is the first of more of it's type. It is pure carnage! I encourage the use of cheat-codes, in fact, I don't know if the level is possible without them. I love shooting things, and to me, that's the greatest thing about Doom ][. I took special care to make many monsters fight amongst themselves, as this adds to the "entertainment". Watch your back (as well as the next in the KNOB series.)! Additional Credits to : Jeff Rabenhorst, the author of EDMAP 1.22. This is the best program for level editing!!! Hats off to you, Jeff! Also to my girlfriend, Toni, who thinks I love Doom more than her (not true)! ================================================================ * Play Information * Episode and Level # : Map1. Single Player : Yes Cooperative 2-4 Player : Yes, but not tested Deathmatch 2-4 Player : Yes, but not tested Difficulty Settings : All the same! Carnage Maximus! (except for level 5- no cheats there) New Sounds : No New Graphics : No New Music : No Demos Replaced : None * Construction * Base : New level from scratch Editor(s) used : Edmap 1.22 Known Bugs : Bugs? Not really bugs, but my doors aren't right yet, I haven't got the concept of sizing the doors quite right, but at least they work. * Copyright / Permissions * Authors MAY use this level as a base to build additional levels. Just make sure to credit me and show that you used my wad to build yours. Also, please let me know what you're doing with it (I'm curious). You MAY distribute this WAD, provided you include this file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. * Where to get this WAD * FTP sites: ftp.orst.edu ftp.cdrom.com Other: Newsgroups: alt.binaries.doom ============================================================================= Title : Koko, Deathmatch WAD for DOOM][ Filename : KOKO.WAD Author : Kyle Ver Steeg Email Address : Kverstee@blue.weeg.uiowa.edu Discription : Deathmatch WAD for DOOM][, ambush sights inspired thousands of hours of network play. Also a pleasant single player game. Additional Credits To : The author(s) of maped121, and id software ============================================================================= * Play Information * Level # : Map01 Single Player : Yes Cooperative 2-4 player : Yes Deathmatch 2-4 player : Need you ask? Difficulty settings : Those are for wimps New Sounds : No New Graphics : No Demos replaced : None * Construction * Base : Original Editor(s) used : Maped121 Known Bugs : None known * Copyright Permissions * Distribute this all the way to Indochina if you like it * Where to get this WAD * FTP sites: Infant2.sphs.indiana.edu and its mirrors ============================================================================= Please send any comments/suggestions to the address given above. Enjoy KVS ================================================================ Title : Death Frag Author : Keith Williams E-mail Address : Additional Credits : Jeff Rabenhorst for creating Edmap V1.2b, : ID Softmare for creating DOOM & DOOM II Description : Strictly designed for deathmatch play. All weapons, pleanty of ammo. Full of hiding places. Kill, Kill, Kill!! Instructions : Put KWFRAG.WAD in your DOOM directory, type "doom2 -file kwfrag.wad -warp 1 -skill <#>" ================================================================ * Play Information * Episode and Level # : E1 Single Player : Yes Cooperative 2-4 Player : No Deathmatch 2-4 Player : Yes Difficulty Settings : All New Sounds : No New Graphics : No Demos Replaced : None * Construction * Base : New from scratch. Build Time : 9 Hrs. First map attempted : Editor(s) used : EdMap v1.2b Known Bugs : none Unknown Bugs : If you find any please notify me, so that I may correct them. * Copyright / Permissions * Authors MAY use this level as a base to build additional levels. If you do please give me credit, and send me a copy. (I like seeing my name on stuff) You MAY distribute this WAD, provided you include this file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. * Where to get this WAD * CompuServe, Gamers+ Forum, Library 8 (Action Game Aids). Here is my first Heretic PWAD! It can be considered a "stock" Heretic level, as it would be something expected with the Heretic game... nothing completely odd or extraordinary. Looks good, though, "professionally" done. Expect more PWADS soon! ================================================================ Title : Lava Pit Filename : LAVA_PIT.ZIP Description : Single/Multiplayer level for HERETIC Author : Kevin Haley E-mail Address : khaley@nova.gmi.edu Misc. Author Info : Other PWADS by Kevin Haley: For Doom- ELEVATOR.ZIP TOWN.ZIP Coming soon for Heretic- DUNGEON.ZIP [working title] MAZE.ZIP [working title] Additional Credits to : Id, Raven, and the author of DCK! ================================================================ * Play Information * Episode and Level # : E2M1 Single Player : Yes Cooperative 2-4 Player : Yes Deathmatch 2-4 Player : Yes Difficulty Settings : Not implemented New Sounds : No New Graphics : No New Music : No Demos Replaced : None * Construction * Base : From Scratch Editors used : DCK 2.0 Build Time : Approx. 15 hours Known Bugs : None! * Copyright / Permissions * Authors may use this level as a base to build additional levels, provided they give proper credit if they plan to distribute the modification. You may distribute this WAD, provided you include this file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. Upload LAVA_PIT.ZIP everywhere! :-) * Where to get this WAD * FTP: ftp.cdrom.com, ftp.idsoftware.com [ General Information ] ============================================================================ Title : LAZ-DD01.WAD Author : William Bingham (Lazarus) Email Address : William_Bingham@freemf.wa.com Additional Credits to : Pandora for Ideas,Feedback and Testing. Description : Designed for DeathMatch. Layout inspired by Dead Simple Level #7 of Doom][. Best if used with DM2.0 option, All weapons present except the BFG-9000. (Has NO Place in DeathMatch!) [ Play Information ] ============================================================================ Episode and Level # : Map 1 Single Player : Yes Cooperative 2-4 Player : Yes Deathmatch 2-4 Player : Yes!!! (Use 2.0) Difficulty Settings : Yes New Sounds : No New Graphics : No [ Construction ] ============================================================================ Base : Scratch Build Time : Not Too Long. Editor(s) used : DEU 5.21 Known Bugs : None [ Copyright / Permissions ] ============================================================================ Authors may use this level as a base to build additional levels. You may distribute this WAD, provided you include this file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file. ================================================================ Title : Ledges of Doom II Filename : LEDGES-X.WAD Author : Neil R. Bonner Email Address : neil.bonner@swcbbs.com Misc. Author Info : Description : This level is a conversion of LEDGESI : for Doom II. It adds 2 teleporters, : the super shotgun, barrels and some : dark hallways and rooms. The textures : have been changed and aligned correctly. : The monsters have been redone so you : can play with monsters and respawn on. Additional Credits to : Mark K. Gresbach, author of the great : LEDGESI.WAD! ================================================================ * Play Information * Episode and Level # : MAP01 Single Player : No Cooperative 2-4 Player : No Deathmatch 2-4 Player : Yes recommended # of players (deathmatch) : 3 Difficulty Settings : Not implemented New Sounds : No New Graphics : No New Music : No Demos Replaced : None Monster types : Heavy Weapons Dude (1), Shotgun Guy (2). * Construction * Base : LEDGESI.WAD Editor(s) used : DoomED Deluxe v2.71, TBSP 2.2 (node builder) Known Bugs : None. Email me if you find any. Story: No story, but... This level can be very enjoyable with monsters and respawn on -- especially with 2 players. The two teleporters are strategically placed and can generate quite a few "tele" frags! This level also makes good use of light levels. There are some dark areas that are great for sniping! * Copyright / Permissions * Authors MAY use this level as a base to build additional levels. You MAY distribute this WAD, provided you include this file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. You may do whatever you want with this file. * Where to get this WAD * FTP sites: FTP.CDROM.COM BBS numbers: Software Creations BBS Other: CompuServe Action Games Forum ================================================================ Title : Modified level 3 (enhanced for major fragging deathmatches) Filename : level3.wad (DOOM2 WAD FILE) Author : Eric Varner Email Address : 75460,612 compuserve Misc. Author Info : Description :Modified level 3 for more challenging deathmatches. Play tested and tested. Lots of fragging good time. Additional Credits to : The awsome doomers at Id! ================================================================ * Play Information * Level # : 3 Single Player : Yes Cooperative 2-4 Player : Yes Deathmatch 2-4 Player : YES! YES! YES! YES! Difficulty Settings : Yes New Sounds : no New Graphics : NO New Music : No Demos Replaced : No * Construction * Base : Modified level 1 Editor(s) used : deu2, BSP Known Bugs : None! * Copyright / Permissions * Authors MAY use this level as a base to build additional levels. (One of the following) You MAY distribute this WAD, provided you include this file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. You may do whatever you want with this file. Yeh, that too! * Where to get this WAD * FTP sites: BBS numbers: Other:Try Compuserve or The main ID # Any comments will be greatly appreciated. ================================================================ Title : Lil' Piggy Author : Kirk Yokomizo Additional Credits : Matt Ayres for WADED 2.0 : id Software, creaters of Doom I and II Description : Lil' Piggy! The next installment in my "piggy" : series. This wad has a similar structure to : piggy.wad yet gets a completely differnet feel to : it as I have added a few ideas to old ones. Use : this wad in 1-on-1 matches for a really "fair" : match. I tried to eliminate the "cheating frags" : on this level by taking out hiding places. There : is of course some piggy trademarks, namely the : "quick stairs", the wood textures, and the BFG : room. Some of you may dislike the BFG, but it : really kicks ass in 4 player mode. Free for all 4 : player or 2-on-2 teams works extremly well with : this wad. Hope you enjoy this map, be looking for : the next level in the piggy series, only from me : and waded. :) Directions : (ipx)sersetup -file lilpiggy.wad Disclaimer : You have chosen to use this wad. I'm not forcing you : to in any means. Whatever the heck happens to your : computer from using this wad is your fault, so don't : come winin' to me. This wad has been tested in all : modes of play so there should be unexpected problems. : You have been warned. ================================================================ * Play Information * Episode and Level # : MAP01 Single Player : Yes, if you are REAL bored. Cooperative 2-4 Player : No...well 2-on-2 co-op I guess. Deathmatch 2-4 Player : Yes! Difficulty Settings : No. New Sounds : No. New Graphics : No. Demos Replaced : ... * Construction * Inspired by: : A really cool DOOM dream where I was walking through this very level....wow. Build Time : 30 mins (Hey I'm getting good at this stuff) :) Editor(s) used : WADED 2.0. Known Bugs : Vitalogy track 9. * Copyright / Permissions * Authors can go ahead and use this level as a base to build additional levels. Gimmie some credit if you use this. Thanks. You MAY distribute this WAD, provided you include this file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. * Where to get this WAD * Lithium BBS (510)455-0425 Via ftp from : ftp.cdrom.com ================================================================ THE LOST LEVEL OF DOOM: ================================================================ Title : LOSTLEV2.WAD Author : Tim J. Ash (TIMinator) Internet Address : tim.ash@cyberstore.ca Misc. Author Info : Lives in Kelowna, BC, Canada Other WADs by author: APOCLPSE.WAD - Single player DOOM GLADIATR.WAD - Single player DOOM CITADEL2.WAD - Deathmatch DOOM2 TIMJAY.WAD - Deathmatch DOOM2 BOOTHILL.WAD - Deathmatch DOOM2 Description : This is the original LOSTLEVL made for DOOM early in 94. I have had several requests to convert the level to DOOM2, so here it is. A few of the new monsters and the SSG have been added. Textures from DOOM have been replaced with DOOM2 textures. Additional Credits to : DEU 5.21, BSP 1.2, NWT 1.0. ================================================================ * Play Information * Map # : 01 Single Player : Yes, designed for this. Cooperative 2-4 Player : Yes, tested for 2 player. Deathmatch 2-4 Player : Yes, but this level is way to big... Difficulty Settings : Yes New Sounds : No New Graphics : One MIDVINE graphic held over from DOOM... * Construction * Base : New level from scratch Build Time : Over 40 hours of creation and testing. Editor(s) used : DEU 5.21, with assistance of BSP 1.2 Known Bugs : No known bugs. * Copyright / Permissions * You MAY use this level as a base to build additional levels. But do not claim you created this level. If you create a new level based on this one, please credit the original author. You may do whatever you want with this file. The author will not accept any responsibility for problems caused with it. * Where to get this WAD * ftp.cdrom.com/pub/doom2/levels (eventually) ftp.usis.com/pub/users/TIMinator * Hints for this WAD * Many hours of labour went into this one to make it as challenging as possible, not because of the creatures, but because of the maze itself. There are four main sections of the Lost Level, and to provide assistance for the eternally tormented, I have included a major hint for each section. See if you can finish the level without cheating, using these hints. Section 1: Marble Hexagon Room: Your player starts in this room, but don't stick around long. This room connects the other three major sections. Move quickly to the next section and deal with this room later. Section 2: Warehouse: Not too difficult, but watch your back, and don't miss the secret. Section 3: Swamp Complex: A twisted, confusing area... you must hit 6 important switches here to acquire the red key. Section 4: Showdown: This room is not as hard as it looks, just get the creatures there mad at each other, then hide somewhere and watch the fight. Finally, save often and horde your major firepower for the Showdown. The Lost Level was also playtested in Cooperative and single player mode. Have fun with a WAD that took many hours to complete. To run the Lost Level, type the following in your doom2 directory: doom -file lostlev2.wad -warp 1 -skill x where x is the difficulty level you wish to play at (1-5). Please mail me comments at my email address. I love feedback. PS: Difficulty levels Medium and Hard have quite a different ending, try one before the other for maximum effect. ;) PPS: Special thanks to the Creators of DEU and BSP, thier free time and effort was sacrificed to make an already great game even better. TIMinator ================================================================= Title : MANiFEST A DooM ][ Level made from scratch Filename : MANIFEST.WAD Author : Chris Elly Jonathan Elly Email Address : Chris - elly@gate.net Jon - elly@gate.net Description : After you defeat all the badass bosses in doom Its time to move on now is the time to enter the MANiFEST. Additional Credits to : The author of Deu2 which I used to make this level. Id for makeing DooM 2 ================================================================ * Play Information * Level # : MAP01 Single Player : Yes Cooperative 2-4 Player : Yes Deathmatch 2-4 Player : Yes Difficulty Settings : easy - nightmare New Sounds : No New Graphics : No New Music : No Demos Replaced : Manifest.lmp * Construction * Base : None Editor(s) used : Deu 2 Known Bugs : None. * Copyright / Permissions * Who cares I don't * Where to get this WAD * FTP sites: infant2.sphs.indiana.edu and mirrors BBS numbers: markroom.wad ============================= This WAD is a big area good for multiplayer NETDOOM. It's got tons of weapons and no armor---- so be prepared to die LOTS! We've been playing it around here for a few days, and the matches can easily last >>>1 hr. Have Fun! Mark Author: Mark Griswold Email: mgriswol@synapse.npa.uiuc.edu I don't care about this copyright stuff.... E01 - modified for DM2 by majortom@muc.de ================================================================ Title : Massacre Filename : MASSACRE.WAD Author : Ryan Caine Email Address : caine@teleport.com Misc. Author Info : just a major doom addict Description : This is a pretty fast-paced deathmatch level. It was made for 2 players. I haven't tested 4 players. There is a floating cube on this level and the cube has no gliches. I didn't make the cube the same way as the author of FLOATCUB. It should be a very good level for anyone. This level is a need for everyone! Additional Credits to : ID, Jeff Rabenhorst for Edmap, the author of Floatcub.wad, and some friends for helping test this level ================================================================ * Play Information * Game : DOOM II Episode and Level # : 1 Single Player : Yes (just for looking around) Cooperative 2-4 Player : No Deathmatch 2-4 Player : Yes! Difficulty Settings : Not implemented New Sounds : No New Graphics : No New Music : Yes ("blew" by Nirvana, really good music for deathmatch) Demos Replaced : None * Construction * Base : New level from scratch Editor(s) used : Edmap 1.31 and nwt 1.02 Known Bugs : None * Copyright / Permissions * Authors may NOT use this level as a base to build additional levels. You MAY distribute this WAD, provided you include this file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. * Where to get this WAD * FTP sites: FTP.CDROM.COM * Misc * If you want to know how to make a floating cube or want to send comments, just e-mail me at caine@teleport.com No-Match 2 [Doom 2 'DeathMatch' Add-on] From The iNSANE Levels Take 7 This Doom 2 PWAD replaces MAP01 or Level 1, This is made with the deathmatch modem/network player in mind. What this level really is, is just one huge fighting ARENA with lots of hiding places, not to mention, lots of monsters. The object of the level is not to finish it but to blow your buddy out of the wild blue yonder! Run as usual: 'Doom2 -file match2.wad' from the command line! # of players: 4 Deathmatch: Yes Cooperative: Yes Single Player: No (Possible but not recommened) Level from Scratch: Yes New Levels: 1 Replaces: MAP01 or Level 1 Modem: Yes Network: Yes That's it Enjoy, and remeber this level is iNSANE very tough to finish, but yes it could be finished, WITHOUT CHEATING, if you know the right hiding place's just watch and enjoy ;) <-[HiNT] i all, This is an entirely new pwad for DOOM II. I did most of the work for this level last summer, but only recently put on the finishing touches. I spent A LOT of time on this wad, working on the textures and perfecting the lighting. I think you will also find another surprise all over the level that took a long time to do. I hope that all my work has produced a fine pwad that you will like. Also, I must say, bitchin music! Enjoy! MAULHI2.WAD is for registered DOOM II. I've also released MAULHIGH.WAD for DOOM. ================================================================ Filename : MAULHI2.ZIP Author : Jason Franklin Email Address : jayson@cs.tamu.edu Short Description : In MAULHI2, the creatures of the pit have created their own version of a highschool. This seems reasonable enough, I always thought highschool was close to hell. But there is the slight possibility they might actually learn something and the idea of barons of hell with mass produced plasma rifles and combat armor is quite unsettling. You must end this before it can get started. Description : Take on hell spawn in a highschool setting you could only find in DOOM II. The level is fully equiped with lockers (with strange contents), teachers (Ha! take THIS Mrs. Bolton! BOOM!), students (poor saps, put them out of their misery), a floating principal and a detention must worse than any that's ever been seen before! Then, in the final areas you must pass the tests to get out alive. By the way, remember to always flush!! and don't eat the food. Additional Credits to : Id, the authors of DEU, IDBSP, WAD_DWD, DEEP, and all my playtesters and Herve.Benvel@inria.fr for the great music. ================================================================ * Play Information * Map : 19 (type 'idclev19' to get there!) Single Player : Yes Cooperative 2-4 Player : Yes Deathmatch 2-4 Player : Yes Difficulty Settings : Yes New Sounds : No New Graphics : No New Music : YES * Construction * Base : New level from scratch Editor(s) used : DEU (5.21 GCC version), WAD_DWD/IDBSP Known Bugs : Bugs? Bugs? We don't need no stinking bugs. But if you find any please e-mail me so I can fix it! Other : Nothing else, I just hope that you like it! It's very very large. * Copyright / Permissions * Authors MAY use this level as a base to build additional levels, I don't know why you would, it's too damn big already. You MAY distribute this WAD, provided you include this file, with no modifications. You may distribute this work in any electronic format as long as you include this file intact. However, this WAD may only be commercially distributed (on CD, magazine cover disk, via a shareware vendor etc) if I am sent a copy of the distributed material. * Where to get this WAD * FTP sites: ftp.cdrom.com and mirrors. Currently in the pub/doom/incoming dir. Other: will be posted to UseNet newsgroup alt.binaries.doom Also: WANTON.WAD for DOOM and WANTON2.WAD for DOOM II! and try MAULHIGH.WAD, which is maulhigh for use with the registered DOOM. Please tell me what you think of MAULHI2. Email me at jayson@cs.tamu.edu. ------------------------------------------------------------------ Title : The Maze -- Revision X Filename : MAZEX.WAD Author : Jeremy A. Statz, Waffle Iron Extraordinaire Email Address : None, really. Send a letter! Address below... Misc. Author Info : I edit a fanzine! Info below... Description : This is a revision of my earlier Doom 2 level. It originally was a fairly good deathmatch level, consisting of a central courtyard area connected to a bunch of large hallways. Well, I ironed out a few irritating kinks (Like the fact that a player could defend the area with the rocket launcher much too easily, as there was only a single way to get there.) and added some new areas, an additional teleporter and another door (before there were only two), so that the door sound doesn't give you away as much. Also, I realised that with no monsters, I could use the difficulty levels to create variations in the level. See the notes below. Additional Credits to : Jesse Gilles and Jason Statz, for testing. Additional Notes : DIFFICULTY 1 & 2: All the weapons are chainguns and below, allowing for some really nasty fighting without those quick-kill weapons. There are no light-goggles at this setting either, making the room with the flashing lights really intense to fight in. DIFFICULTY 3: The goggles are out in the open, and every weapon in the game is here. A bunch of barrels are in the courtyard, and both of the teleport (to) locations are different. DIFFICULTY 4 & 5: The weapons are my favorite mix, rockets and below. The light-goggles are somewhat hidden (not terribly well). The most like the original setup I had in the original Maze level. MONSTER (ON/OFF): If you leave the monsters switch on, there will be a cyberdemon in the courtyard. This makes the players keep on the move more, and, I think, makes the level more hectic & fun. I highly suggest setting the monsters on, and activate respawn, so there'll always be one. Any other setup is under minor protest by me. ------------------------------------------------------------------ --=Lemme see some stats!=-- Episode and Level # : Map 1 Single Player : Yes Cooperative 2-4 Player : Yes. Deathmatch 2-4 Player : Yes. What else is there? Difficulty Settings : No. There's no enemies! New Sounds : No New Graphics : No New Music : No Demos Replaced : None --=How'd THAT happen?=-- Base level : The one in me mind! Build time : Designed in ten minutes during Math class, and assembled in a few hours at home. Lots of tweaking since then. Editor(s) used : Waded 1.83 Beta Known Bugs : None whatsoever. (Not many, huh?) --=Fun Copyright/Permission Stuff!=-- I don't terribly want people to revise this level, but I can't really stop anyone who wants to, so go ahead, I guess. Do you get off on distributing levels? Good! I humbly request that you include this puny text file, though. Such are the prices of distribution! --=Golly, Jeremy, Where can I get one?=-- Wherever it's located, I'd bet. Seems kind of pointless to list the places, since you've probably been there if you got this text file. FTP.CDROM.COM, probably --=What's this fanzine thing I've heard so much about?=-- A fanzine is kind of like a newsletter, except extremely informal. Generally pretty chaotic and entertaining, too. Mine is Matrix, and it focuses mostly and video & computer games. There's also some stuff on MRPGs, movies, and such. To get a copy cheap ($1.00, which only covers printing and shipping costs), write to: Jeremy Statz N6148 170 St. Elmwood, WI 54740 "It's like a cute little kitten, except made out of paper and ink, and you don't have to feed it." ================================================================ Title : Semi-Mini DeathMatch Level File Name : MEDIDETH.WAD For : DOOM -and- DOOM II Author : Scott Smith Email Addresses : scottallyn@aol.com scotta@cris.com Other works : MINIDETH.WAD, CYBRDTH2.WAD, CYBRDETH.WAD, E1M1SAS.WAD, E2M1SAS.WAD, LMP10.EXE In progress : MAXIDETH.WAD (Part III in the series) ================================================================ * Play Information * Episode and Level # : E1M1 for DOOM, Map 1 for DOOM II. Single Player : No, though there -is- a plyr 1 start. Cooperative 2-4 Player : Cooperative play is for old ladies. Deathmatch 2-4 Player : Yes. Intended for 3 or 4 plyrs, but works very well with just two. ================================================================ * Description * This level is the successor to MINIDETH.WAD (Miniature Death- Match) and shares a similar theme. Those of you who have played MINIDETH may recognize a few things in MEDIDETH. It has been designed with more than two players in mind, though it works well with just two. It is roughly four times larger than its predecessor but still not very large and high frag counts can be achieved in a short period of time. The level is based around a large central room that is broken up by stacks of various sized crates that can be climbed and used to block incoming gun fire. There are many nooks and crannies to ambush from as well as a few easily defended sniper ledges that offer a good view of much of the level. There are numerous teleporters (located inside of certain crates) that give access to the more powerful weapons and a lift that leads to one of the sniper ledges, all of which are marked by small white arrows upon the floor. The plasma rifle is easy to get to but getting away with it is another matter; one misstep and you'll find yourself in an inescapable Archvile trap, much to the enjoyment of the other players, who can watch you getting tossed around like a ragdoll from the safety of the main room. This trap will only trigger in Multi-Player mode. Getting to the BFG requires the use of a hidden teleporter, a couple of jumps, and a stationary 180 degree turn (not necessarily in that order). The level has a few monsters (besides the archviles in the trap) that have been thrown in to keep everyone on their toes. You can choose which ones you'd like to have in the level by choosing the approprate skill setting: Skills 1 & 2 - A few roaming baby spiders, Chaingunners at the sniping windows, and the Archies in the trap. Skill 3 - Only the Archies in the trap. Skills 4 & 5 - A roaming Archvile (heheh... watch your buddies literally fly over the crates!) and the Archies in the trap. Obviously, in order to take full advantage of the Archvile trap, you need to play without the -NOMONSTERS parameter. When playing with 3 or 4 players, use -DEATHMATCH instead of -ALTDEATH; this will ensure that everyone has immediate access to a weapon. If you play the level with roaming monsters, you may want to add the -RESPAWN parameter so that the monsters will keep coming back. This level also works with the original DOOM. When played in DOOM, all of the DOOM II monsters and power-ups are replaced with original DOOM monsters and power-ups; the Archvile trap becomes a Baron trap. The level has the same new music for Both DOOM and DOOM II. Making this level compatible with both games meant a larger file size, but it's not overly large and should only take a minute or two to download. I'd like to thank all of the regular DOOMers at CRIS, who have done lots of Multi-Player playtesting in both this level and it's predecessor. Sje deserves special mention for being the first to entertain us by getting caught in the Archvile trap. Heheh... I looked up and saw the bottom of your feet, Sje! Thanks also to Mike Stevens (I TOLD you that you couldn't get any frags on me using that steering wheel, FOOL!) for the idea of raising the player's height in front of the sniper's windows to allow better clearance for rockets (the result of which is those small stone bricks at each window). Finally, I'd like to thank Jazz411@aol.com, whose VERYTINY.WAD gave me the idea for MINIDETH (baby brother to MEDIDETH). I'd appreciate any feedback that you have to offer and I'd love to see some of your recorded games in this level (mail 'em to the CRIS address, since the AOL address doesn't handle attached files via the INET very well... unless you're on AOL or CRIS, then just e-mail them to ScottAllyn). ================================================================ * How To Play * To load MEDIDETH into the game, copy MEDIDETH.WAD to your DOOM or DOOM II directory and enter: doom -file MEDIDETH.WAD or doom2 -file MEDIDETH.WAD To play it over the modem or on a network, consult the game docs and the FAQ. If you still need help, e-mail me. ================================================================ * Permissions * Authors may NOT use this level as a base to build additional levels without giving me credit for the original version, as well as stating the changes made within a text file. Also, please don't recycle the MEDIDETH name with your modified version. I've found a few modified versions of my other levels being passed around with no mention that I created the original version, and that SUCKS! Please have a little respect for the time involved in creating this WAD by at least mentioning the original author! You may distribute MEDIDETH.WAD in any electronic format (BBS, Diskette, CD, etc) as long as you include this text file INTACT. If MEDIDETH.WAD is to be distributed under the MEDIDETH name, the embedded ENDOOM directory entry MUST be included (that's the credits that get displayed after quitting the game. If MEDIDETH is not mentioned there, someone has been screwing with the level! Contact me and I'll send you a new copy). *** El Documento Original est  en Espa¤ol (al final). *** ********* EL TEXTO EN CASTELLANO ESTA AL FINAL DEL DOCUMENTO ************ *** The Original Document was written in Spanish (at the end). *** ******************************* ********** ENGLISH : ********** ******************************* -------------------------------------------------------------------------- NOTE: Excuse me for the bad translation of the texts into English, I used the program Spanish-Assistant to do it and I didn't check the text very much. If you have problems whith it try to read the original Spanish text. I thought the English text could be useful to get a basic idea of the WADs for people who cannot read Spanish. I'm SURE that there are many silly expressions, I'm sorry, I hope you can forgive me. ------------------------------------------------------------------------- FILE: MEGATON.WAD FOR: DOOM2 BY: HECTOR GUTIERREZ COLINO TITLE: " Megaton of explosion" A PLAYER: It will cost you find the exit, included with tricks (there is one). COOPERATIVE: With a few of luck, you will find it. DEATHMATCH: More problems! - Never was easier killing a Cyber-Daemon, after the door of the red key it won't touch you. - An aisle in order to die running. How pretty! Ja, Ja, Ja. If you cross the line of the dead man they will begin to discharge you, and there is no return. Try to have exploited the barrels before beginning to run. What barrels? Those that are after the two false walls. - An advice doesn't throw you neither you fall to the acid for the narrow roads, if active the Boss Shooter the difficulty multiplies for thousand, it will rain vermin everywhere. - Before putting the tricks of crossing walls in order to succeed in leaving from the blue pyramid, test to walk back. Don't forget to the blue key that there is in the pyramid. - The labyrinth of metal seems more complicated of one seems, travel all their passageways from left to right (if there are doors that you could not open pass to following). Care with the Cyber. Or else you travel all labyrinth you won't get the yellow key. Use the Map. - Unless you have been in all the rooms don't leave the labyrinth. One must activate a lever so that you could leave for the other blue door. Be not afraid to activate lever, any blocks you the exit but there are a pair of small problems. - The yellow key that there is in the room of rock with lava, next to the Cyber-Daemon is a trap, don't try to catch it. In order to leave from that room discharges to the walls and will be opened the door (weapons 5,6,7 is not worth). - In the dark forest discharge with the misile-launcher and you will kill yourself, care, it is full of spectras. If you don't take a risk you won't earn, hit a punch to the white skeleton. - Finally the door of the yellow key. Occult a small labyrinth with some mobile parts (not many). There is an invisible wall in one of the aisles, but one could discharge through him. There is another ticky wall next to a pair of Cyber-Daemons: Care!. - One must activate a lever before teleporting. An now... search the exit. It is a little far of us. I advise that go back to travel the past land the aisle, opening the eyes well, then the exit is already visible. And use the map. SOLUCION: If you couldn't finish it then read this: - It is not necessary that I/you leave to the acid in order to catch the red key (for the false grills) and the map, it is very easy die. Throw you for the hole (the grill is false). - Run for the aisle until the bottom in order to avoid the shooting of the Cyber-Daemon. Catch the red key and the weapon and return running to the door of the red key. Upon catching the megasphere the roof will begin to squash to the Cyber. After a while it will die (if you discharge to it, it will die before). The Cyber could not become anything in you within that room. - Exit and throw you for the hole (the only that there is). You will see a very long aisle. The two walls are false: one could not cross and comes back, but the bullets cross them. To both sides there is barrels, before passing should exploit them discharging them. When begins to run several enemies you they will discharge with shrapnels. Not pair of running until cross the door of the final. Or else you get it are due to that you don't make exploit all the barrels or you pass the time upon running. Don't approach many to the walls. - There are two doors of blue key. In order to get this low key for the elevator until the room of acid. - The elevator is a little particular, try to jump a little before of that I/he/she/it/you finish lowering or he/she/it/you will ascend again. If you/he/she/it for accident ascend could make it lower bringing near you at first floating-rock. - you should get on the tall of the blue pyramid in order to catch the blue key. In order to arrive to the pyramid you/he/she/it cross one of the narrow roads until arrive to a small terrace (a quadrilateral) attempt to throw you to the acid for the sides defined by the floating-rocks. You will go you to the pyramid. - In the pyramid there is four heights. If you attempt to throw you of one of them you teleport to the height immediately superior. If you are already you/he/she/it up advance in order to catch the blue key. The only form of leaving from the pyramid is walk back when you are in the tallest floor. - you In no case should fall to the acid for the internal sides of the narrow roads. If you make the Boss-Shooter it will be activated, that he/she/it/you will throw monster continiously for all map. If you fall to the acid for another site go running behind the gray column (there is a teleporter to the pyramid). If you want to catch the megasphere don't throw for the narrow road or it will be activated the Boss-Shooter (it is a bait). - Ascend again for the elevator. There are two doors of blue key. A road is blocked by a wall with books (it's opened activating a lever). For the other is the labyrinth of metal. - In the labyrinth of metal there is a cliff. Below it is the yellow key, but you could not catch it. Walk toward one of the lateral and you will fall on some platforms. If you go for the right there is a small spider, and a moat with a teleporter at first room that you should visit of the labyrinth. The advantage is that you for the right have a radiation-suit and a glasses of night vision that they will make you easier this room. - The first room has part of the floor of acid and an entrance caveness and dark to another room. Within the other room there is three Mancubus, kill them and catch all the objects. Upon entering room it in this will have opened you one of the closed doors. - In the new room there is several enemies, kill them. You will see a stairway that seems to drive to the room of the levers. Ascend it. Upon making the door of the room of the levers it will be opened and you teleport to a room of rock with yellow lava. Discharge to the walls and salt for the door that will be opened. You just teleport in front of the yellow key, catch it. Return to the room of the levers. - Active the lever that there is to the bottom just entering, it will avoid you problems with a Cyber-Daemon. Go to the zone of the left and you will find more lever. Excepting the one which is between the two eyes (that it open us the road that covered the wall with books) the others could cause us any small problem. If active the lever that closes the door of leaving should go to the zone of the right of the room and activate the two lever that there is. - you should return at the beginning of the labyrinth and take the other road for the other blue door. You will find a small full forest of trees and spectras. Don't discharge with the misile-launcher or you will die. Kill to all the enemies before advancing in the darkness. There are energy and some glasses of night vision between the trees. In order to leave from the forest go running toward the white skeleton. You should arrive until him before that it kill you. - Go to the door of the yellow key. Occult a small labyrinth with a pair of mobile walls. It see rectum until the senior I deviate, then retreat until the wall that has descended. Follow rectum and pass in the second I deviate. Go to the left and follow rectum until the final. Care with the two skeletons. Active the lever that will allow see the exit and go to the teleporter. The exit meets in the labyrinth of metal, in where before only there was a road without leaving. Be careful upon going. **************** *** ESPA¥OL: *** **************** FICHERO: MEGATON.WAD PARA: DOOM2 POR: HECTOR GUTIERREZ COLINO TITULO : " Megat¢n de explosi¢n " UN JUGADOR : Te costar  encontrar la salida, incluso con trucos (la hay). COOPERATIVO: Con un poco de suerte, si os dispers is, la encontrareis... DEATHMATCH : ­ Por si hubiese pocos problemas ! - Nunca fue m s f cil matar a un Cyber-Demon, tras la puerta de la llave roja no os podr  tocar y le machacareis... - Un pasillo para morir corriendo... ­ Qu‚ bonito ! Ja, Ja, Ja... Si cruzas la linea del hombre muerto te empezar n a disparar, y no hay retorno... Procura haber explotado los barriles antes de comenzar a correr. ¨Qu‚ barriles? Los que hay tras las dos paredes falsas... - Un consejo NO te tires ni te caigas al  cido por los caminos estrechos, si se activa el Boss Shooter la dificultad se multiplica por mil, llover n bichos por todas partes... - Antes de poner el truco de atravesar paredes para conseguir salir de la pir mide azul, prueba a andar hacia atr s... No te olvides de la llave azul que hay en la pir mide. - El laberinto de metal parece m s complicado de lo que es, recorre todos sus pasadizos de izquierda a derecha (si hay puertas que no puedes abrir pasa a la siguiente). Cuidado con el Cyber. Si no recorres todo el laberinto no conseguir s la llave amarilla. Usa el Mapa. - Si no has estado en todas las habitaciones no salgas del laberinto. Hay que activar una palanca para que puedas irte por la otra puerta azul. No temas activar palancas, ninguna te bloquea la salida pero hay un par de peque¤as putaditas... - La llave amarilla que hay en la sala de roca con lava, junto al Cyber-Demon es una trampa, no trates de cogerla. Para salir de esa sala dispara a las paredes y se abrir  la puerta (armas 5,6,7 no valen). - En el bosque oscuro dispara con el bazooca y te matar s tu solo, y cuidado, est  lleno de espectros... Quien no se arriesga no gana, p‚gale un pu¤etazo al esqueleto blanco. - Por fin la puerta de la llave amarilla. Oculta un peque¤o laberinto con algunas partes m¢viles... (no muchas). Hay un muro invisible en uno de los pasillos, pero se puede disparar a trav‚s de ‚l. Hay otro muro trucado junto a un par de Cyber-Demons ­Cuidado!. - Hay que activar una palanca antes de teletransportarse. Y... A buscar la salida... Est  un poco lejos de nosotros... Os aconsejo que volvais a recorrer el terreno pasado el pasillo, abriendo bien los ojos, pues la salida ya es visible. Y usad el mapa... SOLUCION: Si no puedes acabarlo lee esto: - No hace falta que salgas al  cido para coger la llave roja (por las rejas falsas) y el mapa, es muy f cil morir. T¡rate por el hueco (la reja es falsa). - Corre por el pasillo hasta el fondo para evitar el disparo del Cyber-Demon. Coge la llave roja y el arma y vuelve corriendo a la puerta de la llave roja. Al coger la megaesfera el techo comenzar  a aplastar al Cyber. Al rato morir  (si le disparas morir  antes). El Cyber no puede hacerte nada mientras est‚s dentro de esa habitaci¢n. - Sal y t¡rate por el hueco (el £nico que hay). Ver s un pasillo muy largo. Las dos paredes son falsas: no se pueden atravesar y se ven, pero las balas las atraviesan. A ambos lados hay barriles, antes de pasar debes explotarlos dispar ndoles. Cuando comiences a correr varios enemigos te disparar n con metralletas. No pares de correr hasta cruzar la puerta del final. Si no lo consigues se debe a que no haces explotar todos los barriles o te entretienes al correr. No te acerques mucho a las paredes. - Hay dos puertas de llave azul. Para conseguir esta llave baja por el ascensor hasta la sala de  cido. - El ascensor es un poco particular, procura saltar un poco antes de que termine de bajar o volver  a subir. Si por accidente sube puedes hacerlo bajar acerc ndote a la primera roca-flotante. - Debes subir a lo alto de la pir mide azul para coger la llave azul. Para llegar a la pir mide cruza uno de los caminos estrechos hasta llegar a una peque¤a explanada (un cuadril tero) intenta tirarte al  cido por los lados delimitados por las rocas-flotantes. Te ir s a la pir mide. - En la pir mide hay cuatro alturas. Si intentas tirarte de una de ellas te teletransportar s a la altura inmediatamente superior. Si ya est s arriba avanza para coger la llave azul. La £nica forma de salir de la pir mide es andar hacia atr s cuando est s en el piso m s alto. - En ning£n caso debes caer al  cido por los lados internos de los caminos estrechos. Si lo haces se activar  el Boss-Shooter, que lanzar  monstruos cont¡nuamente por todo el mapa. Si caes al  cido por otro sitio ve corriendo detr s de la columna gris (hay un teletransportador a la pir mide). Si quieres coger la megaesfera no te tires por el camino estrecho o se activar  el Boss-Shooter (es un cebo). - Vuelve a subir por el ascensor. Hay dos puertas de llave azul. Un camino est  bloqueado por una pared con libros (se abre activando una palanca). Por la otra est  el laberinto de metal. - En el laberinto de metal hay un precipicio. Abajo est  la llave amarilla, pero no la puedes coger. Anda hacia uno de los laterales y caer s sobre unas plataformas. Si vas por la derecha hay una ara¤a peque¤a, y un foso con un teletransportador a la primera habitaci¢n que debes visitar del laberinto. La ventaja es que por la derecha tienes un traje antiradiaci¢n y una gafas de visi¢n nocturna que te har n m s f cil ‚sta habitaci¢n. - La primera habitaci¢n tiene parte del suelo de  cido y una entrada cavernosa y oscura a otra habitaci¢n. Dentro de la otra habitaci¢n hay tres Mancubus, m talos y coge todos los objetos. Al entrar en ‚sta habitaci¢n se te habr  abierto una de las puertas cerradas. - En la nueva sala hay varios enemigos, m talos. Ver s una escalera que parece conducir a la sala de las palancas. S£bela. Al hacerlo se abrir  la puerta de la sala de las palancas y te teletransportar s a una habitaci¢n de roca con lava amarilla. Dispara a las paredes y sal por la puerta que se abrir . Te teletransportar s justo ante la llave amarilla, c¢gela. Vuelve a la sala de las palancas. - Activa la palanca que hay al fondo nada m s entrar, te evitar  problemas con un Cyber-Demon. Ve a la zona de la izquierda y encontrar s m s palancas. Exceptuando la que est  entre los dos ojos (que nos abre el camino que tapaba la pared con libros) las dem s pueden causarnos alg£n problema peque¤o. Si activas la palanca que te cierra la puerta de salida debes ir a la zona de la derecha de la sala y activar las dos palancas que hay. - Debes volver al principio del laberinto y tomar el otro camino por la otra puerta azul. Encontrar s un peque¤o bosque lleno de  rboles y espectros. No dispares con el bazooca o morir s. Mata a todos los enemigos antes de avanzar en la oscuridad. Hay energ¡a y unas gafas de visi¢n nocturna entre los  rboles. Para salir del bosque ve corriendo hacia el esqueleto blanco. Debes llegar hasta ‚l antes de que te mate. - Ve a la puerta de la llave amarilla. Oculta un peque¤o laberinto con un par de paredes m¢viles. Ve recto hasta el primer desv¡o, luego retrocede hasta el muro que se ha bajado. Sigue recto y pasa por el segundo desv¡o. Ve a la izquierda y sigue recto hasta el final. Cuidado con los dos esqueletos. Activa la palanca que dejar  ver la salida y ve al teletransportador. La salida se encuentra en el laberinto de metal, en donde antes s¢lo hab¡a un camino sin salida. Ten cuidado al ir. .================================================================ Title : Mentzer1.WAD (For Doom 2) Author : David J. Hill Email Address : Mentzer@aol.com Description : Lots of time and effort was put into the construction of this wad (and the entire series). This is NOT some slapped together mess - Have fun :-) This is a Deathmatch Wad created for Doom 2. All Weapons are available and no monsters are present. Ammo, health, armor, and weapons are spread out to provide for constant action. This is the first in a series of deathmatch wads for Doom 2. Additional Credits to : The authors of DoomCad and ID software. I want my Quake! ================================================================ * Play Information * Episode and Level # : Map 1 Single Player : Yeah, but, uhhhh..why?? Cooperative 2-4 Player : yes Deathmatch 2-4 Player : yes!!! Difficulty Settings : NO New Sounds : NO New music : NO Demos Replaced : None Date Finished : December 24, 1994 (merry christmas) * Construction * Base : New level from scratch Build Time : Around 18 hours. Editor(s) used : DoomCad 5.0 Known Bugs : None =============================================================== * Copyright / Permissions * Authors MAY use this level as a base to build additional levels, just give me credit for my effort. You MAY distribute this WAD, provided you include this file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. If you find any bugs or have question or comments, write to Mentzer@aol.com. * Where to get this WAD * Other: America On-Line, Compuserve ================================================================ Title : Mentzer2.WAD (For Doom 2) Author : David J. Hill Email Address : Mentzer@aol.com Description : This is a Deathmatch Wad created for Doom 2. All Weapons are available and no monsters are present. Ammo, health, armor, and weapons are spread out to provide for constant action. This is the second in a series of deathmatch wads for Doom 2. Additional Credits to : The authors of DoomCad and ID software. I want my Quake! ================================================================ * Play Information * Episode and Level # : Map 1 Single Player : Yeah, but whats the point? Cooperative 2-4 Player : yes Deathmatch 2-4 Player : yes! Thats what its for! Difficulty Settings : NO New Sounds : NO New music : NO Demos Replaced : None Date Finished : December 24, 1994 (merry christmas) * Construction * Base : New level from scratch Build Time : Around 20 hours. Editor(s) used : DoomCad 5.0 Known Bugs : None =============================================================== * Copyright / Permissions * Authors MAY use this level as a base to build additional levels, just give me credit for my effort. You MAY distribute this WAD, provided you include this file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. If you find any bugs or have question or comments, write to Mentzer@aol.com. * Where to get this WAD * Other: America On-Line, Compuserve ================================================================ Title : Mentzer3.WAD (For Doom 2) Author : David J. Hill Email Address : Mentzer@aol.com Description : Number 3 in a series of Deathmatch wads for Doom 2. There are three Ledges type pit areas connected by halls, rooms, stairs and lifts. All weapons are available. Additional Credits to : The authors of DoomCad and ID software. ================================================================ * Play Information * Episode and Level # : Map 1 Single Player : Yes, If you want to check things out. Cooperative 2-4 Player : yes, If more than one of you wants to check things out. Deathmatch 2-4 Player : yes!!! The more that play the better. Difficulty Settings : NO New Sounds : NO New music : NO Demos Replaced : None Date Finished : Jan. 16, 1995 * Construction * Base : New level from scratch Build Time : Around 20 hours. Editor(s) used : DoomCad 5.0 Known Bugs : None =============================================================== * Copyright / Permissions * Authors MAY use this level as a base to build additional levels, just give me credit for my effort. You MAY distribute this WAD, provided you include this file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. If you find any bugs or have question or comments, write to Mentzer@aol.com. * Where to get this WAD * Other: America On-Line, Compuserve, Ftp.cdrom.com and mirrors ================================================================ Title : Mentzer4.WAD (For Doom 2) Author : David J. Hill Email Address : Mentzer@aol.com Description : Also know as Carnage City! Another Deathmatch wad in the Mentzer series. Grab a firm grip on your rocket launcher and get ready for the fire fight. There is an outside open area surrounded by other rooms. A couple of hidden ambush areas accompany all weapons and most powerups. New to the Mentzer series: MONSTERS! Due to demand from a few loyalist, Monsters have been included. This wad can be played solo play too. Additional Credits to : My wife Anna for here patience. My brother Chuck Hill (74063.2315@Cis.Com) for beta testing. Gregg Hicks (from Orion bbs) for beta testing. And the authors of DoomCad and ID software. ================================================================ * Play Information * Episode and Level # : Map 1 Single Player : Yes. Cooperative 2-4 Player : yes. Deathmatch 2-4 Player : yes!!! Go kick some ass! Difficulty Settings : yes. New Sounds : NO New music : NO Demos Replaced : None Date Finished : Jan. 29, 1995 * Construction * Base : New level from scratch Build Time : Around 20 hours. Editor(s) used : DoomCad 5.0 and 5.1 Known Bugs : None =============================================================== * Copyright / Permissions * Authors MAY use this level as a base to build additional levels, just give me credit for my effort. You MAY distribute this WAD, provided you include this file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. If you find any bugs or have question or comments, write to Mentzer@aol.com. * Where to get this WAD * Other: America On-Line, Compuserve, Ftp.cdrom.com and mirrors Also: The Unofficial Doom site of Western Kentucky Orion BBs 502-898-7541 - user of MediaHost software. ================================================================ Title : Mentzer5.WAD (For Doom 2) Author : David J. Hill Email Address : Mentzer@aol.com Description : AKA: Tunnels of Death Another deathmatch wad in the Mentzer series. Four tunnels connect all areas of this wad together. Designed for dog fights over valuable territory. All weapons are available, along with the megashere and other goodies. Search aaaaaand ....seek and destroy!!! Additional Credits to : My wife Anna for here patience. Gregg Hicks (from Orion bbs) for beta testing. And the authors of DoomCad and ID software. ================================================================ * Play Information * Episode and Level # : Map 1 Single Player : Yeah. Cooperative 2-4 Player : uhhh, yeah. Deathmatch 2-4 Player : yes!! And remember NO MERCY! Difficulty Settings : yes. New Sounds : NO New music : NO Demos Replaced : None Date Finished : Feb. 9, 1995 * Construction * Base : New level from scratch Build Time : Around 15 hours. Editor(s) used : DoomCad 5.1 Known Bugs : None - I probably violated some of the "rules" stated in the Doom Specs - so if you find any bugs - let me know! =============================================================== * Copyright / Permissions * Authors MAY use this level as a base to build additional levels, just give me credit for my effort. You MAY distribute this WAD, provided you include this file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. If you find any bugs or have question or comments, write to Mentzer@aol.com. * Where to get this WAD * Other: America On-Line, Compuserve, Ftp.cdrom.com and mirrors Also: The Unofficial Doom site of Western Kentucky Orion BBs 502-898-7541 - user of MediaHost software. Home of some great deathmatch wads, and the first site to get all of Mentzer's releases.================================================================ Title : Mentzer6.WAD (For Doom 2) Author : David J. Hill Email Address : Mentzer@aol.com Description : AKA: Frag Count Number 6 in the Mentzer series. The small size of this wad will run up the frag count. The action centers around the BFG room which has four ways into it, and only one way out. All weapons are included. After playing this wad you will know DEATH. I hope you know it from the right side. Additional Credits to : My wife Anna. Gregg Hicks (from Orion bbs) for beta testing. And the authors of DoomCad and ID software. ================================================================ * Play Information * Episode and Level # : Map 1 Single Player : yeah. Cooperative 2-4 Player : yeah. Deathmatch 2-4 Player : yes!! Time to turn your opponent to jelly. Difficulty Settings : yes New Sounds : NO New music : NO Demos Replaced : None Date Finished : Feb. 18, 1995 * Construction * Base : New level from scratch Build Time : Around 10 hours. Editor(s) used : DoomCad 5.1 Known Bugs : None =============================================================== * Copyright / Permissions * Authors MAY use this level as a base to build additional levels, just give me credit for my effort. You MAY distribute this WAD, provided you include this file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. If you find any bugs or have question or comments, write to Mentzer@aol.com. * Where to get this WAD * Other: America On-Line, Compuserve, Ftp.cdrom.com and mirrors Also: The Unofficial Doom site of Western Kentucky Orion BBs 502-898-7541 - user of MediaHost software. Home of some great deathmatch wads, and the first site to get all of Mentzer's releases.================================================================ Title : Mike4 Filename : MIKE4.WAD Author : Michael M. Email Address : cs911415@ariel.cs.yorku.ca Misc. Author Info : Description : This is a modified E1M1 from (Doom 1), the super shotgun is in there for all you Deathmatch lovers. Lots of good hiding places in this one, few elevators, invisible walls. Totally amazing for Deathmatch! This is for DOOM 2, this wad was done a few days ago (Oct. 12/94) which I guess makes it one of the first Doom 2 deathmatch wads. Additional Credits to : Swamper (an132016@anon.penet.fi) for putting up with me and testing the wad to bits in heated deathmatch duels. ================================================================ * Play Information * Episode and Level # : Map 1 For DOOM 2!! Single Player : Yes (But crap!) Cooperative 2-4 Player : Yes (But crap!) Deathmatch 2-4 Player : Yes (YEAH! KICK SOME ASS!) Difficulty Settings : Ultra Violence Is Best New Sounds : No New Graphics : No New Music : No Demos Replaced : NoNe * Construction * Base : Modified E1M1 From Doom 1 Editor(s) used : DEU 5.21 Known Bugs : Little linedefs problems up near where the chainsaw is and another near the super shotgun, minimal distortion of a line down the screen if you look at it from a certain angle.. :) * Copyright / Permissions * Authors MAY use this level as a base to build additional levels. (BUT give me some credit and mention for it) You MAY distribute this WAD, provided you include this file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact granted you leave me email asking for my permission first. * Where to get this WAD * FTP sites: IRC - If Swamper is around he'll send it to ya :) BBS numbers: Other: ================================================================ Title : Mini DeathMatch for DOOM2 File Name: : MINIDETH.WAD Author : Scott Smith Email Address : scottallyn@aol.com scotta@cris.com ================================================================ * Play Information * Episode and Level # : Map 1 Single Player : No, though there -is- a plyr 1 start Cooperative 2-4 Player : Didn't you read the title? Deathmatch 2-4 Player : Yes!! Intended for 3 or 4 plyrs, but works very well with just two. ================================================================ * Description * This is a DeathMatch level that I designed for id Software's DOOM2: Hell on Earth. The idea for this level originated from VERYTINY.WAD by jazz411@aol.com, which was just a single small room with two large crates, shotguns, and a handful of Death- Match starts. That doesn't sound like much, but if you toss three or four players into that small room, you have a MAJOR frag fest that is an absolute riot! I expanded upon that theme by making the level twice as big, adding MANY various sized crates, a secret teleporter, primary and secondary sniper's ledges, and ALL of the weapons. The BFG requires a fairly skilled jump to get to, which is virtually impossible to do when there are three other players trying very hard to prevent you from getting it! The primary sniper's ledge has a real good view of the main room, offers good protection to the sniper, and is easily defended. The secondary ledge, while not offering the best view of the main room, allows good targeting on the two sniper positions on the primary ledge. The secondary ledge also allows you to toss a few rockets at another good holdout, which is in one of the corners on top of a small crate near the large gray teleporter crate. It's kind of an unspoken rule when we play this level, that if anyone gets on that primary sniper's ledge, the rest of the players will work together to bring him DOWN! One or two players will cover the main sniping window, while the other rushes the lift. For two players, -ALTDEATH works pretty good (though you may wat to try it with just -DEATHMATCH), but for three or four players, -DEATHMATCH is the ONLY way to play this level! Due to the small size of the level, your chances of lasting for more than 30 seconds with three other players, is very slim; when using -ALTDEATH, this means that half of the times that you get killed, you'll not have even gotten a weapon! Using -DEATHMATCH allows the players immediate access to ALL of the weapons. We usually play it with -SKILL 5 so that the ammo will last a bit longer. Overall, I think that this has turned out to be a pretty good DeathMatch level. It's asthetically pleasing, and has everything that I look for in a DeathMatch PWAD (though on a smaller scale than usual). I'd appreciate any feedback that you have to offer and I'd love to see some of your recorded games in this level (mail 'em to the CRIS address, since the AOL address doesn't handle attached files very well... unless you're on AOL, then just e-mail them to ScottAllyn). ================================================================ * Permissions * Authors may NOT use this level as a base to build additional levels without giving both myself AND jazz411@aol.com credit for the original versions, as well as stating the changes made within a text file. Also, please don't recycle the MINIDETH or VERYTINY names with your modified version. I've found a few modified versions of my other levels being passed around with no mention that I created the original version, and that SUCKS! Please have a little respect for the time involved in creating this file by at least mentioning the orignal authors. You MAY distribute this WAD, provided that you include this file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file INTACT. If this level is to be distributed under the MINIDETH name, the embedded ENDOOM directory entry MUST be included (that's the credits that get displayed after quitting the game. If MINIDETH is not mentioned there, then someone has been goofing with the level!).The Halls of Death - original PWAD level for DOOM ][ ÚÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ¿ ÀÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÙ Title : The Halls of Death Filename : MKHALLS.WAD Author : Mark Anthony Klem Email Address : mark.klem@swcbbs.com Misc. Author Info : Author of the entire CRINGE! episode except the Secret Level which was by Eric Sargent. Your Mission : Survive. Additional Credits to : All of the Authors of DEU and BSP. ÚÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ¿ ÀÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÙ * Play Information * Level # : MAP01 Single Player : Yes Cooperative 2-4 Player : Yes Deathmatch 2-4 Player : Yes Difficulty Settings : Yes New Sounds : No New Graphics : No New Music : Yes / Original tune written by me that's got it goin' own like a chicken bone. Demos Replaced : None * Construction * Base : New level from scratch. Editor used : MKD2EDIT (Modified version of DEU 5.21) Known Bugs : None ÚÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ¿ ÀÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÙ * Copyright / Permissions * Authors MAY use this level as a base to build additional levels. You MAY distribute this WAD, provided you include this file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. * Where to get this WAD * This of course is so you can tell someone * where the most convenient place for them to get it is at, if any. BBS numbers: Software Creations BBS (Home of the Authors) (508) 365-2359 APCi BBS (Multiplayer DOOM and DOOM ][) (618) 632-7664 BitStream (Lots and lots of DOOM stuff!) (708) 705-7741 The Lost Mines - original PWAD level for DOOM ][ ÚÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ¿ ÀÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÙ Title : The Lost Mines Filename : MKMINES.WAD Author : Mark Anthony Klem Email Address : mark.klem@swcbbs.com Misc. Author Info : Author of the entire CRINGE! episode except the Secret Level which was by Eric Sargent. Your Mission : The CyberDemon Lord and his minions have slain all of the miners and claimed the territory for their own. The demon carpenters have just started reconstructing the mines into the rich surroundings that the CyberDemon Lord enjoys the most. It will take two keys to end this madness and one to leave. The mine shafts are now watched over by groups of imps with their guard dog spectres, while the demons get to do all the actual work. Several stronger creatures have been recruited as guardians of the keys. Few former humans have been summoned here by the CyberDemon Lord as their services are not yet required; however, if the Lord feels any threat, like from you, then he is likely to dispatch them to his disposal. Don't let nuthin bite cha! Additional Credits to : All of the Authors of DEU and BSP. ÚÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ¿ ÀÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÙ * Play Information * Level # : MAP03 Single Player : Yes Cooperative 2-4 Player : Yes Deathmatch 2-4 Player : Yes Difficulty Settings : Yes New Sounds : No New Graphics : No New Music : Yes / Original tune written by me to keep ya on ya toes. Demos Replaced : None * Construction * Base : New level from scratch. Editor used : MKD2EDIT (Modified version of DEU 5.21) Known Bugs : None ÚÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ¿ ÀÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÙ * Copyright / Permissions * Authors MAY use this level as a base to build additional levels. You MAY distribute this WAD, provided you include this file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. * Where to get this WAD * This of course is so you can tell someone * where the most convenient place for them to get it is at, if any. BBS numbers: Software Creations BBS (Home of the Authors) (508) 365-2359 APCi BBS (Multiplayer DOOM and DOOM ][) (618) 632-7664 BitStream (Lots and lots of DOOM stuff!) (708) 705-7741 *** El Documento Original est  en Espa¤ol (al final). *** ********* EL TEXTO EN CASTELLANO ESTA AL FINAL DEL DOCUMENTO ************ *** The Original Document was written in Spanish (at the end). *** ******************************* ********** ENGLISH : ********** ******************************* -------------------------------------------------------------------------- NOTE: Excuse me for the bad translation of the texts into English, I used the program Spanish-Assistant to do it and I didn't check the text very much. If you have problems whith it try to read the original Spanish text. I thought the English text could be useful to get a basic idea of the WADs for people who cannot read Spanish. I'm SURE that there are many silly expressions, I'm sorry, I hope you can forgive me. ------------------------------------------------------------------------- FILE: MOGOLLON.WAD FOR: DOOM2 BY: HECTOR GUTIERREZ COLINO TITLE: "Meddling of monsters" A PLAYER: If you get it improve your ability. COOPERATIVE: The union makes the force, it will be much more easy (or else you kill between yourself). DEATHMATCH: A madness, you will die several time before getting it. - Not!, it is not imposible getting it, although you seem it. I have gotten it many time, without tricks, in Hurt me Plenty level. I lament the extraordinary difficulty that supposes in Nightmare level, one must have much luck and a strategy. - Inspect the map and locate the spheres of Invulnerability, without them you couldn't make absolutely NOTHING. - If you are in Nightmare and you are already invulnerable go to the exit as faster as you can, leaving behind your enemies. In other case kill first the white skeleton, then revive to the other enemies. - Ration your two Invulnerabilities: a for the white skeleton and the other in order to arrive to the exit (care with the Mechanic Spider). - There is a plasm rifle. You should leave with a 200% of life and of shield. It's prepared for several fields. **************** *** ESPA¥OL: *** **************** FICHERO: MOGOLLON.WAD PARA: DOOM2 POR: HECTOR GUTIERREZ COLINO TITULO : " Mogoll¢n de monstruos " UN JUGADOR : Si lo consigues mejora tu habilidad... COOPERATIVO: La uni¢n hace la fuerza, ser  mucho m s f cil (si no os mat is entre vosotros mismos). DEATHMATCH : Una locura, morir‚is varias veces antes de conseguirlo... - ­No!, no es imposible conseguirlo, aunque lo parezca. Yo lo he conseguido muchas veces, sin trucos, en nivel Hurt Me Plenty. Lamento la extraordinaria dificultad que supone en nivel Nightmare, hay que tener mucha suerte y una estrategia. - Inspecciona el mapa y localiza las esferas de Invulnerabilidad, sin ellas NO puedes hacer absolutamente NADA. - Si est s en Nightmare y ya eres invulnerable ve a la salida lo m s r pido que puedas, dejando atr s a tus enemigos. En otro caso mata primero al esqueleto blanco, pues revive a los otros enemigos. - Raciona tus dos Invulnerabilidades: una para el esqueleto blanco y la otra para llegar a la salida (cuidado con la Ara¤a Mec nica). - Hay un rifle de plasma. Se debe salir con un 200% de vida y de escudo. Est  preparado para varios jugadores. ========================================================================= Title : The Monastery Filename : MONASTER.WAD Author : Dominique Lavergne Email Addresses : Dominique_Lavergne@email.francenet.fr lavergne@dialup.francenet.fr Description : By the year 2109, as a member of a small group of rebels, you help your friends to struggle against Hell Order squads. But, unfortunately, forces are unequal and many of your friends are dying. Rebelion Chiefs decided to send you back to Middle Ages to find a solution. At this time, Hell Order squads were not so numerous. In fact, it was the begining of their infiltration and they just started to manipulate influent people like lords, clerics and kings. So, your mission is to go back there and to eliminate all Hell Order agents you'll find. It will not be a funny trip, keep in mind that trick and strategy are your best allies. Try to avoid as possible as you can frontal assaults to complete your mission. Your friends' and Earth's Future depends on you, don't desappoint them. ========================================================================== Installation : Quite easy. Unzip the file in your Doom2 directory and type MONASTER. Additional Credits to : Id Software for creating such great games All of you who create such great tools ========================================================================== * Play Information * Game Type : Doom 2 Episode, Level # : MAP01 Single Player : Yes Cooperative 2-4 Player : Yes (Untested) Deathmatch 2-4 Player : No, sorry Difficulty Settings : Yes, all 5. New Sounds : Yes New Graphics : Yes New Music : Yes Demos Replaced : None * Construction * Base : New level from scratch Editor(s) used : WADED, DEUTEX, WINTEX Build time : I can't remember. Known Bugs : None that I know of * Copyright / Permissions * Authors MAY NOT use this level as a base to build additional levels. You MAY distribute this WAD, provided you include this file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. * Where to get this WAD * FTP sites: ftp.luth.se ftp.cdrom.com ================================================================ Title : MyHouse2.wad Author : Noah Haskell Email Address : noah@seas.ucla.edu Description : This is the Doom ][ version of my Wad file, some of texture's are a little off so if you want the full effect you should play it on Doom I !!! This is a completely blueprint accurate WAD of my house. I designed the level so my friends who don't have Doom can come over to play Doom via modem and would know the level without having to ask me which way to turn all the time. I also added a few underground tunnels and secret passageways that my house obviously doesn't have. There are hidden teleporters, detailed furniture, and a couple great hiding places. Even though the size of the file is large, the level itself is not that big. It is because of the furniture. Be sure to check out the fireplace and Bathroom's with moving toxic waste!!! This is my first attempt at creating a WAD so please be kind. Enjoy!!! (please tell my what you think!!!) noah@seas.ucla.edu Additional Credits to : My girlfriend for helping to pick out the textures. and my friends for play testing the thing to death! ================================================================ * Play Information * Episode and Level # : E2M1 on Doom 1, map01 on Doom ][ Single Player : Yes, (but designed with deathmatch in mind) Cooperative 2-4 Player : Yes Deathmatch 2-4 Player : Yes!!! Difficulty Settings : Not implemented New Sounds : No New Graphics : No Demos Replaced : None * Construction * Base : New level from scratch, based on blueprints of my house. Build Time : At least twenty hours, (plus unmeasurable testing time!) Editor(s) used : DoomCAD 4.3 and BSP 1.2 Known Bugs : NO known bugs, but when you go upstairs instead of being able to walk all the way up you are instantly teleported to the upstairs level. I had to do this because DOOM is not really 3-D. It still has to have a 2-D map so levels cannot be piled on top of each other. Just remember, there is more than one way into almost every room! * Copyright / Permissions * Authors MAY use this level as a base to build additional levels. (Just send me what you make!) You MAY distribute this WAD, provided you include this file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. * Where to get this WAD * FTP sites: ftp.orst.edu wuarchive.wustl.edu Other: America Online =============================================================================== Title : NAPALM.WAD for DOOM ][ Author : Robert Thompson and Dainel Farley Games Net BBS handle : (Overkill) (MrX) Description : This is a small deathmatch level based upon the theme of level 1, Doom 2. It is best played using deathmatch rules 1. Additional Credits to : Thanx to Chris Parkin for help with playtesting! (or target practice :-) =============================================================================== * Play Information * ***These levels will only work with DOOM 2 the commercial version!*** Level #s : Level 01 Single Player : No (only for a preview) Cooperative 2-4 Player : No Deathmatch 2-4 Player : Yes Difficulty Settings : Not implemented New Sounds : No New Graphics : No Demos Replaced : None * Construction * Base : New level from scratch Build Time : 20 hours (more or less) Editor(s) used : DEU2, BSP1.1w, DOOMED - The Real Thing Known Bugs : Not that I know of... * Copyright / Permissions * Authors may use this level as a base to build additional levels. You MAY distribute this WAD, provided you include this file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. * Where to get this WAD * Games Net BBS - 01222 326321 --------------------------------------------------------------------------- --------------------------- *** DOOM RULES *** ---------------------------- ...................DOOM.][.WAD.Information...................... ================================================================ Title : Nefarious Chateau Filename : NEFCAT.WAD Author : Denver J. Curtis Email Address : denver.j..curtis@swcbbs.com or denver.j#.curtis@swcbbs.com Misc. Author Info : Final Q.A. inspector/tester at American Meter West Virgina. Attending collage at West Virgina State. Description : Well you enter in the kings land, but rumours have it that the king is dead. Well your in his castle why don't you check for yourself if you can........ Additional Credits to : Greg Hively for suggestions, ideas, testing, and giving me a home at Blue Powder Enterprises. :) ================================================================ * Play Information * Episode and Level # : MAP01 Single Player : Yes Cooperative 2-4 Player : Yes Deathmatch 2-4 Player : Yes Difficulty Settings : Yes New Sounds : No New Graphics : No New Music : No Demos Replaced : None * Construction * Base : New level from scratch Editor(s) used : DEU2 5.2, DEUC, BSP 1.2 Known Bugs : Not a one. (KNOWN) * Copyright / Permissions * Authors may use this level as a base to build additional levels. You MAY distribute this WAD, provided you include this file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. * Where to get this WAD * BBS numbers: Blue Powder Enterprises, WV (304) 727-6733 Software Creations, MA (508) 365-9352 Have fun with this level everyone. P.S. Would someone please give me some feedback on this level, I put over 50 hours in it. -Thank you for purchasing this WAD-================================================================================ Title : Neptune's Kingdom Filename : NEPTUNE.WAD Author : Virgil Itliong Email Address : virgil@austin.ibm.com Major Credits to : Doom and Dck authors Additional Credits to : Mike Panico, Brian Nelson, Keith Johnston: for their long hours of testing. STOKER.WAD for being an inspiration. Mind Riot for helping me with the editor. Michelle, Tracy, Adriana, Rude Boy: for allowing us to play. ================================================================================ * Play Information * Episode and Level # : MAP 1 (doom2 -file NEPTUNE.WAD -deathmatch -altdeath) Single Player : no (There is a player start to look around) Cooperative 2-4 Player : no Deathmatch 2-4 Player : YES Difficulty Settings : no New Sounds : no New Graphics : no New Music : no Demos Replaced : no ________________________________________________________________________________ * Description * Water, water everywhere and not a drop to drink. While King Neptune is away, the marines will play. ________________________________________________________________________________ * Important Hints * There are three different line switches to get the rocket launcher and bfg. All three line switches will release both the rocket launcher and bfg, but you will not be able to get both weapons from all the lines. The idea was to level out the playing field, ie you get one weopon, I'll get the other. This is best played with -altdeath. ________________________________________________________________________________ * Construction * Base : New level from scratch. Build time : Too long, don't ask (but it has been a lot of fun). Editor(s) used : dck v2.0 Known Bugs : none ________________________________________________________________________________ * Copyright / Permissions * Authors may use this level as a base to build additional levels as long as you credited my name. (Be nice e-mail me if you do, and give credit where credit is due :) You MAY distribute this WAD, provided you include this file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. ________________________________________________________________________________ Where to get this WAD: FTP Sites: ftp.cdrom.com New7 is my second published WAD, so go easy on me, but not as easy as you did for my first :). New7, as the name implies, is a shameless ripoff of Doom 2's level 07, which seems to be a favorite deathmatch level. ================================================================ Title : New 7 Filename : NEW7.WAD Author : Brian Monroe (with apologies to ID software) Email Address : monroeb@essex.hsc.colorado.edu Misc. Author Info : Love fast cars, big houses, and wants to be just like Ron Puryear Description : If you've ever played DOOM 2, you'll remember level 7, with the mancubi and the spiderdemons. I modified this level, because I've played too many ALTDEATHS where one person gets the weapons, and the other can't get anything until they are killed and reappear outside the court area (Near the BFG). This remake has the area opened up from the beginning, plus I added 2 teleports, moved a few things around, and changed some of the mechanics. I also removed the BFG, which while it is a favorite toy of mine, tends to ellicit cries of "waaaaah!" from certain other players. The 4 buttons on the walls now lower sections of wall between the courtyard and the outer hallway, plus 2 other small suprises. I added a crushing ceiling (which may be hard to find) and other nifty little items. No incredible secrets, however, so just play it. One small note: The 4 platforms with the weapons now lower like normal lifts, i.e. by pressing on the sides of them. They will rise back up. This'll slow some people down a bit, but there are ALWAYS ways around these things in NEW7. Additional Credits to : Everyone in my office who sacrificed lunch to play (right. sacrificed), everyone in my Networking class who played, and everyone on #IDOOM on IRC. Also, thanks to ID for creating a wonderful game from which I have shamelessly stolen. ================================================================ * Play Information * Episode and Level # : MAP07 (YES IT REPLACES MAP 7) Single Player : Yes (But worthless) Cooperative 2-4 Player : Yes Deathmatch 2-4 Player : Yes! (That's what it's designed for!) Difficulty Settings : No New Sounds : No New Graphics : No New Music : No Demos Replaced : None * Construction * Base : Level 07 from DOOM 2 Editor(s) used : Edmap, and whatever it comes with. Known Bugs : None Design Time : 1 hours (Plus whatever ID took to design it) * Permissions * Authors: Go for it. I'll never find out. Use it and abuse it. You MAY distribute this WAD, however you see fit. However, since I like to see my name in lights, I'd PREFER you include this file with it. There's Nomercy when playing this New DMatch Level. It's strickly DMII using only DMII rules. There is no exits on this level. It's do or die until the time runs out!!! This is my first attempt at creating a Deathmatch Level & Not the last! It's up to it if your man enough!=========================================================================== Title : Nonstop.wad Date Finished : Feb. 23, 1995 Author : Steve Huskisson Email Address : gamepal@gate.net Other Files By Author : DOOM How To 1 & 2 Misc. Author Info : Used to run Game Palace bbs Description : This is my first level, so please go easy on me. Additional Credits To : Bobby Goetz (Cyberpunk) at The Playing Fields bbs assisted with fine tuning the wad =========================================================================== New Level WAD * Play Information * Map # : Map 01 Single Player : Yes, for exploring, no monsters or exit Cooperative 2-4 Player : No Deathmatch 2-4 Player : YES!!!!!! Absolute NonStop Carnage New Sounds : Yes (Transport) * Construction * Build Time : about 6 hours Editor(s) used : Waded 1.49 Known Bugs : Spiders, roaches, flies, etc.. (none found here) * Copyright / Permissions * Authors MAY use this level as a base to build additional levels. Just please give me credit in your text. You MAY distribute this WAD, provided you include this file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. * Where to get this WAD * FTP sites: wuarchive.cdrom.com /pub/idgames ftp.idsoftware.com BBS numbers: Playing Fields bbs (305)819-9925 South Florida's #1 Multiplayer DOOM, DOOM II, & Heretic bbs! ================================================================ Title : Nova's Wad v3.0 Filename : nova03.wad Author : Andrew Baker Misc. Author Info : I BETA test for EdMap and several other Doom Utils. I had a ton of spare time so I made this PWAD. School has gone down the drain since Doom was released, and I'm loving every bit of it! Description : DeathMatch PWAD I made while I was BETA testing EdMap 1.24. ALL the Weapons in Doom 2 are in this PWAD, just look for 'em! I used most every feature in EdMap in the the process of making this PWAD. If your playing this with anything other than DeathMatch then you must have no life, and like to play with yourself. Enjoy it damnit! Additional Credits to : Jeff Rabenhorst (Author of EdMap). EdMap BETA test Team. id Software (Guess). All the regulars on IRC #DOOM (in no particular order): NetJunkie, VorTeX, SamNmaX, Munchkin, DrWu, Epitaph, Hygelic, O-Sensei, lotlwhI, WhiteFang (Author of WadEd), Zaphod, Boo, and [Your Name Here]! If your name isn't in here then either A) I don't know you! B) Due to a Freak of Nature I forgot you. C) You didn't like this PWAD. D) It's my PWAD I can do whatever I wanna! ================================================================ * Play Information * Map# : Map 01 - DOOM ][ Single Player : No Cooperative 2-4 Player : No Deathmatch 2-4 Player : Yes Difficulty Settings : Not implemented New Sounds : No New Graphics : No New Music : No Demos Replaced : None (Send me one! *grin*) * Construction * Base : Started from scratch. Thunked it up myself! Time used: : 15 hours maybe? Expect me to know everything?! Editor(s) used : EdMap v1.24, IDBSP 1.1b Known Bugs : Cockroach, Beetle, Fly, etc. * Copyright / Permissions * Authors MAY use this level as a base to build additional levels. Just tell me 'bout it if you don't mind. You MAY distribute this WAD, provided you include this file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. * Where to get this WAD * FTP sites: ftp.cdrom.com * Misc Notes * Go get EdMap 1.24 at all your favorite Doom Sites! It is damn good editor! Go get WadEd! ftp.cdrom.com pub/doom/wad_edit/waded. A damned good editor! Go get Heretic! From id Software ONLY! You'll need it when EdMap 1.30 comes out (IF you want to use Heretic support) To contact Author of EdMap E-Mail: Jeff Rabenhorst (araya@wam.umd.edu) For help on how to run EdMap you can write to: Andrew Baker (IdahoNova@aol.com) Johnny Nugnug (jnugnug@nas.com) bundcaro@cwis.isu.edu Or post an article on REC.GAMES.COMPUTERS.DOOM.HELP (prefered!) ================================================================ Title : NO Way No How are you going to make it out alive. Filename : NoWay.WAD (DOOM2 WAD FILE) Author : Eric Varner Email Address : 75460,612 compuserve Misc. Author Info : Description : You have just been assigned to the Red Dog recon patrol, Your mission is to beem in and help wipe out anything that moves and secure the area. Only one thing they didn't tell you. You are going in alone. They know you are the best at your job and you know you are the best but it might not be enough to survive. No one has heard from anyone else from the recon patrol in over 12 hours. With a farewell look and a pat on the back you close your eyes and ...... Additional Credits to : My wife, who came up with the floor plan. My brother and all the doomers at Georgia Power for play testing after hours. The awsome doomers at Id! ================================================================ * Play Information * Level # : 1 Single Player : Yes Cooperative 2-4 Player : Yes Deathmatch 2-4 Player : NO ( TO BIG) Difficulty Settings : Yes New Sounds : no New Graphics : NO New Music : No Demos Replaced : No * Construction * Base : New level from scratch Editor(s) used : deu2, BSP Known Bugs : None that I know of. * Copyright / Permissions * Authors MAY use this level as a base to build additional levels. (One of the following) You MAY distribute this WAD, provided you include this file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. You may do whatever you want with this file. Yeh, that too! * Where to get this WAD * FTP sites: BBS numbers: Other:Try Compuserve or The main ID # Any comments will be greatly appreciated. ÕÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍ͸ ³ -The Octogon!- ³ ³Deathmatch level³ ³for DOOM II !!!!³ ÔÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍ; ================================================================ Title : DOOMED Office 1.0 Filename : OFFICE01.WAD Author : Clay Pigeon Email Address : alonzo@ilx.com Misc. Author Info : my first wad .) Description : This is a wad that i created of my office. plenty of deathmatch starts and network action. Additional Credits to : My DOOM Widow for putting up with me. ================================================================ * Play Information * Episode and Level # : MAP01 Single Player : Yes Cooperative 2-4 Player : Yes Deathmatch 2-4 Player : Yes Difficulty Settings : Yes New Sounds : No New Graphics : No New Music : No Demos Replaced : None * Construction * Base : New level from scratch Editor(s) used : Doom Construction Kit 2.0 Known Bugs : none * Copyright / Permissions * Authors MAY use this level as a base to build additional levels. You MAY distribute this WAD, provided you include this file, with no modifications. * Where to get this WAD * (You may modify this section if you distribute this WAD) FTP sites: ftp.cdrom.com BBS numbers: Other: =============================================================== Title : OLDWEST.WAD Date : 3/04/95 Authors : Sachin Pansuria (Sonic) Vlad Tokarskiy (TheImpaler) Email Address : pansuria@uiuc.edu tokarski@uiuc.edu Description : This level is a recreation of an old west town. Much attention has been paid to the balance and design of this level. There is NO BFG, and the lone plasma rifle is hard to get. Shotguns and super shotguns are everywhere. Chainguns and rocket launchers are also available. However, this is definately a shotgun level! As of yet, there are NO monsters. That may change, however. Misc Game Info : DOOM II WAD. This WAD is error free. It's been play tested for over 20 hours. It should run fine on a 386 or a 486. It's been played on both. Additional Credits to : Thanks to the many guys on ifrag for play testing this wad. You know who you are! ing development. ================================================================ * Play Information * Mape Level # : Map 02 Single Player : Not really (Just looking around maybe) Cooperative 2-4 Player : No!! (maybe if you wanted to show others around..) Deathmatch 2-4 Player : Yes <-- Most Definitely Difficulty Settings : No New Sounds : No New Graphics : No * Construction * Base : Par-002c (I can't find the authors name!! If you know his name, E-mail me so I can give credit!!!) Build Time : 40+ hours Editor(s) used : DMapEdit v3.01 written by Jason Hoffoss (good job!) Known Bugs : None Known * Copyright / Permissions * Authors MAY use this level as a base to build additional levels. You may do whatever you want with this file. Please give credit to the authors if used to create other levels from this one. Thanks. * Where to get this WAD * http://www.cen.uiuc.edu/~pansuria/doom.html ftp.orst.edu and mirrors. (when they get back up again) ftp.idsoftware.com Enjoy! And e-mail us if you have any comments/suggestions! ================================================================ Title : OMEGA2 Filename : OMEGA2.WAD Author : David Davidson Email Address : Leave me a message on Software Creations. Misc. Author Info : Another Doom addict. Description : A neat looking map for Doom 2 only. * Play Information * Level # : Map01 Single Player : Yes Cooperative 2-4 Player : Yes Deathmatch 2-4 Player : Yes Difficulty Settings : UV, Multiplayer(Extra Monsters) New Sounds : New Graphics : New Music : Demos Replaced : None * Construction * Base : Editor(s) used : 1DEU-II, DEU 521GC, IDBSP 1.01 Known Bugs : NONE * Copyright / Permissions * Authors MAY use this level as a base to build additional levels. You MAY distribute this WAD, provided you include this file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. You may do whatever you want with this file. * Where to get this WAD * FTP sites: BBS numbers:Software Creations Other: ================================================================ Title : Deathmatch WAD for DOOM2 Filename : OPTIKILL.WAD Date released : 17/3/1995 Authors : Russell McInnes (Alias Muscle) Email Address : GLERLM@lust2.latrobe.edu.au Description : An excellent level for 4 player deathmatch. The first I have bothered to release. Additional Credits to : Trek, Jake, Aggie, Floyd, Helmet, Celtic and Noba for suffereng multiple FRAGS while we play-tested the level. And of course ID for producing DOOM2 which is THE game. ================================================================ * Play Information * Map : MAP01 Single Player : if you wanna check the scenery. Cooperative 2-4 Player : hmmmm....not worth it. Deathmatch 2-4 Player : DOOM was made for deathmatch. YES!! Difficulty Settings : No New Sounds : Try Rob_will.zip for Sounds New Graphics : No New Music : No Demos Replaced : No * Construction * Base : Brand Spankin' new Time taken : Gosh...... a lot. Editor(s) used : DEU2 for construction & WARM to nodebuild it. Known Bugs : None as far as I know. Be sure to tell me if you find any. * Copyright / Permissions * You can distribute this WAD freely, but credit where credit is due. If you modify it, please e-mail me a copy with a short list of changes made so I can see what was done to make it better. If you use this as part of a compilation on a CD-ROM, I would appreciate a free copy. * Play Information * Definitely best with four players due to the fact that it ain't linear and it can be a while before you meet your enemy. Watch that Cyber! I made sure that this was not another level overloaded with monsters and weapons. Both are used sparsly and positioned in places where where they make best impact on playability. Please mail me with criticism or commendation 'cause I am nearly finished another Deathmatch WAD and if you want I'll send it to you for playtesting before I upload it anywhere. Go get DOOMin..... Russ Get It From: FTP.CDROM.COM or alt.binaries.doom (newsgroup) if I bother to put it there. PS. If your PC is directly connected to the net I'd love to organise a deathmatch with you. We are on the lookout for other worthy Doomers because the same old guys do get boring. ================================================================ Title : Over_lrd 01 Deathmatch Filename : o_lrd01.WAD Author : over_lrd (Chris Elly) Email Address : elly@gate.net Misc. Author Info : Description : Deathmatch Additional Credits to : The maker(s) of edmap and ID for making doom2. ================================================================ * Play Information * Map # : map01 Single Player : Yes (just to look around) Cooperative 2-4 Player : No Deathmatch 2-4 Player : Yes (of course!!!) Difficulty Settings : Not implemented New Sounds : No New Graphics : No New Music : No Demos Replaced : None * Construction * Base : New level from scratch Editor(s) used : Edmap v1.30 and IDBSP beta for dos Known Bugs : on the WORD Pantera theres very small bugs * Copyright / Permissions * Authors (MAY NOT) use this level as a base to build additional levels. You MAY distribute this WAD, provided you include this file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. * Where to get this WAD * FTP sites: ftp.cdrom.com BBS numbers: Other: ================================================================ Title : Over_lrd 02 Deathmatch Filename : o_lrd02.WAD Author : over_lrd (Chris Elly) Email Address : elly@gate.net Misc. Author Info : Description : Deathmatch Additional Credits to : The maker(s) of edmap and ID for making doom2. ================================================================ * Play Information * Map # : map02 Single Player : Yes (just to look around) Cooperative 2-4 Player : No Deathmatch 2-4 Player : Yes (of course!!!) Difficulty Settings : Not implemented New Sounds : No New Graphics : No New Music : No Demos Replaced : None * Construction * Base : New level from scratch Editor(s) used : Edmap v1.31 and IDBSP for dos Known Bugs : * Copyright / Permissions * Authors (MAY NOT) use this level as a base to build additional levels. You MAY distribute this WAD, provided you include this file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. * Where to get this WAD * FTP sites: ftp.cdrom.com BBS numbers: Other: ================================================================ LMP RECORDING SUBMISSION FORM We basically recorded this to show off o_lrd02, so enjoy! **************************************************************** I. LMP FILE INFORMATION Lmp File Name : (O_LRD02.LMP) Finish Time : (About 10 mins) II. GAME INFORMATION Wad File Name : (O_LRD02.WAD) Game/Level : (Map02) Difficulty : (Default [-skill 3]) Style : (Deathmatch) DOOM2 version : (1.9) We included LMPC, so you can convert game versions and player's perspectives. III. PLAYER INFORMATION Team Name : (-) Player 1 : (over_lrd/Green/Frags:21) Player 2 : (Firestrtr/Indigo/Frags:23) * Default Perspective * Player 3 : (bElCh/Brown/Frags:23) Player 4 : (-) IV. OTHER INFORMATION Player # : (1) (2) (3) (4) System Used : (-) CPU Specs : (486DX2-50 Cyrix)/("")/("") Installed RAM : (4MB)/("")/("") HD Seek Time : (8.5ms)/(9ms)/(8.5ms) Video Card/RAM : (TVGA 9000/512)/(ATi clone w/1mb)/(Genoa win24/1mb) V. PLAYER COMMENTS Firestrtr: This was the second time we played this wad, the first time we played, the demo got screwed because we changed the textures of the wad (Why that would change the lmp, I do not know). I think when you run up the stairs, it really feels like your running up them, try it a few times. If your curious, the turbo was set to 180% (Standard setting over here). We were all playing with the Mouse/kbd. bElCh: huhuhuhuh he said lmp uhhuhuhuhuh over_lrd: Check out o_lrd01 (ftp.cdrom.com in the pub/idgames/levels/doom2/deathmatch). Title : Paddock (paddock.wad) Author : Rand Smith Email Address : CIS 75117,2173 Credits : Testers: Recomm Rogues Inspired by: MIS at Recomm who wanted "a big field and some shotguns..." * Play Information * Episode and Level # : MAP 01 DOOM ][ Single Player : Yes Cooperative 2-4 Player : Sorta Deathmatch 2-4 Player : Most DEFINITELY! Difficulty Settings : No New Sounds : No New Graphics : No Demos Replaced : None * Construction * Base : From scratch Build Time : 40 hours (Lots of refinement) Editor(s) used : DEU2 Known Bugs : Two HOM effects, small (yes), annoying (yes), and virtually unnoticeable (thankfully!). (AUTHOR's NOTE: Am I the only author who finds the limit on 2S linedefs troublesome???) * Copyright / Permissions * Authors may do whatever they want with this level, but it might be nice to give me some credit if they use it as a basis for a new level. DATELINE: Tampa, FL, USA - November 23, 2194 US Marine forces were deployed to an unnamed island SE of Costa Rica early today in an effort to "crackdown" on suspicious activities there. The island is currently under ownership of the Union Aerospace Corporation (UAC). In a press release just moments ago, General Manklow is quoted as saying, "...The UAC was recently found guilty of negligence in the assault on Earth by other-dimension forces and it now appears as if the UAC knew of the danger involved in such experimentation. We have discovered a paddock on a remote island that was apparently established to provide a stable, secure environment for creatures that were "retrieved" from the dimension portals. In this environment, UAC scientists had hoped to observe the behavior of these beings and perhaps even communicate with them. But something has happened there, something for which the UAC staff didn't have the foresight to plan, and, as a result, my men are having to put their lives in jeapordy today." More to follow as this story unfolds. MISSION: General Manklow has handpicked you as one of his "Elite Team Alpha." The few of you chosen are each handed the following brief: -The UAC base on Island "Omega" was constructed as a research facility but designed with a natural facade so as to be aesthetically pleasing to its inhabitants. Several standard "containment fields" (i.e. invisible force fences using deployed force poles placed at regular intervals) were installed to prevent roaming and/or stampeding and possible injury to the new inhabitants as a result. What was not standard for these fields was a new force science merging energy fields and teleportation theory. These "telefences" eliminated the minor physiological and psychological injury that can result from energy field impact - they merely teleported the "field offender" to a safe location, never actually allowing them to come in contact with the force field. -This much we do know from the last communication out of the base. There has been a massive power surge at Omega. As a result, the telefences are behaving erratically. One section is down completely, others seem to be intact but during a simultaneous entry allow 1 field offender to pass through, and still others have had their destination frequencies disturbed. As a result, some creatures have escaped and are "on the prowl." Fortunately, due to the holiday, UAC staff was at a minimum although it is believed that of the 5 who were on duty, 0 survived. -There are unconfirmed reports that a rogue rebel group of Marines were at fault for this catastrophe. -Your mission is to get in and do one of two things: 1. Restore power to the telefences and return stray creatures to their exhibits. 2. Destroy all creatures for safe entry by civilians. 3. If any humans are posing as Marines, shoot on site. -Good luck and good shootin'! You are led to the teleport pad and administered last rites. You wonder if you should have stayed home and played Tetris today as you step on the pad... =========================================================================== Title : Pain Hill (PAINHILL.WAD) Date Finished : 3/19/95 Author : Phil Robinson Email Address : philrobins@aol.com Other Files By Author : stooges.wad (sounds only) Misc. Author Info : Engineer, Computer Programmer, DOOM addict Description : New map for DOOM II A small to mid sized level intended as both a gut wrenching Single Player or Coop. experience and a great deathmatch battleground. The name comes from the small hill in the center or the outdoor area. I have given great effort into creating a very good looking level with all the textures aligned properly. The pros might find a few areas that I missed though. In single and coop. you will find yourself battling demons in a variety of arenas best suited to their fighting abilities. From a pistol dual in dark tunnels, to a wild romp with a revenant, and just possibly a small taste of hell. For Deathmatch the level is designed to open up fairly well and allow a variety of entrances and exits to the main battle areas. All of the weapons are available, although some may be harder to get than others. I have not been able to test deathmatch with more than 2 players, so let me know how it is. Additional Credits to : id, The writers of all the FAQ's and level editing documents, the authors of DMapEdit and DCK. =========================================================================== * Type of DOOM or DOOM II file* New level WAD : Yes * Play Information * Map # : Map 01 Single Player : Yes Cooperative 2-4 Player : Yes Deathmatch 2-4 Player : Yes Difficulty Settings : Yes New Sounds : No New Music : No New Graphics : No Demos Replaced : None * Construction * Base : New level from scratch Build Time : ~24 hr (A little at a time) Editor(s) used : DMapEdit, DCK, IDBSP, RMB Known Bugs : The open area be jumpy on slower PC's (486/33 and lower), particurlarly in deathmatch. May Not Run With... : Heart problems * Copyright / Permissions * Authors MAY use this level as a base to build additional levels. Send me E-Mail to me if you do. You MAY distribute this WAD, provided you include this file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. * Where to get this WAD * FTP sites: ftp.cdrom.com ftp.idsoftware.com BBS numbers: Other: AOL ================================================================ Title : PEACE-D2.WAD (Peace for Doom 2) Authors : Wolfgang Grassl Christian Hellmann Email Address : grassl@mailer.uni-marburg.de ================================================================= Description : This is the DOOM ][ release of peace.wad. If you like fast gameplay with big weapons (like MAP 7) you will enjoy this pwad. Additional Credits to : Sergey Ishchenko and Ivan Samarin - the authors of shadows2 =============================================================== * Play Information * Doom Version : DOOM II Level : MAP01 Single Player : (yes) Cooperative 2-4 Player : (yes) Deathmatch 2-4 Player : YES ! (you should use -altdeath) Difficulty Settings : skill 1 - 2 : BFG included skill 3 - 5 : no BFG (i prefer this) New Sounds : No New Graphics : No Demos Replaced : None * Construction * Base : peace-d2 <- peace_20 <- peace <- shadows2 Editor(s) used : DEU 5.21 gcc and BSP12x Known Bugs : no known bugs * Copyright / Permissions * You MAY distribute this WAD, provided you include this file, with no modifications. * Where to get this WAD * FTP sites: infant2.sphs.indiana.edu (peace_d2.zip) ¤¤********************* " Death tO thE PhucT!" ************¤¤¤¤ ================================================================ Title : "Death to the Phuct" Filename : PHUCT.WAD or GIMP.ZIP Author : PhucK Email Address : an154246@anon.penet.fi Misc. Author Info : i'm zany Description : Made this .wad this morning, i was bored, it's fairly quick but cool, cyberdemon fun. Additional Credits to : DoomEd by Renegade, BSP ================================================================ * Play Information * Episode and Level # : MAP 01 Single Player : Yes Cooperative 2-4 Player : NO Deathmatch 2-4 Player : NO Difficulty Settings : DIDN'T PUT EM IN JERKEY! New Sounds : NO New Graphics : No New Music : No Demos Replaced : None * Construction * Base : New level from scratch Editor(s) used : DoomEd, BSP Known Bugs : i think i have lice * Copyright / Permissions * Authors MAY use this level as a base to build additional levels. its not that great so don't bother i was just bored of playing the same ole' levels You MAY distribute this WAD, provided you include this file, with ANY modifications you wish.You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. You may do whatever you want with this file. * Where to get this WAD * FTP sites: sure. why not. BBS numbers: 2, 6 and eleventeen Other: Compuserve (the information service who really cares..ABOUT MONEY!) ================================================================ Title : Piggy Author : Kirk Yokomizo Additional Credits : Matt Ayres for programmin' WADED (2.0!) : id Software, creaters of Doom I and II Description : Piggy, was designed for deathmatch. I hoped : that this wad would be used in the Lithium BBS : Tourney and also for our weekly frag fest ritual : at Matt's house. I also had to reclaim <> : wall textures. :) Four player mode will be sure : to produce plenty of frags in deathmatch 2.0, : and even more in 1.0. This wad should acuarately : judge two players' Doom skills on in a 1-on-1 : match, since all of the weapons are here and : there is plenty of room to fight. The plasma : gun is hard to get since this gun is responsible : for many deaths, but if you are playing in a two : on two situation, your friend can flip the switch : on the inside wall so you can warp out of the maze, : without getting trapped. Also notice how the : person picking up the plasma gun can't shoot out : under the ledge while standing on the platform. Directions : (ipx)sersetup -file piggy.wad Disclaimer : You have chosen to use this wad. I'm not forcing you : to in any means. Whatever the heck happens to your : computer from using this wad is your fault, so don't : come winin' to me. This wad has been tested in all : modes of play so there should be unexpected problems. : You have been warned. ================================================================ * Play Information * Episode and Level # : MAP01 Single Player : Yes, if you are REAL bored. Cooperative 2-4 Player : No. Deathmatch 2-4 Player : Yes! Difficulty Settings : No. New Sounds : No. New Graphics : No. Demos Replaced : ... * Construction * Inspired by: : MAP01, Nine Inch Nails, and Pearl Jam. :) Build Time : About one hour and thirty minutes. Editor(s) used : WADED 2.0. Known Bugs : Vitalogy track 9. * Copyright / Permissions * Authors can go ahead and use this level as a base to build additional levels. Gimmie some credit if you use this. Thanks. You MAY distribute this WAD, provided you include this file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. * Where to get this WAD * Lithium BBS (510)455-0425 Via ftp from : ftp.cdrom.com ================================================================ Title : Piggy with a view. Author : Kirk Yokomizo Additional Credits : Matt Ayres for WADED 2.0 : id Software, creaters of Doom I and II Description : Here it is! The lastest edition of the Piggy : series. With this version of the Piggy series : I hoped to take care of some of the cheapness : that has been taking place in all the other piggy : wads. Not so much in 3+ player modes, but mostly : in 1-on-1 matches. This problem was solved with : the windows to catch some of the hiding out in the : large rooms. All the classic piggy features are : included of course, the wood textures in the halls, : the BFG room, and of course the arenas with the : quick stair weapons. The wad is really cool in 4 : player mode free for all or 2-on-2. 1-on-1 matches : are finally fair for a change! This wad can be used : for acurate skill testing as well. Enjoy! Next : in the series is on its way ;). Directions : (ipx)sersetup -file piggywav.wad Disclaimer : You have chosen to use this wad. I'm not forcing you : to in any means. Whatever the heck happens to your : computer from using this wad is your fault, so don't : come winin' to me. This wad has been tested in all : modes of play so there should be unexpected problems. : You have been warned. ================================================================ * Play Information * Episode and Level # : MAP01 Single Player : Yes, if you are REAL, real bored. Cooperative 2-4 Player : No...well 2-on-2 co-op I guess. Deathmatch 2-4 Player : Yes! Difficulty Settings : No. New Sounds : No. New Graphics : No. Demos Replaced : ... * Construction * Inspired by: : Sitting in class, bored to hell, I thought of this : wad and got it down on paper, then paper to wad. Build Time : 15 mins. Oh yeah.... :) Editor(s) used : WADED 2.0. Known Bugs : Vitalogy track 9. * Copyright / Permissions * Authors can go ahead and use this level as a base to build additional levels. Gimmie some credit if you use this. Thanks. You MAY distribute this WAD, provided you include this file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. * Where to get this WAD * Lithium BBS (510)455-0425 Via ftp from : ftp.cdrom.com ================================================================= Title : Pillars Filename : Pillars.wad Author : Glenn Hopkinson Email Address : glenn@interaccess.com please e-mail me comments, suggestions for any changes Description : A 4 player Deathmatch for Doom II, works fairly well for 2 players also. Pillars has 4 sets of 3 pillars, where each player starts. The match is played with rocket launchers only. There are two rooms other than the 'pillar' room where you can pick up extra ammo and recharge(and ambush !) reachable by teleporter. One of the rooms is a long corridor that has a mega globe in it and teleporters that put you back on top a pillar. The other room is reached via a teleporter in the center of the 'pillar' room, and is a large, dark square room filled with ammo and med kits, teleporters back uptop are in the corners . Made with alt deathmatch in mind, there is no exit. Additional Credits to : Jason my bud, for play testing. ================================================================ * Play Information * Level # : MAP01 Single Player : Yes, to check out the turf, a couple of imps for fun. Cooperative 2-4 Player : No Deathmatch 2-4 Player : Yes Difficulty Settings : N/A New Sounds : No New Graphics : No New Music : No Demos Replaced : None * Construction * Base : New from scratch Editor(s) used : Edmap v1.21 Known Bugs : None that I know of. * Copyright / Permissions * Go ahead and use it , just give me some credit please. * Where to get this WAD * FTP sites: ftp.cdrom.com, if I can get it there, and alt.binaries.doom ================ FOR DOOM II =========================================== Title : PPalace.wad Authors : Daniel Bondurant (levels 1, 2 and 3), Nye Liu (level 4) Email Address : bondu@netcom.com Description : level 1 is based on UCSD's Price Center. 3 keys, One Cyberdemon. : level 2 is an obnoxious maze. Hit the buttons to raise the floor to exit. 2 keys, 2 Cyberdemons, 2 Spidermasterminds, 1 Massive Crushing Ceiling with cool Disco Lights. : level 3 is very loosely based on the Warren Apt. complex at UCSD. 3 keys, no big monsters. 4 part jump, invisible floor. Exit by killing John Romero : level 4 is Nye's old house. Very Japanese. It's an architectural wonder. Only one monster. Additional Credits to : Todd L. Rope, and Renard Dubois. id. ============================================================= * Play Information * Level # : 1,2,3 and 4 Single Player : Yes Cooperative 2-4 Player : Yes Deathmatch 2-4 Player : Yes Levels 2 ,3 and 4. 1 may be a bit big. Skill level one has just enough monsters is be in the way, but not obnoxious. Difficulty Settings : Yes. I actually took the time to figure out how many monsters for each skill level. New Sounds : No. New Music : No New Graphics : No Demos Replaced : No * Construction * Base : 3 new levels from scratch, 1 from blueprints. Build Time : A lazy Sunday afternoon or 20. Editor(s) used : Edmap 1.12, Deu 5.21, bsp 1.2x, chtext 1.01, rmb Known Glitches : A coulple Hall of Mirrors in the corners of giant courtyards. * NOTES * Level 1: Once you get the plasma gun it should be trivial. Exit Door is the Exit. There is a button that you need to hit to exit that is hard to find - use the map - it is behind the red doors. Kill the Cyberdemon (skill 4, Mutliplay only), before letting him out, with the invincibility. Level 2: You need to hit 6 buttons in the maze to exit. Two more buttons take you to secrets. Go there AFTER the maze is up. One more button goes to red key. In the big room hit the button in the middle of the room and RUN. Take the lift to blue key a few seconds after the ceiling goes up. Watch for the trick ending. Exit Door is exit. Deathmatch in a maze! Level 3: Lots and Lots of difficult jumps, and nooks and crannies. Try to do the entire level without hitting the ground floor. The plasma gun run should slow you down; You can't see out, but everyone can see - and fire - in. Check out my apartment complete with cutting board. Lava does not hurt. My favorite for deathmatch. Level 4: Deathmatch only. It's still in the works. Add your own monsters if you like. Check out the detail and the door that just appears at the top of the fence. Some places look like lower textures are missing, but it is just bizzare rendering. Exit door is the exit. You cannot get the BFG 9000. * Copyright / Permissions * Authors may use this level as a base to build additional levels if and only if they give appropriate credit and send me a copy. You MAY distribute this WAD, provided you include this file, with no modifications. You may distribute this file in any electronic format (as long as you include this file intact). * Where to get it * FTP sites: ftp.cdrom.com Usenet: alt.binaries.doom e-mail: Daniel Bondurant - bondu@netcom.com All suggestions/comments welcome. ================================================================ Title : Predator At Large Filename : Predator.wad Author : Marty Ray ; A.K.A. (The Adjuster (Doom Ladder) Address : CIS;74363,1146 Description : This is the best PWAD I've ever built, and it's the second of a series. I will be working on the rest of the episode, so for any suggestions for better playability, etc. drop me a message via E-mail. * Play Information * Episode and Level # : E1M2 Single Player : Yes Cooperative 2-4 Player : Yes Deathmatch 2-4 Player : Yes Difficulty Settings : Yes (Skills 3 & 4) New Sounds : No New Graphics : No New Music : No Demos Replaced : Included * Construction * Base : New level from scratch Editor(s) used : This PWAD was created using DEU 5.21 and DMGRAPH1.2 Known Bugs : None * Copyright / Permissions * You MAY distribute this WAD, provided you include this file, with no modifications. Private Hell Part 1 Title : Private Hell Filename : PRIVATE.WAD Author : Matrix Email Address : 74407,623 Misc. Author Info : Hopelessly Addicted. Description : You have died. Your mission was a failure and you took a round to the head. Darkness fades and suddenly light is restored. You focus your eyes. You are in a a stone room. A chainsaw lies nearby and a box of rounds. Suddenly a face appears, shimmering phantomlike before you. "Nice to see you awake" the being says. "I am the DarkLord, Master of death, and you are my newest acquisition." He continues, "I will give you one chance. Find the exit and I while will restore you to your former life." "Fail and......HAHAHAHAHAHAHAHAHAHA!!!!................." The face disappears and you assess the situation. You pick up the bullets, hoist the chainsaw to your back, and walk through the door........... Additional Credits to : Written using : DoomED, The Real Thing.(Thank you!) Doom Edit Utility (Thanks for the testing capabilities!) ================================================================ * Play Information * Episode and Level # : E1M1 Single Player : Yes Cooperative 2-4 Player : Yes(Not tested) Deathmatch 2-4 Player : Yes(not tested) Difficulty Settings : Yes, slightly. New Sounds : No New Graphics : No New Music : No Demos Replaced : None(Too lazy) * Construction * Base : New level from scratch Editor(s) used : DEU,DoomED(T.R.T.) Known Bugs : Sometimes a little HOM in the final room. Not much if any. Let me know of any other bugs! * Copyright / Permissions * Authors MAY use this level as a base to build additional levels. You MAY distribute this WAD, provided you include this file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. * Where to get this WAD * Electronic Gamers Forum, Compuserve. ================================================================ Title : M A X I M U M P S Y C H O S I S [respawning version] Filename(s) : PSYCHO.WAD : PSYCHO_A.WAD [for use with respawn] Author : Steve Mooradian Email Address : mooras@rpi.edu Description : WARNING: This wad is FAST-PACED! You will die! If you do not like high intensity, total carnage, absolute psychotic action.... then don't play this wad and try PUSSY.WAD instead.... >:) Additional Credits to : Edgar Roman for writing the totally awesome CARNAGE.WAD that this wad was derived from. My practice dummies!: Brian Craig -Always hiding.... WIMP! Mike Metz -I hold the crown, frag-meat! Ki Lee -broke-dick. John Hare -silent(?) observer ================================================================ * Play Information * Episode and Level # : MAP1 Single Player : Sorta (The calm before the storm) Cooperative 2-4 Player : Sorta (can you say... gay?) Deathmatch 2-4 Player : YES!!!!! Difficulty Settings : Not implemented New Sounds : Yes (only one.... but oh so appropriate) New Graphics : No New Music : No Demos Replaced : None * Construction * Base : CARNAGE.WAD by Edgar Roman Editor(s) used : DEU v5.21, EdMap v1.21 Known Bugs : All previous bugs have been fixed. Design Time : About 30 hours of re-building About 60 hours of frag testing! * Misc. Notes * This level is a revamped version of Carnage.wad.... it has been converted to DOOM ][ format and is perfect for net deathmatch play An obvious exit has been added to this wad. It is in one of the main rooms and you CAN'T MISS IT! It has been added in order to allow the players to exit when they are done and get a run-down of the frag counts. This should eliminate liars and lamers.... I like to make sure there is NO DOUBT that I rule when I play! * Copyright / Permissions * Authors MAY use this level as a base to build additional levels. Please email me if you do.... I like to see how psychotic other people are too. You MAY distribute this WAD, provided you include this file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. * Where to get this WAD * FTP sites: infant2.sphs.indiana.edu ================================================================ Title : The Power Plant ver 1.0 Filename : PWRPLT1.WAD Author : Ravenwing Email Address : ravnwing@netcom.com Misc. Author Info : College student at Highline Com Col., Kent WA Ravn on DWANGO and IRC #doom Author of THEKULT.WAD Description : A new twist on pwad deathmatch creation.. a PWAD *MADE* for team play! some of the stuff you just can't get without a partner ( Like the BFG ) The BFG is a Trap, you can get TO it alone, but you can't LEAVE it alone. ::Grin:: ( Phrasing completely intentional ) The exit room has more than one switch, ONLY ONE IS THE TRUE EXIT! the rest lower the ceiling... ::Grin:: see how eager you are to run for the exit now coward... Additional Credit to : id ( gee, wonder why... ) Kee and Romero for coming up with DWANGO, Ben Morris for DCK, The entier DEU team, the letter "B", the number "6", The Guys on DWANGO whom I deathmatch everynight with ( you know who you are ) ================================================================ * Play Information * MAP # : MAP18 ( The Music fit ) Single Player : Yes (Just for looking around, no monsters.) Cooperative 2-4 Player : Yes ( for looking around with partner ) Deathmatch 2-4 Player : Yes! (suggest -altdeath) Difficulty Settings : No New Sounds : No New Graphics : No New Music : No Demos Replaced : None * Construction * Base : New level from scratch Editor used : BSP12x DCK 2.1b DEU2c Build Time : lots and lots and lots... ( "I'm ALMOST DONE!... REALLY!" ) Known Bugs : None * Copyright / Permissions * Authors may not use this level as a base to build additional levels. You may change it to suit your needs, but do not distribute edited version. You MAY distribute this WAD, provided you include this file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. * Where to get this WAD * FTP sites: ftp.cdrom.com and mirrors BBS's: DWANGO file support BBS ================================================================ Title : Quit buggin' me! Filename : QTBUGNME.WAD Author : MATT SIMMON (AKA: RAD DUDE) Email Address : None, sorry. Misc. Author Info : My first WAD, more to come. Description : Made for DEATHMATCH only on DOOM2! Additional Credits to : Rob, for being my deathmatch beta tester. ================================================================ * Play Information * Level # : 1 Single Player : Yes, but you'll be very lonely. Cooperative 2-4 Player : Yes, but you're not going to be as lonely. Deathmatch 2-4 Player : YES Difficulty Settings : Not implemented New Sounds : No New Graphics : No New Music : No Demos Replaced : None * Construction * Base : New level from scratch Editor(s) used : DEU2 Known Bugs : none known. * Copyright / Permissions * Authors may NOT use this level as a base to build additional levels. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. * Where to get this WAD * FTP sites: BBS numbers: Other: Wherever you just got it from, dude! The story so far: After another successful campaign of kicking alien butt you're ready to head home, but all of a sudden your partner has a flashback and believes you are the alien and must be killed!!!! Your only option is to defend yourself at all costs......... ============================================================================= Title : QZar Teams! Filename : teams.wad Author : Mark Cooke and Chris Parmelee (butcrap & dolo on DWANGO) Email Address : cooker@ix.netcom.com Misc. Author Info : We have been going to QZar for a long time and I thought that this would be a cool idea. Tell us what you think. Description : This is a level based on the QZar in Berekly, CA. It has an arcade area, birthday area, secret bathroom, the breifing room w/ map, and of course the arena. You are supposed to have teams like this : Green\Indigo vs. Red\Brown This is for the green and red teams. Once you have entered the arena you can't come out. The object is to have one person on the team protect the base while the other person attacks the other teams base. On each side, if the person is succsessful in taking over the base they will recieve a green armor. You can go up and hide in the green-side lift, but you can't get down so we don't recommend it. Have fun!! Additional Credits to : Shaft on DWANGO, the creators of QZar ============================================================================= * Play Information * Episode and Level : MAP01 Single Player : Yes (for looking purposes) Cooperative 2-4 Player : No Deathmatch 2-4 Player : Yes! Difficulty Settings : Not implemented New Sounds : No New Graphics : No New Music : Yes (Y-M-C-A!! hahahahahahahaha) Demos Replaced : None * Construction * Base : New level from scratch Editors Used : DoomEd, Deu2c, BSP, Waded, DeeP Known Bugs : None * Copyright / Permissions * Authors may NOT use this level as a base to build additional levels. You MAY distribute this WAD, provided you include this file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. * Where to get this WAD * FTP Sites : ftp.cdrom.com ftp.idsoftware.com Other : AOL ================================================================ Title : Radiation Processing Plant Filename : RADPLANT.WAD Author : Chris Brooking Email Address : cgb@maths.bath.ac.uk Description : Large radioactive substance processing plant that's been overrun by hell-spawn. Large, open- plan warehouse section. Ideal for the Doomer looking for a bit of a blast. Also suits co-op netplay (like anyone plays it), but probably a no-no for deathmatch (I woulda made a dm wad, but... long story). It's a bit linear, but hey, it's only my first wad, so go easy! You'll have to look real hard to find the super-shotgun without cheating. Additional Credits to : iD, of course, and Chrissy M and Tessy F, for a bit of testing. ================================================================ * Play Information * Episode and Level # : MAP 01 (Doom2) Single Player : Yes. Cooperative 2-4 Player : Yes. Deathmatch 2-4 Player : No. Difficulty Settings : Yes. New Sounds : No. New Graphics : No. New Music : No. Demos Replaced : None. * Construction * Base : That one sector that EDMAP starts you with. Editor(s) used : EDMAP 1.22/1.23. Known Bugs : A few slugs in my kitchen. * Copyright / Permissions * You MAY distribute this WAD, provided you include this file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. * Where to get this WAD * FTP sites: BBS numbers: None Other: =========================================================================== Title : RAVE.WAD Date Finished : 1/27/95 Author : Todd Elsbernd Email Address : mer@cc.gatech.edu Misc. Author Info : Description : This a DEATHMATCH level! This means no monsters, death traps, or strange puzzles. The purpose of this level is to have the most fun possible while slaying your friends. A great feature of this wad is one I have not seen in any deathmatch wads to date. There are 4 sets of lightswitches, each set has a on and an off switch. Hear your buddies fighting down below? Hit the lights and leap down to join the fray! Also, if you like leaping down dozens of stories, this is the wad for you. The central chamber has a floor height of -511, and ceiling of 511. Two lifts access the chamber, as well as several corridors. Fun sniping spots. One hard-to-get megasphere. Additional Credits to : id Software for the game and the levels. Raphael Quinet and Brendon Wyber for DEU. John Lindsey for contributing the central chamber. (see AVRAX.WAD) Matt Di Iorio, John Lindsey, Chris Goodrum, Erik Dreyer, and Sarah Berger for the numerous hours of playtesting and slaying that I have enjoyed. =========================================================================== * DOOM 2 * New level WAD * Play Information * Map # : 01 Episode and Level # : NA Single Player : No (Unless you like leaping by yourself) Cooperative 2-4 Player : No way. Cooperate?? ha. Deathmatch 2-4 Player : Oh yesssssssssss. Difficulty Settings : Nope New Sounds : No New Music : No New Graphics : No Demos Replaced : No * Construction * Base : Central chamber and corridor of AVRAX.WAD Build Time : Over 40 hours Editor(s) used : DEU2c, the only! editor. Known Bugs : None. managed to fix em all. May Not Run With... : Faint of heart. * Copyright / Permissions * Authors MAY use this level as a base to build additional levels. You MAY distribute this WAD, provided you include this file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. ** Where to get this wad ********************* ftp.cdrom.com ftp.idsoftware.com DOOM 2 Part one of the RAVEN SERIES Map1. This is part one in the premier RAVEN series. This .wad will challenge all Doom players regardless of skill level. Features: - support for all 5 skill levels - superb DEATHMATCH level - well placed monsters - use of only two keys - can be completed with out cheating - excellent texture alignment - great windows for sniping Level creator: Tim Willits (will0057@mermaid.itlabs.umn.edu) 63 N. Ruth St. St. Paul MN 55119 Technical Advisor: Indigo Design & Theresa Chasar DOOM 2 Part two of the RAVEN SERIES Map 2 This is part two in the premier Doom 2 RAVEN series. This .wad will challenge all Doom players regardless of skill level. Features: - support for all 5 skill levels - superb DEATHMATCH level - well placed monsters - use of all three keys - can be completed with out cheating - excellent texture alignment - great windows for sniping Use doom2 -warp 2 to play. Level creator: Tim Willits (will0057@mermaid.itlabs.umn.edu) 63 N. Ruth St. St. Paul MN 55119 Technical Advisor: Indigo Design & Theresa Chasar DOOM 2 Part three of the RAVEN SERIES Map 3 This is part three in the premier Doom 2 RAVEN series. This .wad will challenge all Doom players regardless of skill level. Features: - support for all 5 skill levels - superb DEATHMATCH level - well placed monsters - use of all three keys - can be completed with out cheating - excellent texture alignment - great windows for sniping - challenging puzzles Use doom2 -file raven3.wad -warp 3 to play. Level creator: Tim Willits (will0057@mermaid.itlabs.umn.edu) 63 N. Ruth St. St. Paul MN 55119 Technical Advisor: Indigo Design & Theresa Chasar DOOM 2 Part four of the RAVEN SERIES Map 4 This is part four in the premier Doom 2 RAVEN series. This .wad will challenge all Doom players regardless of skill level. Features: - support for all 5 skill levels - superb DEATHMATCH level - well placed monsters - use of all three keys - can be completed with out cheating - excellent texture alignment - great windows for sniping - SUPRISE ending Use doom2 -file raven4.wad -warp 4 to play. Level creator: Tim Willits (will0057@mermaid.itlabs.umn.edu) 63 N. Ruth St. St. Paul MN 55119 Technical Advisor: Indigo Design & Theresa Chasar DOOM 2 Part five of the RAVEN SERIES Map 5 This is part five in the premier Doom 2 RAVEN series. This .wad will challenge all Doom players regardless of skill level. Features: - support for all 5 skill levels - superb DEATHMATCH level - well placed monsters - use of all three keys - can be completed with out cheating - excellent texture alignment - great windows for sniping Use doom2 -file raven5.wad -warp 5 to play. If you liked this level or any of the RAVEN levels please drop me an E-mail note. Any suggestions or comments will be greatly appreciated. ** Please contact me if you wish to include this level (or any RAVEN levels) in a commercial package. (i.e. MEGA-WAD pack, etc) Level creator: Tim Willits (will0057@mermaid.itlabs.umn.edu) 63 N. Ruth St. St. Paul MN 55119 Technical Advisor: Indigo Design & Theresa Chasar Level Tester: Robert J. Cody DOOM 2 Part six of the RAVEN SERIES Map 6 This is part six in the premier Doom 2 RAVEN series. This .wad will challenge all Doom players regardless of skill level. Features: - I believe this .wad is the most like a true DOOM .wad - support for all 5 skill levels - OK DEATHMATCH level - well placed monsters - use of all three keys - can be completed with out cheating - excellent texture alignment - great windows for sniping - HINT: There is a room near the exit. The door trigger spots are under the lights on the ceiling. And the dead imps are strategically placed. Use doom2 -file raven6.wad -warp 6 to play. If you liked this level or any of the RAVEN levels please drop me an E-mail note. Any suggestions or comments will be greatly appreciated. ** Please contact me if you wish to include this level (or any RAVEN levels) in a commercial package. (i.e. MEGA-WAD pack, etc) Level creator: Tim Willits (will0057@mermaid.itlabs.umn.edu) 63 N. Ruth St. St. Paul MN 55119 Technical Advisor: Indigo Design & Theresa Chasar Level Tester: Robert J. Cody DOOM 2 Part seven of the RAVEN SERIES Map 7 This is part seven in the premier Doom 2 RAVEN series. This .wad will challenge all Doom players regardless of skill level. Features: - support for all 5 skill levels - superb DEATHMATCH level - well placed monsters - use of all three keys - can be completed with out cheating - excellent texture alignment - great open areas and windows for attacking Use doom2 -file raven7.wad -warp 7 to play. If you liked this level or any of the RAVEN levels please drop me an E-mail note. Any suggestions or comments will be greatly appreciated. ** Please contact me if you wish to include this level (or any RAVEN levels) in a commercial package. (i.e. MEGA-WAD pack, etc) Level creator: This level was created by my sister: Theresa Chasar with little help from me. Tim Willits (will0057@mermaid.itlabs.umn.edu) 63 N. Ruth St. St. Paul MN 55119 Level Tester: Robert J. Cody DOOM 2 Part eight of the RAVEN SERIES Map 8 This is part eight in the premier Doom 2 RAVEN series. This .wad will challenge all Doom players regardless of skill level. This level was used in the all area Alberta Canada DEATHMATCH tournament as the mystery DEATHMACH level. Features: - support for all 5 skill levels - Great DEATHMATCH level - well placed monsters - use of all three keys - can be completed with out cheating - excellent texture alignment - great windows for sniping - HINT: The switch in the little room on the northeast corner of the map crushes the monsters. Use doom2 -file raven8.wad -warp 8 to play. If you liked this level or any of the RAVEN levels please drop me an E-mail note. Any suggestions or comments will be greatly appreciated. ** Please contact me if you wish to include this level (or any RAVEN levels) in a commercial package. (i.e. MEGA-WAD pack, etc) Level creator: Tim Willits (will0057@mermaid.itlabs.umn.edu) 63 N. Ruth St. St. Paul MN 55119 Technical Advisor: Indigo Design & Theresa Chasar Level Tester: Robert J. Cody Title : Razor Filename : Razor.ZIP Author : Mike Muir Email Address : Mmuir@dunedin.es.co.nz Misc. Author Info : - Lives in Dunedin, Newzealand - 13 years old 5th Deathmatch wad. The predecessor of this Pwad is RAGE.WAD - But that doesn't mean that this same! this is COMPLETLY different. Description (Story) : After you save earth, it seams that no one cares about you. But all of earths nations have rebelled against each other. There is a Museum in one of the last Neutral ground and all FOUR major nations want it badly. It is your job to kill of the enemy and recapture the Museum. GREEN player: U.S.A RED player : U.S.S.R BROWN player: BRITAIN BLACK player: GERMANY (they rebuilt) Level Information : Oh, nothing much - but I've put in some neato surprises for your enemys. :) Additional Credits to : ================================================================- - Id Software of course - thanks for a brill game. - Matt Tagliaferri for making my now fave DOOM ][ editor - BUT when DOOMED comes for Doom ][ with all the version 3.0 stuff, WOA! I can't wait! * Play Information * Game : DOOM II Level # : MAP01 Single Player : Yes, if you want to check out the lev. BUT you won't find objects. Cooperative 2-4 Player : No, Why? Deathmatch 2-4 Player : YES! what else are friends for? KILL! KILL! KILL! Difficulty Settings : Not implemented New Sounds : No New Graphics : No New Music : No Demos Replaced : None replaced * Construction * Base : New level from scratch Build Time : 3 hrs Build Editor(s) used : DoomCAD 5.0 BSP v1.1x Known Bugs : None known (which isn't many) * Copyright / Permissions * Authors (MAY) use this level as a base to build additional levels. As long as my name is in the credits :) You MAY distribute this WAD, provided you include this file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. Unless you absolutly love my wad and are compiling a CD of The best wads for Doom and Doom ][ for sale or something, then you can include it in any way you want. (WITH MY NAME!:) You may do whatever you want with this file. Apart from delete it ;) * Where to get this WAD * FTP sites: ftp.cdrom.com BBS numbers: If you live in DUNEDIN, NEWZEALAND - try all the PC/IBM BBS's Other: Me? ------------------------------------------------------------------ Title : The Reservoir Filename : RESRVOIR.WAD Author : Jeremy A. Statz Email Address : None, really. Send a letter! Address below... Misc. Author Info : I edit a fanzine! Info below... Description : A reasonably sized Doom 2 level designed for the primary purpose of DeathMatch games. It's got plenty of different paths, a few teleporters, and a mix of weapons that don't guarantee a win to any single player. Additional Credits to : Jesse Gilles and Jason Statz, for testing. Additional Notes : There's a lot of sewage in this level, but I decided not to make it damaging, since it'd detract from the fun. It's mostly just decoration, now. This is the second Doom level, and first DeathMatch level I've designed, so tell me what you think, please. ------------------------------------------------------------------ --=Lemme see some stats!=-- Episode and Level # : Map 1 Single Player : Yes Cooperative 2-4 Player : Yes Deathmatch 2-4 Player : Yes. Didn't I just say that? Difficulty Settings : Yes. I didn't make any great effort, though. New Sounds : No New Graphics : No New Music : No Demos Replaced : None --=How'd THAT happen?=-- Base level : None. Build Time : Not all that long. Maybe ten hours. Surprising, since it's much more careful than my last one, which took much longer. Editor(s) used : Waded 1.81 Known Bugs : A few, very minor. (You'll only notice them if you stand in the exact right position, and face the exact right direction.) --=Fun Copyright/Permission Stuff!=-- If you really want too, go ahead and use this as a base for a different level. Just give me credit for the original, and mention where to get a copy of Matrix (see below). You want to distribute this somewhere? Do, please. Just make sure this file is included with it. --=Golly, Jeremy, Where can I get one?=-- BBS: Kaizen Online (A FirstClass BBS) 410-995-3600 Internet: FTP.CDROM.COM --=What's this fanzine thing I've heard so much about?=-- A fanzine is kind of like a newsletter, except extremely informal. Generally pretty chaotic and entertaining, too. Mine is Matrix, and it focuses mostly and video & computer games. There's also some stuff on MRPGs, movies, and such. To get a copy cheap ($1.00, which only covers printing and shipping costs), write to: Jeremy Statz N6148 170 St. Elmwood, WI 54740 If you've got comments on the level, send 'em too. This is the beginning in a series called revenge. This .wad was written by me, and is fairly difficult. It also was one of my first cracks at writing .wad files. Still learing some tricks, and traps. Test this one out under Doom ][. I have tested it under ver. 1.666. It will play via IPX, and Serial. It has been run in Deathmatch too! Send your comments to Todd Kolmodin @ 73150,3550 on compuserve, or 73150.3550@Compuserve.com Internet. Happy Dooming!!!!! Todd :-) Copyright 1994 Todd L. Kolmodin Feel free to distribute this .wad freely as long as the entire data set is in tact. 1. Revenge.WAD - The .wad file 2. Revenge.TXT - This file ================================================================ Title : Revile Filename : REVILE.WAD Author : Doug Bora Email Address : stigmata@wwa.com 1:115/858@fidonet.org ================================================================ This level was created with deathmatch firmly in mind. Sniper spots and places to run across your opponent(s) are plentiful, and yet, there's plenty of areas to get lost in for awhile. All weapons except the BFG are present, though not all are easily attainable. Ammo for each weapon is available, but you'll often wish there was more. All testing was done with the -altdeath switch present. I personally prefer monsters in my deathmatch, so Revile has plenty of those. If you don't like 'em, use the -nomonsters switch. I don't recommend the use of the -respawn switch however, or you'll be sorry... Secrets are all very well hidden, but there's always something there to give them away. Check the map for possible clues. There is an exit, but it's meant to be found only after hours of play. :-) ================================================================ Additional Credits to : Eric Schreiber for helping to play-test this monstrosity. Heck, though it was like pulling teeth, he may have even made a few useful suggestions for improvement as well... ================================================================ * Play Information * Episode and Level # : Doom ][, Level 02 Single Player : Yes, but not meant for it. Cooperative 2-4 Player : Yes, but not meant for it. Deathmatch 2-4 Player : Hell yeah! Difficulty Settings : Not Implemented. Carnage is the name of the game. New Sounds : No New Graphics : No New Music : No Demos Replaced : None * Construction * Base : New level from scratch. Editor(s) used : Mostly DEU, but Edmap on occasion. Known Bugs : None. The wad was probably tested for about 15-20 hours of actual play time. Nothing was added that wasn't play-tested for a number of hours. * Copyright / Permissions * Authors may NOT use this level as a base to build additional levels. I don't mind if you use something from my level to form a new and interesting thing for you own level, but please don't rip anything from it directly. You MAY distribute this WAD, provided you include this file, with no modifications. * Where to get this and other WAD files * FTP sites: ftp from ftp.cdrom.com BBS numbers: The London Underground (located in the U.S.) at 708-680-9420. Other: File request via FidoNet at 1:115/858@fidonet.org ================================================================ ================================================================ Title : Ripped Intestines Author : Conan, Master of the Universe Email Address : crump@iconz.co.nz (brother's address) Misc. Author Info : Quest: to undo the spell of living stone cast upon my family. By driving the evil serpentmen back into another dimension. Description : You and your homicidal companion decide to punch the shit out of each other. As your opponents intestines spurt forth onto the ground you notice he is wielding a double-barelled shotgun and has a wierd lopsided berserker grin on his face. Additional Credits to : Baz ================================================================ * Play Information * Episode and Level # : E1M1 Single Player : No Cooperative 2-4 Player : No Deathmatch 2-4 Player : Yes Difficulty Settings : Not implemented New Sounds : No New Graphics : No * Construction * Base : New level from scratch Build Time : 4 hours Editor(s) used : Edmap 1.31 Known Bugs : A small piece of masonry is missing from the roof * Copyright / Permissions * Authors MAY use this level as a base to build additional levels. (One of the following) You MAY distribute this WAD, provided you include this file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. * Where to get this WAD * FTP sites: Should be on ftp.cdrom.com ================================================================ Title : Sabre Mau ][ Filename : SABRMAU2.WAD Author : Rylan Hilman Email Address : rhilman@oasis.rain.com Misc. Author Info : I own a cat named Sabre. He "maus". :) Description : From first look, it looks like SABREMAU.WAD, but in a few seconds, you notice the mass amount of goodies in the middle! You race for it to grab all you can before your opponent(s), and...... (I won't spoil the surprise for you. :) This deathmatch .wad for Doom 2 is based off of the main room of sabremau.wad, but the similarity ends there. The level is dark(I designed it that way) and a hidden passage contains a super shotgun and a light-amp, so you will be able to see your opponent(s) better than usual for a while. This level is best played with -altdeath, but it can be played with regular deathmatch. Additional Credits to : iD Software The guy who made Deu The guy who fixed up Deu2 Sabre "Mau" :) ================================================================ * Play Information * Game Type(Doom or Doom2): Doom 2 Episode and Level # : Level 01 Single Player : No Cooperative 2-4 Player : uh.....nope Deathmatch 2-4 Player : YES! Difficulty Settings : Nope(no monsters) New Sounds : No New Graphics : No New Music : No Demos Replaced : None * Construction * Base : Modified SABREMAU.WAD Editor(s) used : Deu2 Build time : Oh, I dunno. About an afternoon... Known Bugs : Well, the wall from the beam-in room to the sewer is infinately thin, but it shouldn't affect the game too much.. * Copyright / Permissions * Authors MAY use this level as a base to build additional levels. You MAY distribute this WAD, provided you include this file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. * Where to get this WAD * FTP sites: ftp.orst.edu:/pub/doom/incoming /NEWSTUFF (if not there) /doom2/wads (if not in NEWSTUFF) Other: alt.binaries.doom Title : Ziffnet 1994 Christmas DOOM II Level Filename : SANTA.WAD Author : Stephen Baldwin Email Address : Ziffnet 72241,733 Misc. Author Info : Author of PCDOOM.WAD and PARKDO.WAD (Ziff-Davis HQ levels) Description: A sinister gang of mutants and mercenaries has converted Santa's sub-permafrost toy factory to nuclear weapons production. Clear them out so that the world's kids don't wind up with Plutonium in their stockings on Christmas morning! Highlights include cheerful Holiday colors, a 1:1 scale Lionel trainset, a Holiday MAP greeting from Ziffnet, and a climactic battle INSIDE a Christmas tree. Additional Credits to: Raphael Quinet (for DEU), Adler (for DEUii), Colin Reed (for BSP), and all the folks at ID for their brilliant DOOM I and II games. ================================================================ * Play Information * Episode and Level # : MAP01 Single Player : Yes Cooperative 2-4 Player : Yes Deathmatch 2-4 Player : Yes Difficulty Settings : Not implemented New Sounds : Yes/No New Graphics : Yes/No New Music : Yes/No Demos Replaced : None * Construction * Base : New level from scratch Editor(s) used : DEU 5.21, DEUii, BSP 2.1 Known Bugs : None * Copyright / Permissions * Authors may NOT use this level as a base to build additional levels. You MAY distribute this WAD file in any format. * Where to get this WAD * Ziffnet (GO ZNT: SPEAKEASY or GO ZNT:GAMEWORLD) Title : Paddock (paddock.wad) Author : Rand Smith Email Address : CIS 75117,2173 Credits : Testers: Recomm Rogues Inspired by: A dream... * Play Information * Episode and Level # : MAP 02 DOOM ][ Single Player : Yes Cooperative 2-4 Player : Yes Deathmatch 2-4 Player : Most DEFINITELY! Difficulty Settings : No New Sounds : No New Graphics : No Demos Replaced : None * Construction * Base : From scratch Build Time : 25 hours Editor(s) used : DEU2 and RMB Known Bugs : One HOM effect, small (yes), annoying (yes), and virtually unnoticeable (thankfully!). (AUTHOR's NOTE: Am I the only author who finds the limit on 2S linedefs troublesome???) * Copyright / Permissions * Authors may do whatever they want with this level, but it might be nice to give me some credit if they use it as a basis for a new level. Author's Note: This wad was created just to see how the concept would turn out. I am pleased with the finished product and I hope you will be, too. Exiting is no trouble (once you find it) and it is a little heavy with monsters until you get to know it, but it was designed for non-cooperative Deathmatch and you will find that it is best enjoyed in that mode. Nothing can substitute for semi-intelligent opponents! Please send me comments, suggestions for improvement, or wad ideas that you would like to see come to fruition. Thanks! *** El Documento Original est  en Espa¤ol (al final). *** ********* EL TEXTO EN CASTELLANO ESTA AL FINAL DEL DOCUMENTO ************ *** The Original Document was written in Spanish (at the end). *** ******************************* ********** ENGLISH : ********** ******************************* -------------------------------------------------------------------------- NOTE: Excuse me for the bad translation of the texts into English, I used the program Spanish-Assistant to do it and I didn't check the text very much. If you have problems whith it try to read the original Spanish text. I thought the English text could be useful to get a basic idea of the WADs for people who cannot read Spanish. I'm SURE that there are many silly expressions, I'm sorry, I hope you can forgive me. ------------------------------------------------------------------------- FILE: SHOCK.WAD FOR: DOOM2 BY: HECTOR GUTIERREZ COLINO TITLE: " Mortal Shock" A PLAYER: It has work. COOPERATIVO: Too easy. DEATHMATCH: Stupendous! , but complicated. - I To the end have gotten it in NightMare!!!!!! If you want a new definition of the word hinder prove Nightmare in this phase, it's worthwhile (remember that in Nightmare all the enemies revive to the end of a while). And it no longer one could say that it is imposible, almost, but not impossible!. - Problems with the TWO Cyber-Daemons (my favorites)? Test taking out them or to include them in their room (your uses the small exit). - Find the misile-launcher, it's fundamental. - Attentive: there are doors that I sole they are opened on one hand. - You will need the three keys in order to open the doors. - There is a plasm rifle. It's prepared for several fields. - It is preferable confront with some small spiders to make it with a flock of furious Mancubus. - Don't kill to all the enemies, pass running between them if you can. Kill the white skeletons, they resucitate to the other monsters. - Use the map. A bomb !!!!!!!! **************** *** ESPA¥OL: *** **************** FICHERO: SHOCK.WAD PARA: DOOM2 POR: HECTOR GUTIERREZ COLINO TITULO : " Shock mortal " UN JUGADOR : Tiene trabajo... COOPERATIVO: Demasiado f cil... DEATHMATCH : ­ Estupendo ! , pero complicado... - ­­­­­ Al fin lo he conseguido en NightMare !!!!!! Si quereis una nueva definici¢n de la palabra dificultad probad Nightmare en esta fase, merece la pena (recordad que en Nightmare todos los enemigos reviven al cabo de un rato). ­Y ya no se puede decir que es imposible, casi, pero no imposible!. - ¨Problemas con los DOS Cyber-Demons (mis favoritos)? Prueba a sacarlos o a encerrarlos en su habitaci¢n (tu usa la salida peque¤a). - Encuentra el bazoca, es fundamental. - Atento: hay puertas que solo se abren por un lado. - Necesitar s las tres llaves para abrir las puertas. - Hay un rifle de plasma. Est  preparado para varios jugadores. - Es preferible enfrentarse con unas pocas ara¤as peque¤as a hacerlo con una manada de Mancubus furiosos... - No mates a todos los enemigos, pasa corriendo entre ellos si puedes. Mata a los esqueletos blancos, resucitan a los otros monstruos. - Usa el mapa. ­­­­­­­­ Toma bombazo...... !!!!!!!! .================================================================ Title : SIC_EM2 !!! A DOOM ][ DEATHMATCH WAD Filename : SIC_EM2.WAD Author : John Wakelin Email Address : johnw@datametrics.com Misc. Author Info : Your every day ordinary DOOM slut. Maker of LURKER, DBLCROSS and SIC_EM (the DOOM 1 version) Description : An experts' DEATHMATCH WAD. For those who demand the best fraggin they can get. Oh, it's pretty to look at, as well. I designed this for my friends and me who, are becoming quite good at killing each other. I don't recommend this WAD for groups who are not closely matched or for beginers. If, however, you and your friends are looking for a great place to show off your skill, here it is. As in my previous levels everyone starts with either the shotgun or chaingun. A new twist is the ready rooms where you pick up your weapon and some ammo before teleporting into the fray. The rocket launcher, the plasma rifle and the BFG all require some effort to achieve. If you try for the BFG or the power globe (hit the two switches in the middle) more often then not someone else will get to them before you do. This definitely a "more the merrier" type of WAD. Not big but, a definite slugfest with three or four players. There is a co-op exit in the SE corner. the switch in the NW opens it. As a note to other level editors: I believe I have achieved the most visplanes in view possible with out crashing the game. In fact if you look at the NE and SW corners you'll see where I had to cut the corner to keep a player from getting back far enough to see a part of the ceiling. If you clip backwards from there the game will crash. Please enjoy this WAD and share it with others. Additional Credits to : ID Software - Thanks again guys!!! ================================================================ * Play Information * Episode and Level # : MAP01 Single Player : Sure - hard to exit though Cooperative 2-4 Player : Sure - you're just going to end up shooting each other though. Deathmatch 2-4 Player : Why yes! That would probably be best. DEATHMATCH 2.0 is best Difficulty Settings : Yes - On skill 1 the BFG and the globe are replaced by the blue armour and the chainsaw respectively. New Sounds : No - Your friends screaming should be all you need to hear. New Graphics : No New Music : No - Demos Replaced : None - If you record some good ones send em to me. * Construction * Base : New level from scratch Editor(s) used : DEU521, BSP12x, DM2CONV Known Bugs : none email if you find any. * Copyright / Permissions * You MAY distribute this WAD, provided you include this file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. * Where to get this WAD * FTP sites: ftp.cdrom.com ftp.idsoftware.com BBS numbers: Other: E-mail me and I'll send it to ya. ================================================================ Title : Such a Pretty Sight Filename : SIGHT.WAD Author : Ashley Gilliam Email Address : 71722,1743 ashleyg@vnet.ibm.com Misc. Author Info : I'm an avid DOOM fan who's spent entirely too much time wearing out my trackball. I'm also one of the fortunate few who has a wife who's a DOOM addict. Description : This is a small WAD for Deathmatch. Set on a small islandish piece of ground. A few hiding places, some interesting spaces, and some delightful surprise kills. Additional Credits to : id, of course, for taking sooooo much of my time My wife, who put up with all of my what-do-you- think-about-this questions Jim Flynn who has given patient criticism and praise have made the creation of my first WAD (which may see the light of day someyear) and this one a interesting and rewarding experience ================================================================ * Play Information * Episode and Level # : Map01 Single Player : Yes, but it'd be boring Cooperative 2-4 Player : Yes, but even more boring. Deathmatch 2-4 Player : Yes recomended # of players (deathmatch) : 2, maybe 3 Difficulty Settings : Not implemented New Sounds : No New Graphics : No New Music : No Demos Replaced : None Monster types : No monsters * Construction * Base : New level from scratch Editor(s) used : DEU hack (DM2EA.ZIP) Colin Reed's BSP (DMBSP.ZIP) Reject Map Builder 2.0 (DMREJ.ZIP) Known Bugs : None Story: It is such a pretty view you'd just like to sit and enjoy it--but that other guy with the shotgun just isn't gonna let you! * Copyright / Permissions * Authors may NOT use this level as a base to build additional levels. You MAY distribute this WAD, provided you include this file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. * Where to get this WAD * BBS: Digital Inferno (305)973-1006 Other: CompuServe, Gamers Forum. ================================================================ Title : SKILLS.WAD (December 1994) Author : Christophe Person [Tof on IRC #doom] Email Address : chrisp@dirac.bcm.tmc.edu or cperson@bcm.tmc.edu WWW Home Page : http://dirac.bcm.tmc.edu/people/chrisp.html Description : This is an ONLY Deathmatch Wad cause there are no monsters in it. You can still play it standalone if you enjoy fragging yourself. Additional Credits to the following IRC and IDOOM Playtesters: Red_Baron, New_Meat, Phurie, SubMekos & Bothrops ================================================================ * Play Information * Episode and Level # : MAP1 DOOM2 Single Player : No! Cooperative 2-4 Player : No! Deathmatch 2-4 Player : Yes Difficulty Settings : No New Sounds : No New Graphics : Maybe soon... * Construction * Base : Scratch Build Time : About 10 hours (something like that, when you like you don't count) Editor(s) used : EDMAP 122 (was enough) Known Bugs : None anymore Comments : It includes 4 buildings, 2 plasma guns, 2 chainguns, 1 dbl barrel and 2 regular shotguns, 1 berserk, 2 green armors and one +100% ball. Due the big number of plans to draw from certain view points, this WAD used to crash because of Vis_Plan overflow errors. Well, thanks to the beta testers for helping me to locate them. A Demo File is included in the ZIP file and should be used by passing the arguments: DOOM2 -file SKILLS.WAD -playdemo SKILLS * Copyright / Permissions * Authors MAY use this level as a base to build additional levels, provided you mention my name and give credit where credit is due. You may post SKILLS.ZIP freely if you also provide this text file. * Where to get this WAD * FTP sites: hebb.bcm.tmc.edu:/pub/doom/wads/doom2 somewhere on ftp.cdrom.com (in /pub/doom/incoming until it is moved) Enjoy. "YoU'rE SkrEwD !!!!" ----------------------- (for use only with DOOM II) note: this may be my last PWAD for awhile, I'm working on a HUGE one with the DeeP editor! Author: PhibeR OptiK (dedicated to making tons o' wads for u guyz!) ------ a.k.a the Deadkennedy Address: an154246@anon.penet.fi ------- 74437.2753@compuserve.com Instructions: Copy all files to your doom2 directory. ------------ At your doom2 dos prompt type: "skrewd" Story: There are 3 switches in this level. One of them is the real ----- exit switch the other 2 throw you for a bit of a twist! One of the false switches raises the floor heights in the entire level to 64 (if your a PWAD author you know that cuts the rooms verticly in half!) thus sealing off the door out of the room & trapping you there for an eternity (or until you restart the game!),hence the file name "you're screwed!". The second false switch makes the door out of the room disappear! (yes, u guessed it, again u are screwed!) You're only hope is to guess the right switch! Oh! one more thing, you can't simply hit the switch again, it disappears as well!(Don't use IDKFA please! Use IDDQD if u want but cheating is for wussy momma's boys! IDCLIP won't help!) Intended play: One player mode only! ------------- Editors used: DeeP, DoomED (for the false switch things), BSP ------------ Bugs: No, but it's funny, I got the idea for this from a bug that ---- kept occuring in one of my previous PWADS. Files in SKREWD.ZIP: SKREWD.TXT ------------------- SKREWD.BAT SKREWD.WAD ¤CopYRigHT InfO.¤ Monkey around with it all you want just DO NOT distribute an altered version of SKREWD.WAD! Feel free to distribute this file as long as ALL of the files that came with it go with it! --------------------------------------------------------------------------- ============================================================================== Title : SKULL.WAD Designed for : DOOM II Author : Doug Drake [ The Buccaneer ] Email Address : none Co Author : Brian Drake Email Address : brian@visicom.com Description : Arrr matey..... dis level t'was designed fer ya landlubbers dat enjoy a good deathmatch. I look forward to crossin' swords wit da best o' ya. Additional Credits to : Tanks t' me brother n' first mate Brian fer helpin' wit da blasted "Hall of Mirror" effects n' other problems. Tanks also t' da little woman, who woke on many a forenight t' find me still hackin' away in da wee hours of da mornin'. ============================================================================== * Play Information * Map Level # : Map 01 Single Player : Yes - Why? Are ya yella? Cooperative 2-4 Player : Yes Deathmatch 2-4 Player : Yes - T' be sure, dead men tell no tales. Difficulty Settings : No New Sounds : No New Graphics : No * Construction * Base : Scratch Build Time : Buildin' a Schooner would be faster. Editor(s) used : DEU2 Known Bugs : None. Completely ship shape n' bristol fashion. * Copyright / Permissions * I'll keel haul da scurvy dog dat uses dis here file as a base fer buildin' more levels. (Ya can't!) Ya kin distribute dis here file only as is, no changes kin be made t' da WAD or t' da TXT file yer readin'. (Or else ya walk da plank!) ================================================================ Date : 20/10/94 Title : Slapme Filename : SLAPME2.WAD Author : Andrew J. Hulme Email Address : Andrew@metnov1.bham.ac.uk Misc. Author Info : "The new sawn off shooter - man's best friend" Description : This is an updated version of slapme for Doom II. It's a deathmatch only WAD set around a castle coourtyard type thing. There are lots of good sniper points and look out for the secret passages for the extra bonuses, the slimey walls inside give them away. Give your mates a right good slapping with this wad. Additional Credits to : Adam Gilchrist and Andy Banks for playtesting, when they should have been working. Ta to all the folks who have written the various editors. ID software are owed a mention cos Doom II is the dog's. ================================================================ * Play Information * Episode and Level # : E1M1 Single Player : No Cooperative 2-4 Player : No Deathmatch 2-4 Player : YES, YES, YES. Difficulty Settings : Not implemented New Sounds : No New Graphics : No New Music : No Demos Replaced : None This level will work with 1-4 players normally but its shite cos there are no monsters. * Construction * Base : New level from scratch Time taken : Longer than the first one Editor(s) used : DEU v5.21gc, BSP 1.2 for the original then edmap 1.2 to update. Known Bugs : Some textures are not aligned (I couldn't be arsed to do it). * Copyright / Permissions * Authors may use this level as a base to build additional levels. (One of the following) You MAY distribute this WAD, provided you include this file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. * Where to get this WAD * FTP sites: infant2.sphs.indiana.edu and mirrors. ================================================================ Life, Liberty and Fruit of the Loom. Andrew. ================================================================ Title : Snipcor Based (Two levels grouped together:Sniper and corridor Author : M van Wijhe Email Address : vanwijhe@dds.nl Misc. Author Info : Description : These are two run around levels , but watch your back or else!!! Additional Credits to : Oscar N. Verzaal , Lars Rosenquist , Bas Holtkamp Richard Smol for play testing , the guy who built EDMAP and ID for providing a great game!!! ================================================================ * Play Information * Episode and Level # : 1 and 2 for Doom2 Single Player : Yes Cooperative 2-4 Player : Yes (No fun) Deathmatch 2-4 Player : YES!!!! Difficulty Settings : Yes New Sounds : No New Graphics : No New Music : No Demos Replaced : No * Construction * Base : Level from start , it took about a weekend to build Editor(s) used : Edmap 1.23 , Edmap 1.30 , Edmap 1.31 , deu2 , idbsp10 dck 2.0 Known Bugs : In level 2 a secret door sometimes doesn't open for some reason * Copyright / Permissions * Authors MAY use this level as a base to build additional levels. I don't care what you do with this wad as long as you give me proper credit for it! You may distribute this file in any electronic format (BBS, Diskette, CD, etc) . If you modify this wad please E-mail the wad to me , I like to see what changes you made, * Where to get this WAD * FTP sites: ftp.orst.edu Net News (alt.binaries.doom) BBS numbers: Other: ================================================================ Title : Spank me, Spank me, Spank me!!! Date : 24 / 10 /94 Author : Andrew J. Hulme, Email Address : Andrew@metnov1.bham.ac.uk Misc. Author Info : Spends far too much time playing Doom Description : This is an update of spankme to run with DooM II, I've changed the wall textures and moved some of the weapons about. This level is designed for DEATHMATCH. There is no real theme to theis level and its fairly simple, just a whole heap of good clean fraggin' fun. Additional Credits to : Adam Gilchrist and Andy Banks for playtesting. ID software, you make it worthwhile buying a PC. Additional Notes : There are monsters in this level if you want to do single player. But then you must be sad and lonely with no freinds to frag. ================================================================ * Play Information * Episode and Level # : 1 Single Player : Not worth it really. Cooperative 2-4 Player : No, not at all, most definitely not. Deathmatch 2-4 Player : Yes Difficulty Settings : yes, well sort of. New Sounds : No New Graphics : No * Construction * Base : New level from scratch Build Time : Valuable time in which I should be writing my thesis. Editor(s) used : DEU 5.21 & BSP 1.2 for original design, edmap 1.21b for DooM II modifications. Known Bugs : None Known * Copyright / Permissions * Authors MAY use this level as a base to build additional levels. You may do whatever you want with this file. Please give credit to author if used to create other levels from this one. Thanks. * Where to get this WAD * infant2.sphs.indiana.edu and mirrors. ================================================================ Title : Springer Filename : SPRINGER.WAD Editor : Frank S. Fejes III Original Author : Mark K. Gresbach Jr. Email Address : ffejes@midway.uchicago.edu Description : This file is the Doom ][ conversion and modification of tourney.wad, which was created especially for a 4-player deathmatch tournament. It has sniper points, open areas and all weapons in interesting places. The weapon placement is designed to make for an intense 4-player altdeath deathmatch. Additional Credits to : Mark Gresbach for permission to convert and modify the best deathmatch map for Doom John-paul, Matt, and Jimbo for testing the upper limits of the frag count id Software Jerry Springer No Credit to : Apogee ================================================================ * Play Information * Episode and Level # : MAP 01 Single Player : No Cooperative 2-4 Player : No Deathmatch 2-4 Player : Yes Difficulty Settings : Not implemented New Sounds : No New Graphics : No New Music : No Demos Replaced : None * Construction * Base : TOURNEY.WAD Editor(s) used : DEU 5.21 BSP 1.1x DM2CONV Known Bugs : None * Copyright / Permissions * Authors may not modify, change or in any way alter this level without written permission from the author. You MAY distribute this WAD, provided you include this file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. =============================================================== Title : SSARENA.WAD Author : Brian Drake Email Address : brian@visicom.com Description : This level was designed to be used in deathmatch mode..... You can play with it by yourself, but chances are you could go blind! Misc Game Info : DOOM II WAD. This WAD is error free. It's been play tested for over 20 hours. It was designed to be played in deathmatch for maximum fraggin' action. The Cyberdemons are only to keep things moving, and to keep those wimps, who should not even be playing deathmatch, inside or on the outside walls. In other words... LEAVE THEM IN THE GAME!!! (if you wish you can take them out using the -nomonsters switch, but you'll never reach the 10th level of enlightenment...) Additional Credits to : Special thanks goes to E-MAN (sacred holder of the LOCNAR and next rightful ruler of the world!) for making his brothers play (and die!) in my WAD. ================================================================ * Play Information * Map Level # : Map 01 Single Player : yea (Yawn!) Cooperative 2-4 Player : yea (DOUBLE YAWN!!!) Deathmatch 2-4 Player : YES<-- oh yea! (that's what this is all about, right?) Difficulty Settings : No New Sounds : No New Graphics : No * Construction * Base : Scratch Build Time : First attempt, don't ask... (what day is this anyway?) Editor(s) used : DEU2 Known Bugs : Completely Bug free (you'll let me know right?) * Copyright / Permissions * Authors may NOT use this level as a base to build additional levels. You may distribute this level only as it is. NO MODIFICATIONS can be made to the WAD or the TXT file you are reading. ================================================================ Title : Stalker2 Filename : STALKER2.WAD Author : Chuck Jordan Email Address : jordan@ix.netcom.com Misc. Author Info : John Irving was an avid wrestler in school Description : The continuation of the completely underwhelming STALKER.WAD A deathmatch level for E1M1, best played with 3 or 4 players ================================================================ * Play Information * Episode and Level # : E2M1 Single Player : Yes (for previewing) Cooperative 2-4 Player : Not really Deathmatch 2-4 Player : Yes Difficulty Settings : Yes New Sounds : No New Graphics : No New Music : No Demos Replaced : None * Construction * Base : New level from scratch Editor(s) used : DEU 5.2 Known Bugs : None yet * Copyright / Permissions * Authors MAY use this level as a base to build additional levels. (One of the following) You MAY distribute this WAD, provided you include this file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. ================================================================ Title : The Stand Filename : STAND.WAD Author : Chris Hopkins Email Address : chopkins@peinet.pe.ca Misc. Author Info : A doomer since Dec 10th, I can usually be found on the irc channel #doom. I'm also the author of swmusfx4 and headlong.wad. Description : BTW: THIS WAD IS FOR DOOM 2 This wad is based on HEADLONG.WAD but I made many improvements and I think you'll find it's quite different. It's got (as far as I know) every weapon in the game and is intended for deathmatch with no monsters (only way to play!). I did add co-op starts and some monsters but I didn't spend much time on that. I took advantage of some of the new textures from Doom 2 such as the panelling and bookshelves. The exit is easy to reach and very visible because I expect in deathmatch it will make it easier for you. (why bother with co-op exits? :) Anyway, I can't think of anything else to say, except maybe that if you're wondering where I got the name , it's from the best book of all time, `The Stand' by Stephen King and it seemed as good a name as any! :) Additional Credits to : Jeff Rabenhorst for making _the_ best editor out there, edmap. ================================================================ * Play Information * Episode and Level # : MAP1 Single Player : Yes. Cooperative 2-4 Player : Yes. Deathmatch 2-4 Player : Yes. Difficulty Settings : Yes. New Sounds : No. New Graphics : No. New Music : No. (I tried like hell but didn't work) Demos Replaced : None. * Construction * Base : New level from scratch. Based loosely on Headlong. Editor(s) used : Edmap 1.20 beta and BSP12TC Known Bugs : There is one spot where I just could not get the door to work both ways. I tried every possible linedef action but that sucker wants to stay closed. :). Looking at it, it might be better that way anyway but you'll have to decide. (it's the door by the exit) * Copyyright / Permissions * You MAY distribute this WAD, provided you include this file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. * Where to get this WAD * FTP sites: infant2.sphs.indiana.edu cs.uwp.edu BBS numbers: Other: ================================================================ Title : Stargate Deathmatch. Filename : STARGATE.WAD Author : Nick Ramirez Email Address : nramirez@bvsd.k12.co.us (Barrasso on IRC) Misc. Author Info : Just a hockey playing, wad editing, Doom playing high school student from Colorado. Also in love with the Movie Stargate. --- If you haven't seen this movie go see it, or go buy/rent it if your reading this far from now. --- Please send me comments,suggestions etc... Description : This DOOM II deathmatch wad with a Stargate theme. It should be used with deathmatch 2.0 Includes a new sky texture (Non-repeating) New Doors, and a Really cool animated Gate. All weapons, one time chance at the BFG. This is not a huge level the large file size comes from the new gfx's and music. All testing has gone great this level is a blast. MUCH Additional Credit to : Mark Stolp (mstolp@nyx.cs.du.edu) (Zep on IRC) Created the images used for the animated stargate, And helped test it. And Id Software for making the game. ================================================================ * Play Information * MAP # : MAP01 Single Player : Yes (Just for looking around, no monsters.) Cooperative 2-4 Player : Nope. (No monsters, no point.) Deathmatch 2-4 Player : Yes! (suggest -altdeath) Difficulty Settings : No New Sounds : No New Graphics : Yes (This is why the file is so big.) New Music : Yes Demos Replaced : None * Construction * Base : New level from scratch Editor used : Deutex2.7 Dview250 BSP12x Midi2mus Improcess, Paintbrush, Graphic Workshop. POV raytracer (What Zep Used to Make Water.) Build Time : Mucho. Known Bugs : Zero. * Copyright / Permissions * Authors may not use this level as a base to build additional levels. You may change it to suit your needs, but do not distribute edited version. You MAY distribute this WAD, provided you include this file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. Stargate is a Trademark of Le Studio Canal + (U.S.) * Where to get this WAD * FTP sites: FTP.ORST.EDU FTP.CDROM.COM BBS's: Demon Box: (303)-933-2620 Hit the ICE (Comming On-line in Dec.) (303)-673-0993 ================================================================================ Title : STOKER DOOM ][ Filename : STOKER.WAD Author : Mike Panico Email Address : mpanico@bga.com Misc. Author Info : Creating this WAD was as much fun as playing it. After downloading many WADS for deathmatches I felt that I should make a WAD that my friends and I would like to play, and also to contribute to the Doom community at large. Please, if you like this WAD (or not), send me feedback so that in the future I can make even better levels. Major Credits to : Id Software (Doom is bound for the Hall of Fame) Ben Morris for writing DCK v2.0 (A great editor). Additional Credits to : My Testing Team and victims: Virgil Itliong, Keith Johnston, and Brian Nelson. Our many hours of 2, 3 and 4 player deathmatches in this level and their great comments and suggestions have improved this level dramatically over its early incarnations. ** Check out Virgil's NEPTUNE.WAD on ftp.cdrom.com ================================================================================ * Play Information * Episode and Level # : MAP 1 (doom2 -file stoker.wad -deathmatch -altdeath) Single Player : no (There is a player start so that you can check the level out. There are no monsters.) Cooperative 2-4 Player : no Deathmatch 2-4 Player : YES (What the level was written for.) Difficulty Settings : no (It's a deathmatch!) New Sounds : no New Graphics : no New Music : no Demos Replaced : none ________________________________________________________________________________ Description: - Designed for Doom II deathmatch. ( -altdeath highly recommended ) - This level's venue is a European mansion several hundred years old. There is a noticeable lack of technology other than the weapons, they are all included. There are no teleporters and only one lift, which is in the center of the courtyard. I tried to give this level the look and feel of a real place. The size of the WAD is due to the great amount of detail I put in each room. (ie. fireplaces, furniture etc.) and not because its big in area. In fact it's only slightly bigger in area than Ledges1. - This level was inspired by the Ledges series in that there is a central courtyard surrounded by a series of rooms and walkways. - I tried to satisfy the two different types of deathmatch playing styles. There are several snipe points for those who like to wait in ambush (some of which are accessible only through secret doors), and open areas (ie. the courtyard and east side of the map outside the dining hall) for those who like wide open frag-o-ramas. - There are 8 deathmatch starts. All starts are in rooms which have one exit which is only opened from the inside. Each start position has a single pump action shotgun, a box of shells and a backpack. This was done by a suggestion one of my testers made to make all the starts fair, and to also eliminate materializing in front of another player after being killed, which usually gave somebody an easy frag. After all who wants hollow victories! - All rooms (other than the start rooms) have multiple exits. This way it's hard to be trapped in a room without an avenue of escape if needed. - This level has been throughly tested in 2, 3 and 4 player deathmatches. In 4 player deathmatches we have averaged 1 kill every 20 seconds. In one testing (testing? hee hee) run we had, we played a 4 player deathmatch for 1.5 hours and totaled over 350 kills. Since we play 4 player deathmatches I designed this level for that. However, 2 player deathmatches will be OK if you seek and destroy instead of waiting in ambush. - There should be more than enough ammo if using -altdeath (especially since you most likely won't live long enough to use it all) ________________________________________________________________________________ Construction: Base : New level from scratch. Build time : About 80 hours over a 5 week period due to all the revisions I made as a result of the play testing and suggestions of my testers. Editor(s) used : DCK v21E2, idbsp v1.1 Known Bugs : None known, but if you find one please let me know. _______________________________________________________________________________ Copyright / Permissions: Authors may use this level as a base to build additional levels as long as you credit my name for the long hours I spent on it. Please e-mail me if you do decide to do so. You MAY distribute this WAD, provided you include this file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. ________________________________________________________________________________ Where to get this WAD: FTP sites: ftp.cdrom.com ========================================================================= Title : Tater 01 Filename : tater01.wad Author : Chris Richards Email Address : chris-richards@uiowa.edu Description: Pure deathmatch level. A split-level arena around a small central post with linked weapon rooms around the ouside. Great care went into making each major weapon/power up difficult to obtain without a trade-off: * Shotgun/Chainsaw -- Out in the open. Not many shells in game so good aim and constant restocking are required. * Super Shotgun -- Located inside the central post on moving floor. Available only 5 seconds or so out of each minute. * Rocket Launcher -- Located on the second of two adjacent moving-floor pillars. You need to be at the top of one floor while the other floor is at its lowest point. Happens, but takes some effort (and a lot of exposing your back). * Plasma Gun -- Located behind obvious fake wall at top of stairs. You need to shoot into each of the three blinking blue cubby holes across the arena to open the necessary doors. * Chaingun -- Located at the end of a very long, narrow acid hallway. Easy to get to, but if anyone with a rocket launcher sees (or hears) you go for it you're toast. Hollow pillars in room make good sniping points. * Blue Armor -- Located at the bottom of a very long lift drop. Anyone who sees you go in there can get into position to blow you away by the time you reach the top again. * Soul Sphere -- Perched atop a pillar with the "lower" switch located across the arena. Two teleporters leading to the pillar and the "hanging garden of dead bodies" next to it lead to ample opportunity for "ball swiping". * BFG -- doesn't exist. Never liked that thing in a deathmatch anyway. Regeneration philosophy -- There are 10 regeneration spots, 8 of which are next to useful items. This prevents anyone from controlling the level by monopolizing the good weapons. It's great when a friend kills you in the rocket room to rematerialize next to the rocket launcher, drop to the floor, and kill him before your body even hits the ground (well, not really that fast but you know). ** IMPORTANT ** It is not readily obvious how to get the plasma gun without reading the above notice. ======================================================================== * Play Information * Map# : Map 01 - DOOM ][ Single Player : No Cooperative 2-4 Player : No point to it but the spots are there Deathmatch 2-4 Player : Yes, altdeath especially Difficulty Settings : Items: Level 3 has an extra green armor Monsters: 1/2 - An Archville 3 - Two Mancubus 4 - Revenant and zombies New Sounds : No New Graphics : No New Music : No Demos Replaced : None * Construction * Base : New level from scratch Editor(s) used : BSP 1.0, DEU ][ (sorry, it works :-) Known Bugs : In the rocket room, a bug in the DOOM engine causes one of the platforms to raise through the roof if noone is on it. It looks cool though and doesn't hurt anything. * Copyright / Permissions * Authors MAY use this level as a base to build additional levels. You MAY distribute this WAD, provided you include this file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. * Where to get this WAD * FTP sites: ftp.cdrom.com ================================================================= Title : TC3-II, DeathMatch WAD for DOOM ][ Filename : TC3-ii.WAD Author : can't remember, this was an original Doom wad that I have remade from memory for Doom ][ Email Address : New author : glenn@interaccess.com Description : A four room DeathMatch WAD for Doom ][, there are four upper rooms with 'shoots' to pop into the main rooms. High frags, fast action especially with 4 players! This WAD is small and does not have an exit switch. Additional Credits to : The author of the original TC-3.WAD whoever it is, my buddy Jason for play testing. ================================================================ * Play Information * Level # : MAP01 Single Player : Yes, for those who like to check out the fragging turf beforehand. Cooperative 2-4 Player : No Deathmatch 2-4 Player : Of course! Difficulty Settings : N/A New Sounds : No New Graphics : No New Music : No Demos Replaced : None * Construction * Base : Scratch , from memory of original WAD Editor(s) used : Edmap 1.21 Known Bugs : None that we know of, but we haven't done too much testing * Copyright / Permissions * Like what I say will make a diffrence to you, so why bother? * Where to get this WAD * News Group alt.binaries.doom , possibly ftp.cdrom.com if I can get it there.================================================================ Title : TEAM FRAG Filename : teamfrag.wad Date released : 1994 Author : Craig and some other dude Description : A deathmatch level designed for 2 on 2 competition. Four players are required. Additional Credits to : me for writing this text file ================================================================ * Play Information * Episode and Level # : DOOM2, Map 01 Single Player : Boring Cooperative 2-4 Player : 2-4 times more boring. Deathmatch 2-4 Player : Yes!!! Difficulty Settings : No New Sounds : No New Graphics : No New Music : No Demos Replaced : No * Construction * Base : New level from scratch Editor(s) used : Deu2 Known Bugs : None. * Copyright / Permissions * Authors MAY use this level as a base to build additional levels, but I like to hear about the changes. You may distribute this WAD, provided you include this file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. ================================================================ Title : TEAM FRAG 2 Filename : teamfrg2.wad Date released : 28/2/1995 Author : Cameron Gascoyne Email Address : C.Gascoyne@student.anu.edu.au Description : A deathmatch level designed for 2 on 2 competition. Additional Credits to : - my computer - Chris for finally finding a good node builder ================================================================ * Play Information * Episode and Level # : DOOM2, Map 01 Single Player : It works Cooperative 2-4 Player : I suppose Deathmatch 2-4 Player : Yes!!! Difficulty Settings : No New Sounds : No New Graphics : No New Music : No Demos Replaced : No * Construction * Base : New level from scratch Editor(s) used : Deu2,IDBSP v1.1beta Known Bugs : None. If you find any, it's probably something wrong with your computer! * Playing Notes * OVERVIEW -------- This WAD is designed for 2 on 2 deathmatch, and that's really the only way it can be played. Start up the game in DeathMatch mode, and choose two teams from 4 players. The players in each team will have to work co-operatively to get weapons and bonuses. WEAPONS ------- The super-shotgun and the rocket launcher both require co-operation between 2 players to get them. The super-shotgun is located on top of a lift at the top of the stairs in the main arena. The switch to lower the lift is behind the lift - it's pretty straight forward. The rocket launcher is in the "acid room" (south). One player falls in to the acid to get the laucher, and presses the button to open one of the two doors. His team-mate must press the button in the main arena to open the second door to allow the player with the launcher out. MEGA-SPHERE ----------- The mega-sphere is located at the bottom of the moving-floor (east). The floor lowers once a player stands on it. To raise the floor, his team- mate must press the button between the two computer panels at the top of the lift. EXIT ---- Three players are required to exit the level - 1 player on each of the two exit buttons, and another to go through the exit doors to the exit. The "exit" buttons raise doors (marked "exit") to the east. Note that both buttons must be pressed simultaneously so that the exiting player can run safely through to the exit button without being squashed by the crushing ceiling in the first exit room. * Copyright / Permissions * Authors MAY use this level as a base to build additional levels, but I like to hear about the changes. You may distribute this WAD, provided you include this file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. ================================================================ Title : Team Frag 4 Filename : TEAMFRG4.WAD Date released : 28/2/1995 Author : Cameron Gascoyne Email Address : C.Gascoyne@student.anu.edu.au Description : A two-on-two deathmatch level Additional Credits to : Craigy, Chrisso and Rog007 for playing DOOM with me. Keep trying fellas. ================================================================ * Play Information * Map : DOOM2, Map 01 Single Player : Yer, if ya really want to. Cooperative 2-4 Player : Ho hum. Deathmatch 2-4 Player : Yes!!!! 4 Players required. Difficulty Settings : No New Sounds : No New Graphics : No New Music : No Demos Replaced : No * Construction * Base : Brand Spankin' new Time taken : 629.3 minutes Editor(s) used : DEU2, IDBSP v1.1beta Known Bugs : Why do they have this question? Good WADs don't have bugs. * Copyright / Permissions * You can distribute this WAD freely, but credit where credit is due. If you modify it, please e-mail me a copy with a short list of changes made so I can see what was done to make it better. * Play Information * This WAD is designed for 2 on 2 deathmatch. To encourage co-operation within teams, you will require your team-mate to help you to obtain the rocket-laucher, both super-shotguns and the mega-sphere. This WAD requires 3 players to exit. It's pretty straight forward: the first player opens the first exit door (left-most) and presses the switch, the second and third players do the same to the next two doors. The switch behind the 3rd exit door ends the level. =============================================================== Title : Team Ledge Filename : TEAMLEDG.WAD Author : Cameron Gascoyne Email Address : C.Gascoyne@student.anu.edu.au Misc. Author Info : I play Doom. Description : This is a two-on-two deathmatch level for Doom II. It requires four players. This WAD is a modification of LEDGES-X by Neil Bonner. Additional Credits to : Neil R. Bonner, author of the great LEDGES-X.WAD! : Mark K. Gresbach, author of the great : LEDGESI.WAD! ================================================================ * Play Information * Episode and Level # : MAP01, DOOM II Single Player : No Cooperative 2-4 Player : No Deathmatch 2-4 Player : Yes recommended # of players (deathmatch) : 4 Difficulty Settings : Not implemented New Sounds : No New Graphics : No New Music : No Demos Replaced : None * Construction * Base : LEDGESI.WAD and LEDGES-X.WAD Editor(s) used : DEU2, DoomED Deluxe v2.71, IDBSP node builder Build time : Modifications on LEDGES-X took about 2 hours. Known Bugs : None. Email me if you find any. * Copyright / Permissions * Authors MAY use this level as a base to build additional levels. You MAY distribute this WAD, provided you include this file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. * Where to get this WAD * FTP sites: FTP.CDROM.COM=============================================================== Title : THE-ZONE.WAD Author : Claude Phillips Email Address : Software Creations Description : I Built this level with the serious DOOMER in mind. Not to say that this is one of those LAMER levels with 1000 Demons in 1 room. You will have to really THINK in order to make it through "THE-ZONE". Great Puzzles and new Techniques used throughout this HUGE level. Misc Game Info : DOOM II WAD. This WAD is error free. It's been play tested for over 20 hours. It should run fine on a 386 or a 486. It's been played on both. Additional Credits to : CHAPMAN, for his input, play testing and pointing out ALL texture Misalignments :) Special thanks goes to SLUG, for all the play testing, 100's of times. ================================================================ * Play Information * Mape Level # : Map 01 Single Player : Yes Cooperative 2-4 Player : Yes Deathmatch 2-4 Player : Yes Difficulty Settings : Yes New Sounds : No New Graphics : No * Construction * Base : Scratch Build Time : Looked at this level so long I can't remember. Editor(s) used : EDMAP 1.20 Best editor I have used to date. Known Bugs : Completely Bug Free * Copyright / Permissions * Authors may NOT use this level as a base to build additional levels. You may distribute this level only as it is, no modifications can be made to the WAD or the TXT file you are reading. ================================================================ Title : The End Complete Filename : theend.wad File Size : 44,028 Bytes Author(s) : psychoskylark, Sabotage Email Address : psylark@usis.com Misc. Author Info : Our first patch wad, 31 hours in the making Description : DeathMatch Level, lots of traps, and a few hidden rooms Additional Credits to : Dark Vengeance, for listening to us night after night, even when he had school ================================================================ * Play Information * Map# : Map 01 Single Player : No Cooperative 2-4 Player : No Deathmatch 2-4 Player : Yes Difficulty Settings : Not implemented New Sounds : No New Graphics : No New Music : No Demos Replaced : None * Construction * Base : New level from scratch Editor(s) used : WADED v. 1.47 Known Bugs : One bug in the cloud room, cant find what's causing it, but its not that hard to avoid * Copyright / Permissions * Authors MAY use this level as a base for other levels You MAY distribute this WAD, provided you include this file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. * Where to get this WAD * Abyssimal Dissimulation BBS Systems (713-427-9508) DWANGO BBS (?) Will have an FTP site for our works soon.. * Misc Notes * This is our first working PWAD, it was planned to go into the SlayTanic:TFD 1.25 DOOM 2 add on, but, well, we decided that this should come out first.. It was my idea(psychoskylark) to add the fire/blood room, and the pit, and Sabotage was responsible for most of the layout, and the secret rooms.. This is my first time working with stairs, so, if a few are uneven, don't bitch, nobody paid us for this.. Although, the stairs were pretty decent.. We tried to add in most of the things that make a good level in doom, and I think we pretty much acheived that, plus you get my psychotic, "let's not play unless i get to die", attitude with it.. This level is recommended for three to four deathmatch spots.. there are a few traps that it's impossible to get out of in this level, so dont bother with godmode if you are playing alone.. This level isnt all that hot when it comes to single player either, it pretty simple really.. psy out.. ================================================================ Title : THUD! (ChrisK WAD for Doom ][) Filename : THUD!.WAD Author : Christen David Klie CompuServe Address : 74767,3615 Additional Credits to : Gerri, Michael & Megan Klie Mark & Matt Borczon Mal Blackwell (for inspiration) John W. Anderson (inspiration part 2) ================================================================ * Play Information * Levels Replaced : MAP01; MAP02; MAP03; MAP04; MAP05; MAP06; MAP07; MAP08; MAP09. Single Player : Yes Cooperative 2-4 Player : Yes Deathmatch 2-4 Player : Yes Difficulty Settings : Yes New Sounds : No New Graphics : No New Music : No Demos Replaced : None * Construction * Base : New levels from scratch Editor(s) used : DEU ][ v1.0 by R. Quinet, B. Wyber & Adler BSP v1.0 by C. Reed * Copyright / Permissions * Authors may NOT use this level as a base to build additional levels. You MAY distribute this WAD, provided you include this file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. ================================================================= Title : Teleport Mania II - [Doom II only] Filename : TPMANIA2.WAD Author : Phillip Watts File Size : 20,679 bytes Creation Date : 27 February 95 Email Address : pwatts@comp.uark.edu please e-mail me comments, suggestions for any changes Description : A deathmatch only wad with mostly dark rooms and halls. Fairly small with very little ammo and few weapons (highest Rocket Launcher). Once again many teleporters to add some spice. The teleporters have a pattern thats not too complicated. Multiple tp's per tp exit though so don't stand around. Additional Credits to : DCK 2.0 authors and DoomCad 5.1 authors ================================================================ * Play Information * Level # : MAP01 Single Player : Bring a pillow Cooperative 2-4 Player : Bring 2-4 pillows Deathmatch 2-4 Player : Yes Yes Yes (YES) ({!}) Difficulty Settings : Uh ... no New Sounds : No New Graphics : No New Music : No Demos Replaced : None * Construction * Base : New level from scratch Build Time : 5 hours off and on Editor(s) used : Dck 2.0 / Doom Cad 5.1 / BSP 1.1 Known Bugs : Praying Mantis, Fleas, Horseflies (none present but those are the ones I know) * Copyright / Permissions * Go ahead and use it , just give me some credit please. * Where to get this WAD * FTP sites: ftp.cdrom.com, wuarchive.wustl.edu (if I can ever get on) *** El Documento Original est  en Espa¤ol (al final). *** ********* EL TEXTO EN CASTELLANO ESTA AL FINAL DEL DOCUMENTO ************ *** The Original Document was written in Spanish (at the end). *** ******************************* ********** ENGLISH : ********** ******************************* -------------------------------------------------------------------------- NOTE: Excuse me for the bad translation of the texts into English, I used the program Spanish-Assistant to do it and I didn't check the text very much. If you have problems whith it try to read the original Spanish text. I thought the English text could be useful to get a basic idea of the WADs for people who cannot read Spanish. I'm SURE that there are many silly expressions, I'm sorry, I hope you can forgive me. ------------------------------------------------------------------------- FILE: TRAMPAS.WAD FOR: DOOM2 BY: HECTOR GUTIERREZ COLINO TITLE: " Mortal Traps" A PLAYER: Very, very difficult. A WAD difficult of forgetting. COOPERATIVE: Equal of difficult but slowwer (except with Pentium 90 MHz). DEATHMATCH: Alucinante if you play as minimum with Pentiums 90 Mhz..., and difficult to collide or else know each other the map well. - A new dimension: the height!!!!. A Super-Colosal WAD. - Cyber-Daemons, more than ten, and included with them in the same room!!! But you still believe that does it be possible???. Ja, Jo, Ji, Jo!!. Don't eat up many the coconut that you have not seen the one which waits for you. That is: one could get (at fewer with ticks, although it costs). - you will Need the three keys in order to open the doors. Well... if the Cyber-Daemons doesn't allow you go you with the blue... better leave them, you don't need that key in order to finish the level. - Try to kill to all the skeletons that I/you can before entering in that room. And don't fall to the moats. Discover the fire-room and you will kill them. Care doesn't stay included with the spiders, although there is an exit. - Do you already have seen the room with the two Boss Shooters (do you discharge vermin)? If you cross the furrow that the activate you are lost. And I/you don't forget the yellow key. - Possibly the WAD with more extension of land that you have seen. - It's prepared for several fields. Hallucinate with the external room. Prove it in Deathmatch!!!!!!!... if you have Pentiums. NOTE: I recognize that I in this WAD have passed me quantity, but remember that the ones which you found are mortal traps... I advises to record many the departures. And spirit, I have gotten it in NightMare (authentic nightmare). SOLUTION: In this WAD there is a heap of confused lever, some one must activate them and another they loose us a trap. One must travel the map of up to below at fewer a pair of included times knowing the one which one must make. I have decided to detail the process to the maximum in order to don't lose. 1. In the Eneagon room (9 sides) kill all the soldiers. Only one could go for one of the doors that you don't need key. We will see a very long aisle with a window to another room. Not throw for the windows. 2. Get on the platform in the one which there is a blue shield. This will lower the platform of the soldiers, in the one which is the red key. Care, then beside the platform of the blue shield there is a Cyber-Daemon. We have two possibilities: or kill it (!!) or pass running to their side and leave it behind (it is fewer difficult of the one which seems). 3. Once past the Cyber, we for the aisle will arrive to the room of fire. The floor is acid, one must go rapid. Once inside of we won't leave, a wall will block us the pass. Or else we have discharged nothing in the aisle we won't meet with no enemy, in another case one must go discharging. The road that one must follow is: right, left, right, left, right, left, rectum. Upon being left will have activated the roofs of the pedestals where they are eight white skeletons and they will squash them. This will avoid us many problems when we arrive to the room of the skeletons. 4. Return to the Eneagon room and we catch the red key. We go to the door that she confides in and we passed. We forgot to catch the blue key, we didn't need it and better don't take a risk to stay caught with the Cyber-Daemos. If somebody wants to attempt him that it only step the steps for the part of behind the pedestal and that you leave running. 5. We go for the dark road and we see two possibilities, a long aisle for the that Not one must pass and a very big full room of skeletons. We go with the skeletons. We should kill all those that we pruned before throwing us. When we throw us should go running until the final of the room. One must have special been careful to don't fall to the moats (although there is a teleporter in order to leave). If we fall prune prove to don't go for the central aisle, but for one of the fine borders that there is to the sides of the moats. In the bottom descend a box that leaves a road in order to leave. Upon arriving to throw. 6. Ascend the stairways and the elevator. Not going to the zone of the spiders, pass directly for the door of the red key. There is no turn behind, one must find the exit in the room in the one which we entered, with form of face. 7. We began in the part of up of the nose of the room with form of face. Here there is many complicated teleporters. I am going to explain what a first you makes each one. If we fall for a lateral of the nose teleports us to the eye of the corresponding side. If we fall for the base of the nose two things could occur: - we between the two barrels with fire go to the mouth,- or else we passed between the two barrels we will fall without teleport us, and the floor will ascend a little (increasing the complication, you/he/she/it could come to convert the mouth in a closed room, having to arrive to her for a teleporter). In the nose there is a teleporter that carries us the nose outside of, to the face, near the eye law of the face. Also there is a wooden box. Occult the teleporters that will carry us near her left from the level, and we will discover it with a lever (later, in the external room, and we will have to return here). In the cheeks, near the join of the lips there is two teleporters (one to each side) that carries us also to the eyes, each one to the of their side. There is a just teleporter under the nose, it carry us to the part of up of the nose. There is another very near this last, placed of form asymetric, it carry us to one of the towers that there is on the eyes. In the mouth there is a teleporter, it carry us to the nose. The superior border of the mouth also carries us of turn to the nose. There is a wooden column in the center of the mouth, occult the teleporter that allows us to leave from the room with form of face. In the zone of the chin, under the mouth there is another that carry us to the mouth. In the mouth, paralely to the superior border, there is a fringe in the floor. It should not never cross, it should enclose. They in another case will be activated TWO Boss-Shooters, in the columns that there is on the eyes, and they will begin to discharge monster on the eyes. 8. I Now will say the one which one must make. First throw on one hand of the nose in order to go to an eye. In the eye catch the yellow key and jump the eye outside of. Going to the teleporter that carry to the column that there is on the eye us (it's between the nose and the mouth, placed asymetric). Once in the column jump out. He/she/it/you with this will be discovered the teleporter of the mouth in order to leave from the face. We should go this teleporter. We for that will go to the of the chin that will carry us to the mouth. Enclosing the mentioned fringe we will go to the central teleporter, and we liquidate of the face. To all this one must have with care with the Cyber-Demons that are there. A thing more: the teleporters are something special, you teleport upon they leaving from, not upon entering. Be careful if the floor ascends and is converted in holes, you can remain caught inside of, unless you go running through a corner. Ufff.!!!. 9. we Are passing the room of the spiders. We should follow rectum and leave for the door to the Eneagon room. We have to go for the door of the yellow key of the right (the orientation is look at for the window, and then take the right). We will see an aisle that carries the external room us. The height of this salts is the maximum permitted by DOOM2, to the same as their longitude (it enclose all map). 10. Advancing for the road of the cliff, revolve the first to the left three time, until arrive at first tower. Inside of activate the lever of the bottom (according to you are entered), it will be the one which discovers the secret teleporter that there is in the nose of the face. The lever of the left Not one must pulse she, it is a trap (some skeletons will appear), the of the right moves a column of red rock in order to could pass for the other yellow door, but it is not necessary pulse she. 11. We left from the first tower (of the two twin) and we return back until the first deviation. We continued for her until see to the floor of metal. If we advanced will spread a gigantic metallic stairway. To all of this, if we fall accidentally we in the acid should catch one of the radiation-suits and direct us toward one of the teleporters that there are below. In we go for the road of the cliff looked after with the red pillar in the that there is megaspheres, they are the bait of a mortal trap. 12. We ascended for the metallic stairway, and we to the half stopped in order to kill to the small spider that there is to our left (in order to avoid that it throw us). We followed until up. We advanced and we revolved to the right. We followed until the branchs. We go to the building of the right and we activated the lever that there is (it will allow us to use the teleporter that there is in the second twin tower). We left from the room for the window (we fall to the acid) and we go to the teleporter. We travel all road until the branchs again, and this time goes for the left. We jumped the cliffs that there is and we arrived until a room with two Mancubus. We killed them or we passed of them and we went toward the door. It is a lateral entrance to the room with form of face. 13. We in the face go to the chin, that carry us to the mouth, and we of the mouth go to the nose. It in the nose is the teleporter that had been covered by the wooden box, it will carry us to the second twin tower. 14. One could arrive twin tower much more at second easily, but upon entering some skeletons us for the door they will appear that they will kill us or they will impede us the pass. That is why always one must arrive at second twin tower for the teleporter. Once there, ascend for the automatic stairway until the last teleporter, that will carry the room us final, in the one which is the left from the level. FINALLY!!!!!!!!!!!!!!!!!!!!!!!!! There are more rooms and more traps, but it would be too long tell him everything. If when I say that it is a Super-Colosal WAD difficult of forgetting. I recognize that it is very difficult, included with all the explanations that I have given, but with easy WADs you never won't knowledge the one which is a " MORTAL TRAP." **************** *** ESPA¥OL: *** **************** FICHERO: TRAMPAS.WAD PARA: DOOM2 POR: HECTOR GUTIERREZ COLINO TITULO : " Trampas mortales " UN JUGADOR : Chungo, Chungo. Un WAD dif¡cil de olvidar... COOPERATIVO: Igual de Chungo pero m s lento (excepto con Pentium 90 MHz). DEATHMATCH : Alucinante si juegas con Pentiums 90 MHz como m¡nimo..., y chungo a tope si no se conoce bien el mapa... - ­­­­ Una nueva dimensi¢n: la altura !!!!. Un WAD Super-Colosal... - ­­­ Cyber-Demons, m s de diez, y encerrado con ellos en la misma habitaci¢n !!! ¨¨¨ Pero a£n crees que es posible ???...­­ Ja,Jo,Ji,Jo !!... No te comas mucho el coco que no has visto lo que te espera... Eso s¡: se puede conseguir (al menos con trucos, aunque cueste...). - Necesitar s las tres llaves para abrir las puertas. Bueno.... si los Cyber-Demons no te dejan irte con la azul... mejor dejales, no necesitas esa llave para acabar el nivel. - Trata de matar a todos los esqueletos que puedas antes de entrar en esa sala... Y no te caigas a los fosos... Descubre la habitaci¢n de fuego y los matar s... Cuidado no te quedes encerrado con las ara¤as, aunque hay una salida... - ¨Ya has visto la sala con los dos Boss Shooters (dispara bichos)? Si cruzas el surco que los activa est s perdido... Y no olvides la llave amarilla. - Posiblemente el WAD con m s extensi¢n de terreno que has visto... - Est  preparado para varios jugadores. Alucina con la sala exterior. ­­­­­­­­ Pru‚balo en Deathmatch !!!!!!!..... si tienes Pentiums... NOTA: Reconozco que en este WAD me he pasado cantidad, pero recordad que lo que encontrais son trampas mortales... ...os aconsejo grabar mucho las partidas. Y  nimo, yo lo he conseguido en NightMare (aut‚ntica pesadilla). SOLUCION: En ‚ste WAD hay un mont¢n de palancas confusas, unas hay que activarlas y otras nos sueltan una trampa. Hay que recorrer el mapa de arriba a abajo al menos un par de veces incluso sabiendo lo que hay que hacer. He decidido detallar el proceso al m ximo para no perderse. 1. En la sala Ene gono ( 9 lados ) matar a todos los soldados. S¢lo se puede ir por una de las puertas que no necesita llave. Veremos un pasillo muy largo con un ventanal a otra sala. NO tirarse por el ventanal. 2. Subirse a la plataforma en la que hay un escudo azul. Esto bajar  la plataforma de los soldados, en la que est  la llave roja. Cuidado, pues al lado de la plataforma del escudo azul hay un Cyber-Demon. Tenemos dos posibilidades: o matarle (chungo) o pasar corriendo a su lado y dejarle atr s (es menos chungo de lo que parece). 3. Una vez pasado el Cyber, por el pasillo llegaremos a la sala de fuego. El suelo es  cido, hay que ir r pido. Una vez dentro no podremos salir, un muro nos bloquear  el paso. Si no hemos disparado nada en el pasillo no nos encontraremos con ning£n enemigo, en otro caso hay que ir disparando. El camino que hay que seguir es: derecha, izquierda, derecha, izquierda, derecha, izquierda, recto. Al salir se habr n activado los techos de los pedestales donde est n ocho esqueletos blancos y los aplastar n. Esto nos evitar  muchos problemas cuando lleguemos a la sala de los esqueletos. 4. Volvemos a la sala Ene gono y cogemos la llave roja. Vamos a la puerta que se abre con ella y pasamos. Nos olvidamos de coger la llave azul, no la necesitamos y mejor no arriesgarse a quedarse atrapado con los Cyber-Demos. Si alguien quiere intentarlo que s¢lo pise los escalones por la parte de detr s del pedestal y que salga corriendo. 5. Vamos por el camino oscuro y vemos dos posibilidades, un pasillo largo por el que NO hay que pasar y una habitaci¢n muy grande llena de esqueletos. Vamos con los esqueletos. Debemos matar a todos los que podamos antes de tirarnos. Cuando nos tiremos debemos ir corriendo hasta el final de la habitaci¢n. Hay que tener especial cuidado de no caerse a los fosos (aunque hay un teletransportador para salir). Si nos caemos podemos probar a no ir por el pasillo central, sino por uno de los fin¡simos bordes que hay a los lados de los fosos. En el fondo se baja una caja que deja un camino para salir. Al llegar tirarse. 6. Subir las escaleras y el ascensor. No ir a la zona de las ara¤as, pasar directamente por la puerta de la llave roja. No hay vuelta atr s, hay que encontrar la salida en la sala en la que entramos, con forma de cara. 7. Comenzamos en la parte de arriba de la nariz de la sala con forma de cara. Aqu¡ hay muchos teletransportadores complicados. Voy a explicar primero qu‚ hace cada uno. Si nos caemos por un lateral de la nariz nos teletransportaremos al ojo del lado correspondiente. Si nos caemos por la base de la nariz pueden ocurrir dos cosas: - entre los dos barriles con fuego vamos a la boca, - si no pasamos entre los dos barriles caeremos sin teletransportarnos, y el suelo subir  un poco (aumentando la complicaci¢n, puede llegar a convertir la boca en una sala cerrada, teniendo que llegar a ella por un teletransportador). En la nariz hay un teletransportador que nos lleva fuera de la nariz, a la cara, cerca del ojo derecho de la cara. Tambi‚n hay una caja de madera. Oculta el teletransportador que nos llevar  cerca de la salida del nivel, y lo descubriremos con una palanca (m s tarde, en la sala exterior, y tendremos que volver aqu¡). En las mejillas, cerca de la comisura de los labios hay dos teletransportadores (uno a cada lado) que nos llevan tambi‚n a los ojos, cada uno al de su lado. Hay un teletransportador justo bajo la nariz, nos lleva a la parte de arriba de la nariz. Hay otro muy cerca de ‚ste £ltimo, colocado de forma asim‚trica, nos lleva a una de las torres que hay sobre los ojos. En la boca hay un teletransportador, nos lleva a la nariz. El borde superior de la boca tambi‚n nos lleva de vuelta a la nariz. Hay una columna de madera en el centro de la boca, oculta el teletransportador que nos permite salir de la sala con forma de cara. En la zona de la barbilla, bajo la boca hay otro que nos lleva a la boca. En la boca, paralelamente al borde superior, hay una franja en el suelo. NO se debe cruzar nunca, se debe rodear. En otro caso se activar n DOS Boss-Shooters, en las columnas que hay sobre los ojos, y comenzar n a disparar monstruos sobre los ojos. 8. Ahora dir‚ lo que hay que hacer. Primero tirarse por un lado de la nariz para ir a un ojo. En el ojo coger la llave amarilla y saltar fuera del ojo. Ir al teletransportador que nos lleva a la columna que hay sobre el ojo (est  entre la nariz y la boca, asim‚tricamente colocado). Una vez en la columna saltar fuera. Con ‚sto se descubrir  el teletransportador de la boca para salir de la cara. Debemos ir a ‚ste teletransportador. Para eso iremos al de la barbilla que nos llevar  a la boca. Rodeando la franja mencionada iremos al teletransportador central, y saldemos de la cara. A todo ‚sto hay que tener con cuidado con los Cyber-Demons que pululan. Una cosa m s: los teletransportadores son algo especiales, te teletransportan al salir de ellos, no al entrar. Tened cuidado si el suelo sube y se convierten en agujeros, podeis quedar atrapados dentro, a menos que paseis corriendo por encima de una esquina. ­­­ Ufff....!!!. 9. Estamos pasada la sala de las ara¤as. Debemos seguir recto y salir por la puerta a la sala Ene gono. Tenemos que ir por la puerta de la llave amarilla de la derecha (la orientaci¢n es mirar por la ventana, y luego tomar la derecha). Veremos un pasillo que nos lleva a la sala exterior. La altura de ‚sta sala es c si el m ximo permitido por DOOM2, al igual que su longitud (rodea todo el mapa). 10. Avanzar por el camino del precipicio, girar la primera a la izquierda tres veces, hasta llegar a la primera torre. Dentro activar la palanca del fondo (seg£n se entra), ser  la que descubra el teletransportador secreto que hay en la nariz de la cara. La palanca de la izquieda NO hay que pulsarla, es una trampa (aparecer n unos esqueletos), la de la derecha mueve una columna de roca roja para poder pasar por la otra puerta amarilla, pero no es necesario pulsarla. 11. Salimos de la primera torre (de las dos gemelas) y volvemos hacia atr s hasta la primera desviaci¢n. Continuamos por ella hasta ver al suelo de metal. Si avanzamos se desplegar  una gigantesca escalera met lica. A todo ‚sto, si caemos accidentalmente en el  cido debemos coger uno de los trajes antiradiaci¢n y dirigirnos hacia uno de los teletransportadores que hay abajo. Mientras vamos por el camino del precipicio cuidado con el pilar rojo en el que hay megaesferas, son el cebo de una trampa mortal. 12. Subimos por la escalera met lica, y a la mitad nos paramos para matar a la ara¤a peque¤a que hay a nuestra izquierda (para evitar que nos tire). Seguimos hasta arriba. Avanzamos y giramos a la derecha. Seguimos hasta la bifurcaci¢n. Vamos al edificio de la derecha y activamos la palanca que hay (nos permitir  usar el teletransportador que hay en la segunda torre gemela). Salimos de la sala por la ventana (caemos al  cido) y vamos al teletransportador. Volvemos a recorrer todo el camino hasta la bifurcaci¢n, y ‚sta vez vamos por la izquierda. Saltamos los precipicios que hay y llegamos hasta una sala con dos Mancubus. Les matamos o pasamos de ellos y nos dirigimos hacia la puerta. Es una entrada lateral a la sala con forma de cara. 13. En la cara vamos a la barbilla, que nos lleva a la boca, y de la boca vamos a la nariz. En la nariz est  el teletransportador que hab¡a estado tapado por la caja de madera, nos llevar  a la segunda torre gemela. 14. Se puede llegar a la segunda torre gemela mucho m s f cilmente, pero al entrar por la puerta nos aparecer n unos esqueletos que nos matar n o nos impedir n el paso. Por eso siempre hay que llegar a la segunda torre gemela por el teletransportador. Una vez all¡, subir por la escalera autom tica hasta el £ltimo teletransportador, que nos llevar  a la habitaci¢n final, en la que est  la salida del nivel.... ­­­­­­­­­­­­­­­­­­­­­­­­­ POR FIN !!!!!!!!!!!!!!!!!!!!!!!!! Hay m s salas y m s trampas, pero ser¡a demasiado largo contarlo todo... Si cuando digo que es un WAD Super-Colosal dif¡cil de olvidar... Reconozco que es muy dif¡cil, incluso con todas las aclaraciones que he dado, pero con WADs f ciles no llegareis a saber nunca lo que es una " TRAMPA MORTAL ". .================================================================ Title : Doom2 Ultimate Challenge Beta Version (0.5) Author : Steven J King Email Address : SKing839 on AOL Misc. Author Info : Doom Player Description : The Ultimate Challenge is full of Nasty Monsters. And for the solo player may prove to much. You can always cheat. There is plenty of weapons and ammo and even a few secret areas. It is possible to win. At the directory in which you have doom2 located type doom2 -file UC.wad. This should replace the regular map1 with the challenge of a doomer's lifetime. Good Luck Additional Credits : Id - Creators of DOOM! and Doom2! EdMap 1.2 ================================================================ * Play Information * Map 01 : MAp01 Single Player : Yes Cooperative 2-4 Player : Yes Deathmatch 2-4 Player : Yes. Made for the hard core Deathmatch players Difficulty Settings : As the Name implies New Sounds : No New Graphics : Doom2 Graphics (ID software and EdMap) Demos Replaced : No * Construction * Base : New level from scratch Build Time : 8 Hours Editor(s) used : EdMap ver 1.2 Known Bugs : One of the rooms has disappearing barrels can be dangerous in battle * Copyright / Permissions * Authors MAY use this level as a base to build additional levels provide you credit me with creating the original level and that you say the level you've made is a modified version of my original level. This is not produced by ID Software and therefore no tech support by them is possible. Good Luck Let me know if you have any problems or even what you think of my very first attempt.==================================================================== Title : Underground Author : Darren Cullern Email Address : Chungra@dircon.co.uk Description : This is a DOOM II DEATHMATCH pwad. Blast your way through old underground stations and monster crawling streets. Explore the long dark tunnels. Raid the buildings, but watch your back!!. There are plenty of monsters to kill before the real fraggin' can begin, so this will get you warmed up. If you don't want any monsters, use the -nomonsters option when loading. P.S. There is no EXIT! If you want the level to end use the -timer option when loading. Info : This is my first 'released' pwad. It was made for DOOM but I modified it for DOOM II. * If you have any comments please email me at the above address. * Additional Credits to : My gang of network doomers and testers: (Spud, Paul & John) Together we have had some cool deathmatches & coop games and many late nights. One doom session lasted 14 hours!!!. Thanks Guys. Special thanks to ID for DOOM & DOOM II ==================================================================== * Play Information * Doom Version : DOOM II Level : 1 Single Player : Yes - But designed for Deathmatch Cooperative 2-4 Player : Yes - But designed for Deathmatch Deathmatch 2-4 Player : YES - PLENTY OF FRAGGIN' !!! Difficulty Settings : Not implemented New Sounds : No New Graphics : No New Music : Yes Demos Replaced : None Release Date : 18 October 1994 * Construction * Base : New level from scratch Build Time : Forever!! Editor(s) used : DEU 5.21, DEU II 1.0, IDBSP, EDMAP 1.12b Known Bugs : No known bugs * Copyright / Permissions * You MAY distribute this WAD, provided you include this file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. * Where to get this WAD * FTP sites: infant2.sphs.indiana.edu [undergrd.zip] BBS numbers: Sound & Vision [+44] (0)1932-252323 ================================================================ Title : UnHappy Filename : UnHappy.wad Author : D7 Email Address : rocky@empire.interstate.net Misc. Author Info : None Description : deathmatch level NO BFG Additional Credits to : Idsoftware of course and author of DoomEd ================================================================ * Play Information * Map# : Map 01 - DOOM ][ Single Player : Yes if you feel stupid. Cooperative 2-4 Player : This goes along with the stupid part. Deathmatch 2-4 Player : Yes Difficulty Settings : Not implemented New Sounds : No New Graphics : No New Music : No Demos Replaced : None * Construction * Base : New level from scratch Editor(s) used : DoomEd Ver 4.2 Known Bugs : Dunno * Copyright / Permissions * Authors MAY use this level as a base to build additional levels. You MAY distribute this WAD, provided you include this file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. * Where to get this WAD * FTP sites: ftp.cdrom.com * Misc Notes * If you don't like it then its probably because you got your ass kicked on it so shut up. ==================================================================== Title : VICTIM.WAD V2.0 for DOOM ][ Author : Rene Franzen Email Address : franzen@uni-duesseldorf.de ==================================================================== Description : One of the deatchmatch competitors has to enter a bunker-like stronghold by using the teleporter in the north of the starting-room. Once used this teleporter is sealed. The other ones are his victims, and THERE ARE ways to kill the bunker dude. Inside the bunker are six rooms, connected by teleporters. The main platform in the middle of the area is the main lookout and connection to four sniper positions. This looks like that: x x O x x where x is one of the sniper positions and the 'O' is the main platform. Remember: By using the teleports quickly, you are able to travel from south to north faster than a rocket. The fifth teleporter in the 'O' (which walls are only transparent from the inside, but can be shoot from outside) is the connection to the control room. Here you are safe (Ok, I build in a trap to keep my friend from entering it), you have all weapons and ammo. Important: There are six buttons in this room. More important: Press only one of them until the victims have handeled it (One button rises the bottom of one of the six holes in the area. PRESS ONLY ONE OF THEM, because if there are a lot of cybers outside, you have two problems: 1) THEY kill your victims, what means you don't get many frags. 2) If there are more that 2 of those guys outside, it's hard to know where they are and then maybe a rocket (or ten or more) passes trough the small windows of the sniper positions and that's it. (The main platform is too dangerous with cybers out there, because THEY can (unlike your victims) see you (and kill you) through the walls. This time there is a possibility to get in the bunker from the outside. But its nearly impossible to find out by trying (This is, because YOU want to sit in the (safe) bunker and YOU want your victims OUT there, okay?). Just check the linedefs in a level editor to find the way from outside to inside. (When your victims *eh, I mean friends* would know the way the game becomes lame) * For use with altdeath only. * Be warned of upset friends. Info : Additional Credits to : Karsten Jennissen for being my victim during testing. Simply Silly Software for D!DEMO Justin Fisher for his GREAT Aliens TC * Play Information * Doom Version : DOOM ][ 1.666 Episode and Level # : Map 01 Single Player : No Cooperative 2-4 Player : No Deathmatch 2-4 Player : Yes Difficulty Settings : 1-3 no monsters in the open area UV : Some guys outside and two pain elementals. New Sounds : No New Graphics : No Demos Replaced : No Release Date : 26th November 1994 * Construction * Base : scratch Build Time : 3 days for modifying old victim.wad Editor(s) used : DEU II Known Bugs : none * Copyright / Permissions * YOU MAY NOT USE THIS WAD FOR BUILDING YOUR OWN WADS. You MAY distribute this WAD, provided you include this file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. In Germany you MUST NOT give this WAD to people under 18 years ;) * Where to get this WAD * FTP sites: ================================================================ Title : vivaldi.WAD Author : snider Email Address : spielbauer@ohf015.hf.op.dlr.de Description : DEATHMATCH WAD for DOOM ][ ! Look at the HelpScreen (press F1). It is good for playing at work. In single and cooperative player mode you start at a position you never reach in deathmatch mode. The reason for this is to keep the deathmatch area small and give a single player something to do. DEATHMATCH: The deathmatch starting points are hidden so you can not be fragged whem you come back. You all get the same weapons and the same armor at the beginning. SKILL SETTINGS: skill 1: . only pumpguns and chainguns . use -respawn for more action in two player mode skill 3: . all weapons 200 % health . use -nomonsters to get a clear level PLEASE: Record some single or deathmatch demos and send them to me!! Send some coments or suggestions to improve! Additional Credits to : all folks who worked on DOOM and it's add-ons ================================================================ * Play Information * Episode and Level # : MAP01 Single Player : Yes (Ultra violence!!(but have a look before in Hurt me plenty mode)) Cooperative 2-4 Player : Yes (Ultra violence!!) Deathmatch 2-4 Player : Yes, that's the most fun Difficulty Settings : see Description New Sounds : No New Graphics : Yes a few Demos : Yes (recorded with DOOM ][ 1.666) You should try to play the level before you watch the demos to increase the surprises. * Construction * Base : New level from scratch Build Time : # of hours, unknown. It was an iterative process of playing deathmatch and changing the map more multiplayer fun. Editor(s) used : DCK11A,DMapEdit V4,DMGraph Known buggs : no ================================================================ another... ÜÛÛÜ ÜÛÛÜ ÜÛÛÛÛÛÛÛÜ ÛÛÛÛ ÛÛÛÛ ÛÛÛÛß ßÛÛÛÛ ÜÜÛÛÛÛÜÜ ÛÛÛÛ ÛÛÛÛ ßÛÛÛÛÛÜÜ ÜÜÛÛÛÛÜÜ ßßÛÛÛÛßß ßÛÛÛÜ ÜÛÛÛß ßßÛÛÛÛÛÜ ßßÛÛÛÛßß ßÛÛÛÛÛÛÛß ÛÛÛÛÜ ÜÛÛÛÛ ßÛÛÛß ßÛÛÛÛÛÛÛß DEATHMATCH LEVEL The best in DOOM, DOOM II & Heretic PWADS and Utilities ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ Title : The Incredible Universe Filename : V-01.WAD Author : SillySft Email Address : Josephw@Ramp.com Misc. Author Info : Author of D! Description : This is a custom pwad that was designed for some friends at a local Incredible Universe, but it was designed for 2 to 4 player deathmatch. There is no exit (although there is a hidden reset switch). Remember, this was designed for DeathMatching.. ther are NO monsters in this pwad. Additional Credits to : nobody. ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ * Play Information * Episode and Level # : MAP01 Single Player : No Cooperative 2-4 Player : No Deathmatch 2-4 Player : Yes Difficulty Settings : No New Sounds : No New Graphics : Very Few but yes New Music : Yes Demos Replaced : No * Construction * Base : 8 Hours for the map, 3 hours for the DM stuff Editor(s) used : HFDE/2 (internal release), Various -VS- utilities Known Bugs : None. ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ * Joining -VS- * -VS- is a group dedicated to creating (and spreading) DOOM/DOOM2/HERETIC pwads and distributing them in to the public domain. We are seeking artist, coders and pwad creators to join our ranks. If you think you would like to join -VS- then drop us a line. Send some email to "josephw@ramp.com" with the subject "JOIN -VS-". Please either attach or work, or give us an FTP site where we can go get it. ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ * Copyright / Permissions * This PWAD (including any graphics, patches, textures or sounds including within) MAY NOT be distribution by any mean other than to BBS's, Online Services, or public FTP/FSP sites without written premission of -VS-. CD developers, and shareware dealer MUST obtain the above permission before including this PWAD. You MAY not use any textures, sprites, sounds, or the actual level contained in this pwad without obtaining permission of -VS- (but, if you really like something you see, feel free to drop us a line). Title : Waldorf wad Filename : WALDORF.WAD Author : Josh Gunder Email Address : fmellish@aol.com modoomii@aol.com jgunder@pwa.acusd.edu Misc. Author Info : First time wad builder, Student USD CA Description : A collection of 4 made from scratch levels designed specifically for new deathmatch. One mini-episode covering maps 1-4 with difficulty settings applicable for some of the levels. Meant to be played at skill 3. This is the level with the correct amount of baddies for deathmatch. Make sure to have weapons and baddies respawn. This wad is good for slower machines. Nothing too complex going on here, although they are very creative. All levels have exits usable on single player, some are hard to find though. Additional Credits to : Matt Ayers author of Waded, and Mike Moore for testing. ================================================================ * Play Information * Game : DOOM II V 1.666 + Episode and Level # : Maps 01-04 Single Player : Yes Cooperative 2-4 Player : Yes co-op for 2 Deathmatch 2-4 Player : Yes (4 player hasn't been tested yet) Difficulty Settings : Yes New Sounds : No New Graphics : No New Music : No Demos Replaced : None * Construction * Base : New level from scratch Editor(s) used : Waded V 1.42 Time : Many hours and many revisions. Levels are very simple, but are flawless in my opinion. Known Bugs : None * Copyright / Permissions * Authors may NOT use this level as a base to build additional levels! You MAY distribute this WAD, provided you include this file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. * Where to get this WAD * FTP sites: None yet BBS numbers: None yet Other: AOL; PCGames forum; Doom II libraries Please contact me with any flames suggestions praises. Map 02 is a revised version of my own drainage wad which was uploaded to AOL but never got put on. =========================================================================== Title : WARHAVEN.WAD Date Finished : 3-13-95 Author : Timothy A. Harris a.k.a. JedaiYet Email Address : whiplash@jax.jaxnet.com Other Files By Author : ZAPHOD12.ZIP (includes new music, sounds, sprites, and special effects - for the classic DOOM). KISSMYCH.WAD - DeathMatch DOOM ][ Misc. Author Info : File Sysop of The Modem Games BBS, Jax, FL. - Running Sirius Game Connection Software for blazing fast 4-player DOOM, D2, and Heretic! - Currently 2-player and soon multi-Descent! - Soon to be 14 nodes! - Call: (904) 725-7931 or 8103 Description : A DeathMatcher's Dream!! This Haven of Heroes delights the visitor with the cool waters of a sun-sparkling pool of green to a Great Hall of majestic proportions. Feel free to visit the Three Tanning Towers and the mythical Tunnel of Stone - if you can find it. Additional Credits to : ID, programmers of DCK 2.x, BSP 1.2, RMB 2.x, and my fellow inspiring PWAD designers. =========================================================================== * Play Information * Map # : Map 01 (For DOOM II only) Single Player : Possible but only one monster... Cooperative 2-4 Player : Not unless you like fragging friends Deathmatch 2-4 Player : YES, EAT IT YOU COCKY TURBO TWIT!!! Difficulty Settings : Not implemented - too big for just chainsaws ;) New Sounds : My TradeMark New Music : No New Graphics : No Demos Replaced : None * Construction * Base : New level from scratch - as it always will be Build Time : A few... Editor(s) used : DCK 2.x Known Bugs : Nada, Zip, Zero * Copyright / Permissions * Authors may NOT use this level as a base to build additional levels. You MAY distribute this WAD, provided you include this file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. * Where to get this WAD * FTP sites: ftp.cdrom.com and mirrors..., ftp.usis.com BBS numbers: The Modem Games BBS - numbers above... Other: JedaiYet on IRC #doom Title: Wax Filename: wax.wad Discription: Deathmatch wad for DOOM2 Date finished: Feb 11, 1995 Author: Kyle Ver Steeg Email: kverstee@blue.weeg.uiowa.edu ======================================================================== This wad was meant to be played deathmatch style with the -altdeath switch. I purposely put no monsters in there because that is the way I usually play deathmatch. THe switch to open the door to the end level room is hidden to prevent any disgruntled opponents from prematurly ending the game. YOu can find it on one of the green outside walls in the crate room, but you won't be able to tell there is a switch there. Enjoy!! KVS ======================================================================== Legal stuff: You may distribute the hell out of this level as long as you include this text file unaltered. ======================================================================== Please write me if you have any questions or comments! ================================================================ Title : WEEKEND.WAD Author : Brian Strough E-mail Address : None at this time....... Additional Credits : id Software, for making the greatest game in the world! : Jeff Rabenhorst for EdMap 1.31. Are there any other editors? : Greg Krzycki for several hours of Deathmatch 'Debugging' : My wife, Tina, who puts up with all this shit and still loves me! : My 4-year old son, Derek, for helping me "open", and "shoot". Description : DOOM ][ DEATHMATCH WAD After playing many, good Deathmatch PWADS, and building a couple, I decided to build a fast, high-frag DeathMatch wad. It has a central, open 'arena' to battle in with surrounding passageways, a couple of dark shortcuts and NO shortage of weapons or ammo. You will amass MANY, MANY frags here!!!!! Instructions : Put WEEKEND.WAD in your DOOM2 directory, change to that directory and type "doom2 -file weekend.wad -warp 1 -skill <#>" Disclaimer : I assume no responsibility for anything of any sort, in any way, shape, or form--now, then, henceforeward in this life (or the next several) for any screw-ups or even minor inconveniences this PWAD causes you, your family, your relatives, friends, ancestors, associates, employers, pets, neighbors, lovers, congressional representatives, nor any other person-- living, dead, or undead -- that you have or will ever have any contact with in even the slightest form. This PWAD has been tested and tested and tested, so it shouldn't mess with your computer or anything else remotely associated with it. But if it DOES, then that's just TUFF SHIT! Don't even come lookin' for me. It must be something YOU did. ================================================================ * Play Information * Episode and Level # : MAP01 Single Player : Yes, but why even bother. You'll clear it in a minute or two, then what? Cooperative 2-4 Player : I suppose so, but it's never been tested. The wad does have 4 start positions. Deathmatch 2-4 Player : Duh! Isn't this why id made this game? Difficulty Settings : 4,5 New Sounds : No New Graphics : No Demos Replaced : None * Construction * Base : New level from scratch Build Time : 4-5 hours. Editor(s) used : EdMap 1.31 by Jeff Rabenhorst Known Bugs : None Unknown Bugs : What? * Copyright / Permissions * Oh, yea. You'll read this and be scared to modify it. Authors MAY use this level as a base to build additional levels. Shoot me a copy if possible..... You MAY distribute this WAD, provided you include this file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. * Where to get this WAD * ftp.cdrom.com and mirror sites The SweetBriar BBS (402) 423-3630 -- Keith Steinkamp, Sysop. ================================================================ Title : Whip me, whip me, whip me!!! Filename : WHIPME2.WAD Author : Andrew Hulme Email Address : andrew@metnov1.bham.ac.uk Description : This is a DooM II update of my fourth wad whip_me. It's a small deathmatch only level, ideal for 2 players, very fast and furious. Another all time classic I'm sure. Additional Credits to : Adam Gilchrist and Andy Banks for playtesting. Additional Info : Weapons are situated to make you a sitting target so move fast. You can run but you can't hide ... or can you? ================================================================ * Play Information * Episode and Level # : 1 Single Player : No Cooperative 2-4 Player : No Deathmatch 2-4 Player : Yes Difficulty Settings : Not implemented New Sounds : No New Graphics : No New Music : No Demos Replaced : None * Construction * Base : New level from scratch. Time taken : 5 hours to build. Editor(s) used : DEU v.521gc, edmap 1.21b Known Bugs : none known * Copyright / Permissions * Authors may use this level as a base to build additional levels. You MAY distribute this WAD, provided you include this file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. * Where to get this WAD * FTP sites: infant2.sphs.indiana.edu and mirrors. ================================================================ Other wads I've created which you should have got by now; SPANKME.WAD/SPANKME2.WAD - small deathmatch level, single room with corridors off the sides. (both doom 1 and 2 versions) SLAPME.WAD/SLAPME2.WAD - deathmatch set around a kind of castle courtyard, its the tops. (both doom 1 and 2 versions) CHOPPAS.WAD - chainsaws a go-go. Silly but fun, single player or deathmatch. CHASEME.WAD - coming soon to a ftp site near you. These are all available from the above sites. =============================================================== PWAD file for use with REGISTERED VERSION of DOOM ================================================================ Title : WICKED.WAD Author : Ken Seaman Email Address : CompuServe : 72066,770 : America On-Line : KenS350 Description : A medium sized level with lots of sargents, imps, a few demons, and a cacodemon or 2. All 3 keys will be needed. Plenty of ammo can be found, some in secret areas. A few trap doors, and automatic opening rooms. Not an easy level. ================================================================ * Play Information * Episode and Level # : E2M1 Single Player : Yes Cooperative 2-4 Player : Yes Deathmatch 2-4 Player : Yes Difficulty Settings : Yes New Sounds : No New Graphics : No Demos Replaced : None * How to use * Start DOOM from the DOS prompt by typing : DOOM -file wicked.wad Then press ENTER. * Construction * Base : New level from scratch Build Time : About 6-1/2 Hours. Editor(s) used : DEU v5.0, compiled with BSP v1.0 Known Bugs : Non , throughly tested. * Copyright / Permissions * Authors MAY use this level as a base to build additional levels. You MAY distribute this WAD, provided you include this file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. * Where to get this WAD * FTP sites: BBS numbers: Other: America On-Line , CompuServe. WoodY.WaD by Jeff Phillips ++++++++++++++++++++++++++ FILENAME: WOODY.WAD LEVEL(S) REPLACED: Map 1 NEW GRAPHICS: NO NEW SOUNDS: NO COMMENTS: This is a fairly difficult .WAD file. It took me about 3 weeks to make. I think you'll like it. It has the CyberDemon, Spider Boss, and The Final Enemy. It also has every gun EXCEPT BFG 9000. It is pretty good for deathmatch, although I made it with CooP in mind. For More .WAD files, DOOM and DOOM II utiliites, Misc. DOOM files - Call the biggest DOOM board in the state of Oklahoma - The Road Runner BBS (405) 233-3117 Call Today! ================================================================= Title : YAPPER1.WAD for MAP01 DOOM ][ Filename : TAPPER1.WAD Author : Eric Buchanan Email Address : AOL:SALTYDOG4 Description : My first DOOM ][ wad and a good one at that!! ================================================================ * Play Information * Level # : MAP01 Single Player : Yes Cooperative 2-4 Player : Yes Deathmatch 2-4 Player : Of course! Difficulty Settings : Definitely (ALL) New Sounds : No New Graphics : No New Music : No Demos Replaced : None * Construction * Base : NONE!!! Editor(s) used : DEU2 Known Bugs : ONLY 1 H.O.M. on room by yellow key tried BSP without luck!! oh well not much of a bug!!!!!!! * Copyright / Permissions * Play it to your harts content..........no Copyright...freeware!!! * Where to get this WAD * AOL Game Palace BBS 1-305-587-4258 ================================================================ Title : Zone2-X.wad Filename : Zone2-X.wad Author : Rod Ho Email Address : Grover@jolt.mpx.com.au Misc. Author Info : Grover on IRC Description : Designed specifically for DoomII, DM 2.0 with respawning monsters. (but if you get sick of your friends becoming the suicide king play without respawn) Additional Credits to : Alan Peng for Beta Testing Additional Notes : Send all comments to me at the above address ================================================================ * Play Information * Episode and Level # : Map 1 Single Player : Yes (For all you Despo's that need to check the map) Cooperative 2-4 Player : No (That wouldn't be fun anyway.) Deathmatch 2-4 Player : Yes (You better believe it!) Difficulty Settings : No (Normal Doom engine difficulty settings apply i.e. less ammo with weapons, more aggressive monsters etc.) New Sounds : No New Graphics : No New Music : No Demos Replaced : None * Construction * Base : New level from scratch Build time : Too long, don't ask. Editor(s) used : Doomed 2.6, DEU 5.2, Doomcad 3.0, BSP 1.2, DeuII Known Bugs : Not that i know of, if you find one tell me :) * Copyright / Permissions * Authors may use this level as a base to build additional levels. What am i gonna do? Sue ya? (Be nice e-mail me if you do, and give credit where credit is due :) You MAY distribute this WAD, provided you include this file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. * Where to get this WAD * FTP sites: infant2.sphs.indiana.edu Other: Alt.Binaries.Doom Off me in IRC or i can e-mail ya. Agsdeath.wad Is 2 AWESOME Deathmatch levels for DOOM2. They both are fairly small with sniper points and lots of double barrel shotguns so you always have a weapon for a LOT of kills!!!! There is a place in the first level by the super sphere that opens the place where the cyber boss is. This is a lot of fun to do to your friends. **note: You can't hear it when you hit the wall. Both of the levels need 2 people to exit the level...this is so no one dumb person can do it! If you like my levels E-Mail me at AllanS@Coastline.qol.net Creator: Allan Schulze Thanks for trying my levels Also Telnet to Coastline at:Coastline.qol.net and check out the webpage soon to be done at:http://www.coastline.qol.net If you have Heretic check out agshdeat.wad i made that too ** I made the web page with a friend too================================================================ Title : BLUEDETH Filename : BLUEDETH.WAD Author : David Davidson (AKA DRILLER) Email Address : Driller@cris.com Misc. Author Info : Still cranking out deathmatches. Description : Very cool looking deathmatch for : Doom 2. You don't see many that : look this good. :) Additional Credits to : The makers of DOOM! and DEU. ================================================================ * Play Information * Episode and Level # : DOOM ][ MAP01 Single Player : Yes (For checking out the level) Cooperative 2-4 Player : No Deathmatch 2-4 Player : Yes Difficulty Settings : None New Sounds : Yes New Graphics : Yes New Music : No Demos Replaced : Nope * Construction * Base : New level from scratch. Editor(s) used : TBSP2.2 DETH2.65 Known Bugs : None * Copyright / Permissions * Authors may NOT use this level as a base to build additional levels. You MAY distribute this WAD, provided you include this file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. ================================================================ Title : The Cathedral Date : 12 / 31 /94 Author : Henry D. Koren Email Address : tioga@cts.com Misc. Author Info : Master Deathmatch player, with way too much Time on his hands. Description : You find yourself on the holy island of Fragmore. Upon it is the once godly cathedral which now belongs to the minions of the devil Your mission is to put the fear of god into the hell spawn that wait inside, and outside of the cathedral. Additional Credits to : Mason Marks, And Paul Koch, for some ideas ================================================================ * Play Information * Episode and Level # : 1 Single Player : Yes Cooperative 2-4 Player : No Deathmatch 2-4 Player : Yes Difficulty Settings : No New Sounds : No New Graphics : No * Construction * Base : New level from scratch Build Time : At least 24 hours Editor(s) used : DEU ][ (hacked) Known Bugs : occasional to many sidedefs error * Copyright / Permissions * You may not distribute modified versons of the cathedrl.wad or cathedrl.txt files, you may however distrubute those files in their unmodified form. * Where to get this WAD * ftp.orst.edu wuarchive.wustl.edu ftp.cdrom.com ============================================================================= Title : Danzig for DOOM ][ Deathmatch Filename : danzig18.wad Authors : B. Vannatta Email Address : bv980492@oak.cats.ohiou.edu Misc. Author Info : Author of most levels in igor9.wad, most levels in danzig1.wad, and danzig17.wad. Description : Danzig18.wad is a medium-sized level designed for two- or three-player DOOM ][ Deathmatch. Supports various modes of play (see below) and monsters (use respawn). Additional Credits to : TIMinator (asht@cadvision.com) - Thanks to Tim (and his group) for all of his excellent ideas and playtesting. Steve Grecni (grecni@bobcat.ent.ohiou.edu) - Thanks to Steve and his group for their great ideas and playtesting! Genesis Krzyzaniak (genesisk@eden.com) - Thanks to Genesis and Peter for some thorough playtesting! Brandon Weldon (weldon@helios.phy.ohiou.edu) - I let him use his computer every once in a while (he's my roommate). id Software - The MASTERS... ============================================================================= * Play Information * Map # : Map18 Single Player : No Cooperative 2-4 Player : No Deathmatch 2-4 Player : YES Difficulty Settings : Implemented for various modes of play (SEE BELOW) New Sounds : No New Graphics : No New Music : No Demos Replaced : None * Construction * Base : New level from scratch Editor(s) used : --- Known Bugs : please report any to bv980492@oak.cats.ohiou.edu * Copyright / Permissions * Authors MAY NOT use this level as a base to build additional levels, concatenations, or otherwise. You MAY distribute this PWAD, provided you include this file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. * Where to get this PWAD * FTP sites: wcarchive.cdrom.com * Important Notes * Danzig18 is a medium-sized level designed to provide for two- or three-player DOOM ][ Deathmatches. I've included support for various modes of play as follows: 1. Original Deathmatch rules ("I'm Too Young To Die" and "Hey, Not Too Rough" support this) 2. Deathmatch 2.0 rules ("Hurt Me Plenty" supports this) 3. What I call "Expert" mode ("Ultraviolent" and "Nightmare" support this) Support for Deathmatch 2.0 has been altered from previous Danzig levels to better provide for -altdeath play. Original Deathmatch is now basically the same setup as Expert mode without any plasma weapons. Expert mode still has very little health and ammo, but DOES include almost every weapon in the level (including the BFG). Use Expert mode if you want access to the more powerful weapons. I've also included monster support - monsters are placed strategically to add spice to the game. Usually players don't need this in a three- or four-player game, but sometimes a two-person game can get a little slow. Either way you like it, BE SURE TO INCLUDE THE RESPAWN OPTION WHEN USING MONSTERS in your Deathmatches. Also note that this level does not involve a cooperative exit; the exit should be simple to find. Please take a walk through this level before you actually use it in Deathmatch. While danzig18 is extremely straightforward, it's always nice to get a feel for a new level before you begin. I'm open to any comments/ suggestions you may have, so please send me email! Thanks for using Danzig! ================================================================ Version #'s : These wads are for DOOM2! Title : DEATH 2 ALL Filename : DETH2AL4.WAD Author : Zach Mikulec Email Address : Minatours paradise=Krim, America Online=Olds Rocke Misc. Author Info : HS Student MK II IMORTAL Description : If you like hardcore, kick a$$ deathmatch action then this is the place to start please email me if ya like it. There will be more to come so keep lookin for additional DEATH 2 ALL episodes to come out in the DETH2al.zip format names. Hope you'll enjoy, have fun!! PS. They will always be getting better as I learn. ,DaClown ================================================================ * Play Information * Episode and Level # : map1 Single Player : Yes Cooperative 2-4 Player : Yes Deathmatch 2-4 Player : Yes Difficulty Settings : Yes New Sounds : No New Graphics : No New Music : No Demos Replaced : None * Construction * Base : Modified Map 1 Editor(s) used : Waded Build Time : 57 hours or so Known Bugs : In the room with the plasma gun there seems to be a little problem with invisible walls that are not supposed to be there and are not as far as I can tell but will impair a little movement<<<> ): Tips : Try hitting teleporters at different sides and angles to get to some special places! * Copyright / Permissions * Authors may NOT use this level as a base to build additional levels. You MAY distribute this WAD, provided you include this file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. Other: America Online PC Games Forum ================================================================ Title : DEATH 2 ALL Filename : DETH2ALL.WAD Author : Zach Mikulec Email Address : Minatours paradise: Krim, IMAGINATION: DaClown Misc. Author Info : HS Student MK II IMORTAL Description : If you like hardcore, kick a$$ deathmatch action then this is the place to start please email me if ya like it. There will be more to come so keep lookin for additional DEATH 2 ALL episodes to come out in the DETH2al.zip format names. Hope you'll enjoy, have fun ,DaClown ================================================================ * Play Information * Episode and Level # : E1M1 Single Player : Yes Cooperative 2-4 Player : Yes Deathmatch 2-4 Player : Yes Difficulty Settings : Yes New Sounds : No New Graphics : No New Music : No Demos Replaced : None * Construction * Base : Modified E1M1 Editor(s) used : Waded Build Time : 10 hours or so Known Bugs : a little glitch on the far long wall in the red room you can see through it a little but its not a big deal and it will not hurt anything. * Copyright / Permissions * Authors may NOT use this level as a base to build additional levels. You MAY distribute this WAD, provided you include this file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. Other: America Online PC Games Forum ================================================================ Title : Earth Core for Doom 2 Filename : EARTHCOR.WAD Author : Keith Phipps Email Address : Misc. Author Info : Description : A secret UAC base under construction deep inside the Earth has been over run by demons. They've been using the large drilling equipment to open up magma chambers in an attempt to cause volcanic eruptions that will devastate the surface of the entire region. A four man team was sent in to shut down the drilling equipment, but contact was lost and they are presumed dead. Now it's up to you to complete their mission... Additional Credits to : ================================================================ * Play Information * Game Type : Doom 2 Episode and Level # : Level 01 Single Player : Yes Cooperative 2-4 Player : No Deathmatch 2-4 Player : No Difficulty Settings : Yes New Sounds : No New Graphics : No New Music : No Demos Replaced : None * Construction * Base : New level from scratch Editor(s) used : Waded 1.83 Known Bugs : None * Copyright / Permissions * Authors MAY use this level as a base to build additional levels. If you do, please upload it to DataWave BBS (see below). You MAY distribute this WAD, provided you include this file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. * Where to get this WAD * FTP sites: BBS numbers: DataWave BBS (813) 665-5694, located in Auburndale, Florida. A game-oriented BBS with lots of Doom and Heretic levels, patches, utilities and editors. An official Epic MegaGames distribution site. Other: If you have any new Doom, Doom 2, or Heretic levels upload them to DataWave. I'd Like to see them. Thanks. ÚÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ¿ ÀÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÙ Title : Escape from Devil's Island Filename : ESCAPE.WAD Author : Dan D. Luke Email Address : danluke@aol.com Misc. Author Info : Description : I can't believe it--captured and locked up in monster prison! The freaks in here are so bad they can't even be allowed out with the REGULAR demons. They have to keep 'em in cages to protect the NORMAL mutants! Whoops, what's this? That guard took his eye off his shotgun...too bad sucker! A PWAD for DooM ][ that is designed principally for single play although co-op and deathmatch are supported. Additional Credits to : Tom Neff for "Design11.FAQ" Greg Cymbalist for "DEU for Idiots" ("I would never belong to a club that would have me for a member." -Groucho Marx) Steve Bareman and Jean-Serge Gagnon for "DEUTUTOR" The Un-Naturals (?) for "DEU 5.21" Jack Vermeulen for TbsP 2.2 ÚÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ¿ ÀÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÙ * Play Information * Level # : MAP01 Single Player : Yes Cooperative 2-4 Player : Yes Deathmatch 2-4 Player : Yes Difficulty Settings : Yes New Sounds : No New Graphics : No New Music : No Demos Replaced : None * Construction * Base : New level from scratch Editor(s) used : DEU 5.21, TbsP 2.2 Known Bugs : None. ÚÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ¿ ÀÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÙ * Copyright / Permissions * Authors MAY use this level as a base to build additional levels. You MAY distribute this WAD, provided you include this file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. Where to get this file: Lithium BBS (510) 455 0425 ================================================================ Title : Fragagon Filename : FRAGAGON.WAD Author : Tom Sanner Email Address : tom.sanner@gameroom.woodybbs.com Misc. Author Info : Member of CUE (Computer Users of Erie) Description : Death Match wad Additional Credits to : ID of course ================================================================ * Play Information * Episode and Level # : Map 01 Single Player : Yes (but not recommended) Cooperative 2-4 Player : Yes (ditto) Deathmatch 2-4 Player : Yes - What else is there? Difficulty Settings : Yes New Sounds : No New Graphics : No New Music : No Demos Replaced : None * Construction * Base : New level from scratch Editor(s) used : DEU2c & BSP11x Known Bugs : None Known of * Copyright / Permissions * Authors MAY use this level as a base to build additional levels. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. * Where to get this WAD * BBS numbers: The Game Room BBS 1 (814) 835-4205 The Game Room BBS 2 (814) 835-3654 Tim's BBS node 1 (814) 825-1731 Tim's BBS node 2 (814) 825-8660 Tim's BBS node 3 (814) 824-6129 Tim's BBS node 4 (814) 825-5189 So I decided to make a new map for DOOM II. I tried a coupld of different ideas and finally settled on this, the place where I work: 'Go-Go Studios in Austin, Texas. The basic floorplan is quite accurate, however, for dramatic purposes I embellished it with some significant modifications (be sure to check out the 'port-a-potty'). When I finished our building and playtested it with my coworkers we all agreed it was tremendous fun, but a bit too small. Initially I had decided to make the building about 1.5 times its actual size, so that the players and monsters could more easily manuever. Well, it was still a little too small for deathmatch, so I added the cheesy Mexican restaurant across the street: Pato's. (Both the interior and exterior are REALLY that odd looking and mismatched) Now the level is rather big, it makes for an extremely challenging single player map. I tried to focus deathmatch in the two buildings by placing nearly all of the weapons within either our offices or the restaurant. I tried to make it enjoyable for either version of deathmatch. I encourage you to play deathmatch at level 1 or 2 of difficulty, things slow down dramatically in multiplayer games at levels 3, 4, or 5 because there are a lot of monsters. That brings us to the next issue, you'll need a really fast machine to play this at the higher difficulty levels. You will also need a bunch of fast machines to play it in one of the multiplayer modes. I suggest DX2's with 8 megs of RAM and local bus video. I spent a lot of time trying to make the buildings look and feel like the real thing. I included red and blue wall switches in several rooms for turning the lights on and off, this feature is also useful for setting up ambushes in deathmatch. I included as much detail in the offices as I could, desks, computers, keyboards and the like. However, I decided to leave out a lot of furniture so that players could easily move within each room. I've found that rooms full of furniture are extremely difficult to run through (e.g. KEEP.WAD). I also tried to make the level accessible to all kinds of players. Even at the easiest level of difficulty it might be a little tough for brand new players. But anyone who's finished the first seven levels of DOOM II should b e able to finish this map at the "please don't hurt me" difficulty setting. At difficulty level three things become quite challenging, even getting into one of the buildings alive is tough. At difficulty level four your situation becomes extreme. It is possible to kill most of the monsters out in the street with the chaingun and shotgun, but you will have to get inside Pato's for bigger guns and more ammo. Within Pato's you must find a couple of keys, one of which will give you access to 'Go-Go Studios. Well, enough hints! If anyone finishes this in "Nightmare" mode please let me know! If you finish this level at difficulty level four without cheating or saving the game I'd also like to meet you! Even I, the creator of the map, had a really hard time finishing it without saving it. For those of you who need some motivation for killing and maiming every creature you see, here's a storyline: THE STORY: So you got fired last month. The Employment Commision turned down your claim. Your ex-boss is telling everyone in the industry that you're an impossible employee. You'll never get hired. You drink yourself into oblivian and wake up outside your old place of employement. My God! What did you do while you were drunk this time? You've got a couple policemen as hostages and the street is filled with heavily armed officers bent on your destruction. They open fire, you turn towards the street and return fire with your Glock 19. You grab a shotgun from a dead cop and look up to see a SWAT team moving towards you. Your hostages are shooting at you too! What a lousy day! What a lousy year! But you'll get your boss yet! Mowing down the police with your shotgun, you grab one of their MAC 10's and head across the street where you know some of your ex-coworkers always grab lunch. The massacre has begun. . . Title : GOGOMAP.WAD Date Finished : 1-21-95 Author : Kurt Dillard Email Address : kurt@dillard.com, 76177.603@compuserve.com Other Files By Author : SQUALOR.WAD, CASTLE.WAD & KEEP.WAD Misc. Author Info : Second best deathmatch master of Austin Description : My recreation of 'Go-Go Studios' offices and the Mexican restaurant accross the street from us. Additional Credits to : The authors of DOOM II, DEU, DEU II, and BSP! =========================================================================== * Type of DOOM or DOOM II file* (Choose One) New level WAD : Yes Sound PWAD Only : No Music PWAD Only : No Graphic Addon Only : No Dehack Patch Only : No .LMP Only : No Required To Have In Dir :n/a * Play Information * Map # : Map 01 (For DOOM II only) Single Player : Yes Cooperative 2-4 Player : Yes Deathmatch 2-4 Player : Yes Difficulty Settings : You bet New Sounds : No New Music : No New Graphics : No Demos Replaced : None * Construction * Base : New level from scratch Build Time : 50 hours Editor(s) used : DEU II and BSP Known Bugs : Well, there are two places where you might see the hall of mirrors effect in the distance. I made compromises in detail to minimize this but in order to retain convincing realism in portraying the building's exterior I decided to post this map with the slight problem. It won't effect gameplay as the HOM effect is minor and it only appears when you are standing far from the building. May Not Run With... : ? * Copyright / Permissions * Authors (MAYuse this level as a base to build additional levels. Just give me a little credit! (One of the following) You MAY distribute this WAD, provided you include this file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. You may do whatever you want with this file. * Where to get this WAD * Compuserve Gamers Forum and Modem Gamers Forum FTP sites: ftp.cdrom.com ftp.orst.edu BBS numbers: Other: Title : Impwar Filename : impwar9.wad Author : Dave Gilbert Email Address : AOL- Usurp Toe Misc. Author Info : Still looking for Deathmatch Opponents in Las Vegas... Description : A Seriously Rough Bunch of DOOM)( Levels.... Additional Credits to : Jeff Gilbert for kicking the bucket over and over again on this one. ================================================================ * Play Information * Episode and Level # : 1 , 1 thru 9 Single Player : Yes Cooperative 2-4 Player : No Deathmatch 2-4 Player : No Difficulty Settings : No New Sounds : No New Graphics : No New Music : No Demos Replaced : None * Construction * Base : From scratch. Editor(s) used : DMCad 5.0 Known Bugs : No * Copyright / Permissions * Authors MAY NOT use this level as a base to build additional levels. You MAY distribute this WAD, provided you include this file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. * Where to get this WAD * America On-Line ================================================================ Title : Ledges-3 of Doom II Filename : LEDGES3X.WAD date: (7/27/95) Author : Neil R. Bonner Email Address : nrbonner@ffx.mobil.com (primary) neil.bonner@swcbbs.com (secondary) Misc. Author Info : Designer of 2DIE.WAD, LEDGES-X.WAD Description : This level is a conversion and enhancement of LEDGES3I for Doom II. : It adds 4 teleporters, the super : shotgun, barrels and some special : light effects. The textures have : been redone and aligned correctly. Additional Credits to : Mark K. Gresbach, author of the great : LEDGES Series of DOOM 1. ================================================================ * Play Information * Episode and Level # : MAP01 (Doom II) Single Player : No Cooperative 2-4 Player : No Deathmatch 2-4 Player : Yes Recomended # of players (deathmatch) : 2 Difficulty Settings : No New Sounds : No New Graphics : No New Music : No Demos Replaced : None Monster Types : None * Construction * Base : LEDGES3I.WAD Tools Used : Editors: RG DoomED v2.86, DeeP v7.30 Nodes: DeepBSP 3.1d Known Bugs : None. Email me if you find any. Additional Description: I added a lot more weapons and made the deathmatch starts within easy reach of weapons. The transporters will take you to the cage allowing you a chance at the Plasma Rifle. There is a quick escape out of the cage, which can add to the telefrags! If you jump from the highest ledge towards the rocket launcher, it will trigger the rocket launcher piller to perpetually descend and rise. Please, email me with your comments if you like this wad. Also, please send me your best demos of this level! * Copyright / Permissions * Authors MAY use this level as a base to build additional levels. You MAY distribute this WAD, provided you include this file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. * Where to get this WAD * FTP sites: ftp.cdrom.com (and mirrors) BBS numbers: Software Creations BBS Other: ================================================================ Title : MAZE-1 Filename : MAZE-1.wad Author : Glenn McCorkle Email Address : glenn.mccorkle@rne.com Misc. Author info : Description : You are trapped (like a rat) in a maze. This maze is in three distinct sections, each with its' own look and its' own enemy. You must find the key needed to exit each section and move to the next and then find the key needed to exit this map. (difficult on HURT ME PLENTY, even more so on ULTRA VIOLENT, almost imposible on NIGHTMARE). Additional Credits to : ID software for creating this great game, and for making it posible for us to add our own and others' levels. ================================================================ * Play Information * Episode and level # : DOOM II, MAP01 Single Player : Yes Cooperative 2-4 Player : Yes Deathmatch 2-4 Player : Yes Difficulty Settings : Yes New Sounds : No New Graphics : No New Music : No Demos Replaced : None * Construction * Base : New level from scratch Editor(s) used : WADED Known Bugs : NONE * Copyrights / Permissions * Authors (MAY) use this level as a base to build additional levels. You may do whatever you want with this file. * Where to get this WAD * FTP sites: BBS numbers: RUSTY & EDIES' BBS, Boardman, OH (216) 726-3619 in march 1996, area code changes to (330) SOFTWARE CREATIONS BBS, Clinton MA (508) 368-7036 =========================================================================== Title :Redeye.wad Date Finished : 5/10/95 Author : Ernest P. Smith Email Address :eps@hooked.net Other Files By Author :QEPS.wad Misc. Author Info : dwango junky Description : fast moving death match -cool sounds Additional Credits to : chase1 (Neil) for his help =========================================================================== DOOM II (Choose One) New level WAD : No Sound PWAD Only : No Music PWAD Only : No Graphic Addon Only : No Dehack Patch Only : No .LMP Only : No Other : None Required To Have In Dir : doomll * Play Information * Map # : Map 1 (For DOOM II only) Episode and Level # : Single Player : No Cooperative 2-4 Player : No Deathmatch 2-4 Player : Yes Difficulty Settings : Not implemented New Sounds : Yes New Music : No New Graphics : No Demos Replaced : None * Construction * Base : New level from scratch Editor(s) used :Renegade Graghics Known Bugs : None May Not Run With... : * Copyright / Permissions * Authors May not use this level as a base to build additional levels. You MAY distribute this WAD, provided you include this file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. * Where to get this WAD * FTP sites:ftp.cdrom.com BBS numbers: Other:aol - compuserve ================================================================ Title : SIN CITY Author : Kurt Maples Description : A New Pwad for DOOM II.A fairly basic level with a fortress type layout.This is the first of the Sin City series.Hopefully there will eventually be 30 lavels and maybe a couple of secret levels.Hope you enjoy. ================================================================ * Play Information * Level # : One Single Player : Yes Cooperative 2-4 Player : Yes Deathmatch 2-4 Player : Yes Difficulty Settings : Yes New Sounds : No New Graphics : No New Music : No * Construction * Base : New level Build Time : 20 Hours Editor(s) used : DEU 2 (for DOOM 2) Known Bugs : None Known! * Copyright / Permissions * You MAY distribute this WAD, provided you include this file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. ================================================================ Title : 2DIE IN HELL! Filename : 2DIEHELL.WAD date: (9/18/95) Author : Neil R. Bonner Email Address : nrbonner@ffx.mobil.com (primary) : neil.bonner@swcbbs.com (secondary) Misc. Author Info : Designer of 2DIE.WAD, LEDGES-X.WAD, : LEDGES3X.WAD, AUGUST.WAD. Description : Judgement day is here. You have been judged marine, and here is your punishment. Hell. Just like you thought it would be. Frightening, terrifying. Words cannot describe the pain your soul and body are about to experience. 2DIE IN HELL is a single-player AND a deathmatch wad. It is a sequel to the popular 2DIE deathmatch wad. Play this level in single player mode first! Then experience the horror of eternal deathmatches in hell with your fellow marines! Additional Credits to : To my great wife, Jan. For putting up with me during the construction of this wad. Thanks, Hon!!! ================================================================ * Play Information * Episode and Level # : MAP23 (Doom II) Single Player : Yes Cooperative 2-4 Player : Yes Deathmatch 2-4 Player : Yes Recommended # of players (deathmatch) : 3 Difficulty Settings : Yes New Sounds : No New Graphics : No New Music : Yes (E1M8 Shareware Doom) Demos Replaced : None Monster Types : Lots. You'll have to play to find out more. * Construction * Base : New level from scratch. Tools Used : Editors: RG DoomED v2.86, DeeP v7.50 Nodes : DeepBSP 4.1 Reject : RMB v2.1 Music : WinTex 3.4 Known Bugs : None. Email me if you find any. Additional Description: Please play this level in single-player mode first. Don't peek at it with an editor until after you've beaten it. You don't want to spoil all of the surprizes, do you? This is a tough level. You have to be smart to survive. Dispite what you may think, you can finish with 100% kills on all skill levels. If you need any hints, email me and I'll give you some. (Especially you lamers that won't be able to find your way out of the courtyard!) What? You thought it would be easy to get out of hell? Please, email me with your comments if you like this wad. Also, please send me your best demos of this level! * Copyright / Permissions * Authors MAY NOT use this level as a base to build additional levels. You MAY distribute this WAD, provided you include this file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. * Where to get this WAD * FTP sites: ftp.cdrom.com (and mirrors) BBS numbers: Software Creations BBS Other: ================================================================ Title : Splatter Fest: The Realm of Complete Carnage Filename : SPLATTER.WAD Author : Carnage Email Address : carnage@edmbbs.iceonline.com Misc. Author Info : Keyboarder. Author of "THE CAGE" patch wad. Real cool guy. Deathmatcher... Description : Um... Deathmatch. Shoot to kill type thing. Additional Credits to : The Unnaturals: Admiral and Sonic for altering DEU; a wicked DOOM II editor. Steve Reid; Cool computer guy. id SOFTWARE (go figure). Halberd for being such a fraggin' good deathmatch opponent. Lastly Super-Blonde for helping me test the damn thing. ================================================================ * Play Information * Episode and Level # : DOOM II, Map 01 Single Player : Yeah. Not really interesting though. Cooperative 2-4 Player : Now why would you want to do that? Deathmatch 2-4 Player : But of course! Difficulty Settings : Not implemented. New Sounds : None New Graphics : None New Music : Map 07 music. Kick ass! Demos Replaced : None * Construction * Base : New level from scratch. (Many hours) Editor(s) used : DEU2C, Altered by Admiral and Sonic. Known Bugs : In my wads? Yeah, right. * Copyright / Permissions * Authors may NOT use this level as a base to build additional levels. If you want to copy it you probably have no imagination and shouldn't be makings wads at all. You MAY distribute this WAD, provided you include this file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. DO NOT ALTER THIS DEATHMATCH FILE! If you do you and your buds will have a fraggin' awful time getting it to work properly. * Where to get this WAD * FTP sites: Possibly. Depends on who distributes it. BBS numbers: Many. EDM BBS. 1-604-892-5968. Other: Send me some E-mail. Especially if you want an ORIGINAL. Watch for FURTHER editions of the Splatter Fest deathmatch wads! Title : Alternate Realties of Gore #1 "LORDS OF HELL" Deathmatch Version Filename : ARG1LOH.WAD Author : Minimalist (lewis sellers) Email Address : lsellers@brbbs.com (don't mind email much, though expect delays of up to a week.) Also available at dist site TOW (615)577-9342, Sevierville, TN USA Misc. Author Info : Founder/Coder of The Minimalist Group (VR/RPG) Knoxville, TN United States of America Description : War rages in Hell. Three blind lords rise up to stand in judgment as their brothers battle for dominance in some petty squabble.... Unfortunately for you, they decide to bash each others' silicon-brains out right in the middle of your marine practice area (map 01). Man, have you got problems. Thought this was going to be an easy run through the same-ol maze? Just go take a peek around that pillar to your right and tell me what you think... :) Still alive? ========================================== LORDS OF HELL - DEATHMATCH VERSION ========================================== Had a chance to test it in deathmatch mode last weekend. Noticed a few bugs and got a few ideas. Several new minor changes. The "shield-walls" are especially fun if you don't know about them. There are four or five major areas that provide interesting fortresses. My favourite is "the snipers pit" which opens up on the main hall. Almost impossible to get into with just two players. But get a pal to help you root out your common enemy and... =) Actually, each of the beta testers last week had their own favourite places... some of which I just enhanced by their desires, while I think I didn't just introduce any major bugs, there are no promises. If you play WITH the monsters, be aware that you don't HAVE to kill the cyber-demons to win. But these secrets are best left for you to figure out.... And there are several secrets. "He who knows the secret ways shall prevail." ... everyone else gets fragged. Hope the modifications I just made don't change the balance of the game too much. The play is JUST barely acceptable on a 486sx25 but a 486sx33 seems to be a good minimum. BTW: Careful what buttons you press! Oh,...and sorry 'bout the UAC room. It was just so bloody easy without it, so.... It does present some problems doesn't it? :) * Play Information * Level # : Map 01 Single Player : Yes Cooperative 2-4 Player : Yes (very handy to 'ave another mate :) Deathmatch 2-4 Player : Yes (but of course) Difficulty Settings : Yes, 1 - 5 New Sounds : No (see below) New Graphics : No (anyone got an editor??) New Music : No (see above) Demos Replaced : None * Construction * Base : heavily modified from DOOM2.WAD map01 Editor(s) used : DEU521-II Known Bugs : A couple corners have HOMs. If you know how to fix them email me. This is my FIRST wad, and I didn't know a thing about 'em before this weekend began. Beyond the few "visual" problems it seems to work ok... but I haven't tested it multiplayer yet. Also, I think there's some kind of "recursive" bug in the main room that is slowing things down more than it should. Well, just don't sit there... play it! or debug it! * Copyright / Permissions * Authors MAY use this level as a base to build additional levels. You MAY distribute this WAD, provided you include this file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. * Where to get this WAD * BBS numbers: The Other World (TOW) BBS. Knoxville, TN. USA. (615)577-9342 ================================================================ Title : The Big Open Filename : BIGOPEN.WAD Author : Mark Riel Email Address : roc@eskimo.com Misc. Author Info : Just Another Doom Enthusiast. Description : Thought I'd stretch the DOOM engine a bit. This level is wide open, with six main areas. Its the biggest PWAD I've made or ever seen. That is, big in area, not sectors and such. It did hang the game for unknown reasons, so maybe there is a size limit. Its too big for a good deathmatch unfortunatly, though the starts are there. I like the sense of moving to a distinct -new- area. DOOM has little continuity...one area, hit a switch, poof, new area. I would prefer a future with a wide open map...quake? You only get a sense of that here. Additional Credits to : Creators of DEU, BSP, RMB (reject builder). And, of course, id Software. And thanks to E.R. for playtesting & ideas. ================================================================ * Play Information * Episode and Level # : MAP01 Single Player : Yes Cooperative 2-4 Player : Yes Deathmatch 2-4 Player : Yes Difficulty Settings : Yes, HMP and UV. New Sounds : No New Graphics : No New Music : No Demos Replaced : 1 (bigopen.lmp included- v1.9) * Construction * Base : New level from scratch. Editor(s) used : Deu2,RMB Known Bugs : Some single column glitches. BSP seems to create these when there are a lot of curves. * Copyright / Permissions * Authors MAY NOT use this level as a base to build additional levels. You MAY distribute this WAD, provided you include this file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. * Where to get this WAD * FTP sites: ftp.cdrom.com? BBS numbers: Other: Title : CASTLE.WAD Date Finished : 1-2-95 Author : Kurt Dillard Email Address :kurt@dillard.com Other Files By Author :SQUALOR.WAD & KEEP.WAD Misc. Author Info : Second best deathmatch master of Austin Description :.A deathmatch only map which looks pretty cool. An open castle with four towers and a medium sized courtyard. Also several separate areas off of the main courtyard. Good sniping. Some tough puzzles in order to get all of the power ups. All weapons are available. Some of the pillars in the courtyard are lifts activated by remote switches, some are imobile. The NW and SE towers can only be accessed by teleporting in or by rematerializing there after you've been fragged. The teleport puzzle is a little tricky to figure out, its almost impossible to utilize with four players. I hope you all like it. It's my best effort yet, I believe. Additional Credits to : The authors of DOOM II, DEU, DEU II, and BSP! =========================================================================== * Type of DOOM or DOOM II file* (Choose One) New level WAD : Yes Sound PWAD Only : No Music PWAD Only : No Graphic Addon Only : No Dehack Patch Only : No .LMP Only : No Required To Have In Dir :n/a * Play Information * Map # : Map 01 (For DOOM II only) Single Player : No Cooperative 2-4 Player : No Deathmatch 2-4 Player : Yes Difficulty Settings : No New Sounds : No New Music : No New Graphics : /No Demos Replaced : None * Construction * Base : New level from scratch Build Time : 50 hours Editor(s) used : DEU II and BSP Known Bugs : Why would I post it with bugs? Well, there is one minor glitch that doesn't affect game-play: When you look from the NE tower towards the SW tower you might see a slight HOM effect. The only way to eliminate the effect would be to remove some of the two-sided lindefs in the area of the HOM effect. I decided to tolerate the problem rather than change the map. Let me know if the problem causes crashes. May Not Run With... : ? * Copyright / Permissions * Authors (MAYuse this level as a base to build additional levels. Just give me a little credit! (One of the following) You MAY distribute this WAD, provided you include this file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. You may do whatever you want with this file. * Where to get this WAD * Compuserve Gamers Forum and Modem Gamers Forum FTP sites: ftp.cdrom.com ftp.orst.edu BBS numbers: Other: ================================================================ Title : Dynamic Chambers. Filename : CHAM1.WAD Author : Mark Riel First Release : March 95 Email Address : roc@eskimo.com Misc. Author Info : Just Another Doom Enthusiast. Description : Drew most of this one out on paper. One room has four different looks, at each phase of the level it will change. Depending on what secrets you find, the ending can play quite differently. My first DCK level. Additional Credits to : Authors of DCK & BSP & RMB & DTEX Eric Riel - Playtesting & Ideas. And, of course, id Software. Additional Notes : This level has a few nasty traps, save often. Look to the demo (cham1.lmp) for general play. (Not all secrets are shown.) Still once you know, it can be done without saving. Skill 3 has fewer monsters and the same ammo and health, if you want just a taste. Also the new textures I made add spice to one area. Please send any comments, criticism. Currently working on a DOOM2 episode, 7 or 8 levels. Plus a Deathmatcher or two. ================================================================ * Play Information * Episode and Level # : MAP01 Single Player : Yes Cooperative 2-4 Player : Yes - Not Tested. Deathmatch 2-4 Player : Yes - Not Tested. Difficulty Settings : Yes- Hurt me plenty & Ultraviolence New Sounds : Nope. New Graphics : Yes. A couple new walls. New Music : No Demos Replaced : 1 - cham1.lmp is for DOOM version 1.9 * Construction * Base : New level from scratch Editor(s) used : DCK2.1,Bsp 1.2x,DUETEX,RMB Known Bugs : Zippo * Copyright / Permissions * Authors MAY NOT use this level as a base to build additional levels. You MAY distribute this WAD, provided you include this file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. * Where to get this WAD * FTP sites: Dunno ftp.cdrom.com BBS numbers: Other: Dunno If your reading it you found it. ================================================================ Title : Destroyer of Life for Doom2 Filename : Destroy.wad Author : Scott Amore Email Address : amore.6@osu.edu Misc. Author Info : The best Deathmatch wad you've ever played! Description : This is my first wad ever. Because I don't know enough tricks to make it an interesting single player wad, I made it a D-match. The level is not that pretty. Unaligned textures and the like. However, the level has been balanced out for great play. There are no dead ends in this level. Every room connects to another room for fast, furious fun. You won't want to miss this level! Make sure you use altdeath/respawn whatever the command is to make the goodies regenerate or you will run out of ammo fast. I really think you will enjoy the simplicity of this d-match level. Email me at amore.6@osu.edu with you comments/suggestions. I'm currently learning more about doom editing so look for a single-player wad from me soon. Additional Credits to : Gene Simmons ================================================================ * Play Information * Episode and Level # : Level 01 Single Player : Yes -Not challenging, but I placed some monsters to make it interesting. Cooperative 2-4 Player : No Deathmatch 2-4 Player : Yes! Best for only 2 Difficulty Settings : no New Sounds : No New Graphics : No New Music : No Demos Replaced : Please make some demos and then upload them! * Construction * Base : New level from scratch Editor(s) used Deu : Known Bugs : HOM in the moving guts room. * Copyright / Permissions * Authors (MAY use this level as a base to build additional levels. You may do whatever you want with this file. Just email me first at amore.6@osu.edu * Where to get this WAD * FTP sites: ftp.cdrom.com ================================================================ Title : Deathroom.WAD Author : Matt Gibson Email Address : bgibson@selway.umt.edu Misc. Author Info : I dunno. Description : Good for two player DEATHMATCH, and even better for NETDEATH! Lots of sniper kills and possible tele-frags. Additional Credits to : Groovy ID. Rich Bishop, John Drake, Dave Fields, James Noble ================================================================ * Play Information * Episode and Level # : Doom II level 1 Single Player : no Cooperative 2-4 Player : no Deathmatch 2-4 Player : Yes Difficulty Settings : no New Sounds : No New Graphics : No * Construction * Base : New level from scratch Build Time : 6 hours. Editor(s) used : Deu2, DEEP Known Bugs : Exit and some doors have tutti-frutti around edges. Play Time : Over 25 hours * Copyright / Permissions * You MAY use this level as a base to build additional levels. But do not claim you created this level. If you create a new level based on this one, please credit the original author. You may do whatever you want with this file. The author will not accept any responsibility for problems caused with it. Title : DRUNK.WAD Date Finished : 2/7/95 Author : Richard Smol Email Address : richard@river.bgu.ac.il Misc. Author Info : - Member of the Doom Contest Group Rotterdam - Mediocre deathmatcher, even with a mouse - The twisted mind who invented SPUNK.WAD (get SPUNK2 for DOOM ][ ... or miss out!) - Other cool DM-wads: DUNK, FUNK, TRUNK (whaddaya mean, they sound the same? ;-) ) - Known on IRC and various BBS'es as JazzCat Description: You and your buddies had a swell time, hanging out in various bars during a stormy night. Then, suddenly you get warped by a weird thunderstorm to a strange environment full of neato weapons... or something like that... WHO CARES? Just take the weapons and have fun! (well, now the name has SOME meaning *harhar*). This is a DEATHMATCH-wad. This means that I didn't put in super-fancy puzzles, keys or hard secrets. Those are mostly useless anyway, 'cos most players simply use cheats and editors when it gets too hard. Of course I still added some neat stuff to enhance gameplay, but not too much to obstruct some pleasant deathmatching (man, it's hard to find the balance... I love beauty in simplicity though!) DRUNK.WAD is the kind of deathmatch in which you have to SEARCH for your prey and HUNT it down. Of course there is enough chance to cause pure MAYHEM & DESTRUCTION! (esp. with 3-4 players). ALL weapons are there, but the better they are, the harder they are to get (you'll probably HATE my solutions for the BFG and the Plasma Rifle *grin*) There are 7 deathmatch-spots with a shotgun nearby. HAVE FUN! Additional Credits to : - The members of the Doom Contest Group - Mr. Morris for his superb editor - John Romero, for showing that a out-of-phase guy can still accomplish something in life (man, I feel much better now) ;-) =========================================================================== * DOOM 2 * New level WAD * Play Information * Map # : 01 Episode and Level # : NA Single Player : No (wanna get wacked by wimpy monsters?) Cooperative 2-4 Player : No (*snore*) Deathmatch 2-4 Player : Yes! Difficulty Settings : No (pretty useless with -nomonsters *grin*) New Sounds : No (except for the screams from your pals!) New Music : No (you may hum the tune of "Bonanza") New Graphics : No (I wanted to put MY head in there! *sob*) Demos Replaced : No * Construction * Base : some weird little WAD for DOOM I I made some while ago Build Time : Uuuhhh... Editor(s) used : DCK 1.0, DCK 2.0b1, DCK 2.0 (needless to say, DCK is the best!) Known Bugs : Sometimes, some guy who looks just like you, but with a different color, will walk up to you and hit you severely with a weapon! The only remedy is to hit right back... or run! Weird ha? May Not Run With... : CrumbleWorks 2.1 If you don't know what it is, don't worry ;-) * Copyright / Permissions * Authors may use this WAD-file to build their own level. On distributing, they should mention though that THIS is the WAD they built from. Lately I have seen my WAD-files appear on CD's from companies I have never even heard of. Even though I am flattered, I *hate* when this happens. So, if you want to use this WAD on a CD, you have to use an UNMODIFIED version, including this text-file. I'd also like to have a copy of the CD then. ** Where to get this wad ********************* ftp.cdrom.com ftp.idsoftware.com and all of their mirrors (I hope). One final note: uuuhh.. I forgot See ya!================================================================ Title : No title - just fun! Filename : Dr_Death.WAD Author : Michael Drosdowski Email Address : jones@ftp.uni-bremen.de Misc. Author Info : Description : Each Player begins alone in a little room with some Bonus-Items. Choose one, and let the game begin! If You die, You restart in one of the 4 rooms. (It's the only way to reach them...) And then... (You'll see!!) Have fun, and send me a mail how You liked it... Additional Credits to : Raphael Quinet & Brendon Wyber who created DEU D J Cat, who helped playtesting ================================================================ * Play Information * Episode and Level # : E1M1 Single Player : Yes - but like a sightseeing tour... Cooperative 2 Player : Yes, but why? Deathmatch 2 Player : Yes!!!!! Difficulty Settings : Not implemented New Sounds : No New Graphics : No New Music : No Demos Replaced : None * Construction * Base : New level from scratch Build Time : Many hours (20?). Play-testing has no end yet... Editor(s) used : DEU 2 Known Bugs : None known. Perhaps a little orthographic Bug in this text? * Copyright / Permissions * Authors may NOT use this level as a base to build additional levels. You MAY distribute this WAD, provided you include this file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. (Perhaps You send me a mail, to inform me...) * Where to get this WAD * FTP sites: ftp.uni-erlangen.de BBS numbers: - Other: + 7 ledges E1M1 4-20-94 2A 34 Tunnels around a main room 1 + 5 house E1M1 5-28-94 2A 40 Simple house design, no furniture 2 9 9 markroom E1M1 4-15-94 2A 30 Dark arena w/steps -x 3 9 7 peace E1M1 5-18-94 2B 40 Based on Shadows 4 9 6 tourney E1M1 6-27-94 2B 30 Central court yard w/snipe zones 5 9 5 corr2 E1M1 5-31-94 2A 40 VSml. Cross shaped. Light switch 6 9 5 circle E1M1 7-13-94 2A 30 A circle w/guns in outside doorways. 7 9 5 hitmeinf E1M1 7-20-94 2B 31 One lrg oval room w/obsticals 8 9 _ lavapit E1M1 7-27-94 2B 45 Sqr. rooms w/halls & lova moat 9 8 8 train2 E1M1 9-08-94 2B 44 2 lrg rooms, outer ledge, halls, snips +D2 10 8 7 ledges3 E1M1 6-07-94 2A 34 2 rooms w/ledges, stairs, & elevators 11 8 7 shadows3 E1M1 5-17-94 2A 40 Updated shadows, cute- less playable 12 8 6 e2m1_joe E2M1 7-14-94 2B 30 Three large elevators w/connecting halls 13 8 6 nova E1M1 5-12-94 2A 32 Arena in outer ring. Passable walls -x 14 8 6 styx E1M1 6-15-94 2A 30 Court yard w/bridge & sniper halls 15 8 5 fragday E1M1 7-03-94 2A 40 Several big rooms, stairs, yard 16 8 4 ledges2 E1M1 5-17-94 2A 34 Like Ledges, sloppy 17 8 _ 21jpxfir E2M1 9-15-94 2A __ A few halls & steps 18 8 _ cybrdeth E1M1 8-25-94 2A __ Large square room w/pilars 19 8 _ peace_20 E1M1 7-18-94 2B 40 Updated version of PEACE for +D2 20 7 9 markrm3 E1M1 6-13-94 2A 22 Staircases -x 21 7 9 mav2d E1M1 8-09-94 2B __ Center room w/outer halls 22 7 8 jadml1m1 E1M1 4-07-94 2A 21 Dark central room w/sniper points -x 23 7 8 vampire5 E1M1 9-22-94 2B 50 Many connecting rooms/snipe spots 24 7 7 chase21a E2M1 7-25-94 2B 40 Center building w/outside yard +G 25 7 6 chase E1M1 7-01-94 2B 34 Center room w/side chambers 26 7 6 ultima E1M1 5-02-94 2A 31 1Rm, Suspended Cross -x 27 7 5 clash E1M1 5-23-94 2A 30 Symmetric w/center room, no Spec 28 7 5 deathme E3M1 6-06-94 2A 45 Large Sq w/pillars, barrels, windows +M 29 ================================================================ Title : Death Match Map for 2 players (7 5+) Filename : DTH2PCOM.WAD Description : This map was created using the top 29 ranked Deathmatch PWADS for 2 players. They rank from 9 to 7 in play and design was not taken into consideration at all. Additional Credits to : All the authors of the component PWADS above. See their respective .txt or .doc files included in the docs.zip file. ================================================================ * Play Information * Episode and Level # : Map01 to Map29 Single Player : Yes (To test out only Man!) Cooperative 2-4 Player : Yes (I guess, but WHY!?!) Deathmatch 2-4 Player : Yes Difficulty Settings : Yes New Sounds : No (Removed) New Graphics : No (Removed. A lot had platform.lmp WHAT is that??) New Music : No (Removed) Demos Replaced : None (Removed, different versions) * Construction * Base : Combined the above 21 wads Editor(s) used : DCK 1.1A, BSP 1.1x, DM2CONV, Deutex v2.9, 1-Deuii Known Bugs : None * Copyright / Permissions * Authors may NOT use this level as a base to build additional levels. (Because I have to take into account the wishes of the component wad authors.) You may do whatever you want with this file. * Where to get this WAD * ftp.orst.edu:/pub/doom ================================================================ Title : Epic (for Doom ][ Only!) Filename : epic.wad Author : Matt Williams Email Address : idig@utxvms.cc.utexas.edu Misc. Author Info : First level from scratch, but don't let that keep you from trying it. Comments? : Please email me if you like this...let me know what you think...suggestions, complaints,etc. and carnage are on their way! Description : This level was designed with single player in mind, but it has proven to be a decent deathmatch wad as well. It has mucho carnage even at "Hurt me wimpy." All weapons, keys, and enemies are used. This wad is set up to replace map01, but it would actually make a good replacement for "Tricks and Traps," if you know what I mean. Additional Credits to : Matthew Ayres, the author of WADED, and of course, the id guys. ================================================================ * Play Information * Episode and Level # : Map01 Single Player : Yes Cooperative 2-4 Player : Yes Deathmatch 2-4 Player : Yes Difficulty Settings : 1-3 are the same, 4-5 are a little tougher. New Sounds : No New Graphics : No New Music : No Demos Replaced : None * Construction * Base : New level from scratch Editor(s) used : WADED 1.42 Known Bugs : None that I know of * Copyright / Permissions * Authors MAY use this level as a base to build additional levels. Just make sure to credit me and show that you used my wad to build yours. You MAY distribute this WAD, provided you include this file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. * Where to get this WAD * FTP sites: ftp.orst.edu ftp.cdrom.com Fourplay is the first release in my series of four player deathmatch WAD's for DOOM II. They are recommended for four players but two will suffice. I recommend a 486/50 for play as some of the line of sight calculations (Skulker - MAP02) get a bit crazy. I have run REJECT on all of the maps for optimizations. This WAD replaces MAP01-03. Note! All levels are co-operative exits. If you don't like co-op exits, then these levels aren't for you. ================================================================ Title : Free for All Filename : FREE4ALL.WAD Author : Christian Antkow Email Address : cant@softchoice.com Misc. Author Info : Crazed and devoted DOOM nut in search of the "perfect" four player deathmatch WAD. Spends more time doing DOOM related things (writing DOOMLoad, making WAD's, reading alt.games.doom) than would like to admit. Thanx to my ever loving significant other for understanding this crazy obsession of mine (and for not spending more time with her after work... :) ) Description : In the spirit of LEDGES comes this all out deathmatch slugfest. All weapons are present, but are situated in such a place that going for them, puts the player at a perfect position to be fragged by other players. GET THE WEAPONS AND RUN! ALOT of time has been spent figuring out the layout to be in such a way that it makes for a FAST paced game and there are minimal "skulking" positions. Don't stand around! You'll get fragged! The exit requires two people to complete the board. One person to press a switch, and another person to use the lift. I've added a half-dozen imps around the board for a bit of variety but you may wish to use -nomonsters, or for real fun, use -respawn. HIGHLY RECOMMENDED FOR -altdeath PLAY!!! 3 Archviles were thrown in for fun... (Did I forget to mention that you start off with the chainsaw and shotgun... :) Additional Credits to : All the SoftChoice DOOM nuts! Thanx for your input. Nikki for putting up with me :)= ================================================================ * Play Information * Episode and Level # : MAP01 Single Player : Yes (But why? Not possible to exit) Cooperative 2-4 Player : Yes (But why?) Deathmatch 2-4 Player : Oh Yes! (That's what it's designed for!) Difficulty Settings : Not implemented New Sounds : No New Graphics : No New Music : No Demos Replaced : None * Construction * Base : New level from scratch Editor(s) used : DEU v5.21, id's DOS port of BSP Known Bugs : Design Time : Too much to recall, I'd guess at about 50+ hours * Copyright / Permissions * Authors MAY NOT use this level as a base to build additional levels. You MAY distribute this WAD, provided you include this file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. Contact the author (cant@softchoice.com) for permission. * Where to get this WAD * FTP sites: infant2.sphs.indiana.edu (Wherever it goes to after that...) ================================================================ Title : SKULKER.WAD Author : Christian Antkow Email Address : cant@softchoice.com Misc. Author Info : Incurable DOOM addict who spends much to much time playing DOOM much to the chagrin of my ever loving :) SO Description : Ever play games like Photon, or Laser Quest? Games Where you and 20 of your friends enter a dark warehouse-like place armed with infra-red guns and chest packs and run around trying to shoot each other? I've tried to capture the same spirit in Skulker. Recommended for 4 player net play, but will "play" ok with 2 people over serial link, although there will be times where, with two players, you'll be hunting each other down for two or three minutes at a time without firing a shot. The term "So close yet so far away" fits perfectly. Additional Credits to : amoo@softchoice.com for his insight into ergonomic and aesthetic designs of Skulker... ================================================================ * Play Information * Episode and Level # : MAP02 Single Player : Yes (Not recommended) Cooperative 2-4 Player : Yes (Not recommended) Deathmatch 2-4 Player : Yes (YES!!! Four player suggested) Difficulty Settings : Not implemented New Sounds : No New Graphics : No Demos Replaced : None * Construction * Base : New level from scratch Build Time : 50+ Hours Editor(s) used : DOS DEBUG :) Known Bugs : 486/50 machines are recommended as the line of sight calculations get a bit hairy in places * Copyright / Permissions * Authors may NOT use this level as a base to build additional levels. You MAY distribute this WAD, provided you include this file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. Contact the author (cant@softchoice.com) prior to releasing this WAD for permission. ================================================================ Title : HUNTER.WAD Author : Christian Antkow Email Address : cant@softchoice.com Misc. Author Info : (See TXT's for Free4all & Skulker... Yawn) Description : Small four person deathmatch wad. Tried to capture the spirit of ZZone, but came up with something a little different... This is a rocket launcher level with a plasma gun thrown in for variety. Additional Credits to : Again, amoo@softchoice.com ================================================================ * Play Information * Episode and Level # : MAP03 Single Player : Yes (Not recommended - Dumb...) Cooperative 2-4 Player : Yes (Ditto) Deathmatch 2-4 Player : Yes (Four player recommended) Difficulty Settings : Not implemented New Sounds : No New Graphics : No Demos Replaced : None * Construction * Base : New level from scratch Build Time : About 10 hours Editor(s) used : DOS Debug :) Known Bugs : -nil- * Copyright / Permissions * Authors may NOT use this level as a base to build additional levels. You MAY distribute this WAD, provided you include this file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. Contact the author (cant@softchoice.com) for permissions. ================================================================ Filename : gkdm8.zip Author : Genesis Krzyzaniak Email Address : Genesisk@Eden.Com Date : 3/30/95 Misc. Author Info : An avid doomer in the Austin Texas area (512) Want to deathmatch me? Email! Description : Yet another DOOM ][ DeathMatch only wad. Designed for a fast paced Frag Fest! Made primarily for DM 1.0 (skill 3) but added some stuff for DM 2.0 (all other skills) All weapons are in interesting places, all deathmatch starts are by weapons (to avoid looking for a weapon frags), the big weapons (BFG, plasma) are harder to get than other weapons and some thought actually went into the design, it was NOT just thrown together. There are NO monsters, if ya want 'em add your own... Additional Credits to : Robert Forsman - PFME Robert Fenske, Jr - Warm id - DOOM Olivier Montanuy - DeuTex Linus Torvalds - Linux God - the Earth etc... ================================================================ * Play Information * Game : DOOM ][ Level # : 1 Single Player : No (don't play single player much...) Cooperative 2-4 Player : No (co-op sux (unless of course it's 2 on 2 DM...) DeathMatch 2-4 Player : YES! Difficulty Settings : 3 (default) - DM 1.0, everything else - DM 2.0 New Sounds : No New Graphics : No New Music : No Demos Replaced : None * Construction * Base : New level from scratch Editor(s) used : PFME Alpha 12, Warm 1.1 OS used : LiNuX! Known Bugs : Textures ARE aligned! There are NO bugs! Weeeeeeeeeee!! * Copyright / Permissions * Authors MAY use this level as a base to build additional levels. You MAY distribute this WAD, provided you include this file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. * Where to get this WAD * Ftp sites: ftp.cdrom.com/pub/idgames/ newstuff | levels/doom2/deathmatch Web sites: http://www.eden.com/~genesisk ============================================================================== Title : Gore Galore (for DOOM 2) Filename(s) : GOREG2.WAD and GOREGSND.WAD Release Date : 12/12/94 Author : Ian Springer Email Address : ips@eden.rutgers.edu Misc. Author Info : computer science major and Net-DOOM addict at Rutgers U.; this is my first WAD so bug reports, criticisms, & suggestions for improvement would be greatly appreciated; plz send me feedback via email; this is the second (and probably final) release of the level; I believe that I have taken care of all the bugs that existed in the first release (a few missing textures, etc..); I have also added a few small things to spice up the level and improved textures in several rooms; I would suggest copying GOREG2.WAD over GOREG.WAD and deleting GOREG2.WAD since you will no longer need the original version. The Music/SFX WAD (GOREGSND.WAD) has not changed. Description : This level is designed especially for DeathMatch 2.0, but it is also an excellent single-player experience (although it will take a DOOM guru to beat it on Ultra-Violence). At first, the level will seem rather large for a DM level, but I can assure you that once all the players become familiar with the map's layout, this level provides the ultimate DeathMatch environment. There are many intricacies present which are not essential for a simple rowdy DM game, but they will truly enhance the game for those who take the time to figure them out. Have fun! Additional Credits to : iD Software for DOOM 2 and IDBSP Authors of DEU and those who hacked it to make DEU2 Author of EdMap Ben Colten, Anthony Gaeta, and Matt Gamble (for playtesting the level) ============================================================================== * Play Information * Game Type (Doom / Doom2): Doom 2 Episode and Level # : Level 01 Single Player : Yes Cooperative 2-4 Player : Yes, for all you pathetic pussies out there Deathmatch 2-4 Player : YOU BET! (best w/ -altdeath & -nomonsters) Difficulty Settings : Yes New Sounds : Yes (in GOREGSND.WAD) New Graphics : No New Music : Yes (Terminator ][ - also in GOREGSND.WAD) Demos Replaced : Nope * Construction * Base : New level from scratch Editor(s) used : Deu2 and EdMap 1.23 Build time : 40-50 hours Known Bugs : None! (I encourage you to prove me wrong) * Copyright / Permissions * Authors MAY use this level as a base to build additional levels, as long as they let me know via email and give me the due credit. You may distribute this WAD in any electronic format (FTP, UseNET, BBS, Disk, CD, etc.) as long as you include this text file, with no modifications. * Where to get this WAD * FTP sites: --------- ftp.orst.edu:/pub/doom/doom2/NEWSTUFF /pub/doom/doom2/wads (if not in NEWSTUFF) ftp.cdrom.com:/pub/doom/doom2/NEWSTUFF /pub/doom/doom2/wads (if not in NEWSTUFF) Newsgroups: ---------- alt.binaries.doom ================================================================ Title : Twisting Halls Filename : HALL1.WAD Author : Mark Riel Email Address : roc@eskimo.com Misc. Author Info : Just Another Doom Enthusiast. Description : This is my first DOOM2 PWAD. Open areas and twisting passages abound. A grand hall filled with all your favorite demons. Something strange, and a secret or two. Had a heck of time finishing it, DEU would reach its memory limit and crash repeatedly. So...I used the old gcc 32 bit DEU 5.2 then went back and insert DOOM2 onjects and textures. Not going to DEU it anymore... Additional Credits to : Creators of DEU, BSP, RMB (reject builder). And, of course, id Software. Thanks to E.R. for the falling stair room and playtesting. ================================================================ * Play Information * Episode and Level # : MAP07 Single Player : Yes Cooperative 2-4 Player : Yes Deathmatch 2-4 Player : Yes Difficulty Settings : Yes - HMP and UV. New Sounds : No New Graphics : No New Music : No Demos Replaced : 1 (hall1.lmp included- v1.9) * Construction * Base : New level from scratch. Editor(s) used : Deu2,RMB Known Bugs : Some single column glitches. BSP seems to create these when there are a lot of curves. * Copyright / Permissions * Authors MAY NOT use this level as a base to build additional levels. You MAY distribute this WAD, provided you include this file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. * Where to get this WAD * FTP sites: ftp.cdrom.com? BBS numbers: Other: ================================================================ Title : More Twisting Halls Filename : HALL2.WAD Author : Mark Riel Email Address : roc@eskimo.com Misc. Author Info : Just Another Doom Enthusiast. Description : This is another level featuring a large hall. Of course there's lotsa neat stuff to get there. Also, this is the second level I sketched on paper before building. The first was ying1.wad, check it out. Built most of the level with DEU2 hack for doom2. Furnished it with DCK 2.0 Like my first wad (eyestorm) this one has some extra stuff for deathmatch- secret passages, teleport, extra weapons and such. Additional Credits to : Creators of DEU, DCK, RMB (reject builder). And, of course, id Software. Thanks to E.R. for playtesting & ideas. ================================================================ * Play Information * Episode and Level # : MAP01 Single Player : Yes Cooperative 2-4 Player : Yes Deathmatch 2-4 Player : Yes Difficulty Settings : Yes- HMP and UV. New Sounds : No New Graphics : Yes, falling water. New Music : No Demos Replaced : 0 - hall2.lmp external for 1.9. * Construction * Base : New level from scratch. Editor(s) used : Deu2,DCK2.0,RMB,DEUTEX Known Bugs : Zippo * Copyright / Permissions * Authors MAY NOT use this level as a base to build additional levels. You MAY distribute this WAD, provided you include this file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. * Where to get this WAD * FTP sites: ftp.cdrom.com? BBS numbers: Other: Name : King of Mountain Author : GraphicFX (graphfx@cyber.net.gate) Machine : 486dx2 20 meg of ram Software : Waded 1.42, TBSB Hours : 8 Single Play : YES Deathmatch : Hell Yes! Level : Map01 from scratch New Sounds : No New Graphics : No Remeber Playing King of the mountain ? Well this is the wad for you this wad was specific for Deathmatch II it is playable in other modes (but why?) Hint: There are switches with no markings and there are 2 ways to get to the center(mountain). GraphicFX Thanks to Id Software for making such a great game. ================================================================ Title : Mangle Filename : Mangle.wad Author : Danny Hyde Email Address : send c/o rhyde@mirror.det.mun.ca Description : After restoring partial peace on earth, you make your way back home to find your family has been captured by terrorists. You go to the terrorists base to rescue your family. Before you even get in, the terrorists capture you. They tell you that you will not see your family again unless you make it through Mangle. If you don't make it through, they will kill your family. ================================================================ * Play Information * Game Type(Doom or Doom2): Doom2 Episode and Level # : Map 1 Single Player : Yes Cooperative 2-4 Player : Yes (not tested) Deathmatch 2-4 Player : Yes (not tested) Difficulty Settings : Yes New Sounds : No New Graphics : No New Music : No Demos Replaced : None * Construction * Base : New level from scratch Build Time : 40+ hours Editor(s) used : Several including DEUIIc, and BSP 1.2 Known Bugs : None * Copyright / Permissions * Authors MAY use this level as a base to build additional levels as long as you give me appropriate credit. You MAY distribute this WAD, provided you include this file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. * Where to get this WAD * FTP sites : empires.stanford.edu, ftp.cdrom.com ================================================================ Title : Morte One. Filename : MORT1.ZIP Author : Eric Riel Email Address : None. Misc. Author Info : Just Another Doom Enthusiast. Description : Deathmatching with a Cyberdemon has never been more fun! Also playable single player. Additional Credits to : Creators of DEU, BSP, REJECT. And, of course, id Software. ================================================================ * Play Information * Episode and Level # : MAP01 - DOOM2 required. Single Player : Yes Cooperative 2-4 Player : Yes Deathmatch 2-4 Player : Yes - It's intended purpose! Difficulty Settings : Skill 4-5 no BFG, no Cyberdemon, no Arch-Vile New Sounds : No New Graphics : No New Music : No Demos Replaced : No * Construction * Base : New level from scratch. Editor(s) used : Deu, DCK 2.1 Known Bugs : * Copyright / Permissions * Authors MAY NOT use this level as a base to build additional levels. You MAY distribute this WAD, provided you include this file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. * Where to get this WAD * FTP sites: ftp.cdrom.com ================================================================ Title : Ron's Deathmatch Filename : ronsdm1.wad Author : Ronald Goff Editor : Ronald Goff Email Address : Via ip15196@portland.maine.edu Misc. Author Info : Description : Made for DoomII. Levels 1-5 deathmatch levels with some monsters No Bfg or Plasma. Level 5 is a copy of Wolf3d Level 1 Episode 1 dunno if it has been done before. designed for 2 player modem deathmatching with -nomonsters Additional Credits to : ================================================================ * Play Information * Map# : Map 01-05 DOOM ][ Single Player : yes sort of Cooperative 2-4 Player : guess so Deathmatch 2-4 Player : Yes Difficulty Settings : some New Sounds : No New Graphics : No New Music : No Demos Replaced : None * Construction * Base : ronsdm1.wad,2,3,4,5 Editor(s) used : Edmap 1.31 Known Bugs : don't think there are * Copyright / Permissions * Authors MAY use this level as a base to build additional levels. You MAY distribute this WAD, provided you include this file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. ================================================================ Title : RunDown.WAD Filename : RUNDOWN.ZIP Authors : Stewart Presley Email Address : spresley@cybernetics.net Misc. Author Info : I enjoy DOOM and DOOM ][ alot! I like to create levels for them as well... Need I say more? Description : This was going to be one of those abondoned run down buildings in the middle of nowhere scenarios...but I decided not to do that. This level plays well as a small and challenging single player level and wonderful as a DeathMatch Level with sniper points and the like. It's still a building in the middle of nowhere but...lets just say it's owners still live there and enjoy sacrificing to their Gods. Additional Credits to : The Creator of DEU, The Hackers of DEU IIc The Creator(s) of Dehacked " " " BSP1.2x ================================================================ * Play Information * Episode and Level # : MAP01 Single Player : Yes Cooperative 2-4 Player : Yes Deathmatch 2-4 Player : Yes Definately! Difficulty Settings : Yes New Sounds : No New Graphics : No New Music : No Demos Replaced : No * Construction * From Scratch! Using DEU IIc and BSP1.2 Base : From Scratch as above. Approximately various hours over the course of this weekend. Editor(s) used : DEU, DEUIIc (Sorry...Avid DEU fan and I will not take the time to learn others) Known Bugs & Limitations: None that I know of...If you find anything please e-mail to my attention! Thanks * Philosophy * Qabalistic * Copyright / Permissions * Authors may use this level as a base to build additional levels. You MAY distribute this WAD, provided you include this file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. * Where to get this WAD * Internet: ftp.cdrom.com and it's mirrors. ================================================================ Title : Satan's Lair v666 Author : Jeffrey Kung Date : March 3, 1995 Email Address : Pinecone27@aol.com Misc. Author Info : 5th year grad student with an itchy trigger finger! Description : This is not intended to be a continuation or sequel to Satan's Lair, but rather, its more of an add-on to the previous level. It has more rooms, some very difficult to find secret rooms, and more monsters than you can shake a chainsaw at! And it's made for Doom ][. If you liked the first one, you'll love this one. Additional Credits to : iD Software, the fine people who made RMB, Wad1to2, Deu, and my cousin Jon Kung for working out the bugs. ================================================================ * Play Information * Episode and Level # : Map01 Single Player : Yes Cooperative 2-4 Player : Yes Deathmatch 2-4 Player : Yes Difficulty Settings : Yes (but easy levels still have mucho carnage!) New Sounds : No New Graphics : Kinda sorta. I changed some of the textures in the first version to Doom ][ textures. New Music : Yes (Public Domain version of Brick House) Demos Replaced : None * Construction * Base : Satan's Lair v1.0 Build Time : Don't know, don't care. It's just done! Editor(s) used : DEU, Wad1to2, RMB Known Bugs : Don't think there are any. E-mail me with any you find. * Copyright / Permissions * Authors MAY use this level as a base to build additional levels as long as you give me some credit! You MAY distribute this WAD, provided you include this file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. * Where to get this WAD * FTP sites: ftp.cdrom.com Other: America Online 1¾«ºE-Mail Adress : Enforsir@aol.com Title : Scourge Filename : Scourge.wad Author : John C. Boyle Description : This level is made with rookies and serious Deathmatchers in mind, with varied terrain and viewpoints from which to snipe loved ones and enemies alike. Conserve ammo, take advantage of cover and concealment and run like hell. Additional Credits to : Makers of ||))(())(())||\/|| ofcourse, and The Edmap Guru ================================================================ * Play Information * Episode and Level # : Map 20 Single Player : Yes Cooperative 2-4 Player : Yes Deathmatch 2-4 Player : Yes Difficulty Settings : Yes New Sounds : No New Graphics : No New Music : No Demos Replaced : None * Construction * Base : New level from scratch Editor(s) used : Edmap v. 131 Time : About 25 hours Known Bugs : None that I know of, if you find any email me. Note : E-Mail me with your thoughts please * Copyright / Permissions * Do with it as you may, please mention me someplace. * Where to get this WAD * FTP sites: FTP.CDROM.COM Other: America Online, if they ever get around to it. Thanks to Officer Jeff Dombrowski of the Dearborn (MI) Police Department and brother Bob for playtesting this thing. "||))(())(())||\/||-- the ultimate felony building search simulator..." cratch Editor(s) used : Edmap v. 131 Time €ºwÀ&G` Æ&Ç& ßÀ‡ó2`› @{H`‰E E0n`N`n`²X`V`N`Æ&Ç&l`³G#n`²GG#ÈÈÎ`/Ç&&,ƒ€«ÿÿÒÿÿ÷ÿÿ ÿÿ"ÿÿÿÿ!ÿÿvÿÿ¸ÿÿºÿÿÐÿÿÒÿÿôÿÿÿÿ2ÿÿbÿÿ‚ÿÿ ÿÿ¾ÿÿÜÿÿÜüÿÿþÿÿÿÿÿÿDÿÿlÿÿ–ÿÿáÿÿãÿÿ)ÿÿ+ÿÿ-ÿÿJÿÿLÿÿ‚ÿÿ„ÿÿŸÿÿ¡ÿÿ¼ÿÿ¾ÿÿ¾öÿÿøÿÿNÿÿoÿÿqÿÿºÿÿ¼ÿÿáÿÿãÿÿ)ÿÿ+ÿÿ-ÿÿJÿÿLÿÿ‚ÿÿ„ÿÿŸÿÿ¡ÿÿ¼ÿÿ¾ÿÿ Arialmate felony building search simulator..." ================================================================ Title : ShadowLand Filename : SHDWLAND.WAD Author : Raymond Morford Email Address : rem@datapoint.com Misc. Author Info : Description : This is a brick and steel arena with special lighting. It's possible to get lost when you have to in the shadows. Lots of atmosphere. I've included all weapons except the BFG, lots of ammo, and enough health to make it worth while to escape a losing firefight. Additional Credits to : id (of course) Ben Morris (author of DCK) Playtesters: Denny (Sitting Bull) Todd (Plasma Junkie) Rudy (Rocket Man) ================================================================ * Play Information * Episode and Level # : MAP01 Single Player : No Cooperative 2-4 Player : No Deathmatch 2-4 Player : Yes Difficulty Settings : Not implemented New Sounds : No New Graphics : No New Music : No Demos Replaced : None * Construction * Base : New level from scratch Editor(s) used : DCK Known Bugs : none * Copyright / Permissions * Authors (may NOT) use this level as a base to build additional levels. (One of the following) You MAY distribute this WAD, provided you include this file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. * Where to get this WAD * FTP sites: ftp.cdrom.com BBS numbers: Other: NAME: shriek.wad MAP: 1 AUTHOR: fubar@who.cares.i.wont.get.email.anyway DESC: A deathmatch level. CREDIT: To Mathew (mjcrowe@insane.apana.org.au) for playtesting, and me. That's about it. Pretty cool level if I must say so myself. This is a level which is actually worth the download time and effort. Also may well be the first (deathmatch) pwad for DOOM II. Desgined for 2 player deathmatch, -with monsters-. If you really don't want to contend with a few imps etc, play at skill 2, but -with monsters- :)... that way the one monster that makes the level will be the only one in the game. Don't forget to use -altdeath. You may want to add more deathmatch starting points. There are currently only four. I didn't realise at the time, but apparently you can have up to 10 starting points. I can't add them now, as the lmp has already been recorded. A note to those familiar with level editing. There was a noticable slowdown in the level when looking through the grates in the main area. This wasn't noticed earlier, as the level was developed on a iDX4. However, on DX/2's and slower, the framerate can drop. The effect can be lessened by removing the second sidedef's texture. It wont look as good, but there really isn't much difference. Note that this is the -only- part in the level that can cause lag during modoom. There is an lmp of myself and Matthew playing for a few mintues. Enjoy. IMHO, the best things about DOOM II are the new monsters and the super shotgun. There are now two new attack forms (arch-vile's hellfire and the revenant's guided missiles). The super shotgun is a clear winner, and has now become the weapon of choice for deathmatches. However, as per DOOM, there are scarse pickings for us exclusive deathmatch players in the new levels. The best (perhaps only, bar map 7) deathmatch level in DOOM II is map 1. This is perhaps the best deathmatch level I've seen. Anyways, the reason I wrote this is because there -are- few deathmatch levels. Now you have a DM level for DOOM II, with the wonderful super shotgun, and even fast doors and an archvile. [cheer]. And new textures [cheer]. And some new linedefs, like turn on/off lights [cheer]. And a well designed and playtested map where you don't have to run around for 20 fucking minutes to find the other guy only to get splatterd by a stoooopid BFG. One last thing. For kicks, let the archvile out and play 'Leap Of Death'(tm) in the main area. It's shitloads of fun. Try and see how elaborate a death scene you can make for the lmp. Hint: try and time it so that the thunder clap hits you just as you are running up the recessed area with the super shotgun. It's looks way cool to your buddy being flung right across the room in a graceful 'Leap Of Death'(tm). No permissions at all are given to sell this map, or to include it in any compilation of any software or utilities. Do not put this level in any shareware or compilation CD's. If I see it anywhere like that, I'll come around and thump the shit out of you. The only valid use for this map is to play it. DO NOT DISTRIBUTE WITHOUT THIS ASSOCIATED TEXT FILE. - STAND UP AND BE HEARD IN THE FIGHT AGAINST THAT SUPID .WAD AUTHOR'S TEMPLATE! - NO MORE BFG's ! - - BETTER DEATHMATCH LEVELS ! - ps. the lmp is shown from the authors' perspective.... ================================================================ Title : The Skill! Filename : skill!.wad ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Author : Ben_C Email Address : shaftxx@aol.com or dfx@netcom.com Author Info : Fellow Doom player/Dwango junkie Description : This wad was made stictly for deatchmatch play. No monsters, just all out fun. I have included all of the items I feel necessary for a good, fair deathmatch game. There is even a way to make use of the Berzerker power up but I'll let you figure that out. Bugs: : What bugs? Play Testers : Me/shaft, Ernie/eps, Mark/bilbo, Nick/reaper, Lyle/lyle, Mark/butcrap, Jason/stream, Kevin/krazie, and whoever else I forgot! Additional Credits to : Deu2gcc, BSP12x (best wad building utils around!) ============================================================================= * Play Information * Single Player : no Cooperative 2-4 Player : no Deathmatch 2-4 Player : YES! Team Deathmatch : YES! New Sounds : no New Graphics : No New Music : No Demos Replaced : No Well what are you waiting for!!?? Go get some friends and play!!! ================================================================ Title : A Sniper'z Playground Filename : Sniper.wad Author : Cyberpunk (Call me God) Email Address : Cyberpunk: The Playing Fields BBS 305.819.9925 Misc. Author Info : A supreme doom junkie who lives on doom Description : Every Sniper's Dreamland. A great sized level fer 2 to 4 player deathmatches. Additional Credits to : Foxer and Winter for runnin the number one bbs in the world. Connor for helping me realize there are other immortal doomers out there. Gamepal for devoting his awesome bbs to doom. Most importantly the the big guys down at ID fer makin this ass kicken game. ================================================================ * Play Information * Level # : 1 Single Player : No Cooperative 2-4 Player : Yes Deathmatch 2-4 Player : Yes Difficulty Settings : No New Sounds : No \ New Graphics : No \ Look for sequel =) New Music : No / Demos Replaced : No / * Construction * Base : A sniper's playground Editor(s) used : waded Known Bugs : None (let me know if u see some) * Copyright / Permissions * Authors MAY NOT use this level as a base to build additional levels. I know u easily can but please give me credit =) (One of the following) You MAY distribute this WAD, provided you include this file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. You may do whatever you want with this file. Yeh, that too! * Where to get this WAD * Call The Playing Fields BBS to experience the ultimate thrill in multi-player dooming. 8 ass kicken nodes all 16550 uart fer the fastest possible doom and other modem games. CALL NOW: ***************************** 819-9925 **************************** P.S. please email me on the playing fields with any suggestions, comments, opinions, and questions u may have. Cya doomerz later HOPE YOU ENJOY THE WAD ================================================================ Title : SPHERE.WAD (for DOOM2) a DEATHMATCH WAD, also Featuring: The SPHERE GAME for team play Author : Denis Papp Email Address : dpapp@amisk.cs.ualberta.ca Description : A more or less symmetrical square maze. It doesn't take long to get used to it so its not something you'll get lost in. There is a central area with a couple of side rooms and 'windows' seperating them from the central area, and passages extending to either side of the map. The map is seperated into the blue, red and brown areas. The brown area is the center. The deathmatch locations are completely fair, you start in one of the four corners and start in front of a double barrel shotgun. At either end of the map are 'goals'. There is a narrow ledge beside a pool of lava, and accross the pool is a seperate alcove. There is nothing in them and they are intended for the sphere game. SKILL 1-2 turn off the megasphere and the plasma Not designed for single play. Multiplayer: You can play straight deathmatch, works well. Since the map isnt too large you can ambush or simply hunt. Works well for any number of players, though 3-4 players is definitely fast. Skill 1-2 to take away the megasphere and plasma SPHERE GAME - HOW TO PLAY intended for team play (2 on 2). Choose the teams. Decide who scores on what side (red or blue). The idea is to simply get inside the 'goal' area on your target side. MEGASPHERE In the middle of the map is a pit that goes up and down. Inside it is a megasphere (+100% health). You need this to score. Of course if you grab it when the pit is down you are very easy prey for your opponents. HOW TO SCORE The *only* way into the goal area is to jump accross. However the ledge is too narrow to get a decent running jump, so the *only* way to jump far enough is to get propelled accross by a rocket blast. However a rocket blast typically will do 140% damage to you, killing you unless you have more health. There is no armor on the level, only the one megasphere in the middle. So, Ingredients for scoring: Rocket Launcher (with one rocket) and a MegaSphere (>140% health). Get over to the ledge, about in the middle, turn and face the wall. Shoot the rocket and blast yourself into the goal! If you miss, you die (this happens when you are *really* under pressure) Note to score in either the red or blue area depending on your team. SCORING Once you've done this, alert the other players - as long as you stay in there they can verify that you have indeed scored. Your team gets one point. Alternatively if scoring takes a while for you guys the exits are at the end of the goal area so you could play to one goal. WINNING Either play for goals only, or make a goal count for 5/10 frags. TACTICS At any one time you can be doing a few things: Getting big weapons Covering the megasphere Guarding your goal Trying to score (getting launcher+megasphere and not getting hurt) Scoring is a lot easier if one player concentrates on getting the equipment and the other player covers him and clears the way to the goal. As well you can split the team into 1 player defends and 1 player tries to score. Teams that do not defend do *not* do well. If you know your opponent has the ingredients, race to your goal and try to stop him. He can come at the goal from either of 2 directions. Remember to stop him from scoring you really just need to shoot him a bit (once with a shotgun) to put him under 140% A permanently defending player may be wasted manpower a lot of the time, but as long as he is competent should be able to keep the other team from scoring (or slow them) a lot. Additional Credits to : DEU2 ================================================================ * Play Information * Episode and Level # : MAP01 Single Player : I suppose if you want. There are 6 troops on skill 2 Was not designed for it Cooperative 2-4 Player : No Deathmatch 2-4 Player : Yes (2-4) or play the game with 4 Difficulty Settings : Skill 1-2 for no sphere or plasma New Sounds : None New Graphics : None Demos Replaced : None Weapons : No BFG, Plasma (skill 3+), and the rest Bonuses : Megasphere (skill 3+), some health * Construction * Base : New level from scratch. Build Time : not too too long. Most of the time was spent in refining it. Editor(s) used : Deu2 and BSP Known Bugs : None * Copyright / Permissions * Authors MAY use this level as a base to build additional levels as long as I get some credit. Actually you are encouraged to use it as a base. It looks funky for something that didnt take too long :) You MAY distribute this WAD, provided you include this file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. ================================================================ Title : Square Ring Filename : SQRING01.WAD Author : Scott Molenkamp Email Address : ksmol1@ccds.cs.monash.edu.au Misc. Author Info : 2nd year Computer Science and Engineering student and self confessed DOOM addict Description : A DOOM2 level designed specifically for deathmatch under 2.0 rules. (can be played in normal deathmatch mode as well) It is basically four square sectors each seperated by teeth doors or short passages. These sectors are surrounded by an outer ring at a higher level that allows you to jump into the main playing area through windows. There is also a passage that runs straight through the middle of the level as well as a few teleports thrown in. Playing on skill levels 1 or 2 should give you a real suprise. (co-operative) Additional Credits to : ================================================================ * Play Information * Episode and Level # : MAP01 Single Player : Yes, but only for sight-seeing Cooperative 2-4 Player : Yes (on skill level 1 or 2 for messing around) Deathmatch 2-4 Player : Yes (skill levels 3 and above) Difficulty Settings : Yes (Check out easy levels) New Sounds : No New Graphics : No New Music : No Demos Replaced : None * Construction * Base : New level from scratch Editor(s) used : Modified DEU5.21 (Adler) Known Bugs : None * Copyright / Permissions * Authors may NOT use this level as a base to build additional levels. You MAY distribute this WAD, provided you include this file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. * Where to get this WAD * FTP sites: ftp.cdrom.com Other: Title : SQUALOR.WAD Date Finished : 1-2-95 Author : Kurt Dillard Email Address :kurt@dillard.com Other Files By Author :CASTLE.WAD & KEEP.WAD Misc. Author Info : Second best deathmatch master of Austin Description :.While I have constructed many maps for DOOM and DOOM II this is the first map that I feel proud enough of to post to the net. It's deathmatch only. Everyone here at my office enjoys it, let me know what you think. I put a few monsters in along with all of the weapons and powerups. Not really intended for Deathmatch II, but you can try. I tried to include some good sniper spots while using varying light levels to make the level more of a hunt and chase style of fighting rather that a free for all such as level seven of DOOM II. Additional Credits to : The authors of DOOM II, DEU, DEU II, and BSP! =========================================================================== * Type of DOOM or DOOM II file* (Choose One) New level WAD : Yes Sound PWAD Only : No Music PWAD Only : No Graphic Addon Only : No Dehack Patch Only : No .LMP Only : No Required To Have In Dir :n/a * Play Information * Map # : Map 01 (For DOOM II only) Single Player : No Cooperative 2-4 Player : No Deathmatch 2-4 Player : Yes Difficulty Settings : No New Sounds : No New Music : No New Graphics : /No Demos Replaced : None * Construction * Base : New level from scratch Build Time : 40 hours Editor(s) used : DEU II and BSP Known Bugs : Why would I post it with bugs? May Not Run With... : ? * Copyright / Permissions * Authors (MAYuse this level as a base to build additional levels. Just give me a little credit! (One of the following) You MAY distribute this WAD, provided you include this file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. You may do whatever you want with this file. * Where to get this WAD * Compuserve Gamers Forum and Modem Gamers Forum FTP sites: ftp.cdrom.com ftp.orst.edu BBS numbers: Other: ================================================================ Title : TIME TO DIE Filename : TIME3DIE.WAD Release Date : 07/10/1994 Author : Wild & Woolly Wads Email Address : Wild.Woolly@Launchpad.Unc.Edu Misc. Author Info : Wild & Woolly Wads are Mike Singleton and Dave Beavan Description : Deathmatch, so get out there and KILL This is the Doom2 version of TIME TO DIE. Additional Credits to :-Mister X for Doom2 -Paul R. for lending us his laptop to test this level and for being crap at Doom, so we can keep beating him. -Chris M. for owning an Amiga and thus being a joke. -Chris W. for being too good at Doom but not for kicking our butts on deathmatches. -Our families for putting up with two Doom junkies and not sending us to the "Betty Ford Clinic" to dry out! -I.D. Games for writing such a good game as Doom! =============================================================== * Play Information * Episode and Level # : E1M1 Single Player : No, are you stupid? Cooperative 2-4 Player : No, get a life! Deathmatch 2-4 Player : Yes, most definitely Difficulty Settings : Not implemented New Sounds : No New Graphics : No New Music : No Demos Replaced : None * Construction * Base : New level from scratch Editor(s) used : DEU 2 & Dshrink Known Bugs : None, we are just too perfect * Copyright / Permissions * Authors MAY use this level as a base to build additional levels as long as they contact us and let us know where we can get a copy. You MAY distribute this WAD, provided you include this file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. * Where to get this WAD * BBS numbers:Dream-Line 0482 835275/833243/839043/837427 *P.S.* Can anybody finish level 30 on Doom II? *P.P.S.* Check out Doom II levels 31 and 32. *Stop Press* Keep a look out for more of our levels, most for Doom II now. ================================================================ Title : 2708 Ellsworth Street, Berkeley CA Filename : TJM_HAUS.WAD Author : Tom J. McClure Email Address : thermal@uclink.berkeley.edu Misc. Author Info : Music/CS/Russian major at UC Berkeley We pay $2600/mo. to live in this sh*thole. Description : Well, this is the house I've been living in for the past year or so, replete with secret passages and stuff that isn't honestly there (with the notable exception of the dead bodies in the basement, which we have to assume are there since that door is locked from the inside). Each room has many exits, and there is a good mix of small rooms and wide-open spaces. Try it with -warp 01 -respawn for variety; just enough shotgun dudes to keep it interesting. Brief Description: House, encircled w/yard/ledge, w/staircase teleports to basement. Check out the twilight zone door-to-"nowhere" on the ledge! Additional Credits to : Ben Morris, the rgcde group ================================================================ * Play Information * Episode and Level # : MAP01 (contact me for DOOM I ver.) Single Player : No Cooperative 2-4 Player : No Deathmatch 2-4 Player : Yes Yes Yes Difficulty Settings : Not implemented New Sounds : No New Graphics : No New Music : No Demos Replaced : None * Construction * Base : New level from scratch Time : Two months (my first attempt) Editor(s) used : DCK 2.x Known Bugs : None, finally. Runs ok w/4megs, supersmooth w/8 * Copyright / Permissions * Authors MAY use this level as a base to build additional levels. (One of the following) You MAY distribute this WAD, provided you include this file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. * Where to get this WAD * FTP sites: ftp://ftp.cdrom.com/pub/idgames/newstuff/tjm_haus.zip or hopefully ftp://ftp.cdrom.com/pub/idgames/levels/doom2/deathmatch/tjm_haus.zip ================================================================ Title : TOF01 Author : Chris (Tof) Person Email Address : chrisp@dirac.bcm.tmc.edu Description : This is an ONLY Deathmatch Wad cause there are no monsters in it. You can still play it standalone if you enjoy it. This is not the first WAD I made but i decided to make a simple level, like MAP01 cause it seems it is the most enjoyable when it is small. It was specially intended for carnage doom. Please send me a mail to give me your impressions or comments. Additional Credits to : Jeff for making EDMAP ================================================================ * Play Information * Episode and Level # : MAP1 DOOM2 Single Player : No! Cooperative 2-4 Player : No! Deathmatch 2-4 Player : Yes Difficulty Settings : No New Sounds : No New Graphics : Maybe soon... * Construction * Base : Scratch Build Time : About 3 hours (something like that) Editor(s) used : EDMAP 1.30 Known Bugs : None Comments : I don't know yet if there is any lack of weapons or health (yet). * Copyright / Permissions * Authors MAY use this level as a base to build additional levels, provided you mention my name and give credit where credit is due. You may NOT post this file freely, *provided* this text file is included. * Where to get this WAD * FTP sites: hebb.bcm.tmc.edu:/pub/doom/wads/doom2 ftp.cdrom.com:/pub/doom/incoming (then /pub/doom/NEWSTUFF later) ======================================================================= Title : Teleport Mania I Filename : TPMANIA1.WAD Author : Phillip Watts Email Address : pwatts@comp.uark.edu Misc. Author Info : Music Composition major at U of Arkansas Description : Deathmatch only WAD (no monsters) with LOTS of teleporters to spice things up. Kind of a wolfenstein flavor in some rooms. All weapons present and an ammo room for reloading. >Keep moving when you use the teleporters!< Additional Credits to : Dck2.0, Jonathan Gray (buttnut) and the other Buttnutts (Brad & Brian). ======================================================================= ======================================================================== * Play Information * Episode and Level # : MAP01 Single Player : No (well maybe but zzzzzzz) Cooperative 2-4 Player : See above Deathmatch 2-4 Player : Yes!!!! Difficulty Settings : N/A New Graphics : None New Sounds : None New Music : None -maybe in the future! Demos Replaced : None * Additional Files You May Want * : Dark Forces (!) Football Pro '95 etc. * Construction * Base : MAP01 - New level from scratch Editor(s) used : Dck 2.0, BSP 1.1 Known Bugs : Roach, Beattle, Mosquitoe, none of which are included. If others are found...EMAIL AT ONCE! * Copyright / Permissions * Authors may use this level as a base to build additional levels. You MAY distribute this WAD, provided you include this file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. If you put it on CD you must give me a free copy :-) * Where to get this WAD * ftp.cdrom.com * How to use this WAD and the new textures * 1. unzip and move to doom2 directory 2. type : doom2 -file tpmania1.wad 3. call me in the morning. PS sorry about being a smartass here and there. Also please E-mail about tips or suggestions in level designing. I think this wad is very fun with 2 player deathmatch. Feel free to modify it in anyway but give me a little credit or something. ================================================================ Title : Triple Death Filename : TRIDETH.WAD & TRIDEATH2.WAD Author : Edgar Roman Email Address : eroman@nmsu.edu Misc. Author Info : Deathmatch Addict Description : Fully optimized deathmatch wad. Designed to allow kills on average of 4-5 seconds. There is no where to hide and plenty of places to die. Design allows easy access to the other player's back! TRIDETH2.WAD is the Doom II version. Super Shotgun included. Additional Credits to : Id guys. Augusto Roman, who helped thouroughly test it. ================================================================ * Play Information * Episode and Level # : E1M1 (Level 01 for Doom II) Single Player : Yes (But why? Not possible to exit) Cooperative 2-4 Player : Yes (But why?) Deathmatch 2-4 Player : Yes! Absolutely Difficulty Settings : Not implemented New Sounds : No New Graphics : No New Music : No Demos Replaced : None * Construction * Base : New level from scratch Editor(s) used : DEU v5.21, id's DOS port of BSP : also WAD1TO2 package Known Bugs : NONE! Design Time : 7 hours flat! * Misc. Notes * This is the Ultimate deathmatch level. It is designed so that you can loop around the other player's backside in 3 seconds (on average). Weapons are scattered evenly throughout the level. No BFG. Getting the Plasma Gun will be very difficult if the other guy hears you. The exit is two-person. The plasma gun switch must be hit, then the exit area can be accessed. I wanted to make a perfect deathmatch level for two or more players. Too many WADs are too big for two people: this WAD is just right. * Copyright / Permissions * Authors MAY use this level as a base to build additional levels. Drop me email if you do, however. I'd be interested in what you do. You MAY distribute this WAD, provided you include this file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. * Where to get this WAD * FTP sites: The Current doom ftp site.... Hi all, this is an improved version of the original, and quite acclaimed pwad, WANTON. I've taken all the suggestions from the original post (wanton was actually one of the first full levels created for doom) and tried to implement them to make a better pwad. This version, WANTON2.WAD is for registered DOOM II. Enjoy! ================================================================ Filename : WANTON2.ZIP Author : Jason Franklin Email Address : jayson@cs.tamu.edu Short Description : Wanton is a large level split into four trianglular sections and a large middle arena. This level is a slugfest! I have gone to great extents to make it a good deathmatch level as well as a good single player level. Description : Take on the hellish creatures of doom on their own turf! First, you will face flying skulls on a precarious path in their dark and fiery home (with teleporters should you accidently slip "ooops"). Then it's off to the playground of the cacos a place of great heights and quite a bit of slime. Should you be lucky enough to survive that, you will be plunged into the blood maze of the demons. A rather disgusting place where even the walls bleed and most likely so will your knuckles. You will find very little ammo here, bezerk is your only friend, and the return trip is even worse. Finally, you will be roasted in the cave of the barons and that's still not the end. To reach the exit you will return to the arena, which should be filled with corpses already, and cower in front of the final and the largest (quite possibly) horde of hell spawn ever assembled. This level is WANTON. Additional Credits to : Id, the authors of DEU, DEEP, IDBSP, WAD_DWD, WAD1TO2, and all my playtesters. ================================================================ * Play Information * Map : 1 Single Player : Yes Cooperative 2-4 Player : Yes Deathmatch 2-4 Player : Yes! Difficulty Settings : Yes (I wouldn't start on ultra-violence unless you plan on saving often!) New Sounds : No New Graphics : No New Music : No * Construction * Base : New level from scratch Hours : Ummm, about a semesters worth of work. Editor(s) used : DEU (5.21 GCC version), WAD_DWD/IDBSP, DEEP. Known Bugs : Bugs? Bugs? We don't need no stinking bugs. But if you find any please e-mail me so I can fix it! Other : This is the second release of this level. IT was one of the first pwads for the original doom and definately the largest of its time. I've taken suggestions from that release and used them to improve wanton. I hope the result is an enjoyable wad. * Copyright / Permissions * Authors MAY use this level as a base to build additional levels, I don't know why you would, it's too damn big already. You MAY distribute this WAD, provided you include this file, with no modifications. You may distribute this work in any electronic format as long as you include this file intact. However, this WAD may only be commercially distributed (on CD, magazine cover disk, via a shareware vendor etc) if I am sent a copy of the distributed material. * Where to get this WAD * FTP sites: ftp.cdrom.com and mirrors. Currently in the pub/doom/incoming dir. Other: will be posted to UseNet newsgroup alt.binaries.doom Also: get WANTON.WAD for the original DOOM! AND my new release MAULHIGH.WAD for DOOM and MAULHI2.WAD for DOOM II! Please tell me what you think of WANTON2. Email me at jayson@cs.tamu.edu. ================================================================ Title : Whip me, whip me, whip me!!! Filename : WHIP_ME.WAD Author : Andrew Hulme Email Address : andrew@metnov1.bham.ac.uk Description : This is my fourth wad so far. It's a small deathmatch only wad, ideal for 2 players, very fast and furious. Another all time classic I'm sure. Additional Credits to : Adam Gilchrist and Andy Banks for playtesting. Additional Info : Weapons are situated to make you a sitting target so move fast. You can run but you can't hide ... or can you? ================================================================ * Play Information * Episode and Level # : E1M1 Single Player : No Cooperative 2-4 Player : No Deathmatch 2-4 Player : Yes Difficulty Settings : Not implemented New Sounds : No New Graphics : No New Music : No Demos Replaced : None * Construction * Base : New level from scratch. Time taken : 5 hours to build. Editor(s) used : DEU v.521gc, bsp 2.1 Known Bugs : none known * Copyright / Permissions * Authors may use this level as a base to build additional levels. You MAY distribute this WAD, provided you include this file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. * Where to get this WAD * FTP sites: infant2.sphs.indiana.edu and mirrors. ================================================================ Other wads I've created which you should have got by now; SPANKME.WAD/SPANKME2.WAD - small deathmatch level, single room with corridors off the sides. (both doom 1 and 2 versions) SLAPME.WAD/SLAPME2.WAD - deathmatch set around a kind of castle courtyard, its the tops. (both doom 1 and 2 versions) CHOPPAS.WAD - chainsaws a go-go. Silly but fun, single player or deathmatch. CHASEME.WAD - coming soon to a ftp site near you. These are all available from the above sites. ================================================================