================================================================ Title : CYBRDICK.WAD for THE ULTIMATE DOOM Author : Daniel Huff Email Address : nextday@qni.com Misc. Author Info : I need DeathMatch opponents via modem in the Kansas City, Missouri area. Please Email me if you Want to DeathMatch. I am using The Ultimate Doom, version 1.95.(14.4 modem). Description : DeathMatch only WAD Small, fast paced, level, leading to High frag counts. There is no exit. (Exit(s) suck in DeathMatch; that's what the escape button on your keyboard's for, or use the timer). Additional Credits: The makers of Doom, the best game ever! Also, to Shiloh Jennings, the author of Junk.wad, for the basic layout and some good ideas. (Junk.wad is available many places on the Net) Please feel free to e-mail me with any comments you may have, good or bad. If you enjoy this level, letting me know will encourage me to make others. (I've made about 20 other levels, but they're not good enough to put on the Net, there's too much crap out ther now and I won,t contribute to it!), If you don't like some of the stuff I'am attempting, please let me know. I'am open to suggestions. ================================================================ * Play Information * cyberdick.wad : 37897 bytes Episode and Level # : E1M9 Single Player : Yes (practice!, see below) Cooperative 2-4 Player : Yes (starts are there) Deathmatch 2-4 Player : YES! Made for this! (KILL) Difficulty Settings : Yes New Sounds : No (turn on your stereo, let's ROCK!) New Graphics : No * Construction * Base : New, almost from scratch. (Junk.wad) Build Time : 23 hrs. Editor(s) used : Ed209 version 1, RMB Known Bugs : None known Levels 1-2 : 1 Cyberdemon, Imps Level 3 : 2 Cyberdemons, 2 Barrons of Hell, Imps Level 4-5 : Imps No BFG All levels have, Plasma, Rockets, and Shotguns What level you choose, depends on your DeathMatch taste; most people don't like monsters, at all, in a Deathmatch, (If that includes you then choose, (*) no monsters). I made this level to practice, for Deathmatch; Like trying to waste all the Imps in the arena and evade the Cyberdemon(s) rockets at the same time. The (two) Cyberdemon(s) will follow you all over the level. I designed this level so the Cyberdeamon(s) could not stand at a lower level, shooting rockets into the walls, allowing you to waste him (them) from above. The two Barons of Hell in level 3, serve only one purpose, to give the Cyberdeamons another target to fire at, allowing you to escape, sometimes; but watch you back, because, the other Cyberdemon is hunting you and your opponent. * Copyright / Permissions * Authors MAY use this level, as a base to build additional levels, just give me a little credit somewhere in your txt file, (let me know if you use it as a base, and where to download it, so I can enjoy your hard work; I answer all Email!). You MAY distribute this PWAD to your friends, or over the Internet, provided you include this file, with no modifi- cations. You MAY ALSO, if you deem the level good enough, include it in any PWAD compilations you wish, so long as credit is given to me. ================================================================