his is one in a series of Deathmatch only levels created simultaneously for DOOM I, DOOM II & HERETIC by Lou Garcia & Gil Morales. They mostly follow one theme "Keep running and keep kicking ass". There are no monsters in most of them. The Exits are clearly marked in DOOM & DOOM II. HERETIC has no specific EXIT TEXTURES, but they follow the same placement as DOOM & DOOM II (They are usually located on the outside perimeter of the Level and is a Teleporter behind a closed DOOR. These levels will only work with the registered versions of DOOM, DOOM II and HERETIC respectively. ======================================================================== Title : "Peek-A-Boo" Filename : PKBO_DM1.WAD ZIP FILE : PKBO_DM1.ZIP Author : Lou Garcia Email Address : none at present (see bottom for contact) Misc. Author Info : DOOM, DOOM II & Heretic Deathmatch addict and PC Demo freak. Other WADs by Authors : INYF_DM1.WAD,INYF_DM2.WAD,INYF_HRT.WAD,PKBO_DM2.WAD, PKBO_HRT.WAD,WBGY_HRT.WAD,WBGY_DM1.WAD,WBGY_DM2.WAD. Description : PEEK-A-BOO is a DOOM I deathmatch only level without any monsters except your friend-become-prey. It's stricktly move fast and kick ass from begining to end. The level consists of a few rooms connected to each other so the action will always be constant. There are a few false walls that make for good ambush sites. The players start in one of four hallways adjacent to a couple of rooms. They will each find the same weapons depending on the Skill level chosen (The higher the Skill level, the nastier the weapons and greater the Health bonuses. There's also Invisibility Spheres and ammo for the weapons scattered throughout. There are TWO Teleporters in the big room (East) that will transport you to the North or South corners of the hidden hallway above the big room. The northern Teleport takes you to the northern corner facing South and the southern Teleport takes you to the southern corner facing North. This level is great in DEATHMATCH 2.0 as well as regular Deathmatch. There is plenty of opportunity for ambush. Note : There are no lame traps in any of my Deathmatch levels (I believe the purpose of Deathmatch is to pit yourself against your opponent, not fall in some stupid acid pit without a way out. There's also a clearly marked exit in each of my levels in preparation for the episode or if you just want to continue playing on the next level. Additional Credits to : Authors of DoomED, WADED, DCK, DoomCAD, BSP, RMB and of course id Software (Kick-Ass Game)... Thanks to Gil Morales Jr., Gilbert Morales III and KILLROY for chasing each other around until the wee hours beta testing. ========================================================================== * Play Information * Game : DOOM I Episode and Level # : E1M2 Single Player : Yes, but only to test level (no fun without prey) Cooperative 2-4 Player : No Deathmatch 2-4 Player : Yes!! Absolutely the name of the game. Difficulty Settings : Yes! The higher the Skill level, the nastier the weapons. New Sounds : No New Graphics : No New Music : No Demos Replaced : None * Construction * Base : New level from scratch Build Time : Too long!!! But not as long as "INYF_DM1.WAD" Editor(s) used : DoomED 2.60 b4 by Geoff Allan, WADED 1.83 by Matthew Ayres, DoomCAD 4.3 by Matt Tagliaferri and DCK 2.1b by Ben Morris / Zerius Development. Utilities used : RMB 2.1 by Jens Hykkelbjerg & BSP 1.2x by Colin Reed Known Bugs : None that we know of. * Copyright / Permissions * Authors may use this level as a base to build additional levels. You MAY distribute this WAD, provided you include this file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. * Where to get this and other WADs or leave me anote * BBS numbers: Ivory Tower BBS (Miami, Fl) (305) 860-0307 Home to one of the largest collections of PC SB/GUS Demos, and DOOM, DOOM II and HERETIC File Areas in the U.S.A. Sysop: KILLROY Leave private Email to Lou Garcia Enjoy it, have fun, kill your friends and keep on DOOMing!!