DOOM PWAD ================================================================ Title : HellHole Filename : HELLHOLE.WAD Author : Bill Derouin Email Address : b_derouin@ids.net ; bderouin@slip.net Description : See below ================================================================ * Play Information * Episode and Level # : E1M1 Single Player : Yes Cooperative 2-4 Player : No Deathmatch 2-4 Player : No Difficulty Settings : Yes New Sounds : No New Graphics : No New Music : No Demos Replaced : None * Construction * Base : New level from scratch Editor(s) used : DEU 5.2 Known Bugs : This one's clean * Copyright / Permissions * Authors MAY NOT use this level as a base to build additional levels. You MAY distribute this WAD, provided you include this file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. ================================================================================ HellHole... The Story. Deep in the Amazon, a small fortress guards a dark secret. It's been rumoured that a militant group has found a gateway into the Netherworld. For months now we've heard the horrible tales from escaped prisoners telling of human sacrifices and offerings to Hell's GateKeeper at a temple deep within the fortress. This group's objective is to gain favor in the eyes of the Dark One, in hopes of gaining supernatural powers for themselves so that they can take over the world. Your mission, should you accept it, is to infiltrate this fortress, confiscate their weapons, and destroy the GateKeeper. Good Luck. HellHole was and still is my first attempt at designing a DOOM PWAD. I've started it, restarted it, and made numerous revisions over a time period of about 2 months ( approx 60 hours design time ). I wasn't interested in creating a huge bloodfest where you open a door and 10 Hell Barons are coming at you and all you have is a shotgun. Instead, I wanted to create an "environment" that had detail. I work professionally in the CAD/CAM field, so out of habit I spent hours just making sure that the seams on the walls lined up just right. HellHole is not a PWAD you run through. It's confining and somewhat mazelike, but if take a closer look you may find it interesting. All in all, I enjoyed dabbling with DEU and DOOM. In many ways, DEU is a better CAD program than what I'm using now professionally. It's short but sweet, and I hope you enjoy it. Bill