=========================================================================== Title: P.M. Seven Filename: PM7.WAD Author: Patrick Martin Email Address: cmarti39@icon.net Misc Author Info: I am a Doom fan. Prior to Feb. 1, 1996 I had no means of reaching other people with a computer. In other words, I have been unable to play multi-player Doom. Now I can share my pwads as well as find comrades-in-arms or fragbait. I also plan to create at least three more levels and string them together with this wad. In the meantime, any feedback would be greatly appreciated. Description: P.M. Seven equals my initials plus seven levels. One of the seven levels is identical to one other except there are no keys, exits, or barons and you must kill all cyberdemons infesting the level. Below are brief descriptions of these levels. E2M4 - "Death Camp" The name of this level speaks for itself. This level has several places where you can hose down dozens of troopers. These places include: a trench, a couple jail cells, and a mess hall. E2M5 - "Demon Pyramid" A stepped pyramid is at the north end of a huge outdoor area. Two sniper ledges flank the pyramid. South of this outdoor area is a winding maze of overgrown vines. Separating the maze and pyramid is a fissure whose bottom is filled with lava. If you fall in, well... go figure. This is the first level I made. E2M6 - "Labyrinth" This level is a very large maze with a tiny shrine at its core. You have many winding passages. There are few dead ends, but it is easy to run circles. Use your auto-map frequently. E2M7 - "Underworld" The best description that I can think of for this level is that of fleshy wasteland connected by rocky strobe light tunnels. Can you navigate through the teleporter maze without going nuts? A very nasty surprise awaits the unwary near the exit. E2M8/E3M9 - "Demon Hotel" Welcome to their lavish hotel. After all, even cyberdemons coming out of the gateway from hell need a place to stay. This hotel contains nearly 150 rockets. For everyone who plays deathmatch, plenty of chainguns surround the building. This level is fairly brief... unless you need to kill the one or two cyberdemons residing in the building. Beware of the spider. E2M8 is the cyberdemon boss stage. E3M9 is the stand-alone level version. (I have ported E3M9 to Doom ][.) E2M9 - "Dark Circuit" As the name implies, you will enter a completely dark area and do some blind fighting (or running!) You start in the middle of a circular arena. Many former humans and weapons surround you. Outside this area is dark and invisible to your area map. This dark curcuit contains several shotgun sargeants, specters, and barrels. This level is simple, brief, but by no means easy on UV. Each level (save E2M8) has a two-player cooperative exit. In other words, the single player exit is sealed off in multiplayer, and you need the help of one other player in order to exit the level. Also, some levels are easier than others. E2M4 is probably the easiest of the six. E2M8 is by far the toughest. E2M4 and E3M9 are beatable on any difficulty, even on Nightmare. You will NOT survive the other levels on Nightmare ...unless you are a gaming god! Either you will be gunned down or eaten alive, and the monsters just keep coming.... PM7.WAD is registered/Ultimate Doom version of PM6.WAD. Additional Credits: ID for creating Doom and Doom][ Renaud Paquay and the DEU Team for Win32DEU Colin Reed for BSP1.2x Robert Fenske, Jr for Warm Hank Leukart for The Doom Hacker's Guide The person who invented the invisible stairs technique. The wad with the earliest date that I have seen using invisible stairs was Leo Martin Lim's UAC_DEAD.WAD. =========================================================================== * Play Information * Game : Doom Episode and Level # : E2M4, E2M5, E2M6, E2M7, E2M8, E2M9, E3M9 Single Player : Yes Cooperative 2-4 Player : Yes (Untested) Deathmatch 2-4 Player : Yes (Untested) Difficulty Settings : Yes (All of them) New Sounds : No New Graphics : No New Music : No Demos Replaced : None * Construction * Base : E2M8 is modified (slightly) from E3M9. All other maps are new levels from scratch. Build Time : E2M4 - Off and on for about three weeks. E2M5 - Off and on for about three months. E2M6 - About one week. E2M7 - Off and on for about two months. E2M8 - About one hour to modify E3M9. E2M9 - About five days. E3M9 - About one week. Grand Total - A long time! Plus days of changing and aligning textures. (Admittedly, it took many hours learning how to use Windeu32. That is why E2M5 and E2M7 took so long!) Editors used : Win32DEU 5.24 (for creating most of the level) Warm v1.6 (for nodes, blockmap, and reject) BSP1.2x (for node building) Known Bugs : E2M4 - None E2M5 - None E2M6 - None E2M7 - None E2M8 - None E2M9 - One slight HOM that I cannot get rid of without a major change in the level's design. It occasionally appears if you stand on the south lift while facing north. (I tried Warm and BSP. The location of the HOM that won't die depends on the node builder used.) E3M9 - None (I have not tested these levels on other machines. I use a Pentium-100 with 16Mb Ram. Some levels may slow down some machines. Again, feedback would be very helpful.) * Copyright / Permissions * You MAY use these levels as a base to build additional levels. If any levels you make are derived from PM7.WAD, please credit me. Also, if any complete level from PM7.WAD is included as part of another wad, please document where it came from. You may distribute this WAD, provided you include this file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc.) as long as you include this file intact. * Disclaimer * The author of this wad is NOT responsible for any damage caused by the use of this wad! (I don't think this will be a problem.) In other words, if your hard disk gets formatted, the computer blows up in your face, or anything devastating that would damage, disable, or destroy your computer or anything else, you are on your own. * Where to get this WAD * ftp.cdrom.com