General Information * ============================================================================== Title : FORTLAV2.WAD (Fortress of Lava v2) Description : Original Deathmatch PWAD for Heretic (Registered) Author : Kenneth S. Forte Email Address : fusioncon@globalone.net Additional Credits to : Justin Powell, for his "storm the fort" PWAD for DOOM ][ that inspired this PWAD. Points of Interest : New in this version: Excess FireMace: OUT Bombing Raven/Id: IN (FireMace is now in the large lava pit with the spare morph ovum (ovi?) and flyers and is only accessible by flying there) Take time to look at the signs. If you don't follow their simple instructions, you will probably die, and if you somehow muddle through, you won't get a second chance to look at them (at least during that particular match). The exit is fairly hard to find unless you have some odd ultraviolet-based vision. It isn't really hidden in the strictest sense, but it is camoflauged fairly well. It is NOT a cooperative exit. * Play Information * ============================================================================== Episode and Level # : E1M1 (Hexedit it if you don't like it). Single Player : No Cooperative 2-4 Player : No Deathmatch 2-4 Player : Yes Difficulty Settings : No New Sounds : No New Graphics : Yes * Construction * ============================================================================ Base : New level from scratch. Build Time : 12 packs of cigarettes, 8 pots of coffee Editor(s) used : HEU v5.21, BSP 1.2x, DMGRAPH/WT2 bastardization Known Bugs : More Moire. This is the same gripe as the "TooManyThings" bug. If they decided to make rain, sparkleys, exploding mines, etc, why didn't they increase the capabilities of the bloody engine to compensate? If they decided to let you fly around, thus requiring sectors that were taller than DOOM needed, why didn't they increase the capabilities of the bloody engine to compensate? It is NO fun at all to fly around in little 512 x high sectors. It is NO fun at all to avoid using the powered up Hellstaff because suddenly the guy youre tearing into make disappear. Lalalalala. Something in the jury-rigged graphics patcher I hacked up slightly mangled the palette. This is the real reason why the signs get closed off after you leave those area the first time, since theyre just too fugly to look at. Not that I'm any good at graphics either... Moral of the Mace_Bug Story: I should read the newsgroups much more often. * Copyright / Permissions * ============================================================================ Authors may use this level as a base to build additional levels. You may distribute this WAD, provided you include this file, with no modifications. You may distribute this file in any electronic fomat (BBS, Diskette, CD, etc) as long as you include this file. You can find this PWAD on: Official DOOM Site-of-the-Month: ftp.cdrom.com