----------------------
QUAKE RALLY: Leftovers                     [ Impact Development Team 3/98 ]
----------------------

-=> INTRO <=-

    QR:Leftovers is the final release of Quake Rally, a mod for Quake1.

    Included are many of the elements intended to be used in Ultimate
    Rally including maps, new cars and the new odd feature or two. Ultimate
    Rally was intended to be a major update, with nearly a dozen new cars,
    heavily tweaked controls - including individual controls for each car -
    and bots.

    UR was cut off at the crossroads with the release of Quake2. Suddenly
    playing Quake1 mods become old news, and editing Quake1 become.. boring.

    Leftovers doesn't represent all of the UR work since most of the new
    code was specific to UR (although skidmarks are included!). Apart from
    the new code, and the 'qrally04' map, the real big draw card for UR
    were the many highly professional car models created by Stecki. He
    recently released these UR models in QR v1.2 format on his web page,
    Deconstruct (see the Web Pages section below).

    QR:Leftovers is as unsupported as any release is ever likely to be.
    The bits and pieces present are released as-is, and if they don't
    ultimately work then that is how it is. Spare time is now better spent
    on our various Q2 projects than continuing work on something very few
    people will actually bother to download, but it IS a good feeling to
    finally put the icing on what has been one of the most fun projects
    we've had the pleasure of working on.

-=> USAGE <=-

    Leftovers is a bit of a mishmash of elements, not all of which are
    fused into the game to the extent that they would have been in UR.
    What this really means is that the new/updated cars included can't
    be included along with the old cars - they MUST replace some.

    The cars have been given their own .pak file which means if you ever
    want to use the replaced vehicles, you simply need to rename the
    .pak file to something that Quake won't see.

    INSTALLING:

        Firstly, you MUST have Quake Rally v1.2 installed. You can download
        QR 1.2 from:

        http://impact.frag.com/files.htm

        After downloading the qr12.zip file, unzip it WITH PATH NAMES INTACT
        into your /quake/ directory.

        To install QR:Leftovers, unzip the archive - WITH PATH NAMES INTACT -
        also into your Quake directory. You should find it overwrites some files,
        this is correct.

    RUNNING:

        Reading the documentation is essential for Quake Rally, and we will
        ignore any email from people who obviously didn't read the docs.
        Once you are totally familar with everything, you can start QR via
        either the launcher program in the quake directory:

        qrally.exe

        (Which doesn't fully support QR:Leftovers, but can still be used if
        you wish), or you can start the game manually with the standard Quake
        mod command, ala:

        quake -game rally -winmem 12

 *NOTE* The -winmem addition is only needed if you plan to play qrally04.
        Without the extra memory, the game will crash with an appropriate
        error message. glQuake doesn't need it. If you use the launcher, you
        can add '-winmem 12' to the "extra commands" box.

        You may also wish to directly load one of the new maps:

        +map start      (will load the start map which now has all maps linked)
   (or) +map qrally04   (will load the Industrial Wastelands)
   (or) +map qrally05   (will load Big Air)

    USING THE NEW CARS:

        Because there is no new code supporting the additional cars, the new
        ones replace some old ones. If you want to get the old ones back (the
        truck and the old hatchback), simply rename the pak3.pak file to something
        not ending in .pak.

-=> WHATS IN LEFTOVERS <=-

    As mentioned, Leftovers is just a collection of various bits and pieces that
    were destined for Ultimate Rally, and as presented here, most are at varying
    stages of completion.

    CARS:

        Dackar          - replaces the Hatchback from the original QR. The model is
                          the same, it's just a new skin. Skin by Sumaleth.

        Death Wagon     - this model replaces the truck from QR (it uses the long
    (&) Street Machine    wheelbase). The model is by Bone who also did the Death-
                          Wagon skin (the dark one) in the original QR, while the
                          Steet Machine skin (the bright one) was done by Sumaleth.
                          In UR this car would have had substantially harder
                          suspension to avoid the problem of the tires poking
                          through the car on corners.

        Stecki Cars     - this series of 8 very realistic cars were created by Stecki
                          for UR. Stecki recently released two .pak files of these
                          vehicles converted to the QR1.2 format. These cars are
                          definitely recommended and can be downloaded from Stecki's
                          web page:

                          http://www.frag.com/deconstruct

    MAPS:

        Industrial Wastelands

                        - finally 'qrally04' reaches the daylight of release. This epic
                          map was started before the initial QR release and was
                          intended to be in that first unveiling. Close to release it
                          become apparent that there was still a LONG way to go before
                          the map would be finished so it was left out, due to be
                          added later in Ultimate Rally.

                          Currently this map is still not 100% finished, but it's
                          still hugely playable and presents a real challenge to get
                          lap times under 60 seconds (impossible?).

                          This map was co-created by Ridah and Sumaleth. Ridah did
                          the outdoors stuff while Sumaleth created the underground
                          section (beginning and ending with the long sloping
                          corridors). Optimisation by Sumaleth.

        Big Air         - a 3rd party maps that we considered good enough
                          include as an offical map. Created by Dumbo, a early version
                          of this map was released to the net a long time ago, but
                          this version has been heavily re-edited and has one of the
                          coolest features to yet appear in a QR map (you'll know it
                          when you come to it).

        Race Across Worlds

                        - thanks to Sir_Race for providing us with this nostalgic map.

    CODE:

        The QR code base has moved entirely onto UR meaning that many of the cool
        new features destined for UR are unavailable, however we were lucky enough
        to find an old beta version of the progs.dat file which included one of
        the major additions:

        Skid Marks      - pure eye candy of course, but you'd be amazed how
                          much they add to the fun, particularly when you
                          are just playing around.

        Bug Fixes       - there's probably some bug fixes in this version too.
                          There's no way to tell if this was a bug free beta
                          or not, so if it doesn't work it's just bad luck. But
                          it seems to work fine here.

    .MAPS:

        We've included .map files for most of the official QR maps over the various
        releases. It's hard to know if anyone will make use of these .maps, but
        to the keen person it opens up possibilities of things like adding a time
        trial circuit to the start map etc.

        There is no .map provided for 'Big Air' or 'qrdm04'.

        These .map files can be found in the /other/ directory.

        If you modify and release one of these maps, be sure to credit the original
        author (the authors are listed in the qrdocs.txt file).

        Note: no promise is made that the .map files included are the actual ones
              used to create the maps. It has been a LONG time since some of these
              were last touched and so the only surefire way to tell would be to
              compile each .map and compare it with the .bsp released with QR. We
              are not prepared to do this, but lets just say that it's a good bet
              these are the actual .map files.

        Note: qrally04.map is actually very difficult to compile, but here's the final
              commands used if anyone wants to play:

              treeqbsp -splitspecial -oldleak qrally04.map
              rvis -level 4 qrally04.bsp
              light -extra qrally04.bsp

              Note that for the final compile, it seemed that the combination of
              treeqbsp and rvis was the only one that worked, and the -splitspecial
              was 100% required. But other combinations worked at other times...
              it was just a really weird map.

              Even moving a single brush in the qrally04 map will most likely cause
              it to not compile with this combination.

-=> CREDITS <=-

  QR:Leftovers is the product of Impact Development Team and a group of
  talented recruits. For a full list of credits and contact addresses, read
  the qrdocs.txt file.

-=> CONTACT <=-

  Please note that QR:Leftovers is totally unsupported and any email asking
  questions about "how to.." or future features will most likely go unanswered
  (a factor of the volume of email received, nothing more). If, however, you
  MUST contact someone involved in QR:LO, there is an extensive list of email
  addresses in the QRdocs.txt file.

-=> IMPACT <=-

    Here is a list of Quake mods and addons by Impact Development Team at
    the time of release:

        Quake1:-

            Quake Rally
            QR:Leftovers
            Quess (Quake Chess)

        Quake2:-

            Eraser Bot      - deathmatch, teamplay and CTF bot
            Morbo           - a plugin player model
            Zumlin          - a plugin player model
            Q2 Turret       - allows control of the turrets in Q2

-=> WEB PAGES <=-

    Impact Development Team:    http://impact.frag.com
    Quake Rally homepage        http://impact.frag.com/rally
    Quess homepage              http://impact.frag.com/quess
    Deconstruct                 http://www.frag.com/deconstruct
    Frag.com                    http://www.frag.com

-=> DISCLAIMER/COPYRIGHT/RULES OF USE <=-

    Read this same section at the bottom of the qrdocs.txt file for a full
    list of copyrights and rules.

    QR:Leftovers is released as-is with no guarantee of anything.

    Quake and a good chunk of stuff present in Quake Rally is
    copyright Id Software.
